Charlie's Angels hit the pokemon community!

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People who(for any strange reason) see this and think "oh a good person's team, I'm going to try to ladder with it!", think again: this is currently unplayable on the shoddy ladder

uxie.png
@ Choice Scarf
Ability: Levitate
EVs: 252 HP/104 Def/152 Spd
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- Yawn
- U-turn
My starter for the team, and it would do well in-theory. I haven't tested it to the extent as the other members, but it does very well from what it has shown me thus far. The EVs generate 396, which mean that I can trick my Scarf onto Aerodactyl starters(and anything slower) that may think they can get a Trick off. If they are stuck doing anything but attacking, I can get an easy U-Turn to my Angels for some early mahem. Stealth Rock and Yawn compliment each other greatly by forcing switches and punishing them. The rest of the EVs are put into Defense to take hits.

scizor.png
@ Life Orb
Ability: Technician
EVs: 232 HP/252 Atk/24 SDef
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Roost
- Swords Dance
Probably the centerpiece of this team: U-Turn scouts for counters so that counters get owned by the Angels. Even if they live through it, Bullet Punch can finish them off later with 1-13 HP left. Pursuit hits ghosts and Roost makes sure that he's at good health at all times. I may go with a general sweeper and use Swords Dance over Pursuit, though, since T-Tar really owns ghosts.

tyranitar.png
@ Choice Band
Ability: Sand Stream
EVs: 4 HP/252 Atk/196 Spd/56 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Earthquake
- Pursuit
This is the big thing from having Skarmory and Rotom-A from breaking my entire team: simple EV spread and moveset, max attack, beats Cresselia(and thus Skarm), maximized Sp. Defense for general hit-taking.

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clefairy.png
clefable.png
@ Focus Sash
Ability: Magic Guard
Level 1
God nature (+All, -None)
- Endeavor
- Protect
- Toxic
- Encore
Yeah Charlie's angels: they are amazing. Generally, they destroy counters and leave them in range for Scizor. If I U-Turn a Scizor counter and bring these in, they have a choice of having their counter basically crippled or switching it out so I get a free kill on something else. I can keep doing this till either they have no Scizor counters or no pokemon. Period. Pure win lol. I can also own Ghosts with Toxic, assuming they aren't gengar, and Gengar is usually Scarfed these days, allowing me to properly send in Uxie or Tyranitar with a simple Protect.
 
Nice Team. Scizor and Tyranitar really help each other out. I see a bit of a Heracross weak though. You might want to replace Cleffa with Gliscor.
 
Is this under construction?

Also Metagross with Earthquake Meteor Mash and Bullet Punch fuck you up

;D

You know...
 
I think your teams cool(funny lol) although the problem is you can't swich into them. If you do they end up going to 1hp but without any speed they can't go first.
 
Nice Team. Scizor and Tyranitar really help each other out. I see a bit of a Heracross weak though. You might want to replace Cleffa with Gliscor.
Heracross is owned by SS, SR, and Bullet Punch. If I get in a U-Turn, I can go to an angel and force them to lose the Hera or one of the other five pokemon(or they reveal a ghost, which I promptly try to remove). Heracross will find itself hard-pressed to switch into my T-Tar, especially with me spamming Stone Edge the way I do ;D

Is this under construction?Yes that's why I posted it ;_;

Also Metagross with Earthquake Meteor Mash and Bullet Punch fuck you up

;D

You know...

I'm not gonna say I DON'T have a problem with that Metagross, but I will say I entirely misplayed that early-game and you know it ><"

I think your teams cool(funny lol) although the problem is you can't swich into them. If you do they end up going to 1hp but without any speed they can't go first.

You aren't supposed to switch into them: U-Turn help to get them in safely, as does Yawn and the threat of powerful pokemon such as Scizor and Tyranitar, in general.
 
I'm not going to lie, you played poorly, but the fact still remins that Metagross causes you a shit load of trouble. The Same could be said at Zone who can "trap" Scizor. Though if you always U-Turn in the start then there is no problem. Also BOAH Tar might fuck you up a bit, that is though if you sacrifice a bit of Scizors health to take the monster down.

The thing is that the three cleffa's will take down three pokemon, but then you're left with Two Eq weaks. two bug weaks. Though they may cover each other something like Metagross (again he causes a shit load of trouble) will hurt a lot. Hell even MixMence that carries Fire Blast will finish you off.

I know I cannot suggest much in the removing of the three cleffa's but possibly removing T-Tar for Gyrados? Or maybe a wall like Bulky-Mence might help you in the long run since Steel+Dragon is a combo that resists everything.

;D Stay gold dude
 
Is this supposed to be a serious thread? If it is, know that SS wrecks your sashes. If not then just color me stupid.

Edit: Oh right, magic guard. The God nature threw me. And I guess that doesn't violate species clause.
 
Is this supposed to be a serious thread? If it is, know that SS wrecks your sashes. If not then just color me stupid.


Which colour would you prefer?

Their ability prevents residual damage meaning, Sand Storm, Rocks, Spikes, Toxic, Burn, Hail all do nothing too them
 
I'm not going to lie, you played poorly, but the fact still remins that Metagross causes you a shit load of trouble. The Same could be said at Zone who can "trap" Scizor. Though if you always U-Turn in the start then there is no problem. Also BOAH Tar might fuck you up a bit, that is though if you sacrifice a bit of Scizors health to take the monster down.

The thing is that the three cleffa's will take down three pokemon, but then you're left with Two Eq weaks. two bug weaks. Though they may cover each other something like Metagross (again he causes a shit load of trouble) will hurt a lot. Hell even MixMence that carries Fire Blast will finish you off.

I know I cannot suggest much in the removing of the three cleffa's but possibly removing T-Tar for Gyrados? Or maybe a wall like Bulky-Mence might help you in the long run since Steel+Dragon is a combo that resists everything.

;D Stay gold dude

I don't think you realize how the team works. I use the first three as much as possible until a troublesome pokemon comes along and then I go to the angels. They are then forced to have that troublesome mon be crippled or switch to a different pokemon, in which case the angel is still alive to wreck havok, thanks to Magic Guard.

Cleffa and Clefairy both learn Endeavor through Platinum tutor moves.
 
I seriously wonder how well this team will do versus Pure Stall. I know the faires dont take any damage, but with U-Turners and Scarfers you are going to be switching a hell of a lot, yes POTENTIALLY the Angels can take out 3 of them, but if you have Skarmory sitting there and whirlwinding you around until only the Angels are left you will be in trouble. And yes please note that Tar is easily dealt with by Swampert etc... if you are aiming Stone Edges at Skarm. Obviously prediction can go both ways.

Generally Gimmik teams like this won't work so well as pure theorymon always breaks down in battle situations, i believe you do have some issues here, but I'm sure this will be a fun team to use for a bit. I don't really see a way of getting around the stall problem with such a limited set of Pokemon.
 
I seriously wonder how well this team will do versus Pure Stall. I know the faires dont take any damage, but with U-Turners and Scarfers you are going to be switching a hell of a lot, yes POTENTIALLY the Angels can take out 3 of them, but if you have Skarmory sitting there and whirlwinding you around until only the Angels are left you will be in trouble. And yes please note that Tar is easily dealt with by Swampert etc... if you are aiming Stone Edges at Skarm. Obviously prediction can go both ways.

Generally Gimmik teams like this won't work so well as pure theorymon always breaks down in battle situations, i believe you do have some issues here, but I'm sure this will be a fun team to use for a bit. I don't really see a way of getting around the stall problem with such a limited set of Pokemon.

yeah I've had problems with Magnezone and Skarmory doing shit like that against me, but I can actually PP stall roost on skarm. I used to do it a lot better with Encore, but truth be told sometimes I think it would just be easier to just throw Abomasnow somewhere and hope for the best, but I've been able to work around it a little from what I've seen. I can see Obi's team giving me trouble if I don't Pursuit the Spiritomb as it switches and Crunch/ SE as it stays in: that lack of a pursuit weakness makes it a lot harder to take on.

Curious, why doesn't this team work on the ladder at the moment? Maybe I missed something. If it was already mentioned, sorry.

NFE's on Shoddy haven't been updated with platinum moves. Endeavor is a platinum move for the NFE's Clefairy and Cleffa, so I'm forced to test this by using three Clefables lol
 
Articanus, I don't really see the point of running Toxic and Swagger on your angels. Maybe consider running Encore and Wish on some of them (I suggest you run Toxic on one, Wish on 2, and Encore on all). This is because Substitute users will give your Angels a lot of trouble, and with a well predicted Encore you can easily give Scizor a free set up.

And on that note, I think Swords Dance really should go over Pursuit. Tyranitar will take out pretty much any ghost you encounter, and Scizor's Bullet Punch takes the majority of them out anyway.

Great concept by the way =). I love it.

LR.
 
Articanus, I don't really see the point of running Toxic and Swagger on your angels. Maybe consider running Encore and Wish on some of them (I suggest you run Toxic on one, Wish on 2, and Encore on all). This is because Substitute users will give your Angels a lot of trouble, and with a well predicted Encore you can easily give Scizor a free set up.

And on that note, I think Swords Dance really should go over Pursuit. Tyranitar will take out pretty much any ghost you encounter, and Scizor's Bullet Punch takes the majority of them out anyway.

Great concept by the way =). I love it.

LR.

glad to see you like it =D
I used swagger as a way to get around people who are immune to toxic and can recover HP, such as skarmory, but I guess since I'm running SD on Scizor I could go back to encore. Toxic stays, though

A bit gimmicky but very clever. Yet another way to use magic guard. You might want to post that set under C&C to update the Clefable article.

I'm considering it

Also, this team has a warstory, in case people are intrested. Just look in the main thing of stark mountain to find it XD
 
I love this team, I've been using a Trick Room version of it on shoddy. Uxie, Abomasnow, Slowbro, and the 3 fairies. I win about 1/3 of the time.
One big problem I notice is that whenever a team has ghosts or a pokemon who's resistant to your weather effect, you end up getting walled VERY easily. Or even the thought of a ghost switching in can cripple this team. How do you combat that? Sorry if I bumped this up from too long ago, I figured this would be better than starting a new thread.
 
If you really wanted to talk to the person who made the team, private message (PM's) are perfectly appropriate. And yes, this was posted way too long ago to bump.
 
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