This was fixed..I've already tested it out after i read about it in the german boards and im suprised in a positive way
of course there are some bugs, but i dont think that things like azelf=normal take long to fix
the only problem i see is, that there's still the old (rby,gsc,386) game mechanik
(= you can "steal" turns of your opponent by sacrificing a pokemon to recoil/spikes/whatever)
This was fixed..
Update Feb 14, 2009 By Bayleef
1.0.41 is now out. Unfortunately, our auto-updater was not working properly, but that has been fixed in this version. To update, download This File, close Netbattle, and run it. For the installation directory, select your NetBattle Supremacy install directory. These are the implemented fixes:
-Azelf is now Psychic-Type.
-User List is now in alphabetical order.
-Gyro Ball, Grass Knot and other varying-damage moves now work properly.
-Trait descriptions in the Pokedex are now fixed.
-Pikachu's Light Ball doubles its Attack in Diamond/Pearl.
-Rapid Spin clears Spikes, etc when used against a Subtitute.
-Advance Challenge Cup can no longer get Diamond/Pearl Traits.
-D/P End Turn fixes: If a Pokemon goes first and faints due to Explosion, Recoil, etc, the other Pokemon still gets to use its move.
There are other glitches we have found, and we hope to address those in the next release.
interface hasn't changed at all its just what you remembered itI think I'll wait until some of the major bugs are fixed before diving in. But can somebody post screenshots of the DPNetbattle in action?
I mainly want to know if the old user interface is still intact (especially the chatbox). The Shoddy interface is pure unadulterated crap.
But can somebody post screenshots of the DPNetbattle in action?
Actually, I don't agree to that. I think we must hear everyone, both the supporters and the others. But nontheless, please, no "HAHAH YOU NABS NB SUX" and stuff like that.I have to point out that they are indeed trying, and that people who are not interested in it shouldn't even be posting here. If you prefer Shoddy over Netbattle, go ahead, so why are you all even posting in this thread where people actually care about Netbattle? Leave these guys alone, they're trying as hard as they can to make another program for DP.
Like in Tools --> Open Box in the Shoddy team builder? Or are you just talking about how Netbattle keeps it in the same window?The only advantage I can see in Netbattle's team builder is the ability to 'save' Pokemon in that box off to the right... it makes it a bit quicker being able to save different variations of Tyranitar and things, but all in all I prefer Shoddy's team builder.
In addition, i would say that some things looks better from NB: Status (Atk/Def/etc..), you know they correctly (pure detail)Each Pokemon can be fully customised on a single window whereas in Netbattle to get to a Pokemon's EVs / Hidden Power you have to go through the hassle of clicking the "advanced" button which brings up a superfluous second window. And there you can't even type in the EVs, you have to use that godaweful slide bar which takes an unusually steady hand to get just the right EVs (I'm not kidding when I say it can take upwards to a minute just to center the damn EV bar right).
You are right. Completely.
There's also the find tab which greatly sets Shoddy apart from Netbattle. Ladder aside, we still have the unrated tabs which at least grant the player some guidance when challenging an opponent to an unrated match. Yes, they are widely unused, but at least they are there as an option unlike Netbattle where you have to challenge 10+ people before you actually get into a battle.
Agree², just like the "find" tab
Shoddy also has the advantage of better battle window info. If your opponent has a status, their pokeball will be filled in. Also, you can mouse-over both pokemon to find out what status effects or field effects are in play, which helps me a lot when I can't remember which pokemon has which status.In addition, i would say that some things looks better from NB: Status (Atk/Def/etc..), you know they correctly (pure detail)
You can see YOUR team correctly (Moves, trait, item) which help on CC, just like seeing the type of the Hidden Power while in battle.
But in shoddy, if you cant memorize your opp team, just pass your mouse over the pokeballs, which is a MUCH better thing.
But the worse things in NBS are the Team Builder that unallow battles, and the 2 windows in team builder.
But NBS is "cleaner", IMO and more organized. I love The EV changing system, the damage calculator and writing the move's name to find it. I prefer the sort thing of NBS too.
Last but not least, double mode