People who(for any strange reason) see this and think "oh a good person's team, I'm going to try to ladder with it!", think again: this is currently unplayable on the shoddy ladder
@ Choice Scarf
Ability: Levitate
EVs: 252 HP/104 Def/152 Spd
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- Yawn
- U-turn
My starter for the team, and it would do well in-theory. I haven't tested it to the extent as the other members, but it does very well from what it has shown me thus far. The EVs generate 396, which mean that I can trick my Scarf onto Aerodactyl starters(and anything slower) that may think they can get a Trick off. If they are stuck doing anything but attacking, I can get an easy U-Turn to my Angels for some early mahem. Stealth Rock and Yawn compliment each other greatly by forcing switches and punishing them. The rest of the EVs are put into Defense to take hits.
@ Life Orb
Ability: Technician
EVs: 232 HP/252 Atk/24 SDef
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Roost
- Swords Dance
Probably the centerpiece of this team: U-Turn scouts for counters so that counters get owned by the Angels. Even if they live through it, Bullet Punch can finish them off later with 1-13 HP left. Pursuit hits ghosts and Roost makes sure that he's at good health at all times. I may go with a general sweeper and use Swords Dance over Pursuit, though, since T-Tar really owns ghosts.
@ Choice Band
Ability: Sand Stream
EVs: 4 HP/252 Atk/196 Spd/56 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Earthquake
- Pursuit
This is the big thing from having Skarmory and Rotom-A from breaking my entire team: simple EV spread and moveset, max attack, beats Cresselia(and thus Skarm), maximized Sp. Defense for general hit-taking.
@ Focus Sash
Ability: Magic Guard
Level 1
God nature (+All, -None)
- Endeavor
- Protect
- Toxic
- Encore
Yeah Charlie's angels: they are amazing. Generally, they destroy counters and leave them in range for Scizor. If I U-Turn a Scizor counter and bring these in, they have a choice of having their counter basically crippled or switching it out so I get a free kill on something else. I can keep doing this till either they have no Scizor counters or no pokemon. Period. Pure win lol. I can also own Ghosts with Toxic, assuming they aren't gengar, and Gengar is usually Scarfed these days, allowing me to properly send in Uxie or Tyranitar with a simple Protect.

Ability: Levitate
EVs: 252 HP/104 Def/152 Spd
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- Yawn
- U-turn
My starter for the team, and it would do well in-theory. I haven't tested it to the extent as the other members, but it does very well from what it has shown me thus far. The EVs generate 396, which mean that I can trick my Scarf onto Aerodactyl starters(and anything slower) that may think they can get a Trick off. If they are stuck doing anything but attacking, I can get an easy U-Turn to my Angels for some early mahem. Stealth Rock and Yawn compliment each other greatly by forcing switches and punishing them. The rest of the EVs are put into Defense to take hits.

Ability: Technician
EVs: 232 HP/252 Atk/24 SDef
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Roost
- Swords Dance
Probably the centerpiece of this team: U-Turn scouts for counters so that counters get owned by the Angels. Even if they live through it, Bullet Punch can finish them off later with 1-13 HP left. Pursuit hits ghosts and Roost makes sure that he's at good health at all times. I may go with a general sweeper and use Swords Dance over Pursuit, though, since T-Tar really owns ghosts.

Ability: Sand Stream
EVs: 4 HP/252 Atk/196 Spd/56 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Earthquake
- Pursuit
This is the big thing from having Skarmory and Rotom-A from breaking my entire team: simple EV spread and moveset, max attack, beats Cresselia(and thus Skarm), maximized Sp. Defense for general hit-taking.



Ability: Magic Guard
Level 1
God nature (+All, -None)
- Endeavor
- Protect
- Toxic
- Encore
Yeah Charlie's angels: they are amazing. Generally, they destroy counters and leave them in range for Scizor. If I U-Turn a Scizor counter and bring these in, they have a choice of having their counter basically crippled or switching it out so I get a free kill on something else. I can keep doing this till either they have no Scizor counters or no pokemon. Period. Pure win lol. I can also own Ghosts with Toxic, assuming they aren't gengar, and Gengar is usually Scarfed these days, allowing me to properly send in Uxie or Tyranitar with a simple Protect.