https://pokepast.es/abc4e91851d2e947
Managed to hit top 10 on the Inheritance ladder with a team I built and had a lot of fun using. The big star is the Zoroark, inheriting from Kommo-o. Some notable calcs include: always OHKOing the trio of AV Goodra-H, AV Snorlax and Mix-def Iron Hands after a single spike, 15/16 chance to OHKO Physdef Corviknight with no hazards, and always OHKOing Physdef Gholdengo with no hazards.
Zoroark can sweep on it's own occasionally, but just removing steel types and regenvest mons trying to tank Boomburst makes E-Force Latios (from Indeedee-M) a lot more threatening, especially with spikes and rocks. Healing Wish can also give Zoroark a chance to sweep under psychic terrain after breaking for itself earlier in the game, and protects it from sucker punches.
Gholdengo inheriting from Bramblin sets the aforementioned spikes, removes opposing hazards and spinblocks everything that is not opposing Bramblin-inheriting Ghosts (mostly Annihilape and Ghold), which generally only run a ghost move and Rapid Spin, letting Zoroark spinblock them and set up.
Iron Hands inheriting from Growlithe-H is a premiere physical wall and rocks setter, and still hits quite hard with uninvested CC. Burning physical attackers is of course also good for letting Zoroark set up easier.
Snorlax inheriting from Cyclizar is the Regenvest of choice. It's pretty good. Dragon Tail phazes setup mons, Iron Head hits fairies trying to setup on D-Tail. Iron Head could probably be swapped for Body Slam, which would let you break Substitutes trying to block D-Tail, at the cost of being weaker to set-up fairies, especially ones running draining kiss. It would also notably improve the primarina matchup, though since CM Prim's most common set is not Triage, Landorus can usually EQ it down.
Landorus, inheriting from Altaria, is the part of the team I am personally least attached to. That being said, I put it on the team to be the mandatory Volt Switch immunity, strong physical attacks without needing to boost, and I figured a bulky set with flying STAB and Roost couldn't be bad. Fourth move slot is flexible, I decided on Dragon Dance to have another win-con. It could be swapped out for Defog or Will-o-Wisp, but Iron Hands already burns physical attackers and Ghold removes hazards quite reliably, so I figured DD was better.
Replay showing what Zoroark does lategame, as well as synergy with Lati H-Wish:
https://replay.pokemonshowdown.com/gen9inheritance-2415040077
Replay of Zoroark walling Bramblin Gholdengo and breaking:
https://replay.pokemonshowdown.com/gen9inheritance-2415045263
Proof of top 10 attached.