Catching Platinum Legendaries

I don't mean to make a rash claim here, but I'm pretty sure I'm correct in saying that the capture rate formula is inaccurate for pokemon with lower cate rates.

Here is the capture rate with a sleeping, 1 HP Mesprit being captured in a Luxury Ball.

(( 1 + ( 150 * 3 - 1 * 2 ) * 3 * 1 * 10 ) / ( 150 * 3 )) / 256

= (( 1 + 448 * 3 * 1 * 10 ) / 450 ) / 256
= ( 13441 / 450 ) / 256
= 29.869 / 256
= .1166

So, that's 11.7%, right? Since anything over 1 is 100%. Unless I'm making a mistake here, which is entirely possible, since I trust X-Act's math over my own, I think this figure is way off. Over the past week or so I have chucked a couple hundred Luxury Balls at Mesprits, Uxies, and Heatrans that are alseep and at 1 HP (I know because I eventually used Master Balls to catch them and make sure), and none have them have been captured. Am I doing something wrong, or is it the formula?
 
A few comments:

Giratina's Forme is "Altered Forme". I know it says Another Forme in the Pokedex, but that's just generic, it says that on things like the Unown as well.

IMHO, the best Sychronisers are Ralts and Kirlia on Route 209 or 212 north when it's not night. 20% combined appearance rate. Route 208 only gives 15%.
The advantage of these two is that if they don't have Synchronise, they have Trace, and that announces itself. So if it Traces you, faint it; if it doesn't, catch it.

Ditch the phrase "Box legendary". When I was using the DP guide it baffled me, I though it was to do with the PC boxes or something. Since this one's for Platinum, just say Giratina.

Might be worth noting that when you lose to Uxie and Azelf you lose only a small amount of money, not half like happened in the first three generations. This is the kind of thing a player won't know - I mean how often do people lose in-game?

Does Mesprit respawn if you kill it? If so, there's no need to trade for it.

About the runners: I found it helpful to do them simultaneously. With four roaming about the place, you boost your odds of being in the same route as one.

Also, I'll accept this should be based on your (RB Golbat's) opinion, but it may be worth mentioning RNG manipulation. One doesn't want to catch all the legendaries by this guide and then find out there was a way to get much better ones. Not everyone would be willing to reset their game.
 

Princess Emily

Fear the nice-smelling Princess!
BTW Rotom and Ghost Pokes can be False Swiped if you use Foresight/Odor Sleuth/Miracle Eye beforehand.
And just a tip, Drifloon has minimize, so the above moves are useful not only to make False Swipe work against Drifloon but also ignore that annoying evasion boost, which is just double team with a different name.
 
This is a not so subtle bump, but I am getting to the point where comments and corrections are needed, so everyone, critic away.
 
Okay, so this is by no means comprehensive (especially since this isn't even finished yet), but I have given this a quick look-over. Most are relatively small errors, but I did change a few wordings/add a few tips/what have you. I hope I didn't introduce any new errors, and I doubt my changes/additions will be controversial, but in any case, I have included a version of my edits with my changes in green, and your old text in red, so you can see just what exactly I took issue with. I also have the plain edited version for you as well.

Preparations

Capture Rate

Each legendary is assigned a numerical catch rate, as are all wild Pokémon. Essentially, the higher the Catch Rate, the higher the chance to capture. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. Note to always round down should you get a decimal.

(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256

Top Poké Ball Rates :

Master Ball : 255
Dusk Ball (In darkness) : 4
Timer Ball (30+ Turns) : 4
Net Ball (Against a Bug or Water type) : 3
Repeat Ball (Against previously caught Pokémon) : 3
Ultra Ball : 2
Great Ball : 1.5

A Master Ball catches any wild Pokémon without fail, though it may only be obtained once through Cyrus, or winning the lottery in Jubilife City. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Quick Balls begin at 4, and decrease every 5 turns with a low of 1. Neither of these Balls exceed the rate of the Dusk Ball, and are somewhat more circumstantial. All other balls have a catch rate of 1 against the legendaries. It is preferred to use either Dusk or Ultra Balls, keeping some Timer Balls in reserve.

Status#s :

Freeze : 10
Sleep : 10
Paralysis : 5
Burn : 5
Poison : 5
None : 1

As you can see, sleep is your best bet, due to the lack of reliable freeze moves. Paralysis is a much lower #, so Sleep moves are preferred. You should never poison or burn the legend; this sets a time limit on the longevity of your legend's lifespan.

The catch rates of the legendaries are 3, except for Manaphy, who is obtained in an Egg, Dialga and Palkia, who are 30, and Shaymin, which is 45.

Let's say we try and catch a Level 5 Max HP Magikarp with a Dusk Ball. Magikarp's Catch Rate is 255.

(1 + ((18*3 - 18*2) * 255 * 4 * 1)) / (18*3)) / 256

= ((1 + (18 * 255 * 4 * 1)) / 54) / 256
= ((1 + 18360) / 54) / 256
= (18361 / 54) / 256
= 340 / 256
= 1.328125

Any decimal numbers were not shown, and simply rounded down.

So, if the end result is over 1, you have a 100% chance to capture the Pokémon. However, due to varying IVs, it's impossible to know the Max HP of the legendaries, let alone determine their Current HP. The formula is simply here for reference, and a little bit of insight on why certain Balls or Status effects are used.

Ball Capsules

Just like you wouldn't go into the woods without proper equipment, you can't expect to catch the legendary Pokémon of Sinnoh without being prepared. You'll need to stock up on Poké Balls, as explained above, Dusk being the most effective. These can be picked up at most later-game PokéMarts, and are available before you fight your first legendary. You'll want to have at least 50 Dusk Balls on you for each encounter, and there are 11 legendaries that are obtainable per game cartridge that are caught in Poké Balls (including event Pokémon). That totals 550 Dusk Balls, and you'll probably want to have at least 50 Ultra and/or Timer Balls in reserve.

Granted, it wouldn't be most cost effective to go out and buy 600 Poké Balls at once, so it is best to only carry around 100 Dusk Balls and 50 Timer/Ultra Balls at one time. This is great if say, Uxie is caught on the first Dusk Ball thrown, whereas Azelf takes 65. If you haven't beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine; they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don't want to wait for night. Shaymin can also be caught with Ultra Balls if need be. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Palkia has the added advantage of being easy to catch with Net Balls if you so choose. For the legendaries, bar Dialga/Palkia and the "runners" Mesprit, Cresselia, Articuno, Zapdos, and Moltres, as well as the ones obtained in events, you can use Dusk Balls without worry; they are all conveniently located in caves, which boost Dusk Ball effectiveness. For the other legendaries, you'll have to wait until between 20:00 and 4:00 on your DS clock for the Dusk Balls to work to their full potential. Or, you could always clone a whole bunch of Master Balls via the GTS glitch or Pokémon Emerald.

The Synchronizer

After you get yourself some Balls, you'll want to get a Synchronizer. "What's a Synchronizer?" you may ask. Well, when you have a Pokémon with the Synchronize in the first slot of your party, all wild Pokémon have a 50% chance of inheriting the nature of that Pokémon. An even better trait is that the Pokémon doesn't have to be alive for Synchronize to work its magic, so you can have a fainted Synchronizer at the start of your party, and the effects are intact. This way, you can have an increased chance of getting the nature you want, which is something you'll have to decide on your own; it is a trainer's personal preference on what nature to use. Refer to the analyses in the SmogonDex for ideas if you're stuck.

Now, where will you find these Pokémon that Synchronize? Well, the list of all Pokémon that can have this trait is as follows:

Abra, Kadabra, Alakazam, Mew, Natu, Xatu, Espeon, Umbreon, Ralts, Kirlia, and Gardevoir

If you're trying to catch Giratina, you can use any of these except Mew, Natu, and Xatu. Eevee is given to you by Bebe in Hearthome City, Ralts can be caught on Route 208, Route 209, and Abra and Kadabra can be found on Routes 203 (Abra only) and 215, but keep in mind, they might not have the nature you want, or even have the Synchronize ability. It's a pain for this little pre-National Dex portion of time, so the best you can do is probably convince someone to trade with you, or breed/catch one of these Pokémon with the nature you want for Giratina.

After the National PokéDex (which is when it's the best time to capture the rest of the legendaries, Giratina will already be caught), it is considerably easier to get Synchronizers. You can soft reset at the Game Corner Prize Shop in FireRed/LeafGreen for Abra, or transfer over Synchronizers you had in the previous generation for catching Ditto in Emerald.

The Catcher

Get your Synchronizer, and if you are planning on transferring over unlimited Master Balls from your previous generation games, feel free to read the little blurb about Manaphy and be on your way to the next section. If not, you'll probably need a good capturing Pokémon. What makes a good capturing Pokémon? A Pokémon that can learn both a reliable sleep move (60 Accuracy and up) and False Swipe (a TM found in the Veilstone Department Store that keeps the wild Pokémon at 1 HP if it would have fainted). True, Dialga, Heatran, and Giratina in particular all laugh at the thought of the move, and the rest of the legendaries aren't going to be crippled by it, it's still great to get the HP of the legends' as low as possible before throwing your Balls. A list of Pokémon that meet the above criteria is as follows:

Paras, Parasect, Mew, Breloom and Gallade

Parasect is probably the easiest to obtain, but you must get it up to a very high level, with an Attack boosting nature. If you do end up using Parasect, make sure you obtain it in Diamond or Pearl, so it has the ability Dry Skin, rather than Effect Spore, which could give the legendary an undesired status ailment. Mew only learns Hypnosis via Pokémon XD and My Pokémon Ranch, and Gallade can only learn Hypnosis while it is Ralts or Kirlia, and False Swipe only once it is evolved into Gallade. However, Gallade also learns Mean Look as an egg move, so it can be used to trap the runners as well. Breloom is a good option as well, learning Spore, the most accurate sleep move available. However, you must breed False Swipe onto it as an egg move, and, like Parasect, avoid the Ability Effect Spore. In conclusion, Gallade is probably the best, it's just a bit of a pain to get Ralts/Kirlia a high level to get Hypnosis, and even more of a pain to get a male one in the first place. Mind, your catcher should be of a high level anyway, hopefully level 50 (but not higher) if you are using it to catch Mesprit or Cresselia, level 60 (but not higher) for the legendary Kanto birds, and 80+ otherwise. If you're aiming to catch Giratina, you cannot get both False Swipe and a good high-levelled sleeping move on one Pokémon without trading, so your best bet is to get a Pokémon with Hypnosis, and whittle down its health a little. Luckily they are easier to catch anyway. A list of Pokémon who learn Hypnosis in Sinnoh naturally would be:

Gastly, Haunter, Gengar, Bronzor, Bronzong, Hoothoot, Noctowl, and Spiritomb

Out of this bunch, the best would arguably be Haunter/Gengar, as it is a good Pokémon that would be worth raising to help you in-game anyway. Gastly can be found in the Lost Tower near Solaceon Town.

The "One Under" Pokémon

An optional Pokémon that you may wish to take with you is the "one under" Pokémon. This is a Pokémon that has a Speed stat one point below the maximum of the legendary you're trying to catch. This is for the Pokémon you really need to have reach a certain speed. It isn't the wisest choice to bring one of these along for every legendary however; the "one under" Pokémon can be a pain to get, but it will be worth it if you don't have Master Balls. The idea is to switch your Synchronizer to the "one under", then have the latter use an attack. If the legendary goes first, switch to the capture Pokémon and continue the battle. If not, reset. This "one under" should either be of a high level or be holding a Focus Sash (which can be obtained from the man in the house west of the Pal Park the third time you show him a Pokémon).

If you are going for a defensive legendary who is not concerned about outspeeding certain threats, then you may wish to go for a different variation of the "one under" Pokémon that uses Endeavor. Endeavor is a move that takes the foe's Pokémon's HP down to the HP the Endeavor user currently has, but fails if the Pokémon using Endeavor has more HP than its target. This can be abused by giving your Endeavor Pokémon 1 less HP than the maximum HP of the legendary you are going for. If your "one under" Pokémon's Endeavor attack fails, then you know that the legendary you are fighting does not have the amount of HP you are looking for, so you can reset without having to capture it. If Endeavor takes the legendary's HP down, then you know it is fine to resume trying to capture it. However, this Pokémon must also be faster than the legendary, so it does not risk taking damage, which would result in a false positive. Unfortunately, Endeavor is a Normal-type move, which renders it ineffectual against Giratina, who is one of the Pokémon that could benefit from this strategy.

Other Items and Pokémon

Take another stop at a PokéMart; you'll want to buy a few Revives and Hyper Potions/Max/Full Restores if you're far enough in the game. Revives are also found in the Underground fairly easily, along with their more powerful variant, Max Revives. These are mainly for keeping your main capture Pokémon alive, as well as the remainder of your party. About 30 Super Repels are almost mandatory too (these are actually more cost effective than Max Repels). 5 or so Escape Ropes are great (and almost necessary for after Heatran). You should always bring a team of 3 high-levelled Pokémon (the other two are HM slaves, but levelling them up is great) with your Synchronizer in the lead. The only exceptions are when you are catching any of the runners. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade (this is recommended, as Gallade is an excellent catcher).

If you are going to capture Regigigas, you will need to bring along Regirock, Regice, and Registeel, otherwise it will not enter battle with you. When going to catch Giratina, remember to bring a Pokémon with Defog, and optionally, one with the move Foresight, so that you may hit Giratina with Normal moves (notably, Endeavor and False Swipe). With Manaphy, you will need two Nintendo DS or DS Lite (or a combination of the two) systems, one with a copy of your game, and one with a completed Pokémon Ranger game that has not yet given out a Manaphy. If you don't own two systems, try borrowing one from a friend, as the actual act of transferring Manaphy doesn't take too long. Just be sure to beat Pokémon Ranger in advance. You will also need a random Pokémon, preferably with a different nature than the one you desire for Manaphy, and two boxes with empty spaces.

Tricks of the Trade

So, before you go after even your first legendary (Giratina) keep in mind a couple tips:

Always save before the legendary. For Giratina, save before you fight Cyrus. With Arceus, you must save before you reach the top of the stairs.

Check the stats in the legendary's section before you save, and after you compare the stats and are interested, check them with Metalkid's IV Calculator. You can use some Rare Candies and record the stats for each level if you wish, but for legendaries this is generally not necessary due to the higher base stats.

Learn about characteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the stat list.

To instantly check the Hidden Power of your legendary, consult the Hidden Power Reporter in Veilstone City's Game Corner Prize Exchange. This allows you to check if your Pokémon has a desirable Hidden Power type, if it needs one, and otherwise helps narrow down the range of possible IVs when using a calculator.

Once you have gained access to the Battle Frontier, it is also possible to use the IV Reporter to help determine your Pokémon's highest IV. However, given the existence of characteristics, this is most useful when your Pokémon has the same numerical value for more than one IV.

Make sure you have a maximum of five Pokémon in your party whenever you are about to fight a legendary. This allows you to check the nature and stats of your legendary while it is in your party, saving you a trip back to a Pokémon Center to check Bebe`s PC.

If you don't like the Pokémon, press L + R + Start + Select simultaneously. This process is known as soft resetting. It is less stressful on your system than turning the power off and on again, and it saves time for you as well.

Keep realistic expectations. If you're only willing to accept a legendary with quadruple 31 IVs, you could be there for a very long time. It is much harder to get a legendary Pokémon with great IVs than a bred one.

If you see an alternate-coloured version of a legendary (accompanied by a blue sparkle), you may want to capture it, regardless of whether it has the nature and IVs you desire. Even if you don't care much for "shinies" at the moment, you'll probably end up regretting soft resetting later.

Watch the HP bars if you're not using Master Balls. Compare the approximate damages done by your Pokémon to the HP of the legendary once you've caught it, and vice versa, with the legendary's Attack/Special Attack. This should help you out; if you do too much damage on a defensive legendary, you can reset without the battling process. The same goes for if an offensive one doesn't do enough damage to you.

Future Sight, an attack used by quite a few Diamond and Pearl legendaries, has damage determined by the Special Defense of the Pokémon that is targeted. So if Azelf uses Future Sight against a level 1 Bidoof, and you switch to a level 100 Blissey, you'll still take massive damage when the attack hits.

If a legendary runs out of Power Points for all its moves, it will use the move Struggle. Struggle is a typeless attack that causes 25% recoil of the user's maximum HP. So once a legendary starts to Struggle, it isn't long for this world, especially if you have previously used False Swipe to lower it to 1 HP.

Catching the Legendaries

Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. Be prepared to make a little tick mark every time a legendary uses a move, and put two ticks if your Pokémon has the Ability Pressure. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section. Note that if your sleep-inducing Pokémon is faster than the legendary, it will use a PP (or two with Pressure) the turn it is put to sleep, and of course it still uses PP the turn it wakes. PP is not used up while the legendary is asleep.

So, in what order should you catch the legendaries? Giratina is first of course, but after you have obtained the National PokéDex it's a matter of personal preference. It's logical to go for the lower-levelled legendaries first, and work your way up. Doing the five "runners" (Mesprit, Cresselia, Articuno, Zapdos, and Moltres) consecutively is likely going to be stressful however, and is not recommended. So let's get started!

Giratina (Origin Forme)

Giratina is fought as part of the storyline. Giratina is fought at the end of the Torn World, after Cyrus has been defeated. This will be before you get the National Dex, so you most likely will not have the appropriate Pokemon to make catching Giratina with the appropriate stats easy. Giratina is at level 47, just like the dragons in Diamond and Pearl.

Giratina's Maximum Stats (Origin Forme)

Stat Max- Max Max+
HP - 212 -
Atk 118 132 145
Def 101 113 124
SpA 118 132 145
SpD 101 113 124
Spe 93 104 114

Giratina's Maximum Stats (Altered Forme)

Stat Max- Max Max+
HP - 212 -
Atk 101 113 124
Def 118 132 145
SpA 101 113 124
SpD 118 132 145
Spe 93 104 114

Giratina's Moveset

Ominous Wind (5 PP)
AncientPower (5 PP)
Dragon Claw (15 PP)
Shadow Force (5 PP)
Total PP = 30

That's right, only 30 PP. However, since Shadow Force is a two-turn Attack, you have 35 turns until it starts to struggle. Shadow Force can do lots of damage, but you can switch to a Normal-type to negate its effects. Be careful, as both Ominous Wind and AncientPower can raise all of its stats, making catching it a lot harder. As a plus, you can use Dusk Balls to catch Giratina, so that should make it a little easier, because Giratina still has a catch rate of 3. Also, note that you cannot attempt to catch it when it is invincible because of Shadow Force. If you want to get Griseous Orb, you need to return to Spring Path after beating the Elite Four. It is also worth noting that if you kill Giratina the first time, then you can fight it again later in Spring Path in its Another Forme. This makes fainting Giratina the first time you encounter it a viable option, if you wish to move on with the storyline, or otherwise better prepare yourself to face it.

After you capture your box legendary, gather up the rest of your supplies and prepare to catch the legendaries in whatever order you choose. How do you get the National Dex without catching the Psychic trio first? Lose against Uxie and Azelf, and trade for Mesprit. If you can't do this, you will be limited to what you can use for Synchronize and capture.

Uxie

Uxie is found in Acuity Cavern, which is, guess where, in the middle of Lake Acuity. This is the lake just west of Snowpoint City. Simply spray a few Super Repels as you're on your way, and Surf onto the little rocky island that houses a cave. Inside is the defensive one of the Psychic trio, Uxie. You can walk/bike right up to Uxie without it attacking you, so go ahead and go into the space in front of it to save. Uxie is fought at level 50.

Uxie's Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 85 95 104
Def 135 150 165
SpA 85 95 104
SpD 135 150 165
Spe 103 115 126

Uxie's Moveset

Swift (20 PP)
Yawn (10 PP)
Future Sight (15 PP)
Amnesia (20 PP)
Total PP = 65

Yawn can be a bother, but if you switch your Pokémon out, it will negate its effects. Being confused is never fun, but a 10% confusion chance isn't anything to live in fear about. Before you leave Lake Acuity for good, check the land in the northeastern corner for a Poké Ball containing a TM14 Blizzard.

Azelf

Azelf is found in Valor Cavern, in the middle of Lake Valor. In case you're too lazy to check the town map, this is the lake just southwest of Veilstone City. Simply spray a few Super Repels as you're on your way, and Surf onto the little rocky island that houses a cave. The offensive one of the trio, Azelf resides here. You can walk/bike right up to Azelf without it attacking you, so go ahead and go into the space in front of it to save. Azelf is fought at level 50.

Azelf's Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 130 145 159
Def 81 90 99
SpA 130 145 159
SpD 81 90 99
Spe 121 135 148

Azelf's Moveset

Swift (20 PP)
Uproar (10 PP)
Future Sight (15 PP)
Nasty Plot (20 PP)
Total PP = 65

Uproar prevents Sleep status for 2 to 5 turns, though luckily it's only 1 PP for that amount of time (2 under Pressure), and with Nasty Plot it can rip through your team if it's underlevelled. Before you depart from Lake Valor, check the land in the southeastern corner for a Poké Ball containing a TM38 Fire Blast.

Mesprit

Unlike most legendaries, Synchronize will not work on Mesprit. It is hiding at Lake Verity, but it won't stay there for long. Be sure check the land in the southwestern corner for a TM25 Thunder, and set the Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges. Go to Twinleaf Town, using a Super Repel as you're on your way, and Surf onto the little rocky island that houses a cave. Inside is the balanced one of the trio, Mesprit. You can walk/bike right up to Mesprit without it attacking you, so go ahead and go into the space in front of it to save. Mesprit's nature and IVs are set when you talk to it. However, it will run off, and you'll have to go through a dialogue with Professor Rowan every time it does. If you're not using Master Balls, be sure it's between 20:00 and 4:00.

Mesprit will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Mesprit appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Mesprit will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren't on it already. Watch Mesprit's location on the Pokétch (it's marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Mesprit change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Mesprit to switch, so if you're in Jubilife and it's in the route to the left, try heading into one of the other routes and hope it ends up there. A word of precaution : the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Mesprit is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away. If your lead is over level 50, do not use any Repels, as that would prevent Mesprit from showing up. Luckily, Mesprit will have an increased chance of showing up in any area it's in. Mesprit is fought at level 50.

Mesprit's Maximum Stats

Stat Max- Max Max+
HP - 155 -
Atk 112 125 137
Def 112 125 137
SpA 112 125 137
SpD 112 125 137
Spe 90 100 110

Mesprit's Moveset

Swift (20 PP)
Lucky Chant (30 PP)
Future Sight (15 PP)
Charm (20 PP)
Total PP = 85

Be sure to trap Mesprit right away; it will attempt to flee the very first turn of battle. Any status effects and damage done will be on it when you find it again. However, if you do not want to keep throwing hopeful Poké Balls at Mesprit, use a faster Pokemon with the ability to use trapping moves, such as Mean Look, and then Baton Pass to your Catcher.

Heatran

Heatran is found at level 50 in Platinum.

Heatran's Maximum Stats

Stat Max- Max Max+
HP - 166 -
Atk 99 110 121
Def 113 126 138
SpA 135 150 165
SpD 113 126 138
Spe 87 97 106

Heatran's Moveset

Metal Sound (40 PP)
Crunch (15 PP)
Scary Face (10 PP)
Lava Plume (15 PP)
Total PP = 70 PP

Comments

70 PP is a lot for any Pokemon, let alone one that has the great STABs that Heatran has. Whilst Scary Face and Metal Sound do no damage, they can cause the Pokemon you are using as a catcher to become weakened, allowing for attacks to hit first, and hit harder. Lava Plume has a 30% chance of burning, so be sure to bring some Burn Heals along, as well as packing a bulky—preferably Water-type—Pokémon to take hits once Heatran is weakened.

Regigigas

The hardest part in catching Regigigas is getting to it on the bottom floor of Snow Point Temple. Below is a floor-by-floor guide, but make sure you already have the other 3 Regis (they do not have to be from your game, so trade for them) in your team.

Fourth floor guide

Start standing next to the rock, and slide down, right, up, left, up, left, down, left, up, right, up.

Start by the ice square, 2 away from the door, and go down, down, right, up, left, down, right, up.

Regigigas' Maximum Stats

Stat Max- Max Max+
HP - 13 -
Atk 7 8 8
Def 6 7 7
SpA 5 6 6
SpD 6 7 7
Spe 6 7 7

Regigigas' Moveset

Confuse Ray (10 PP)
Foresight (40 PP)
Knock Off (20 PP)
Dizzy Punch (10 PP)
Total PP =70

Yes, you read correctly, the king of the Regis is now found at level 1, with all the low stats you would expect. The fastest way to catch Regigigas is to status it and use False Swipe, as that puts it to 1 HP, regardless of what level the Pokemon using it is.

Dialga

The box legends from Diamond and Pearl are available to catch in Platinum, but this time at level 70, rather than 47. After you have completed the main storyline, you can access their Orbs, found under the waterfall in Mount Coronet.

To battle Dialga, you first need to find the Adamant Orb, and show it to Cynthia's grandmother, After speaking to her, go the the ruins in Celestic Town, and press A. Then go to Spear Pillar, and there will be a blue spiral. Press A by it to battle Dialga.

Dialga's Maximum Stats

Stat Max- Max Max+
HP - 241 -
Atk 174 194 213
Def 174 194 213
SpA 212 236 259
SpD 149 166 182
Spe 136 152 167

Dialga's Moveset

Roar Of Time (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)
Total PP = 40

Besides a buff in stats from its increased level, another change from Diamond is the addition of Heal Block over one of Dialga's three offensive moves. This means, unlike in Diamond, you will not be bombarded with attacks every turn, with chances to heal after Roar Of Time, and use items to heal under Heal Block. Because of its Steel typing, Dialga resists many attacks (including False Swipe), so pack a high-levelled Pokémon that can take heavy hits, and attack back with Ground or Fighting moves.

Palkia

Not unlike Diamond's Dialga, Palkia returns from Pearl, also at level 70. To battle Palkia, you need to obtain the Lustrous Orb—found near the Adamant Orb under Mt. Coronet's waterfall—and show that to Cynthia's grandmother. After showing her, go to the Celestic Town ruins and press A by the picture on the back wall. Then go to Spear Pillar, where there will be a pink spiral. Press A by it to battle Palkia.

Palkia's Maximum Stats

Stat Max- Max Max+
HP - 227 -
Atk 174 194 213
Def 149 166 182
SpA 212 236 259
SpD 174 194 213
Spe 149 166 182

Palkia's Moveset

Spacial Rend (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)
Total PP = 40

This can be an awkward battle, as Spacial Rend has a high critical hit ratio, and a habit of taking more health off than expected. However, if you status Palkia and whittle its health down, it is not too hard to catch.

Cresselia

Cresselia, like Mespirit and the Kanto birds, is not like most legendary Pokémon, as it does not stay in one place after you release it. To be able to find it in the wild, travel to Canalave City, and enter the house nearest the boat. You will find the sailors son in the bed, having nightmares, press A by him and the sailor will ask you to go to Fullmoon Island to get the Lunar Wing. Accept, and travel to the island. You will find Cresselia in a clearing. Walk up to her and press A, causing her to flee, and leaving the Lunar Wing. Collect it and return to Canalave, with Cresselia now available in the wild.

Cresselia's Maximum Stats

Stat Max- Max Max+
HP - 195 -
Atk 81 90 99
Def 126 140 154
SpA 85 95 104
SpD 135 150 165
Spe 94 105 115

Cresselia's Moveset

Mist (30 PP)
Aurora Beam (20 PP)
Future Sight (15 PP)
Slash (20 PP)
Total PP = 85

Like Mespirit, you are best off trying to trap Cresselia straight away, as it will attempt to flee on the first turn of battle. Status and damage remains the same each time you battle it. An easy way to catch Cresselia is to use a faster Pokemon with Mean Look, and Baton Pass to your catcher.

Articuno/Zapdos/Moltres

Just like Cresselia and Mespirit, the Kanto birds roam Sinnoh, waiting for you to stumble upon them. As with the former two Pokémon, Synchonizers will have no effect, and can safely be left behind. The one upside to the birds is that you can rebattle them, providing you beat the Elite Four and talk to Professor Oak again.

To release the birds in the first place, you need to talk to Professor Oak after obtaining the National Dex, and they will appear in the wild.

As they are roaming Pokemon, treat them as such, and use the same method as Cresselia and Mespirit.

Articuno's Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 112 125 137
Def 128 143 157
SpA 123 137 150
SpD 155 173 190
Spe 112 125 137

Articuno's Moveset

Agility (30 PP)
Ice Beam (10 PP)
Reflect (20 PP)
Roost (10 PP)
Total PP = 70

Zapdos' Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 117 131 144
Def 112 125 137
SpA 155 173 190
SpD 117 131 144
Spe 128 143 157

Zapdos' Moveset

Charge (20 PP)
Agility (30 PP)
Discharge (15 PP)
Roost (10 PP)
Total PP = 75

Moltres' Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 128 143 157
Def 117 131 144
SpA 155 173 190
SpD 112 125 137
Spe 117 131 144

Moltres' Moveset

Flamethrower (15 PP)
Safeguard (25 PP)
Air Slash (20 PP)
Roost (10 PP)
Total PP = 70
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Event Pokemon

Regirock

Comments

Regirock's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 66 74 81
Def 120 134 147
SpA 39 44 48
SpD 66 74 81
Spe 39 44 48

Regirock's Moveset

Stomp (20 PP)
Rock Throw (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Comments


Regice

Comments

Regice's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 39 44 48
Def 66 74 81
SpA 66 74 81
SpD 120 134 147
Spe 39 44 48

Regice's Moveset

Stomp (20 PP)
Icy Wind (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Comments

Registeel

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Registeel's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 53 59 64
Def 93 104 114
SpA 53 59 64
SpD 93 104 114
Spe 39 44 48

Registeel's Moveset

Stomp (20 PP)
Metal Claw (35 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 70

Comments

Manaphy

Manaphy is a special event Pokémon, and can be obtained in many different ways. This is the way to get it from the Pokémon Ranger games. This form of Manaphy is an egg, so be sure to have a Pokémon with Magma Body or Flame Armor in your party; Slugma and Magcargo can only have the two abilities, so it's easiest to use it.

First, you must unlock the Manaphy mission in your Pokémon Ranger game. In Shadows of Almia and Guardian Signs, this is done by downloading and completing a special mission when it is broadcast over Wifi. In the original Pokémon Ranger, the manaphy mission can be unlocked at any time by going to the to the Ranger Net after completing the game. When "Play a special mission" is displayed on the bottom screen, press the R and X buttons, as well as left on the directional pad simultaneously. The game will then tell you "Enter the password has been added." Tap the touch screen, and the game will save. The password menu is now unlocked, and can be found under the "Play a special mission" option. Upon choosing the new "Enter the password." option, you will be prompted to enter the password for the Manaphy mission. For the North American version of the game the password is P8M2-9D6F-43H7 and for the European version it is Mg35-Cpb8-4FW8. In Japan, you must download the mission via a special event.

After entering the code, the game will save and must be turned off. Restart your Pokémon Ranger game, and return to the Ranger Net. Go to the "Play a special mission" option, and select the mission "Recover the Precious Egg!". Complete this mission to obtain Manaphy's Egg in the Pokémon Ranger game. Now, go to the Ranger Net once again, and select the new "Check the Egg" option. This is the part where the second DS system and your Pokémon Diamond or Pearl game comes in.

Turn on Pokémon Diamond/Pearl in your other DS system, and leave it at the main menu. Now, tap the screen in your Pokémon Ranger game, and press Send Message. A message saying Pokémon Ranger is trying to communicate will appear on Diamond/Pearl, so press the A button to confirm. Next, select "Link with Pokémon Ranger" on the main menu. On Pokémon Ranger, you should now see the option to transfer. Select this option, and the Manaphy Egg will be transferred to Platinum. Ranger is no longer required.

Once you go to a PokéMart in Platinum, you will find a man in a green uniform. This is the delivery man—the same man that gives you the items you transfer from Pokémon Battle Revolution, or the event Pokémon items. Save before talking to him; once you do, you receive the Manaphy Egg, and its IVs and Nature are set.

Next, go to a Pokémon Center computer, select "Bebe's PC", then "Move Pokémon". Have a random Pokémon in the first slot of any box, then put your Manaphy egg in the first slot of the box that either directly proceeds or succeeds it. Go back to the first Pokémon, and let the hand cursor hover over it. Wait until its type is displayed in the bottom left corner of the screen for about three seconds, then press L (if the egg is in the preceding box) or R (if it is in the succeeding box). If you timed it correctly, you should see a flash of Manaphy's nature. If it's no good, soft reset and get the egg again. If you like it, then hatch it and Rare Candy it up to check IVs. If it's no good again, soft reset, but if they're good enough for you, take it! However, due to Manaphy being level 1, it is best you still Rare Candy it up a bit and put its stats in the IV Calculator. Due to being obtained in an egg, Manaphy's catch rate does not apply.

Darkrai

Darkrai is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Member's Card Event. First, you must receive the Member's Card from the Nintendo Event, via the Mystery Gift. You may then go to any Pokémart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, go to Canalave City, and go to the Harbor Inn, which is the last building to the north of the Pokémon Center. After talking to the man there, take a rest. When you wake up, you will be on Newmoon island, where Darkrai resides. It is found in a clearing, much like Cresselia. Darkrai is at level 50 when you battle it, and has a sleep-inducing move, so be careful.

Darkrai's Maximum Stats

Stat Max- Max Max+
HP - 145 -
Atk 99 110 121
Def 99 110 121
SpA 139 155 170
SpD 99 110 121
Spe 130 145 159

Darkrai's Moveset

Hypnosis (20 PP)
Faint Attack (20 PP)
Nightmare (15 PP)
Double Team (15 PP)
Total PP = 70

Comments

Shaymin (Land Forme)

Shaymin is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Oak's Letter Event. First, you must receive Oak's Letter from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the delivery man to get the item in your bag. Then, fly to the upper Pokémon League. Surf back down to Victory Road, and follow the path that was once blocked. Here you team up with a trainer named Marley to get through. Once you reach Route 224, you will find Professor Oak at a stone tablet. He will ask you to write the name of the person that helped you most throughout your adventures on the tablet. You can put whatever you want here and it will extend the route, causing lots of flowers to appear. Shaymin will pop out to say hi, then run away. Follow the rather long Seabreak Path up to Flower Paradise. Shaymin will be standing atop a hill. Shaymin is level 30 when you battle it, and is the easiest to capture of all the legendaries. For whatever reason, it does not get the legendary music. Perhaps this is because it has a catch rate of 45—highest of all legendaries, and equal to Kricketune.

Shaymin's Maximum Stats

Stat Max- Max Max+
HP - 109 -
Atk 66 74 81
Def 66 74 81
SpA 66 74 81
SpD 66 74 81
Spe 66 74 81

Shaymin's Moveset

Growth (40 PP)
Magical Leaf (20 PP)
Leech Seed (10 PP)
Synthesis (5 PP)
Total PP = 75

Leech Seed and Synthesis may be a bit of a pain, but Shaymin, at level 30, doesn't pose much of a threat. It can also be captured by Ultra Balls if you don't want to wait until 20:00-4:00.

Arceus

Arceus is a very special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Azure Flute Event. First, you must receive the Azure Flute from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the delivery man to get the item in your bag. Then, you must climb Mt. Coronet once again, up to the Spear Pillar. Immediately, you will notice a mystic symbol, and the Azure Flute will begin making a noise. Play a melody with it, and a glowing stairway will appear. Climb it, but be sure to save before you reach the top; you will automatically approach Arceus in a scripted event as soon as you touch the upper platform. There, the Alpha Pokémon awaits. Arceus is level 80, so your party should be prepared.

Arceus' Maximum Stats

Stat Max- Max Max+
HP - 306 -
Atk 198 221 243
Def 198 221 243
SpA 198 221 243
SpD 198 221 243
Spe 198 221 243

Arceus' Moveset

Refresh (20 PP)
Future Sight (15 PP)
Recover (10 PP)
Hyper Beam (5 PP)
Total PP = 50

Yes, the Alpha Pokémon does indeed use Hyper Beam. While it can cause massive damage to your Pokémon, Arceus also must recharge the next turn, giving you time to heal or lull it to sleep again. Future Sight is nothing to laugh at either, but not as much of a threat if your Pokémon are appropriately levelled. Recover can get annoying, but Refresh is pretty much a free turn for you; after all, you should be using the Sleep status, which cannot be cured with Refresh. The battle with the Alpha Pokémon will likely be the most difficult, but it's nothing a high-levelled party can't handle.

Note that Manaphy, Darkrai, Shaymin, and Arceus may all be given out as trades (making it impossible to soft reset), or Wondercard events. For a Wondercard event, if the legendary is not assigned a specific nature (it would be wise to research the event you are attending or downloading over Wifi), you may reset in front of the man in green like you would for a Manaphy Egg. The IVs and nature are set when you pick up the Pokémon; Synchronize does not work in this situation. These Pokémon may also be given out at different levels than the stats in their respective section may suggest; it is recommended to consult an online stat calculator when you learn the level your legendary will be at.


Former text in red.
Edits in green.
Preparations

Capture Rate

Each legendary is assigned a numerical catch rate, as are all wild Pokémon. Essentially, the higher the Catch Rate, the higher the chance to capture. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. While the actual in-game formula is quite complex, Community Member X-ActX-Act has made a formula that produces nearly exact results. Note to always round down should you get a decimal.

(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256

Top Poké Ball Rates :

Master Ball : 255
Dusk Ball (In darkness) : 4
Timer Ball (30+ Turns) : 4
Net Ball (Against a Bug or Water type) : 3
Repeat Ball (Against previously caught Pokémon) : 3
Ultra Ball : 2
Great Ball : 1.5


A Master Ball catches any wild Pokémon without fail, though it may only be obtained once through Cyrus, or winning the lottery in Jubilife City. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Quick Balls begin at 4, and decrease every 5 turns with a low of 1. Neither of these Balls exceed the rate of the Dusk Ball, and are somewhat more circumstantial. All other balls have a catch rate of 1 against the legendaries. It is preferred to use either Dusk or Ultra Balls, keeping some Timer Balls in reserve.

Status#s :

Freeze : 10
Sleep : 10
Paralysis : 5
Burn : 5
Poison : 5
None : 1

As you can see, Ssleep is your best bet, due to the lack of reliable Ffreeze moves. Paralysis is a much lower #, so Sleep moves are preferred. You should never Ppoison, or Bburn the legend; this sets a time limit on the longevity of your legend's lifespan.

The catch rates of the legendaries are 3, except for Manaphy, who is obtained in an Egg, Dialga and Palkia, who are 30, and Shaymin, which is 45.

Let's say we try and catch a Level 5 Max HP Magikarp with a Dusk Ball. Magikarp's Catch Rate is 255.

(1 + ((18*3 - 18*2) * 255 * 4 * 1)) / (18*3)) / 256

= ((1 + (18 * 255 * 4 * 1)) / 54) / 256
= ((1 + 18360) / 54) / 256
= (18361 / 54) / 256
= 340 / 256
= 1.328125

Any decimal numbers were not shown, and simply rounded down.

So, if the end result is over 1, you have a 100% chance to capture the Pokémon. However, due to varying IVs, it's impossible to know the Max HP of the legendaries, let alone determine their Current HP. The formula is simply here for reference, and a little bit of insight on why certain Balls or Status effects are used.

Ball Capsules

Just like you wouldn't go into the woods without proper equipment, you can't expect to catch the legendary Pokémon of Sinnoh without being prepared. You'll need to stock up on Poké Balls, as explained above, Dusk being the most effective. These can be picked up at most later-game PokéMarts, and are available before you fight your first legendary. You'll want to have at least 50 Dusk Balls on you for each encounter, and there are 11 legendaries that are obtainable per game cartridge that are caught in Poké Balls (including event Pokémon). That totals 550 Dusk Balls, and you'll probably want to have at least 50 Ultra and/or Timer Balls in reserve.

Granted, it wouldn't be most cost effective to go out and buy 600 Poké Balls at once, so it is best to only carry around 100 Dusk Balls and 50 Timer/Ultra Balls at one time. This is great if say, Uxie is caught on the first Dusk Ball thrown, whereas Azelf takes 65. If you haven't beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine; they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don't want to wait for night. Shaymin can also be caught with Ultra Balls if need be. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Palkia has the added advantage of being easy to catch with Net Balls if you so choose. For the legendaries, bar Dialga/Palkia and the "runners" Mesprit, Cresselia, Articuno, Zapdos, and Moltres, as well as the ones obtained in events, you can use Dusk Balls without worry; they are all conveniently located in caves, which boost Dusk Ball effectiveness. For the other legendaries, you'll have to wait until between 20:00 and 4:00 on your DS clock for the Dusk Balls to work to their full potential. Or, you could always clone a whole bunch of Master Balls via the GTS glitch or Pokémon Emerald.

The Synchronizer

After you get yourself some Balls, you'll want to get a Synchronizer. "What's a Synchronizer?" you may ask. Well, when you have a Pokémon with the Synchronize in the first slot of your party, all wild Pokémon have a 50% chance of inheriting the nature of that Pokémon. An even better trait is that the Pokémon doesn't have to be alive for Synchronize to work its magic, so you can have a fainted Synchronizer at the start of your party, and the effects are intact. This way, you can have an increased chance of getting the nature you want, which is something you'll have to decide on your own; it is a trainer's personal preference on what nature to use. Refer to the Aanalyses in the Smogon Dex for ideas if you're stuck.

Now, where will you find these Pokémon that Synchronize? Well, the list of all Pokémon that can have this trait is as follows:

Abra, Kadabra, Alakazam, Mew, Natu, Xatu, Espeon, Umbreon, Ralts, Kirlia, and Gardevoir

If you're trying to catch Giratina, you can use any of these except Mew, Natu, and Xatu. Eevee is given to you by Bebe in Hearthome City, Ralts can be caught on Route 208, Route 209, and Abra and Kadabra can be found on Routes 203 (Abra only) and 215, but keep in mind, they might not have the nature you want, or even have the Synchronize ability. It's a pain for this little pre-National Dex portion of time, so the best you can do is probably convince someone to trade with you, or breed/catch one of these pokesPokémon with the nature you want for Giratina.

After the National PokéDex (which is when it's the best time to capture the rest of the legendaries, as your box legendGiratina will already be caught), it is considerably easier to get Synchronizers. You can soft reset at the Game Corner Prize Shop in FireRed/LeafgGreen for Abras, or transfer over Synchronizers you had in the previous generation for catching Dittos in Emerald.

The Catcher

Get your Synchronizer, and if you are planning on transferring over unlimited Master Balls from your previous generation games, feel free to read the little blurb about Manaphy and be on your way to the next section. If not, you'll probably need a good capturing Pokémon. What makes a good capturing Pokémon? A Pokémon that can learn both a reliable sleep move (60 Accuracy and up) and False Swipe (a TM found in the Veilstone Department Store that keeps the wild Pokémon at 1 HP if it would have fainted). True, Dialga, Heatran, and Giratina in particular all laugh at the thought of the move, and the rest of the legendaries aren't going to be crippled by it, it's still great to get the HP of the legends' as low as possible before throwing your Balls. A list of Pokémon that meet the above criteria is as follows:

Paras, Parasect, Mew, Breloom and Gallade

Parasect is probably the easiest to obtain, but you must get it up to a very high level, with an Attack boosting nature. If you do end up using Parasect, make sure you obtain it in Diamond or Pearl, so it has the ability Dry Skin, rather than Effect Spore, which could give the legendary an undesired status ailment. Mew only learns Hypnosis via Pokémon XD and My Pokémon Ranch, and Gallade can only learn Hypnosis while it is Ralts or Kirlia, and False Swipe only once it is evolved into Gallade. However, Gallade also learns Mean Look as an Eegg Mmove, so it can be used to trap the runners as well. Breloom is a good option as well, learning Spore, the most accurate Ssleep move available. However, you must breed False Swipe onto it as an egg move, and, like Parasect, avoid the Ability Effect Spore. In conclusion, Gallade is probably the best, it's just a bit of a pain to get Ralts/Kirlia a high level to get Hypnosis, and even more of a pain to get a male one in the first place. Mind, your catcher should be of a high level anyway, hopefully level 50 (but not higher) if you are using it to catch any of the runnerMesprit or Cresselia, level 60 (but not higher) for the legendary Kanto birds, and 80+ otherwise. If you're aiming to catch Giratina, you cannot get both False Swipe and a good high-levelled sleeping move on one Pokémon without trading, so your best bet is to get a Pokémon with Hypnosis, and whittle down its health a little. Luckily they are easier to catch anyway. A list of Pokémon who learn Hypnosis in Sinnoh naturally would be:

Gastly, Haunter, Gengar, Bronzor, Bronzong, Hoothoot, Noctowl, and Spiritomb

Out of this bunch, the best would arguably be Haunter/Gengar, as it is a good Pokémon that would be worth raising to help you in-game anyway. Gastly can be found in the Lost Tower near Solaceon Town.

The "One Under" Pokémon

An optional Pokémon that you may wish to take with you is the "one under" Pokémon. This is a Pokémon that has a Speed stat one point below the maximum of the legendary you're trying to catch. This is for the Pokémon you really need to have reach a certain speed. It isn't the wisest choice to bring one of these along for every legendary however; the "one under" Pokémon can be a pain to get, but it will be worth it if you don't have Master Balls. The idea is to switch your Synchronizer to the "one under", then have the latter use an attack. If the legendary goes first, switch to the capture Pokémon and continue the battle. If not, reset. This "one under" should either be of a high level or be holding a Focus Sash (which can be obtained from the man in the house west of the Pal Park the third time you show him a Pokémon).

If you are going for a defensive legendary who is not concerned about outspeeding certain threats, then you may wish to go for a different variation of the "one under" Pokémon that uses Endeavor. Endeavor is a move that takes the foe's Pokémon's HP down to the HP the Endeavor user currently has, but fails if the Pokémon using Endeavor has more HP than its target. This can be abused by giving your Endeavor Pokémon 1 less HP than the maximum HP of the legendary you are going for. If your "one under" Pokémon's Endeavor attack fails, then you know that the legendary you are fighting does not have the amount of HP you are looking for, so you can reset without having to capture it. If Endeavor takes the legendary's HP down, then you know it is fine to resume trying to capture it. However, this Pokémon must also be faster than the legendary, so it does not risk taking damage, which would result in a false positive. Unfortunately, Endeavor is a nNormal -type move, which renders it ineffectual against Giratina, who is one of the Pokémon that could benefit from this strategy.

Other Items and Pokémon

Take another stop at a PokéMart; you'll want to buy a few Revives and Hyper Potions/Max/Full Restores if you're far enough in the game. Revives are also found in the Underground fairly easily, along with their more powerful variant, Max Revives. These are mainly for keeping your main capture Pokémon alive, as well as the remainder of your party. About 30 Super Repels are almost mandatory too (these are actually more cost effective than Max Repels). 5 or so Escape Ropes are great (and almost necessary for after Heatran....)). You should always bring a team of 3 high-levelled Pokémon (the other two are HM slaves, but levelling them up is great) with your Synchronizer in the lead. The only exceptions are when you are catching any of the runners. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade (this is recommended, as Gallade is an excellent catcher).

If you are going to capture Regigigas, you will need to bring along Regirock, Regice, and Registeel, otherwise it will not enter battle with you. When going to catch Giratina, remember to bring a Pokémon with Defog, and optionally, one with the move Foresight, so that you may hit Giratina with Normal moves (notably, Endeavor and False Swipe). With Manaphy, you will need two Nintendo DS or DS Lite (or a combination of the two) systems, one with a copy of your game, and one with a completed Pokémon Ranger game that has not yet given out a Manaphy. If you don't own two systems, try borrowing one from a friend, as the actual act of transferring Manaphy doesn't take too long. Just be sure to beat Pokémon Ranger in advance. You will also need a random Pokémon, preferably with a different nature than the one you desire for Manaphy, and two boxes with empty spaces.

Tricks of the Trade

So, before you go after even your first legendary (Giratina) keep in mind a couple tips:

Always save before the legendary. For Giratina, save before you fight Cyrus. With Arceus, you must save before you reach the top of the stairs.

Check the stats in the legendary's section before you save, and after you compare the stats and are interested, check them with http://www.metalkid.info/Pokemon/OnlineProgram/Calculators/IV.aspxhttp://www.metalkid.info/Pokemon/OnlineProgram/Calculators/IV.aspxMetalkid's IV Calculator. You can use some Rare Candies and record the stats for each level if you wish, but for legendaries this is generally not necessary due to the higher base stats.

Learn about Characteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the Stat listcharacteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the stat list.

To instantly check the Hidden Power of your legendary, consult the Hidden Power Reporter in Veilstone City's Game Corner Prize Exchange. This allows you to check if your Pokémon has a desirable Hidden Power type, if it needs one, and otherwise helps narrow down the range of possible IVs when using a calculator.

Once you have gained access to the Battle Frontier, it is also possible to use the IV Reporter to help determine your Pokémon's highest IV. However, given the existence of characteristics, this is most useful when your Pokémon has the same numerical value for more than one IV
.

Make sure you have a maximum of five Pokémon in your party whenever you are about to fight a legendary. This allows you to check the nature and stats of your legendary while it is in your party, saving you a trip back to a Pokémon Center to check Bebe`s PC.

If you don't like the Pokémon, press L + R + Start + Select simultaneously. This process is known as soft resetting. It is less stressful on your system than turning the power off and on again, and it saves time for you as well.

Keep realistic expectations. If you're only willing to accept a legendary with quadruple 31 IVs, you could be there for a very long time. It is much harder to get a legendary Pokémon with great IVs than a bred one.

If you see an alternate -coloured version of a legendary (accompanied by a blue sparkle), you may want to capture it, regardless of whether it has the nature and IVs you desire. Even if you don't care much for "shinies" at the moment, you'll probably end up regretting soft resetting later.

Watch the HP bars if you're not using Master Balls. Compare the approximate damages done by your Pokémon to the HP of the legendary once you've caught it, and vice versa, with the legendary's Attack/Special Attack. This should help you out; if you do too much damage on a defensive legendary, you can reset without the battling process. The same goes for if an offensive one doesn't do enough damage to you.

Future Sight, an attack used by quite a few Diamond and Pearl legendaries, has damage determined by the Special Defense of the Pokémon that is targeted. So if Azelf uses Future Sight against a level 1 Bidoof, and you switch to a level 100 Blissey, you'll still take massive damage when the attack hits.

If a legendary runs out of Power Points for all its moves, it will use the move Struggle. Struggle is a typeless attack that causes 25% recoil of the user's maximum HP. So once a legendary starts to Struggle, it isn't long for this world, especially if you have previously used False Swipe to lower it to 1 HP.


Catching the Legendaries

Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. Be prepared to make a little tick mark every time a legendary uses a move, and put two ticks if your Pokémon has the Ability Pressure. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section. Note that if your sleep-inducing Pokémon is faster than the legendary, it will use a PP (or two with Pressure) the turn it is put to sleep;, and of course it still uses PP the turn it wakes. PP is not used up while the legendary is asleep.

So, in what order should you catch the legendaries in? Giratina is first of course, but after you have gottenobtained the National PokéDex it's a matter of personal preference. It's logical to go for the lower -levelled legendaries first, and work your way up. Doing the five "runners" (Mesprit, Cresselia, Articuno, Zapdos, and Moltres) consecutively is likely going to be stressful however, and is not recommended. So let's get started!


Giratina (Origin Forme)

Giratina is fought as part of the storyline. FGiratina is fought at the end of the Torn World, you fight it after fighting Cyrusafter Cyrus has been defeated. This will be before you get the National Dex, so you most likely will not have the appropriate Pokemon to make catching Giratina with the appropriate stats hardeasy. Giratina is at level 47, just like the dragons in Diamond and Pearl.

Giratina (Origin Forme)'s Maximum Stats

Stat Max- Max Max+
HP - 212 -
Atk 118 132 145
Def 101 113 124
SpA 118 132 145
SpD 101 113 124
Spe 93 104 114

Giratina (Another Forme)'s Maximum Stats

Stat Max- Max Max+
HP - 212 -
Atk 101 113 124
Def 118 132 145
SpA 101 113 124
SpD 118 132 145
Spe 93 104 114

Giratina's Moveset

Ominous Wind (5 PP)
AncientPower (5 PP)
Dragon Claw (15 PP)
Shadow Force (5 PP)
Total PP = 30

That's right, only 30 PP. However, since Shadow Force is a Two Ttwo-turn Attack, you have 35 turns until it starts to struggle. Shadow Force can do lots of damage, but you can switch to a Normal T-type to prevent damagenegate its effects. Be careful, as both Ominous Wind and AncientPower can raise all of it's stats, making catching it a lot harder. As a plus, you can use Dusk Balls to catch Giratina, so that should make it a little easier, because Giratina still has a catch rate of 3. Also, note that you cannot attempt to catch it when it is invincible because of Shadow Force. If you want to get Griseous Orb, you need to return to Spring Path after beating the Elite Four. It is also worth noting that if you kill itGiratina the first time, then you can fight it again later in Spring Path in it's Another Forme. This makes fainting Giratina the first time you encounter it a viable option, if you wish to move on with the storyline, or otherwise better prepare yourself to face it.

After you capture your box legendary, gather up the rest of your supplies and prepare to catch the legendaries in whatever order you choose. How do you get the National Dex without catching the Psychic trio first? Lose against Uxie and Azelf, and trade for Mesprit. If you can't do this, you will be limited to what you can use for Synchronize and capture.

Uxie

Uxie is found in Acuity Cavern, which is, guess where, in the middle of Lake Acuity. This is the lake just west of Snowpoint City. Simply spray a few Super Repels as you're on your way, and Surf onto the little rocky island that houses a cave. Inside is the defensive one of the Psychic trio, Uxie. You can walk/bike right up to Uxie without it attacking you, so go ahead and go into the space in front of it to save. Uxie is fought at level 50.

Uxie's Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 85 95 104
Def 135 150 165
SpA 85 95 104
SpD 135 150 165
Spe 103 115 126

Uxie's Moveset

Swift (20 PP)
Yawn (10 PP)
Future Sight (15 PP)
Amnesia (20 PP)
Total PP = 65

Yawn can be a bother, but if you switch your Pokémon out, it will negate its effects. Being confused is never fun, but a 10% confusion chance isn't anything to live in fear about. Before you leave Lake Acuity for good, check the land in the northeastern corner for a Poké Ball containing a TM14 Blizzard.

Azelf

Azelf is found in Valor Cavern, in the middle of Lake Valor. In case you're too lazy to check the town map, this is the lake just southwest of Veilstone City. Simply spray a few Super Repels as you're on your way, and Surf onto the little rocky island that houses a cave. The offensive one of the trio, Azelf resides here. You can walk/bike right up to Azelf without it attacking you, so go ahead and go into the space in front of it to save. Azelf is fought at level 50.

Azelf's Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 130 145 159
Def 81 90 99
SpA 130 145 159
SpD 81 90 99
Spe 121 135 148

Azelf's Moveset

Swift (20 PP)
Uproar (10 PP)
Future Sight (15 PP)
Nasty Plot (20 PP)
Total PP = 65

Uproar prevents Sleep status for 2 to 5 turns, though luckily it's only 1 PP for that amount of time (2 under Pressure), and with Nasty Plot it can rip through your team if it's underlevelled. Before you depart from Lake Valor, check the land in the southeastern corner for a Poké Ball containing a TM38 Fire Blast.

Mesprit

Unlike most legendaries, Synchronize will not work on Mesprit. It is hiding at Lake Verity, but it won't stay there for long. Be sure check the land in the southwestern corner for a TM25 Thunder, and set the Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges. Go to Twinleaf Town, using a Super Repel as you're on your way, and Surf onto the little rocky island that houses a cave. Inside is the balanced one of the trio, Mesprit. You can walk/bike right up to Mesprit without it attacking you, so go ahead and go into the space in front of it to save. Mesprit's nature and IVs are set when you talk to it. However, it will run off, and you'll have to go through a dialogue with Professor Rowan every time it does. If you're not using Master Balls, be sure it's between 20:00 and 4:00.

Mesprit will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Mesprit appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Mesprit will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren't on it already. Watch Mesprit's location on the Pokétch (it's marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Mesprit change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Mesprit to switch, so if you're in Jubilife and it's in the route to the left, try heading into one of the other routes and hope it ends up there. A word of precaution : the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Mesprit is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away. If your lead is over level 50, do not use any Repels, as that would prevent Mesprit from showing up. Luckily, Mesprit will have an increased chance of showing up in any area it's in. Mesprit is fought at level 50.

Mesprit's Maximum Stats

Stat Max- Max Max+
HP - 155 -
Atk 112 125 137
Def 112 125 137
SpA 112 125 137
SpD 112 125 137
Spe 90 100 110

Mesprit's Moveset

Swift (20 PP)
Lucky Chant (30 PP)
Future Sight (15 PP)
Charm (20 PP)
Total PP = 85

Be sure to trap Mesprit right away; it will attempt to flee the very first turn of battle. Any status effects and damage done will be on it when you find it again. However, if you do not want to keep throwing hopeful Pokebé Balls at Mesprit, use a faster Pokemon with the ability to use trapping moves, such as Mean Look, and then Baton Pass to your Catcher.

Heatran

Heatran is found at level 50 in Platinum.

Heatran's Maximum Stats

Stat Max- Max Max+
HP - 166 -
Atk 99 110 121
Def 113 126 138
SpA 135 150 165
SpD 113 126 138
Spe 87 97 106

Heatran's Moveset

Metal Sound (40 PP)
Crunch (15 PP)
Scary Face (10 PP)
Lava Plume (15 PP)
Total PP = 70 PP

Comments

70 PP is a lot for any Pokemon, let alone one that has the great STABs that Heatran has. Whilst Scary Face and Metal Sound do no damage, they can cause the Pokemon you are using as a catcher to become weakened, allowing for attacks to hit first, and hit harder. Lava Plume has a 30% chance of burning, so be sure to bring some Burn Heals along, as well as packing a bulky, preferably Water -type—Pokémon to take hits once Heatran is weakened.

Regigigas

Comments 1The hardest part in catching Regigigas is getting to it on the bottom floor of Snow Point Temple. Below is a floor-by-floor guide, but make sure you already have the other 3 Regis (they do not have to be from your game, so trade for them) in your team.

Fourth floor guide

Start standing next to the rock, and slide down, right, up, left, up, left, down, left, up, right, up.

Start by the ice square, 2 away from the door, and go down, down, right, up, left, down, right, up.


Regigigas's Maximum Stats

Stat Max- Max Max+
HP - 13 -
Atk 7 8 8
Def 6 7 7
SpA 5 6 6
SpD 6 7 7
Spe 6 7 7

Regigigas' Moveset

Confuse Ray (10 PP)
Foresight (40 PP)
Knock Off (20 PP)
Dizzy Punch (10 PP)
Total PP =70

Comments

Yes, you read rightcorrectly, the Kking of the Regis is now found at level 1, with all the low stats you would expect. The fastest way to catch Regigigas is to status it and use False Swipe, as that puts it to 1 HP, regardless of what level the Pokemon using it is. The hardest part in catching Regigigas is getting to it on the bottom floor of Snow Point Temple. Here is a floor by floor guide, but make sure you

Dialga

The box legends from Diamond and Pearl
already have the other 3 Regi's (they do not have to be from your game, so trade for them) in your team:

Forth floor guide:

Start standing next to the rock, and slide down, right, up, left, up, left, down, left, up, right, up.

Start by the ice square, 2 away from the door, and go down, down, right, up, left, down, right, up.



Dialga

Comments

The box legends from Diamond and Pearl are available to catch in Platinum, but this time at L
available to catch in Platinum, but this time at level 70, rather than at 47. After you have completed the main story line, you can access their Orbs, found under the Wwaterfall in Mount Coronet.

To battle Dialga, you first need to find the Adamant Orb, and show it to Cynthia's grandmother, After speaking to her, go the the ruins in Celestic Town, and press A. Then go to Spear Pillar, and there will be a blue spiral. Press A by it to battle Dialga.

Dialga's Maximum Stats

Stat Max- Max Max+
HP - 241 -
Atk 174 194 213
Def 174 194 213
SpA 212 236 259
SpD 149 166 182
Spe 136 152 167

Dialga's Moveset

Roar oOf Time (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)
Total PP = 40

Comments

Dialga returns from Diamond, this time at Level 70, instead of 47. A
Besides a buff in stats from its increased level, another change from Diamond is the addition of Heal Block, other than (What move does it lose, need to find out)ver one of Dialga's three offensive moves. This means, unlike in Diamond, you will not be bombarded with attacks every turn, with chances to heal after Roar oOf Time, and use items to heal under Heal Block. Because of its Steel typing, Dialga takes less damage from most attacksresists many attacks (including False Swipe), so pack a high -levelled Pokémon that can take heavy hits, and attack back with Ground or Fighting moves.


Palkia

Comments

Not unlike Diamond's Dialga, Palkia returns from Pearl, also at level 70. To battle Palkia, you need to fobtaind the Lustrous Orb, —found near the Adamant Orb under Mt. Coronet's waterfall—and show that to Cynthia's grandmother. After showing her, go to the Celestic Town ruins and press A by the picture on the back wall. Then go to Spear Pillar, where there will be a pink spiral. Press A by it to battle Palkia.

Palkia's Maximum Stats

Stat Max- Max Max+
HP - 227 -
Atk 174 194 213
Def 149 166 182
SpA 212 236 259
SpD 174 194 213
Spe 149 166 182

Palkia's Moveset

Spacial Rend (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)
Total PP = 40

Comments

Palkia comes back, also at level 70. It
This can be an awkward battle, as Spacial Rend has a high Ccritical hit ratio, and has a habit of taking more health off than expected. However, if you status Palkia and whittle its health down, it is not too hard to catch.

Cressila

Comments 1
elia

Cressilelia, like Mespirit and the Kanto Bbirds, is not like other Lmost legendary Pokémon, as it does not stay in one place after you release it. To be able to find it in the wild, travel to Canalave City, and enter the house nearest the boat. You will find the sailors son in the bed, having nightmares, press A by him and the sailor will ask you to go to Fullmoon Island to get the Lunar Wing. Accept, and travel to the island. You will find Cressielia in a clearing. Walk up to her and press A, causing her to flee, and leaving the Lunar Wing. Collect it and return to Canalave, with Cressilelia now available in the wild.

Cressila’elia's Maximum Stats

Stat Max- Max Max+
HP - 195 -
Atk 81 90 99
Def 126 140 154
SpA 85 95 104
SpD 135 150 165
Spe 94 105 115

Cressila’elia's Moveset

Mist (30 PP)
Aurora Beam (20 PP)
Future Sight (15 PP)
Slash (20 PP)
Total PP = 85

Comments

Like Mespirit, you are best off trying to trap Cresailselia straight away, as it will attempt to flee on the first turn off battle. Status and damage remains the same each time you battle it. An easy way to catch Cressilelia is to use a faster Pokemon with Mean Look, and Baton Pass to your catcher.


Roaming Birds

Comment
Articuno/Zapdos/Moltres

Just like Cressilelia and Mespirit, the Kanto Bbirds roam Sinnoh, waiting for you to stumble across them. Synchronizers also do not work, so be prepared to accept not so good naturesupon them. As with the former two Pokémon, Synchonizers will have no effect, and can safely be left behind. The one upside to the Bbirds is that you can rebattle them, providing you beat the Elite foFour and talk to Professor Oak again.

To release the birds in the first place, you need to talk to Professor Oak after obtaining the National Dex, and they will appear in the wild.

As they are roaming Pokemon, treat them as such, and use the same method as Cressilelia and Mespirit.

Articuno's Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 112 125 137
Def 128 143 157
SpA 123 137 150
SpD 155 173 190
Spe 112 125 137

Articuno's Moveset

Agility (30 PP)
Ice Beam (10 PP)
Reflect (20 PP)
Roost (10 PP)
Total PP = 70

Zapdos' Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 117 131 144
Def 112 125 137
SpA 155 173 190
SpD 117 131 144
Spe 128 143 157

Zapdos' Moveset

Charge (20 PP)
Agility (30 PP)
Discharge (15 PP)
Roost (10 PP)
Total PP = 75

Moltres' Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 128 143 157
Def 117 131 144
SpA 155 173 190
SpD 112 125 137
Spe 117 131 144

Moltres' Moveset

Flamethrower (15 PP)
Safeguard (25 PP)
Air Slash (20 PP)
Roost (10 PP)
Total PP = 70
-------------

Event Pokemon

Regirock

Comments

Regirock's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 66 74 81
Def 120 134 147
SpA 39 44 48
SpD 66 74 81
Spe 39 44 48

Regirock's Moveset

Stomp (20 PP)
Rock Throw (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Comments


Regice

Comments

Regice's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 39 44 48
Def 66 74 81
SpA 66 74 81
SpD 120 134 147
Spe 39 44 48

Regice's Moveset

Stomp (20 PP)
Icy Wind (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Comments


Registeel

Comments

Registeel's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 53 59 64
Def 93 104 114
SpA 53 59 64
SpD 93 104 114
Spe 39 44 48

Registeel's Moveset

Stomp (20 PP)
Metal Claw (35 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 70

Comments

Manaphy

Manaphy is a special event Pokémon, and can be obtained in many different ways. This is the way to get it from the Pokémon Ranger games. This form of Manaphy is an egg, so be sure to have a Pokémon with Magma Body or Flame Armor in your party; Slugma and Magcargo can only have the two abilities, so it's easiest to use it.

First, you must unlock the Manaphy mission in your Pokémon Ranger. To do this, go game. In Shadows of Almia and Guardian Signs, this is done by downloading and completing a special mission when it is broadcast over Wifi. In the original Pokémon Ranger, the manaphy mission can be unlocked at any time by going to the to the Ranger Net after completing the game. When "Play a special mission" is displayed on the bottom screen, press the R and X buttons, as well as left on the directional pad simultaneously. The game will then tell you "Enter the password has been added." Tap the touch screen, and the game will save. The password menu is now unlocked, and can be found under the "Play a special mission" option. Upon choosing the new "Enter the password." option, you will be prompted to enter the password for the Manaphy mission. For the North American version of the game the password is P8M2-9D6F-43H7 and for the European version it is Mg35-Cpb8-4FW8. In Japan, you must download the mission via a special event.

After entering the code, the game will save and must be turned off. Restart your Pokémon Ranger game, and return to the Ranger Net. Go to the "Play a special mission" option, and select the mission "Recover the Precious Egg!". Complete this mission to obtain Manaphy's Egg in the Pokémon Ranger game. Now, go to the Ranger Net once again, and select the new "Check the Egg" option. This is the part where the second DS system and your Pokémon Diamond or Pearl game comes in.

Turn on Pokémon Diamond/Pearl in your other DS system, and leave it at the main menu. Now, tap the screen in your Pokémon Ranger game, and press Send Message. A message saying Pokémon Ranger is trying to communicate will appear on Diamond/Pearl, so press the A button to confirm. Next, select "Link with Pokémon Ranger" on the main menu. On Pokémon Ranger, you should now see the option to transfer. Select this option, and the Manaphy Egg will be transferred to Platinum. Ranger is no longer required.

Once you go to a PokéMart in Platinum, you will find a man in a green uniform. This is the delivery man; the same man that gives you the items you transfer from Pokémon Battle Revolution, or the event Pokémon items. Save before talking to him; once you do, you receive the Manaphy Egg, and its IVs and Nature are set.

Next, go to a Pokémon Center computer, select "Bebe's PC", then "Move Pokémon". Have a random Pokémon in the first slot of any box, then put your Manaphy egg in the first slot of the box that either directly proceeds or succeeds it. Go back to the first Pokémon, and let the hand cursor hover over it. Wait until its type is displayed in the bottom left corner of the screen for about three seconds, then press L (if the egg is in the preceding box) or R (if it is in the succeeding box). If you timed it correctly, you should see a flash of Manaphy's nature. If it's no good, soft reset and get the egg again. If you like it, then hatch it and Rare Candy it up to check IVs. If it's no good again, soft reset, but if they're good enough for you, take it! However, due to Manaphy being level 1, it is best you still Rare Candy it up a bit and put its stats in the IV Calculator. Due to being obtained in an egg, Manaphy's catch rate does not apply.


Darkrai

Darkrai is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Member's Card Event. First, you must receive the Member's Card from the Nintendo Event, via the Mystery Gift. You may then go to any Pokémart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, go to Canalave City, and go to the Harbor Inn, which is the last building to the north of the Pokémon Center. After talking to the man there, take a rest. When you wake up, you will be on Newmoon island, where Darkrai resides. It is found in a clearing, much like Cresselia. Darkrai is at level 450 when you battle it, and has a sleep-inducing move, so be careful.

Darkrai's Maximum Stats

Stat Max- Max Max+
HP - 145 -
Atk 99 110 121
Def 99 110 121
SpA 139 155 170
SpD 99 110 121
Spe 130 145 159

Darkrai's Moveset

Hypnosis (20 PP)
Faint Attack (20 PP)
Nightmare (15 PP)
Double Team (15 PP)
Total PP = 70

Comments


Shaymin (Land Forme)

Shaymin is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Oak's Letter Event. First, you must receive Oak's Letter from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the delivery man to get the item in your bag. Then, fly to the upper Pokémon League. Surf back down to Victory Road, and follow the path that was once blocked. Here you team up with a trainer named Marley to get through. Once you reach Route 224, you will find Professor Oak at a stone tablet. He will ask you to write the name of the person that helped you most throughout your adventures on the tablet. You can put whatever you want here and it will extend the route, causing lots of flowers to appear. Shaymin will pop out to say hi, then run away. Follow the rather long Seabreak Path up to Flower Paradise. Shaymin will be standing atop a hill. Shaymin is level 30 when you battle it, and is the easiest to capture of all the legendaries. For whatever reason, it does not get the legendary music. Perhaps this is because it has a catch rate of 45; highest of all legendaries, and equal to Kricketune.

Shaymin's Maximum Stats

Stat Max- Max Max+
HP - 109 -
Atk 66 74 81
Def 66 74 81
SpA 66 74 81
SpD 66 74 81
Spe 66 74 81

Shaymin's Moveset

Growth (40 PP)
Magical Leaf (20 PP)
Leech Seed (10 PP)
Synthesis (5 PP)
Total PP = 75

Leech Seed and Synthesis may be a bit of a pain, but Shaymin, at level 30, doesn't pose much of a threat. It can also be captured by Ultra Balls if you don't want to wait until 20:00-4:00.


Arceus

Arceus is a very special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Azure Flute Event. First, you must receive the Azure Flute from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the delivery man to get the item in your bag. Then, you must climb Mt. Coronet once again, up to the Spear Pillar. Immediately, you will notice a mystic symbol, and the Azure Flute will begin making a noise. Play a melody with it, and a glowing stairway will appear. Climb it, but be sure to save before you reach the top; you will automatically approach Arceus in a scripted event as soon as you touch the upper platform. There, the Alpha Pokémon awaits. Arceus is level 80, so your party should be prepared.

Arceus' Maximum Stats

Stat Max- Max Max+
HP - 306 -
Atk 198 221 243
Def 198 221 243
SpA 198 221 243
SpD 198 221 243
Spe 198 221 243

Arceus' Moveset

Refresh (20 PP)
Future Sight (15 PP)
Recover (10 PP)
Hyper Beam (5 PP)
Total PP = 50

Yes, the Alpha Pokémon does indeed use Hyper Beam. While it can cause massive damage to your Pokémon, Arceus also must recharge the next turn, giving you time to heal or lull it to sleep again. Future Sight is nothing to laugh at either, but not as much of a threat if your Pokémon are appropriately levelled. Recover can get annoying, but Refresh is pretty much a free turn for you; after all, you should be using the Sleep status, which cannot be cured with Refresh. The battle with the Alpha Pokémon will likely be the most difficult, but it's nothing a high-levelled party can't handle.

Note that Manaphy, Darkrai, Shaymin, and Arceus may all be given out as trades (making it impossible to soft reset), or Wondercard events. For a Wondercard event, if the legendary is not assigned a specific nature (it would be wise to research the event you are attending or downloading over Wifi), you may reset in front of the man in green like you would for a Manaphy Egg. The IVs and nature are set when you pick up the Pokémon; Synchronize does not work in this situation. These Pokémon may also be given out at different levels than the stats in their respective section may suggest; it is recommended to consult an online stat calculator when you learn the level your legendary will be at.


Additionally, if these fixes are approved and put on-site, they will need to be made to this guide as well:


In the following articles and description:

http://www.smogon.com/ingame/guides/capturing_dp_legendaries

http://www.smogon.com/ingame/guides/chaining

The descriptions for the Quick and Dusk Ball seem to to be out of date.

According to Bulbapedia and Dragonfly Cave (there other sources but these aforementioned two are more credible in my opinion), the Quick Ball begins with a modifier of *4 and then after the first turn it drops to *1 not every five turns until it reachs *1, as currently stated. I personally tested this and it seems to be the case. Using magikarp at full health (since at full health Magikarp are caught 100% by the Quick Ball when its modifier is *4), I tossed a Quick Ball on the first turn and it was caught as expected, but then on the second turn the Magikarp was not caught immediately, which would be the case if the current description was correct and the Quick Ball's modifier decreased by 1 every five turns.

The Dusk Ball is stated to have a 3.5 rate at night or in dark areas, as opposed to the 4 currently stated in the articles. This one is more difficult to verify since the difference is small, but I believe 3.5 is the correct value.
I can look at your new sections once they are up as well (assuming you don't loathe my edits), and like I offered to Nexus with his HGSS guide, I can do the HTML once this has been completely GP checked.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
Preparations

Capture Rate

Each legendary is assigned a numerical catch rate, as are all wild Pokémon. Essentially, the higher the Catch Rate, the higher the chance of capture. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. Note that you must always round down should you get a decimal.

(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256

Top Poké Ball Rates :

Master Ball : 255
Dusk Ball (In darkness) : 4
Timer Ball (30+ Turns) : 4
Net Ball (Against a Bug or Water type) : 3
Repeat Ball (Against previously caught Pokémon) : 3
Ultra Ball : 2
Great Ball : 1.5


A Master Ball catches any wild Pokémon without fail, though it may only be obtained once through Cyrus, or winning the lottery in Jubilife City. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Quick Balls begin at 4, and decrease every 5 turns with a low of 1. Neither of these Balls exceed the rate of the Dusk Ball, and are somewhat more circumstantial. All other balls have a catch rate of 1 against the legendaries. It is preferred to use either Dusk or Ultra Balls, keeping some Timer Balls in reserve.

Status#s :

Freeze : 10
Sleep : 10
Paralysis : 5
Burn : 5
Poison : 5
None : 1

As you can see, sleep is your best bet, due to the lack of reliable freeze moves. Paralysis is a much lower #, so sleep moves are preferred. You should never poison, or burn the legend; this sets a time limit on the longevity of your legend's lifespan.

The catch rates of the legendaries is 3, except for Manaphy, who is obtained in an Egg, Dialga and Palkia, who are 30, and Shaymin, which is 45.

Let's say we try to catch a Level 5 Max HP Magikarp with a Dusk Ball. Magikarp’s Catch Rate is 255.

(1 + ((18*3 - 18*2) * 255 * 4 * 1)) / (18*3)) / 256

= ((1 + (18 * 255 * 4 * 1)) / 54) / 256
= ((1 + 18360) / 54) / 256
= (18361 / 54) / 256
= 340 / 256
= 1.328125
Any decimal numbers were not shown, and simply rounded down.

So, if the end result is over 1, you have a 100% chance to capture the Pokémon. However, due to varying IVs, it's impossible to know the Max HP of the legendaries, let alone determine their current HP. The formula is simply here for reference, and a little bit of insight into why certain Balls or Status effects are used.

Ball Capsules

Just as you wouldn’t go into the woods without proper equipment, you can’t expect to catch the legendary Pokémon of Sinnoh without being prepared. You'll need to stock up on Poké Balls, as explained above, Dusk being the most effective. These can be picked up at most late-game PokéMarts, and are available before you fight your first legendary. You’ll want to have at least 50 Dusk Balls on you for each encounter, and there are 11 legendaries that are obtainable per game cartridge that are caught in Poké Balls (including event Pokémon). That totals 550 Dusk Balls, and you’ll probably want to have at least 50 Ultra and/or Timer Balls in reserve.

Granted, it wouldn’t be most cost effective to go out and buy 600 Poké Balls at once, so it is best to only carry around 100 Dusk Balls and 50 Timer/Ultra Balls at one time. This is great if say, Uxie is caught on the first Dusk Ball thrown, whereas Azelf takes 65. If you haven’t beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine; they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don’t want to wait for night. Shaymin can also be caught with Ultra Balls if need be. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Palkia has the added advantage of being easy to catch with Net Balls if you so choose. For the legendaries, bar Dialga/Palkia and the "runners" Mesprit, Cresselia, Articuno, Zapdos, and Moltres, as well as the ones obtained in events, you can use Dusk Balls without worry; they are all conveniently located in caves, which boost Dusk Ball effectiveness. For the other legendaries, you’ll have to wait until between 20:00 and 4:00 on your DS clock for the Dusk Balls to work to their full potential. Or, you could always clone a whole bunch of Master Balls via the GTS glitch or Pokémon Emerald.

The Synchronizer

After you get yourself some Balls, you’ll want to get a Synchronizer. “What's a Synchronizer?” you may ask. Well, when you have a Pokémon with the Synchronize in the first slot of your party, all wild Pokémon have a 50% chance of inheriting the nature of that Pokémon. An even better trait is that the Pokémon doesn't have to be alive for Synchronize to work its magic, so you can have a fainted Synchronizer at the start of your party, and the effects are intact. This way, you can have an increased chance of getting the nature you want, which is something you’ll have to decide on your own; it is a trainer’s personal preference on what nature to use which nature to use is up to personal preference. Refer to the Analyses in the Smogon Dex for ideas if you're stuck.

Now, where will you find these Pokémon that Synchronize? Well, the list of all Pokémon that can have this trait is as follows:

Abra, Kadabra, Alakazam, Mew, Natu, Xatu, Espeon, Umbreon, Ralts, Kirlia, and Gardevoir

If you're trying to catch Giratina, you can use any of these except Mew, Natu, and Xatu. Eevee is given to you by Bebe in Hearthome City, Ralts can be caught on Route 208 and Route 209, and Abra and Kadabra can be found on Routes 203 (Abra only) and 215, but keep in mind, they might not have the nature you want, or even have the Synchronize ability. It's a pain for this little pre-National Dex portion of time, so the best you can do is probably convince someone to trade with you, or breed/catch one of these Pokemon with the nature you want for Giratina.

After the National PokéDex (which is when it's the best time to capture the rest of the legendaries, as Giratina will already be caught), it is considerably easier to get Synchronizers. You can soft reset at the Game Corner Prize Shop in FireRed/LeafGreen for Abra, or transfer over Synchronizers you had in the previous generation for catching Ditto in Emerald.
The Catcher

Get your Synchronizer, and if you are planning on transferring over unlimited Master Balls from your previous generation games, feel free to read the little blurb about Manaphy and be on your way to the next section. If not, you'll probably need a good capturing Pokémon. What makes a good capturing Pokémon? A Pokémon that can learn both a reliable sleep move (60 Accuracy and up) and False Swipe (a TM found in the Veilstone Department Store that keeps the wild Pokémon at 1 HP if it would have fainted). True, Dialga, Heatran, and Giratina in particular all laugh at the thought of the move, and the rest of the legendaries aren't going to be crippled by it, but it's still great to get the HP of the legends' as low as possible before throwing your Balls. A list of Pokémon that meet the above criteria is as follows:

Paras, Parasect, Mew, Breloom and Gallade

Parasect is probably the easiest to obtain, but you must get it up to a very high level, with an Attack-boosting nature. If you do end up using Parasect, make sure you obtain it in Diamond or Pearl, so it has the ability Dry Skin, rather than Effect Spore, which could give the legendary an undesired status ailment. Mew only learns Hypnosis via Pokémon XD and My Pokémon Ranch, and Gallade can only learn Hypnosis while it is Ralts or Kirlia, and False Swipe only once it is evolved into Gallade. However, Gallade also learns Mean Look as an egg move, so it can be used to trap the runners as well. Breloom is a good option as well, learning Spore, the most accurate sleep move available. However, you must breed False Swipe onto it as an egg move, and, like Parasect, avoid the ability Effect Spore. In conclusion, Gallade is probably the best; (semicolon) it's just a bit of a pain to get Ralts/Kirlia to a high level to get Hypnosis, and even more of a pain to get a male one in the first place. Mind, your catcher should be of a high level anyway, hopefully level 50 (but not higher) if you are using it to catch Mesprit and Cressila, level 60 (but not higher) for the legendary Kanto birds, and 80+ otherwise. If you’re aiming to catch Giratina, you cannot get both False Swipe and a good high-accuracy sleeping move on one Pokémon without trading,(mention that False Swipe is useless without Foresight anyway) so your best bet is to get a Pokémon with Hypnosis, and whittle down Giratina's health a little. Luckily it is easier to catch anyway. A list of Pokémon who learn Hypnosis in Sinnoh naturally would be:

Gastly, Haunter, Gengar, Bronzor, Bronzong, Hoothoot, Noctowl, and Spiritomb

Out of this bunch, the best would arguably be Haunter/Gengar, as it is a good Pokémon that would be worth raising to help you in-game anyway. Gastly can be found in the Lost Tower near Solaceon Town.
The "One Under" Pokémon

An optional Pokémon that you may wish to take with you is the "one under" Pokémon. This is a Pokémon that has a Speed stat one point below the maximum of the legendary you’re trying to catch. This is for the Pokémon you really need to have reach a certain speed. It isn’t the wisest choice to bring one of these along for every legendary however; the "one under" Pokémon can be a pain to get, but it will be worth it if you don’t have Master Balls. The idea is to switch your Synchronizer to the "one under", then have the latter use an attack. If the legendary goes first, switch to the capture Pokémon and continue the battle. If not, reset. This "one under" should either be of a high level or be holding a Focus Sash (which can be obtained from the man in the house west of the Pal Park the third time you show him a Pokémon).

If you are going for a defensive legendary who is not concerned about outspeeding certain threats, then you may wish to go for a different variation of the "one under" Pokémon that uses Endeavor. Endeavor is a move that takes the foe's Pokémon's HP down to the HP the Endeavor user currently has, but fails if the Pokémon using Endeavor has more HP than its target. This can be abused by giving your Endeavor Pokémon 1 less HP than the maximum HP of the legendary you are going for. If your "one under" Pokémon's Endeavor attack fails, then you know that the legendary you are fighting does not have the amount of HP you are looking for, so you can reset without having to capture it. If Endeavor takes the legendary's HP down, then you know it is fine to resume trying to capture it. However, this Pokémon must also be faster than the legendary, so it does not risk taking damage, which would result in a false positive. Unfortunately, Endeavor is a Normal-type move, which renders it ineffectual against Giratina, who is one of the Pokémon that could benefit from this strategy.

Other Items and Pokémon

Take another stop at a PokéMart; you'll want to buy a few Revives and Hyper Potions/Max/Full Restores if you're far enough in the game. Revives are also found in the Underground fairly easily, along with their more powerful variant, Max Revives. These are mainly for keeping your main capture Pokémon alive, as well as the remainder of your party. About 30 Super Repels are almost mandatory too (these are actually more cost effective than Max Repels). 5 or so Escape Ropes are great(and almost necessary for after Heatran) You should always bring a team of 3 high-levelled Pokémon (the other two are HM slaves, but levelling them up is great) with your Synchronizer in the lead. The only exceptions are when you are catching any of the runners. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade (this is recommended, as Gallade is an excellent catcher).

If you are going to capture Regigigas, you will need to bring along Regirock, Regice, and Registeel; (semicolon) otherwise it will not enter battle with you. When going to catch Giratina, remember to bring a Pokémon with Defog, and optionally, one with the move Foresight, so that you may hit Giratina with Normal moves (notably, Endeavor and False Swipe). With Manaphy, you will need two Nintendo DS or DS Lite (or a combination of the two) systems, one with a copy of your game, and one with a completed Pokémon Ranger game that has not yet given out a Manaphy. If you don't own two systems, try borrowing one from a friend, as the actual act of transferring Manaphy doesn't take too long. Just be sure to beat Pokémon Ranger in advance. You will also need a random Pokémon, preferably with a different nature to the one you desire for Manaphy, and two boxes with empty spaces.

Tricks of the Trade

So, before you go after even your first legendary (Giratina) keep in mind a couple tips:

Always save before the legendary. For Giratina, save before you fight Cyrus. With Arceus, you must save before you reach the top of the stairs.

Check the stats in the legendary's section before you save, and after you compare the stats and are interested, check them with Metalkid's IV Calculator. You can use some Rare Candies and record the stats for each level if you wish, but for legendaries this is generally not necessary due to the high base stats.

Learn about characteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the stat list.

To instantly check the Hidden Power of your legendary, consult the Hidden Power Reporter in Veilstone City's Game Corner Prize Exchange. This allows you to check your Pokémon has a desirable Hidden Power type, if it needs one, and otherwise helps narrow down the range of possible IVs when using a calculator.

Once you have gained access to the Battle Frontier, it is also possible to use the IV Reporter to help determine your Pokémon's highest IV. However, given the existence of characteristics, this is most useful when your Pokémon has the same numerical value for more than one IV.

Make sure you have a maximum of five Pokémon in your party whenever you are about to fight a legendary. This allows you to check the nature and stats of your legendary while it is in your party, saving you a trip back to a Pokémon Center to check Bebe's PC.

If you don’t like the Pokémon, press L + R + Start + Select simultaneously. This process is known as soft resetting. It is less stressful on your system than turning the power off and on again, and it saves time for you as well.

Keep realistic expectations. If you're only willing to accept a legendary with quadruple 31 IVs, you could be there for a very long time. It is much harder to get a legendary Pokémon with great IVs than a bred one.

If you see an alternate-coloured version of a legendary (accompanied by a blue sparkle), you may want to capture it, regardless of whether it has the nature and IVs you desire. Even if you don't care much for "shinies" at the moment, you'll probably end up regretting soft resetting later.(could mention trading value)

Watch the HP bars if you're not using Master Balls. Compare the approximate damages done by your Pokémon to the HP of the legendary once you've caught it, and vice versa, with the legendary's Attack/Special Attack. This should help you out; if you do too much damage to a defensive legendary, you can reset without the battling process. The same goes for if an offensive one doesn't do enough damage to you.

Future Sight, an attack used by quite a few Diamond and Pearl legendaries, has damage determined by the Special Defense of the Pokémon that is targeted. So if Azelf uses Future Sight against a level 1 Bidoof, and you switch to a level 100 Blissey, you'll still take massive damage when the attack hits.

If a legendary runs out of Power Points for all its moves, it will use the move Struggle. Struggle is a typeless attack that causes recoil equal to 25% recoil of the user's maximum HP. So once a legendary starts to Struggle, it isn't long for this world, especially if you have previously used False Swipe to lower it to 1 HP.

Catching the Legendaries

Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. Be prepared to make a little tick mark every time a legendary uses a move, and put two ticks if your Pokémon has the Ability Pressure. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section. Note that if your sleep-inducing Pokémon is faster than the legendary, it will use a PP (or two with Pressure) the turn it is put to sleep, and of course it still uses PP the turn it wakes. PP is not used up while the legendary is asleep.

So, in which order should you catch the legendaries? Giratina is first of course, but after you have obtained the National PokéDex it's a matter of personal preference. It's logical to go for the lower-levelled legendaries first, and work your way up. Doing the five "runners" (Mesprit, Cresselia, Articuno, Zapdos, and Moltres) consecutively is likely going to be stressful however, and is not recommended. So let's get started!


Giratina (Origin Forme)

Giratina is fought as part of the storyline. Giratina is fought at the end of the Torn World, after Cyrus has been defeated. This will be before you get the National Dex, so you most likely will not have the appropriate Pokemon to make catching Giratina with the appropriate stats easy. Giratina is at level 47, just like the dragons in Diamond and Pearl.

Giratina (Origin Forme)'s Maximum Stats

Stat Max- Max Max+
HP - 212 -
Atk 118 132 145
Def 101 113 124
SpA 118 132 145
SpD 101 113 124
Spe 93 104 114

Giratina (Another Forme)'s Maximum Stats

Stat Max- Max Max+
HP - 212 -
Atk 101 113 124
Def 118 132 145
SpA 101 113 124
SpD 118 132 145
Spe 93 104 114

Giratina's Moveset

Ominous Wind (5 PP)
AncientPower (5 PP)
Dragon Claw (15 PP)
Shadow Force (5 PP)
Total PP = 30

That's right, only 30 PP. However, since Shadow Force is a two-turn Attack, you have 35 turns until it starts to Struggle. Shadow Force can do lots of damage, but you can switch to a Normal-type to negate its effects. Be careful, as both Ominous Wind and AncientPower can raise all of its stats, making catching it a lot harder. As a plus, you can use Dusk Balls to catch Giratina,
so that which should make it a little easier, because Giratina still has a catch rate of 3. Also, note that you cannot attempt to catch it when it is invincible because of Shadow Force. If you want to get Griseous Orb, you need to return to Spring Path after beating the Elite Four. It is also worth noting that if you kill Girantina the first time, then you can fight it again later in Spring Path in its Another (Another Forme sounds slightly dumb; can it have any other name?) Forme. This makes fainting Giratina the first time viable, if you wish to move on with the storyline, or oter be better prepare yourself to face it.

After you capture your box legendary, gather up the rest of your supplies and prepare to catch the legendaries in whatever order you choose. How do you get the National Dex without catching the Psychic trio first? Lose against Uxie and Azelf, and trade for Mesprit. If you can't do this, you will be limited to what you can use for Synchronize and capture.

Uxie

Uxie is found in Acuity Cavern, which is
, guess where, in the middle of Lake Acuity. This is the lake just west of Snowpoint City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is the defensive one of the Psychic trio, Uxie. You can walk/ride right up to Uxie without it attacking you, so go ahead and go into the space in front of it to save. Uxie is fought at level 50.

Uxie’s Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 85 95 104
Def 135 150 165
SpA 85 95 104
SpD 135 150 165
Spe 103 115 126

Uxie’s Moveset

Swift (20 PP)
Yawn (10 PP)
Future Sight (15 PP)
Amnesia (20 PP)
Total PP = 65

Yawn can be a bother, but if you switch your Pokémon out, it will negate its effects.
Being confused is never fun, but a 10% confusion chance isn’t anything to live in fear about. Before you leave Lake Acuity for good, check the land in the north-eastern corner for a Poké Ball containing a TM14 Blizzard.

Azelf

Azelf is found in Valor Cavern, in the middle of Lake Valor. In case you’re too lazy to check the town map, this is the lake just southwest of Veilstone City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. The offensive one of the trio, Azelf, resides here. You can walk/ride right up to Azelf without it attacking you, so go ahead and go into the space in front of it to save. Azelf is fought at level 50.

Azelf’s Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 130 145 159
Def 81 90 99
SpA 130 145 159
SpD 81 90 99
Spe 121 135 148

Azelf’s Moveset

Swift (20 PP)
Uproar (10 PP)
Future Sight (15 PP)
Nasty Plot (20 PP)
Total PP = 65

Uproar prevents Sleep status for 2 to 5 turns, though luckily it’s only 1 PP for that amount of time (2 under Pressure), and with Nasty Plot it can rip through your team if
it’s your Pokemon are under-levelled. Before you depart from Lake Valor, check the land in the south-eastern corner for a Poké Ball containing a TM38 Fire Blast.

Mesprit

Unlike most legendaries, Synchronize will not work on Mesprit. It is hiding at Lake Verity, but it won’t stay there for long. Be sure check the land in the south-western corner for a TM25 Thunder, and set the Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges. Go to Twinleaf Town, using a Super Repel as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is the balanced one of the trio, Mesprit. You can walk/ride right up to Mesprit without it attacking you, so go ahead and go into the space in front of it to save. Mesprit's nature and IVs are set when you talk to it. However, it will run off, and you’ll have to go through a dialogue with Professor Rowan every time it does. If you’re not using Master Balls, be sure
it’s that it is between 20:00 and 4:00.

Mesprit will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Mesprit appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Mesprit will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren’t on it already. Watch Mesprit’s location on the Pokétch (it’s marked by a little Pikachu head) and go back into Jubilife from an adjacent route
from a route branching out from Jubilife back in. What you are doing is making Mesprit change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Mesprit to switch, so if you’re in Jubilife and it’s on the route to the left, try heading into one of the other routes and hope it ends up there. A word of precaution (remove space): the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Mesprit is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away. If your lead is over level 50, do not use any Repels, as that would prevent Mesprit from showing up. Luckily, Mesprit will have an increased a high chance of showing up in any area it's in. Mesprit is fought at level 50.

Mesprit’s Maximum Stats

Stat Max- Max Max+
HP - 155 -
Atk 112 125 137
Def 112 125 137
SpA 112 125 137
SpD 112 125 137
Spe 90 100 110

Mesprit’s Moveset

Swift (20 PP)
Lucky Chant (30 PP)
Future Sight (15 PP)
Charm (20 PP)
Total PP = 85

Be sure to trap Mesprit right away; it will attempt to flee the very first turn of battle. Any status effects and damage done will be on it when you find it again. However, if you do not want to keep throwing hopeful Pokeballs at Mesprit, use a faster Pokemon with the ability to use trapping moves, such as Mean Look, and then Baton Pass to your Catcher.

Heatran

Heatran is found at level 50 in Platinum.

Heatran’s Maximum Stats

Stat Max- Max Max+
HP - 166 -
Atk 99 110 121
Def 113 126 138
SpA 135 150 165
SpD 113 126 138
Spe 87 97 106

Heatran’s Moveset

Metal Sound (40 PP)
Crunch (15 PP)
Scary Face (10 PP)
Lava Plume (15 PP)
Total PP = 70 PP



70 PP is a lot for any Pokemon, let alone one that has the great STABs that Heatran has(?). While Scary Face and Metal Sound do no damage, they can cause the Pokemon you are using as a catcher to become weakened, allowing for attacks to hit first, and hit harder. Lava Plume has a 30% chance of burning, so be sure to bring some Burn Heals along, as
well as packingto pack a bulky Pokemon, preferably a Water-type, to take hits once Heatran is weakened

Regigigas



Regigias's Maximum Stats

Stat Max- Max Max+
HP - 13 -
Atk 7 8 8
Def 6 7 7
SpA 5 6 6
SpD 6 7 7
Spe 6 7 7

Regigigas’ Moveset

Confuse Ray (10 PP)
Foresight (40 PP)
Knock Off (20 PP)
Dizzy Punch (10 PP)
Total PP =70



Yes, you read right; (semicolon) the King of the Regis is now found at level 1, with all the low stats you would expect. The fastest way to catch Regigigas is to status it and use False Swipe, as that puts it to 1 HP, regardless of what level the Pokemon using it is. The hardest part in catching Regigigas is getting to it on the bottom floor of Snow Point Temple. Here is a floor-by-floor guide, but make sure you already have the other 3 Regis (they do not have to be from your game, so trade for them) in your team:

Forth(?) floor guide:

Start standing next to the rock, and slide down, right, up, left, up, left, down, left, up, right, up.

Start by the ice square, 2 away from the door, and go down, down, right, up, left, down, right, up.



Dialga



The box legends from Diamond and Pearl are available
to catchfor capture in Platinum, but this time at level 70, rather than at 47. After you have completed the main storyline, you can access their Orbs, found under the Waterfall in Mount Coronet.

To battle Dialga, you first need to find the Adamant Orb, and show it to Cynthia's grandmother. (period) After speaking to her, go the the ruins in Celestic Town, and press A. Then go to Spear Pillar, and there will be a blue spiral. Press A by it to battle Dialga.
Dialga’s Maximum Stats

Stat Max- Max Max+
HP - 241 -
Atk 174 194 213
Def 174 194 213
SpA 212 236 259
SpD 149 166 182
Spe 136 152 167

Dialga’s Moveset

Roar of Time (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)
Total PP = 40



Dialga returns from Diamond, this time at Level 70, instead of 47. Another change from Diamond is the addition of Heal Block,
other than which replaces (What move does it lose, need to find out). This means, unlike in Diamond, you will not be bombarded with attacks every turn, with chances to heal after Roar of Time, and use items to heal under Heal Block. Because of its Steel typing, Dialga takes less damage from most attacks, so pack a high-levelled Pokémon that can take heavy hits, and attack back with Ground or Fighting moves.


Palkia



To battle Palkia, you need to find the Lustrous Orb, and show that to Cynthia's grandmother. After showing her, go to the ruins and press A by the picture on the back wall. Then go to Spear Pillar, where there will be a pink spiral. Press A by it to battle Palkia.

Palkia’s Maximum Stats

Stat Max- Max Max+
HP - 227 -
Atk 174 194 213
Def 149 166 182
SpA 212 236 259
SpD 174 194 213
Spe 149 166 182

Palkia’s Moveset

Spacial Rend (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)
Total PP = 40



Palkia comes back, also at level 70. It can be an awkward battle, as Spacial Rend has a high Critical hit ratio, and has a habit of taking more health off than expected. However, if you status Palkia and whittle its health down, it is not too hard to catch.

Cresselia



Cresselia, like Mespirit and the Kanto Birds, is not like other Legendary Pokémon, as it does not stay in one place after you release it.
To be able In order to find it in the wild, you must travel to Canalave City, and enter the house nearest the boat. You will find the sailor's son in the bed, having nightmares. Press A by him and the sailor will ask you to go to Fullmoon Island to get the Lunar Wing. Accept, and travel to the island. You will find Cresselia in a clearing. Walk up to her and press A, causing her to flee, and leaving the Lunar Wing. Collect it and return to Canalave, with Cresselia now available in the wild.

Cressila’s Maximum Stats

Stat Max- Max Max+
HP - 195 -
Atk 81 90 99
Def 126 140 154
SpA 85 95 104
SpD 135 150 165
Spe 94 105 115

Cressila’s Moveset

Mist (30 PP)
Aurora Beam (20 PP)
Future Sight (15 PP)
Slash (20 PP)
Total PP = 85



As with Mespirit, you are best trying to trap Cresselia straight away, as it will attempt to flee on the first turn of battle.
Status and damage Any status or damage sustained by Cresselia will remain the same after each time you battle it. An easy way to catch Cresselia is to use a faster Pokemon with Mean Look, and Baton Pass to your catcher.


Roaming Birds



Just like Cresselia and Mespirit, the Kanto Birds roam Sinnoh, waiting for you to stumble across them. Synchronizers also do not work, so be prepared to accept not-so-good natures. The one upside to the Birds is that you can rebattle them, providing you beat the Elite for and talk to Professor Oak again.

To release the birds in the first place, you need to talk to Professor Oak after obtaining the National Dex, and they will appear in the wild.

As they are roaming Pokemon, treat them as such, and use the same method as you did for Cresselia and Mespirit.

Articuno’s Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 112 125 137
Def 128 143 157
SpA 123 137 150
SpD 155 173 190
Spe 112 125 137

Articuno’s Moveset

Agility (30 PP)
Ice Beam (10 PP)
Reflect (20 PP)
Roost (10 PP)
Total PP = 70

Zapdos’ Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 117 131 144
Def 112 125 137
SpA 155 173 190
SpD 117 131 144
Spe 128 143 157

Zapdos' Moveset

Charge (20 PP)
Agility (30 PP)
Discharge (15 PP)
Roost (10 PP)
Total PP = 75

Moltres’ Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 128 143 157
Def 117 131 144
SpA 155 173 190
SpD 112 125 137
Spe 117 131 144

Moltres' Moveset

Flamethrower (15 PP)
Safeguard (25 PP)
Air Slash (20 PP)
Roost (10 PP)
Total PP = 70
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Event Pokemon

Whilst only available to those with access to a Movie Regigias, from an event held in Japan and in Toys'R'Us stores in the US, all three of the Regi trio from Gen III return in Platinum. Each is found in a cave, and all that is required to battle them is to have the Event Regigias
to be in your team. Each of them is found at level 30.

Regirock

Found in a cave on Route 228, Regirock is the Regi with the highest Defense stat, so bring a Special attacking Pokémon with you, so you can weaken it quickly.

Regirock's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 66 74 81
Def 120 134 147
SpA 39 44 48
SpD 66 74 81
Spe 39 44 48

Regirock’s Moveset

Stomp (20 PP)
Rock Throw (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Watch out for Regirock using Curse to boost its stats, as it makes it a lot harder to catch, and the attacks it uses hit harder. Superpower is a Fighting attack that lowers both Attack and Defense after it is used, undoing Curse boosts. However, it hits hard, so bring something that resists it.


Regice

Comments

Regice’s Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 39 44 48
Def 66 74 81
SpA 66 74 81
SpD 120 134 147
Spe 39 44 48

Regice's Moveset

Stomp (20 PP)
Icy Wind (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Comments


Registeel

Comments

Registeel’s Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 53 59 64
Def 93 104 114
SpA 53 59 64
SpD 93 104 114
Spe 39 44 48

Registeel’s Moveset

Stomp (20 PP)
Metal Claw (35 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 70

Comments

Manaphy

Manaphy is a special event Pokémon, and can be obtained in many different ways. This is the way to get it from Pokémon Ranger. This form of Manaphy comes from an egg, so be sure to have a Pokémon with Flame Body or Magma Armor in your party; Slugma and Magcargo can only have the two abilities, so it’s easiest to use them.

First, you must unlock the Manaphy mission in Pokémon Ranger. To do this, go to the Ranger Net after completing the game. When "Play a special mission" is displayed on the bottom screen, press the R and X buttons,
as well as and left on the directional pad simultaneously. The game will then tell you: "Enter the password has been added (does it really have such an awfully un-grammatical sentence; have you missed some punctuation or something)." Tap the touch screen, and the game will save. The password menu is now unlocked, and can be found under the "Play a special mission" option. Upon choosing the new "Enter the password." option, you will be prompted to enter the password for the Manaphy mission. For the North American version of the game the password is P8M2-9D6F-43H7 and for the European version it is Mg35-Cpb8-4FW8. In Japan, you must download the mission via a special event.

After entering the code, the game will save and must be turned off. Restart your Pokémon Ranger game, and return to the Ranger Net. Go to the "Play a special mission" option, and select the mission "Recover the Precious Egg!". Complete this mission to obtain Manaphy’s Egg in the Pokémon Ranger game. Now, go to the Ranger Net once again, and select the new "Check the Egg" option. This is the part where the second DS system and your Pokémon Diamond or Pearl game comes in.

Turn on Pokémon Diamond/Pearl in your other DS system, and leave it at the main menu. Now, tap the screen in your Pokémon Ranger game, and press Send Message. A message saying Pokémon Ranger is trying to communicate will appear on Diamond/Pearl, so press the A button to confirm. Next, select "Link with Pokémon Ranger" on the main menu. On Pokémon Ranger, you should now see the option to transfer. Select this option, and the Manaphy Egg will be transferred to Platinum. Ranger is no longer required.

Once you go to a PokéMart in Platinum, you will find a man in a green uniform. This is the delivery man; the same man that gives you the items you transfer from Pokémon Battle Revolution, or the event Pokémon items. Save before talking to him; once you do, you receive the Manaphy Egg, and its IVs and Nature are set.

Next, go to a Pokémon Center computer, select "Bebe’s PC", then "Move Pokémon". Have a random Pokémon in the first slot of any box, then put your Manaphy egg in the first slot of the box that either directly precedes or succeeds it. Go back to the first Pokémon, and let the hand cursor hover over it. Wait until its type is displayed in the bottom left corner of the screen for about three seconds, then press L (if the egg is in the preceding box) or R (if it is in the succeeding box). If you timed it correctly, you should see in a flash Manaphy's nature. If it’s no good, soft reset and get the egg again. If you like it, then hatch it and Rare Candy it up to check IVs. If it’s no good again, soft reset, but if they’re good enough for you, take it! However, due to Manaphy being level 1, it is best you still Rare Candy it up a bit and put its stats in the IV Calculator. Due to being obtained in an egg, Manaphy's catch rate does not apply.


Darkrai

Darkrai is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Member's Card Event. First, you must receive the Member's Card from the Nintendo Event, via the Mystery Gift. You may then go to any Pokémart in Sinnoh and talk to the deliveryman to get the item
in your bag. Then, go to Canalave City, and go to the Harbor Inn, which is the last building to the north of the Pokémon Center. After talking to the man there, take a rest. When you wake up, you will be on Newmoon island, where Darkrai resides. It is found in a clearing, much like Cresselia. Darkrai is at level 40 when you battle it, and has a sleep-inducing move, so be careful.

Darkrai's Maximum Stats

Stat Max- Max Max+
HP - 145 -
Atk 99 110 121
Def 99 110 121
SpA 139 155 170
SpD 99 110 121
Spe 130 145 159

Darkrai’s Moveset

Hypnosis (20 PP)
Faint Attack (20 PP)
Nightmare (15 PP)
Double Team (15 PP)
Total PP = 70

Comments


Shaymin

Shaymin is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Oak's Letter Event. First, you must receive Oak's Letter from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item
in your bag. Then, fly to the upper Pokémon League. Surf back down to Victory Road, and follow the path that was once blocked. Here you team up with a trainer named Marley to get through. Once you reach Route 224, you will find Professor Oak at a stone tablet. He will ask you to write the name of the person that helped you most throughout your adventures on the tablet. You can put whatever you want here and it will extend the route, causing lots of flowers to appear. Shaymin will pop out to say hi, then run away. Follow the rather long Seabreak Path up to Flower Paradise. Shaymin will be standing atop a hill. Shaymin is level 30 when you battle it, and is the easiest to capture of all the legendaries. For whatever reason, it does not get the legendary music. Perhaps this is because it has a catch rate of 45, the highest of all legendaries, and equal to Kricketune.

Shaymin’s Maximum Stats

Stat Max- Max Max+
HP - 109 -
Atk 66 74 81
Def 66 74 81
SpA 66 74 81
SpD 66 74 81
Spe 66 74 81

Shaymin’s Moveset

Growth (40 PP)
Magical Leaf (20 PP)
Leech Seed (10 PP)
Synthesis (5 PP)
Total PP = 75

Leech Seed and Synthesis may be a bit of a pain, but Shaymin, at level 30, doesn't pose much of a threat. It can also be captured by Ultra Balls if you don't want to wait until 20:00-4:00.


Arceus

Arceus is a very special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Azure Flute Event. First, you must receive the Azure Flute from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the delivery man to get the item in your bag. Then, you must climb Mt. Coronet once again, up to the Spear Pillar. Immediately, you will notice a mystic symbol, and the Azure Flute will begin making a noise. Play a melody with it, and a glowing stairway will appear. Climb it, but be sure to save before you reach the top; you will automatically approach Arceus in a scripted event as soon as you touch the upper platform. There, the Alpha Pokémon awaits. Arceus is level 80, so your party should be prepared.

Arceus’ Maximum Stats

Stat Max- Max Max+
HP - 306 -
Atk 198 221 243
Def 198 221 243
SpA 198 221 243
SpD 198 221 243
Spe 198 221 243

Arceus’ Moveset

Refresh (20 PP)
Future Sight (15 PP)
Recover (10 PP)
Hyper Beam (5 PP)
Total PP = 50

Yes, the Alpha Pokémon does indeed use Hyper Beam. While it can cause massive damage to your Pokémon, Arceus also must recharge the next turn, giving you time to heal or lull it to sleep again. Future Sight is nothing to laugh at either, but it is not as much of a threat if your Pokémon are appropriately levelled. Recover can get annoying, but Refresh is pretty much a free turn for you; after all, you should be using the Sleep status, which cannot be cured with Refresh. The battle with the Alpha Pokémon will likely be the most difficult, but it's nothing a high-levelled party can't handle.

Note that Manaphy, Darkrai, Shaymin, and Arceus may all be given out as trades (making it impossible to soft reset), or Wondercard events. For a Wondercard event, if the legendary is not assigned a specific nature (it would be wise to research the event you are attending or downloading over Wifi), you may reset in front of the man in green like you would for a Manaphy Egg. The IVs and nature are set when you pick up the Pokémon; Synchronize does not work in this situation. These Pokémon may also be given out at different levels
than to the stats in their those mentioned in their respective sections may suggest; it is recommended to consult an online stat calculator when you learn the level your legendary will be at.
Completed.

GP Check 1.

Changes are in bold and removals in red. Also, there would appear to be some sections missing. If any sections are added PM me so that I can proofread them
 

macle

sup geodudes
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
As jc said you are missing the birds, regice, and registeel. it would be nice to get those done soon. :)
 
All of the birds and Regis are now done. Will start making some corrections now, and the rest tomorrow. Any more proof readers would be welcome.
 

Nexus

Forever the Recusant
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
comments/corrections in bold removals in red

Articuno/Zapdos/Moltres


Just like Cresselia and Mespirit, the Kanto birds roam Sinnoh, waiting for you to stumble upon them. As with the other roamers, synchronizers will not work, and can be safely left behind. The one upside to the birds is that you can rebattle re-release them, providing you beat the Elite Four and talk to Professor Oak again.

To release the birds in the first place, you need to talk to Professor Oak (maybe mention that he's located in a house in Eterna City) after obtaining the National Dex, and they will appear in the wild.

As they are roaming Pokemon, treat them as such, and use the same method as Cresselia and Mespirit.

Articuno's Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 112 125 137
Def 128 143 157
SpA 123 137 150
SpD 155 173 190
Spe 112 125 137

Articuno's Moveset

Agility (30 PP)
Ice Beam (10 PP)
Reflect (20 PP)
Roost (10 PP)
Total PP = 70

Articuno's moveset has a lot of PP, so you will have plenty of turns to try and catch it. As it only has one attack, bringing a Pokémon that resist's Ice moves will make catching Articuno easier. Look out for Roost, as it replenishes half of Articuno's health, meaning you will have to weaken it again. Try to avoid using Rock moves to weaken Articuno, as with a four times 4x weakness, you run the risk of KOing the bird.

Zapdos' Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 117 131 144
Def 112 125 137
SpA 155 173 190
SpD 117 131 144
Spe 128 143 157

Zapdos' Moveset

Charge (20 PP)
Agility (30 PP)
Discharge (15 PP)
Roost (10 PP)
Total PP = 75

Bringing a Ground type to battle Zapdos will mean it is unable to damage you, and will also make Charge useless. This means that you should be able to weaken it down, and eventually capture it. With access to Roost, Zapdos will be able to heal itself, so you may need to weaken it several times.

Moltres' Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 128 143 157
Def 117 131 144
SpA 155 173 190
SpD 112 125 137
Spe 117 131 144

Moltres' Moveset

Flamethrower (15 PP)
Safeguard (25 PP)
Air Slash (20 PP)
Roost (10 PP)
Total PP = 70

Moltres is a more offensive bird than the other two, and with access to Flamethrower and Air Slash, may weaken your Pokémon faster than you would expect. Air Slash is a Flyingtype Flying-type move with a chance to that can make your Pokémon flinch, but as long as you are faster, that will not happen. Safeguard means that Moltres can not cannot be statused will it is active, meaning you will have fewer chances to put it to sleep so it is easier to catch. And once again, Roost can heal Moltres, so you may have to weaken it multiple times.
-------------

Event Pokemon

Whilst only available to those with access to a Movie Regigigas, from an event held in Japan and in Toys'R'Us stores in the US, all three of the Regi trio from Gen III return in Platinum. Each found in a cave, all that is required to battle them is the Event Regigigas to be in your team. Each of them is found at level 30.

Regirock

Found in a cave on Route 228, Regirock is the Regi with the highest Defense stat, so bring a special attacking Pokémon with you, so you can weaken it quickly. As it is a Rock type Rock-type, it will resist False Swipe, and due to its high Defense, it will do little damage. For this reason, make sure the user of False Swipe is of a suitable level.

Regirock's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 66 74 81
Def 120 134 147
SpA 39 44 48
SpD 66 74 81
Spe 39 44 48

Regirock's Moveset

Stomp (20 PP)
Rock Throw (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Watch out for Regirock using Curse to boost it's stats, as it makes it a lot harder to catch, and the attacks it uses hit harder. Superpower is a Fighting attack that lowers both Attack and Defense after it is used, undoing Curse boosts. However, it hits hard, so bring something to resist it.


Regice

As long as you have the Movie an event Regigigias in your party, Regice will battle you in a cave near the Route 216 exit of Mount Coronet. As an Ice type Ice-type, a lot of attacks damage it, but use physical attacks, as Regice's Special Defense is the best of the trio.

Regice's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 39 44 48
Def 66 74 81
SpA 66 74 81
SpD 120 134 147
Spe 39 44 48

Regice's Moveset

Stomp (20 PP)
Icy Wind (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

A similar set to that of Regirock's, but Icy Wind and Stomp are rather annoying. Icy Wind has a chance to lower your Pokémon's Speed, and Stomp may cause you to flinch. Again, try to bring something that resists Superpower, as it will make the battle much easier.


Registeel

Registeel, the most defensively balanced of the trio is found in a cave on Iron Island. As both physical and special attacks hit just as hard, it makes little difference what attacks you use. However, being a Steel type Steel-type, Registeel will resist False Swipe, so you will need to hit it several times.

Registeel's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 53 59 64
Def 93 104 114
SpA 53 59 64
SpD 93 104 114
Spe 39 44 48

Registeel's Moveset

Stomp (20 PP)
Metal Claw (35 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 70

The same as the other of the two Regis, but Metal Claw has a chance to raise Registeel's Attack, causing it to cause more damage. However, due to Superpower lowering the Attack stat again, it will not last long, and would be the same as being hit by a Curse boosted one.
Ok so I only went and fixed a few apparent error, as I didn't have the time to go through every detail.

Now a few things:

For the legendary birds, mainly Zapdos and Articuno, you mention that the player should bring Pokemon that resist their attacks, but there's a problem in that they will flee so the only way that can work is if you use a Pokemon that can run Baton Pass and Mean Look or another trapping move to trap them then Baton pass to the Pokemon that resists their attack. For Zapdos, there is no Ground-type Pokemon that learns a trapping move and Arena Trap doesn't work on Zapdos so something like Dugtrio is out. For Articuno at least you have Jynx who can trap it with Mean Look and resists Ice Beam. Personally, I feel that you should remove that bring a "Pokemon that resists their attacks" bit and just use something like Gallade who can lower their HP with False Swipe, trap them with Mean Look, and put them to sleep. However, it's up to you and if you want to keep it then include that it can only work with Baton Pass+Mean Look/other trapping move strategy or else they'll just keep fleeing.

In the Regi trio section: The move Regigigas in Japan and the TRU one weren't the only ones released that activate the event, perhaps broaden it by saying event Regigigas and if you want mention the different OTs for the various events given away that would be good, but that might make this section to lengthy so I'll leave it up to you.

Finally, I notice that you sometimes write the word Pokémon without the accent on the "e" so if you could go and fix those when you have the chance. I foudn this throughout the article not just in the section I quoted above.
 

macle

sup geodudes
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Just posting saying that you don't need the accent over the e. There is a bot on-site that does it.
 

supermarth64

Here I stand in the light of day
is a Contributor Alumnus
Just posting saying that you don't need the accent over the e. There is a bot on-site that does it.
IIRC the bot is broken (unless someone went and fixed it). Besides, it takes like 10 seconds to do on Microsoft Word.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
Articuno/Zapdos/Moltres


Just like Cresselia and Mespirit, the Kanto birds roam Sinnoh, waiting for you to stumble upon them. As with the other roamers, synchronizers will not work, so be prepared to accept not-so-good natures. The one upside to the birds is that you can re-release them, providing you beat the Elite Four and talk to Professor Oak again.

To release the birds in the first place, you need to talk to Professor Oak, found in a house in Eterna City, after obtaining the National Dex, and they will appear in the wild.

As they are roaming Pokémon, treat them as such, and use the same method as you did for Cresselia and Mespirit.

Articuno's Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 112 125 137
Def 128 143 157
SpA 123 137 150
SpD 155 173 190
Spe 112 125 137

Articuno's Moveset

Agility (30 PP)
Ice Beam (10 PP)
Reflect (20 PP)
Roost (10 PP)
Total PP = 70

Articuno's moveset has a lot of PP, so you will have plenty of turns to
try and catch it. (space) Look out for Roost, as it replenishes half of Articuno's health, meaning you will have to weaken it again. Try to avoid using Rock moves to weaken Articuno, as with a 4x weakness, you run the risk of KOing the bird.

Zapdos' Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 117 131 144
Def 112 125 137
SpA 155 173 190
SpD 117 131 144
Spe 128 143 157

Zapdos' Moveset

Charge (20 PP)
Agility (30 PP)
Discharge (15 PP)
Roost (10 PP)
Total PP = 75

After trapping Zapdos, Baton Passing to a Ground-type will prevent it from
will mean it is unable to damaging you, and will also make Charge useless. This means that you should be able to weaken it down, and eventually capture it. With access to Roost, Zapdos will be able to heal itself, so you may need to weaken it several times.

Moltres' Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 128 143 157
Def 117 131 144
SpA 155 173 190
SpD 112 125 137
Spe 117 131 144

Moltres' Moveset

Flamethrower (15 PP)
Safeguard (25 PP)
Air Slash (20 PP)
Roost (10 PP)
Total PP = 70

Moltres is a more offensive bird than the other two, and with access to Flamethrower and Air Slash, it may weaken your Pokémon faster than you would expect. Air Slash is a Flying-type move that can make your Pokémon flinch, but as long as you are faster, that will not happen. Safeguard means that Moltres cannot be
statused will it is active afflicted by status a lot of the time, meaning you will have fewer chances to put it to sleep. Once again, Roost can heal Moltres, so you may have to weaken it multiple times
-------------

Event Pokémon

Whilst only available to those with access to an event Regigigas, from an event held in Japan and in Toys'R'Us stores in the US, all three of the Regi trio from Gen III return in Platinum. Each is found in a cave, and all that is required to battle them is to have the Event Regigigas in your team. Each of them is found at level 30.

Regirock

Found in a cave on Route 228, Regirock is the Regi with the highest Defense stat, so bring a special attacking Pokémon with you, so you can weaken it quickly. As it is a Rock-type, it will resist False Swipe, and due to its high Defense, it will do little damage. For this reason, make sure the user of False Swipe is of a suitable level.

Regirock's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 66 74 81
Def 120 134 147
SpA 39 44 48
SpD 66 74 81
Spe 39 44 48

Regirock's Moveset

Stomp (20 PP)
Rock Throw (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Watch out for Regirock using Curse to boost its stats, as it makes it a lot harder to catch, and the attacks it uses hit harder. Superpower is a Fighting attack that lowers both Attack and Defense after it is used, undoing Curse boosts. However, it hits hard, so bring something that resists it.


Regice

As long as you have an event Regigigias in your party, Regice will battle you in a cave near the Route 216 exit of Mount Coronet. As an Ice-type, a lot of attacks damage it, but use physical attacks, as Regice's Special Defense is the best of the trio.

Regice's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 39 44 48
Def 66 74 81
SpA 66 74 81
SpD 120 134 147
Spe 39 44 48

Regice's Moveset

Stomp (20 PP)
Icy Wind (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

A similar set to that of Regirock's, but Icy Wind and Stomp are rather annoying. Icy Wind has a chance to lower your Pokémon's Speed, and Stomp may cause you to flinch. Again, try to bring something that resists Superpower, as it will make the battle much easier.


Registeel

Registeel, the most defensively balanced of the trio is found in a cave on Iron Island. As both physical and special attacks hit just as hard, it makes little difference what attacks you use. However, being a Steel-type, Registeel will resist False Swipe, so you will need to hit it several times.

Registeel's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 53 59 64
Def 93 104 114
SpA 53 59 64
SpD 93 104 114
Spe 39 44 48

Registeel's Moveset

Stomp (20 PP)
Metal Claw (35 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 70

The set is
same assimilar to those of the other of the two Regis, but Metal Claw has a chance to raise Registeel's Attack, causing it to cause do more damage. However, due to Superpower lowering the Attack stat again, it will not last long, and would be the same as being hit by a Curse-boosted one.
There you go. This is now ready for another check.
 
Sorry for coming in after the first GP check, but I read this again and I have a couple things to add: first of all, Heatran's description isn't very helpful as it stands. Okay, it's at level 50, but I really think that it needs some meatier information on how Heatran is reached (ie. doing the Stark Mountain sidequest). Conversely, I feel that Regigigas' description is maybe a little too involved. I think we have to give the reader some credit and assume that he or she will be able to solve a sliding ice puzzle (especially since the Snowpoint City Gym contains one, and players have to solve it to complete the game); it seems rather out of place to provide a complete solution for this one puzzle.

Finally, I also think the Regi descriptions could be more fleshed out. For instance, where does one find the caves in which the Regis are found? This mainly applies to Regirock and Registeel; a general location of the Regi chamber within the cave would be helpful. Additionally, I think it is worth noting that one should save in front of the statue after completing whatever "puzzle" the initial inscription on the statue describes, since there is no traditional overworld sprite for the Regis. If you don't want to put that in each section, it could probably go in the paragraph that states you need to bring an event Regigigas (apparently any Cherish Ball Regigigas is fine, so I doubt a list of events is necessary).
 
Sorry for coming in after the first GP check, but I read this again and I have a couple things to add: first of all, Heatran's description isn't very helpful as it stands. Okay, it's at level 50, but I really think that it needs some meatier information on how Heatran is reached (ie. doing the Stark Mountain sidequest). Conversely, I feel that Regigigas' description is maybe a little too involved. I think we have to give the reader some credit and assume that he or she will be able to solve a sliding ice puzzle (especially since the Snowpoint City Gym contains one, and players have to solve it to complete the game); it seems rather out of place to provide a complete solution for this one puzzle.

Finally, I also think the Regi descriptions could be more fleshed out. For instance, where does one find the caves in which the Regis are found? This mainly applies to Regirock and Registeel; a general location of the Regi chamber within the cave would be helpful. Additionally, I think it is worth noting that one should save in front of the statue after completing whatever "puzzle" the initial inscription on the statue describes, since there is no traditional overworld sprite for the Regis. If you don't want to put that in each section, it could probably go in the paragraph that states you need to bring an event Regigigas (apparently any Cherish Ball Regigigas is fine, so I doubt a list of events is necessary).
In reply to this, I feel that one of two ways would work. If I were to remove the guide for Regigigas, I would feel inclined to leave the locations of the other Regis out too. As for Heatran, it is the same as in DP, and the quest is not something you can choose to ignore, as if you wish to explore Stark Mountain, you must complete the quest.
 
The sliding ice puzzle and the Regi locations are really apples and oranges though, the way I see it. With Regigigas, we know it is in the Snowpoint temple, and we know that we have to get to the bottom floor by sliding across the ice. The player can then figure out how exactly to slide across the ice, now that he or she knows what to do. Conversely, with the Regis, all we know is that they are "in a cave" in some other cave. Regice is fine, as you have told the player that the cave is near the exit. However, on something like Iron Island, the cave is also right at the end—you have not told this to the player however, so he or she doesn't know where to look, leading to wasted time/Super Repels as he or she trudges through Iron Island. The difference is that the player is left with only a vague idea where Regirock and Registeel are, whereas he or she knows where to reach Regigigas. A more direct comparison would be if you were to describe how one has to walk over each of the glowing tiles to battle Registeel, or something like that. This is made clear to the player when he or she examines the statue in the room—again, like the ice sliding puzzle, it's clear what the player has to do. A quick look on Serebii states that the entrance to the route 228 cave is hidden by a rock; in a guide for finding and capturing legendaries, is it really so invasive to state where to find a secret entrance to a cave yielding a legendary Pokémon?

As for Heatran, it's not even stated he is in Stark Mountain, though. All the reader knows is that Heatran is found at level 50 in Platinum. Additionally, you can ignore the Stark Mountain quest if you so choose. Since it's a post-game area, nothing technically has to be done here to advance the game—the Battle Frontier is right at the Fight Area, the Resort Area can be reached by going east instead of north where the path forks, and so on. Even if the player does complete the Stark Mountain quest, there's no telling if he or she even wants to explore the rest of the Mountain. You can get a fair number of the items your first way there, so you will only likely return if you know about Heatran. And we also can't assume that the player has already played through Diamond or Pearl; this is a Platinum guide. Will the reader most likely have played through one of the aforementioned games? Yes, he or she probably would have. Can we assume this for a Platinum-specific guide? No, we shouldn't. Even more "obvious" legendaries like Azelf and Uxie haven't changed at all (bar a single move) since Diamond and Pearl, but they still have reasonable descriptions in contrast to one sentence for Heatran. As it stands, Heatran's single sentence really stands out, and I think that it merits at least a simple description—not a novel telling the player how to navigate Stark Mountain, but at least a statement revealing Heatran's location, how it becomes accessible, and so on. Really, that one sentence could probably become four and you'd have an adequate description of how to reach Heatran.

If you want to wait for a second opinion on this matter, that's fine, but hopefully when you read the above you'll at least be able to understand where I'm coming from for each of my suggestions.
 
I have not read through this since the last revision, but one thing that should be done is the update to conform to the information displayed in the Capture Mechanics article. I can update the guides currently on-site, but here would be an excellent place to start since it has yet to be uploaded. The following changes will have to be made to do so:

BallRates:

Quick Ball : 4 (becomes 1 after the first turn)
Dusk Ball (In darkness) : 3.5

Status Numbers:

Freeze : 2
Sleep : 2
Paralysis : 1.5
Burn : 1.5
Poison : 1.5
None : 1

Sample Calculation

Capture Rate = (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256
Capture Rate = (( 1 + ( 18 × 3 - 18 × 2 ) × 255 × 3.5 × 1 ) ÷ ( 18 × 3 )) ÷ 256
Capture Rate = (( 1 + ( 54 - 36 ) × 255 × 3.5 × 1 ) ÷ ( 54 )) ÷ 256
Capture Rate = (( 1 + 16065 ) ÷ 54 ) ÷ 256
Capture Rate = ( 16066 ÷ 54 ) ÷ 256
Capture Rate = 297 ÷ 256
Capture Rate = 1.162181712962963
Capture Rate = 100%

Please make sure that my capture calculations are correct, as I had to redo them to conform to the mechanics as we now understand them.
 

Nexus

Forever the Recusant
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Thanks Arseus, changes made, to opening to reflect the changes, didn't do it earlier since I wasn't sure if those were accepted. Math was correct as well.
 
I figure since the Capture Mechanics article made it on-site, and the mechanics found match those of other sites', it is in all likelihood safe to assume that it is safe to make the corrections. I shall alter the existing on-site articles as soon as I have the chance.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
GP Check 1/2:
additions/changes/comments in blue
removals in red

Preparations

Capture Rate

Each legendary is assigned with a numerical catch rate, as are all wild Pokémon. Essentially, the higher the Catch Rate, the higher the chance of capture. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. Note that you must always round down should you get a decimal.

(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256

Top Poké Ball Rates :

Master Ball : 255
Timer Ball (30+ Turns) : 4
Dusk Ball (In darkness) : 3.5 (is this 4.5? see explanation below)
Net Ball (Against a Bug- or Water-type) : 3
Repeat Ball (Against previously caught Pokémon) : 3
Ultra Ball : 2
Great Ball : 1.5

A Master Ball catches any wild Pokémon without fail, though it may only be obtained once through Cyrus, or winning the lottery in Jubilife City. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Quick Balls begin at 4 and decrease to 1 after the first turn. Neither of these Balls exceeds the rate of the Dusk Ball (this isn't actually removal, but if this is true, then the dusk ball's rate needs to be higher), and are somewhat more circumstantial. All other balls have a catch rate of 1 against the legendaries. Dusk or Ultra Balls are the preferred Balls while Timer Balls can be kept in reserve, keeping some Timer Balls in reserve.

Status#s :

Freeze : 2
Sleep : 2
Paralysis : 1.5
Burn : 1.5
Poison : 1.5
None : 1

As you can see, sleep is your best bet, due to the lack of reliable freeze moves. Paralysis is a much lower # number, so sleep moves are preferred. You should never poison (removed comma) or burn the legend; this sets a time limit on the longevity of your legend's lifespan.

The catch rate of the legendaries is 3, except for Manaphy, who which is obtained in an Egg, Dialga and Palkia, who which are 30, and Shaymin, which is 45.

Let's say we try to catch a Level 5 Max HP Magikarp with a Dusk Ball. Magikarp's Catch Rate is 255.

Capture Rate = (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256
= (( 1 + ( 18 × 3 - 18 × 2 ) × 255 × 3.5 × 1 ) ÷ ( 18 × 3 )) ÷ 256
= (( 1 + ( 54 - 36 ) × 255 × 3.5 × 1 ) ÷ ( 54 )) ÷ 256
= (( 1 + 16065 ) ÷ 54 ) ÷ 256
= ( 16066 ÷ 54 ) ÷ 256
= 297 ÷ 256
= 1.162181712962963
= 100%

Any decimal numbers were not shown, and are simply rounded down.

So, if the end result is over 1, you have a 100% chance to capture the Pokémon. However, due to varying IVs, it is very difficult to know the max HP of the legendaries, let alone determine their current HP. The formula is simply here for reference (removed comma) and a little bit of insight into why certain Balls or status effects are used.

Ball Capsules

(i personally got confused with this title and immediately thought of the actual "ball capsules", the ones that give the fancy appearances when you send out a pokemon. perhaps you can change this title? ball preparations? poke balls?)

Just as you wouldn't go into the woods without proper equipment, you can't expect to catch the legendary Pokémon of Sinnoh without being prepared. You'll need to stock up on Poké Balls, as explained above; Dusk Ball is the most effective. These can be picked up at most late-game PokéMarts, and are available before you fight your first legendary. You'll want to have at least 50 Dusk Balls on you for each encounter, and there are 11 legendaries that are obtainable per game cartridge that are caught in Poké Balls (including event Pokémon). That totals 550 Dusk Balls, and you'll probably want to have at least 50 Ultra and/or Timer Balls in reserve.

(for the red part, it's not really removal. it's more like idk what you're talking about. if they're already "caught" in poke balls, then you can't catch them in dusk balls. this wants some rewording or removal overall.)

Granted, it wouldn't be most cost effective to go out and buy 600 Poké Balls at once, so it is best to only carry around 100 Dusk Balls and 50 Timer/Ultra Balls at one time. This is great if say, Uxie is caught on the first Dusk Ball thrown, whereas Azelf takes 65 Balls. If you haven't beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine; they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don't want to wait for night. Shaymin can also be caught with Ultra Balls if needed be. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Palkia has the added advantage of being easy to catch with Net Balls if you so choose so. For the legendaries, bar Dialga/Palkia and the roamers Mesprit, Cresselia, Articuno, Zapdos, and Moltres, as well as the ones obtained in events, you can use Dusk Balls without worry; they are all conveniently located in caves, which boost the Dusk Ball's effectiveness. For the other legendaries, you'll have to wait until between 20:00 and 4:00 on your DS clock for the Dusk Balls to work to their full potential. Or, you could always clone a whole bunch of Master Balls via the Pokémon Emerald Battle Tower cloning glitch and transfer them to your Platinum game via Pal Park.

The Synchronizer

After you get yourself some Balls, you'll want to get a Synchronizer. “What's a Synchronizer?” you may ask. Well, when you have a Pokémon with the ability Synchronize in the first slot of your party, all wild Pokémon have a 50% chance of inheriting the nature of that Pokémon. An even better trait is that the Pokémon doesn't have to be alive for Synchronize to work its magic, so you can have a fainted Synchronizer at the start of your party, and the effects remain intact. This way, you can have an increased chance of getting the nature you want, which is something you'll have to decide on your own; which nature to use is up to personal preference. Refer to the analyses in the SmogonDex for ideas if you're stuck.

Now, where will you find these Pokémon that Synchronize? Well, the list of all the Pokémon that can have this trait is as follows:

Abra, Kadabra, Alakazam, Mew, Natu, Xatu, Espeon, Umbreon, Ralts, Kirlia, and Gardevoir

Pre-National Dex, you have access to Abra, Kadabra, Alakazam, Ralts, Kirlia, Gardevoir, Umbreon, and Espeon as Synchronizers without trading. Abra and Kadabra can be found on Routes 203 (Abra only) and 215, Eevee is given to you by Bebe in Hearthome City, and Ralts can be caught on Route 208 and Route 209, but keep in mind, they might not have the nature you want or the Synchronize ability, except for Umbreon, Espeon, and Mew, who which have Synchronize as their only ability. It's a pain for this little pre-National Dex portion of time; so the best you can do is probably convince someone to trade with you, or breed/catch one of these Pokémon with the desired nature(s).

After the National PokéDex (which is the best time to capture the legendaries, including Giratina if you didn't capture it in the Distortion World), it is considerably easier to get Synchronizers. You can soft reset at the Game Corner Prize Shop in FireRed/LeafGreen for Abra, or transfer over Synchronizers you had in the previous generation for catching Ditto in Emerald.

The Catcher

Get your Synchronizer, and if you are planning on transferring over unlimited Master Balls from your previous generation games, feel free to read the little blurb about Manaphy and be on your way to the next section. If not, you'll probably need a good capturing Pokémon. What makes a good capturing Pokémon? A Pokémon that can learn both a reliable sleep move (60 Accuracy and up) and False Swipe (a TM found in the Veilstone Department Store that keeps the wild Pokémon at 1 HP if it would have fainted). True, Dialga, Heatran, and Giratina in particular all laugh at the thought of the move False Swipe, and the rest of the legendaries aren't going to be crippled by it, but it's still great to get the HP of the legends' as low as possible before throwing your Balls. A list of Pokémon that meet the above criteria is as follows:

Parasect, Mew, Smeargle, Breloom, and Gallade

Gallade is probably the easiest to obtain, as you can catch Ralts early in the game and obtain a Dawn Stone prior to facing Giratina. Gallade learns Hypnosis as a Ralts or Kirlia, and can be taught False Swipe via TM when it has fully evolved into a Gallade. Furthermore, Gallade learns Mean Look as an egg move, so it can be used to trap the roamers when you encounter them. Parasect can only be obtained post National Dex and is a good alternative for Gallade, but you must get it up to a very high level, with an Attack-boosting nature. If you do end up using Parasect, make sure you obtain it in a fourth generation game, so it has the ability Dry Skin, rather than Effect Spore, which could give the a legendary an undesired status ailment. Breloom is a good option as well, learning Spore, the most accurate sleep move available. However, you must breed False Swipe onto it as an egg move, and, like Parasect, avoid the ability Effect Spore. While Smeargle has access to Spore and a STAB- and potentially Technician-boosted False Swipe, its stats are poor, and it must Sketch the aforementioned moves from other Pokémon. Finally, Mew only learns Hypnosis via Pokémon XD and My Pokémon Ranch (but is it a good option?). In conclusion, Gallade is probably the best catcher out of the aforementioned Pokémon; it's just a bit of a pain to get Ralts/Kirlia a high level to get high enough to learn Hypnosis. Keep in mind that (removed comma) your catcher should be of a high level anyway; (semi-colon) hopefully aiming for level 80+ is a solid level to aim for limit, as level 80 is the highest level of a legendary you may encounter. If you do not want to spend too much time leveling up your catcher, then just level up until it can outspeed the legendary you are going to capture. If you're aiming to catch Giratina, Azelf, Uxie, or Mesprit pre-National Dex, then it would be wise to capture a Ralts, as Kirlia/Gallade is a good Pokémon in-game anyway and Gallade is the only one that can learn Hypnosis and False Swipe, without trading with another game, prior to receiving the National Dex. However, False Swipe won't affect Giratina without the use of moves like such as Foresight or Odor Sleuth, but even if you can't use Gallade's False Swipe to harm Giratina, you can use its Hypnosis to inflict Giratina with sleep and improve your odds of a successful capture.

The "One Under" Pokémon

An optional Pokémon that you may wish to take with you is the "one under" Pokémon. This is a Pokémon that has a Speed stat one point below the maximum of the legendary you're trying to catch. This is for the Pokémon you really need to have reach a certain Speed. It isn't the wisest choice to bring one of these along for every legendary, (comma) however; the "one under" Pokémon can be a pain to get, but it will be worth it if you don't have Master Balls. The idea is to switch your Synchronizer to the "one under", then have the latter use an attack. If the legendary goes first, switch to the capture Pokémon and continue the battle. If not, reset. This "one under" should either be of a high level or be holding a Focus Sash (which can be obtained from the man in the house west of the Pal Park the third time you show him a Pokémon).

If you are going for a defensive legendary who that is not concerned about outspeeding certain threats, then you may wish to go for a different variation of the "one under" Pokémon that uses Endeavor. Endeavor is a move that takes the foe's Pokémon's HP down to the HP the Endeavor user currently has, but fails if the Pokémon using Endeavor has more HP than its target. This can be abused by giving your Endeavor Pokémon 1 less HP than the maximum HP of the legendary you are going for. If your "one under" Pokémon's Endeavor attack fails, then you know that the legendary you are fighting does not have the amount of HP you are looking for, so you can reset without having to capture it. If Endeavor reduces the legendary's HP, then you know it is fine to resume trying to capture it. However, this Pokémon must also be faster than the legendary, so it does not risk taking damage, which would result in a false positive information. Unfortunately, Endeavor is a Normal-type move, which renders it ineffectual against Giratina, who which is one of the Pokémon that could benefit from this strategy.

Other Items and Pokémon

Take another stop at a PokéMart; you'll want to buy a few Revives and Hyper Potions/Max/Full Restores if you're far enough in the game. Revives are also found in the Underground fairly easily, along with their more powerful variant, Max Revives. These are mainly for keeping your main capture Pokémon alive, as well as the remainder of your party. About 30 Super Repels are almost mandatory too (these are actually more cost effective than Max Repels). 5 Five or so more Escape Ropes are also great to have (and almost necessary for after Heatran). You should always bring a team of 3 three high-leveled Pokémon (the other two are HM slaves, but leveling them up is great helpful) with your Synchronizer in the lead. The only exceptions are when you are catching any of the runners. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade (this is recommended, as Gallade is an excellent catcher).

If you are going to capture Regigigas, you will need to bring along Regirock, Regice, and Registeel; otherwise, you cannot initiate a battle with it. With Manaphy, you will need two Nintendo DS or DS Lite (or a combination of the two) systems, one with a copy of your game, and one with a completed Pokémon Ranger game (includes: Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs) that has not yet given out a Manaphy. If you don't own two systems, try borrowing one from a friend, as the actual act of transferring Manaphy doesn't take too long. Just be sure to beat the Pokémon Ranger game in advance. You will also need a random Pokémon, preferably with a different nature to the one you desire for Manaphy, and two boxes with empty spaces.

Tricks of the Trade

So, before you go after even your first legendary (Giratina), (comma) keep in mind a couple tips:

Always save before the legendary. For Arceus, you must save before you reach the top of the stairs.

Check the stats in the legendary's section before you save, and after you compare the stats and are feel interested, check them with Metalkid's IV Calculator. You can use some Rare Candies and record the stats for each level if you wish, but for legendaries this is generally not necessary due to the high base stats.

Learn about characteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the stat list.

Once you have gained access to the Battle Frontier, it is also possible to use the IV Reporter in the Battle Tower to help determine your Pokémon's highest IV. However, given Due to the existence of characteristics, this is most more useful when your Pokémon has the same numerical value for more than one IV.

To instantly check the Hidden Power of your legendary, consult the Hidden Power Reporter in Veilstone City's Game Corner Prize Exchange. This allows you to check if your Pokémon has a desirable Hidden Power type, if it needs one, and otherwise help narrow down the range of possible IVs when using a calculator.

Make sure you have a maximum of five Pokémon in your party whenever you are about to fight a legendary. This allows you to check the nature and stats of your legendary while it is in your party, saving you a trip back to a Pokémon Center to check Bebe's PC.

If you don't like the Pokémon, press L + R + Start + Select simultaneously. This process is known as soft resetting. It is less stressful on your system than turning the power off and on again, and it saves time for you as well.

Keep realistic expectations. If you're only willing to accept a legendary with quadruple 31 IVs, you could be there for a very long time. It is much harder to get a legendary Pokémon with great IVs than compared to a bred Pokemon. However, you can remedy this problem by RNG abusing your legendary, which allows you to control its nature and IVs to an extent. Information on PRNG manipulation can be found here.

Watch the HP bars if you're not using Master Balls. Compare the approximate damage done by your Pokémon to the HP of the legendary once you've caught it, and vice versa, with the legendary's Attack/Special Attack. This should help you out; if you do too much damage to a defensive legendary, you can reset without the battle processing. The same goes for if an offensive one doesn't do enough damage to your Pokemon.

Future Sight, an attack used by quite a few Platinum legendaries, has damage determined by the Special Defense of the Pokémon that is targeted. So if Azelf uses Future Sight against a level 1 Bidoof, and you switch to a level 100 Blissey, you'll your Blissey will still take massive damage when the attack hits.

If a legendary runs out of Power Points for all of its moves, it will use the move Struggle. Struggle is a typeless attack that causes recoil equal to 25% of the user's maximum HP. So once a legendary starts to Struggle, it isn't long remaining for in this world for long, especially if your Pokemon has previously used False Swipe to lower it to 1 HP.

Catching the Legendaries

Now that you have some more knowledge, or at least something to reference to, get out a piece of paper and a pencil. Be prepared to make a little tick mark every time a legendary uses a move, and put two ticks if your Pokémon has the ability Pressure. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section. Note that if your sleep-inducing Pokémon is faster than the legendary, it the legendary (didn't know what "it" was) will use a PP (or two with Pressure) the turn it is put to sleep, and of course it still uses PP the turn it wakes up. PP is not used up while the legendary is asleep.

So, in which order should you catch the legendaries? Giratina is the first one that you can capture of course, but after you have obtained the National PokéDex it's a matter of personal preference. It's logical to go for the lower-leveled legendaries first, and work your way up. Doing Catching the five roamers (Mesprit, Cresselia, Articuno, Zapdos, and Moltres) consecutively is probably going to be stressful, and is not recommended. So let's get started!

(backspace this)
Giratina (Origin and Altered Forme)

Giratina is first encountered in its Origin Forme as part of the storyline at the end of the Distortion World, after Cyrus has been defeated. Since this occurs before you receive the National Dex, you may not have the appropriate Pokémon to efficiently catch Giratina, so expect a challenge if you attempt to capture it at this point. However, if you KO it or flee from it, Giratina will re-appear at the end of Turnback Cave after you beat the Elite Four. Turnback Cave is located at the end of Spring Path on Route 214. Bring Pokémon with Defog and Rock Climb if you're going to catch Giratina at Turnback Cave, along with some Super Repels, as you may be wandering through the various rooms of Turnback Cave for a while before you reach Giratina. You must reach Giratina within 30 rooms, and despite the cave's name, do not turn back or you will wind up at the beginning of the cave. Giratina is in its Altered Forme when you encounter it in Turnback Cave. Since Giratina is a Ghost-type, False Swipe will not normally affect it, so bring a Pokémon with the move Foresight or Odor Sleuth, so that you may hit Giratina with Normal-type moves (notably, Endeavor and False Swipe). Giratina is at level 47 on both occasions in the Distortion World or Turnback Cave, just like the dragons in Diamond and Pearl.

Giratina's Maximum Stats (Origin Forme)

Stat Max- Max Max+
HP - 212 -
Atk 118 132 145
Def 101 113 124
SpA 118 132 145
SpD 101 113 124
Spe 93 104 114

(backspace this)
Giratina's Minimum Speed (Origin Forme)

Min- Min Min+
80 89 97

Giratina's Maximum Stats (Altered Forme)

Stat Max- Max Max+
HP - 212 -
Atk 101 113 124
Def 118 132 145
SpA 101 113 124
SpD 118 132 145
Spe 93 104 114

Giratina's Minimum Speed (Altered Forme)

Min- Min Min+
80 89 97

Giratina's Moveset (Origin and Altered Forme)

Ominous Wind (5 PP)
AncientPower (5 PP)
Dragon Claw (15 PP)
Shadow Force (5 PP)

Total PP = 30

That's right, only 30 PP, so try and make this a quick capture. However, since Shadow Force is a two-turn Attack, you have 35 turns until Giratina starts to Struggle. Shadow Force can do a lot of damage, but you can switch to a Normal-type to negate it. Both Ominous Wind and AncientPower can raise all of Giratina's stats, making it even more difficult to capture.

Whether you're catching Giratina in the Distortion World or Turnback Cave, Dusk Ball is the best option as it has a Ball Rate of 4 in both locations, and with Giratina's catch rate set at 3, you're going to need every advantage. After you have captured Giratina, in either location, a portal to the Distortion World will appear in its room in Turnback Cave. Enter the portal to obtain the Griseous Orb, which will raise the power of its Ghost- and Dragon-type moves and keep it in its Origin Forme outside of the Distortion World.

Uxie

Uxie is found in Acuity Cavern, which is in the middle of Lake Acuity. This is the lake just west of Snowpoint City. Simply spray a few Super Repels as you're on your way, and Surf onto the little rocky island that houses a cave. Inside is the defensive one of the Psychic trio, Uxie. You can walk/ride right up to Uxie without it attacking you, so go ahead and go into the space in front of it to save. Uxie is fought at level 50.

Uxie's Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 85 95 104
Def 135 150 165
SpA 85 95 104
SpD 135 150 165
Spe 103 115 126

Uxie's Moveset

Swift (20 PP)
Yawn (10 PP)
Future Sight (15 PP)
Amnesia (20 PP)

Total PP = 65

Yawn can be a bother, but if you switch your Pokémon out, its effects will be negated will negate its effects. Before you leave Lake Acuity for good, check the land in the northeastern corner for a Poké Ball containing a TM14 Blizzard.

Azelf

Azelf is found in Valor Cavern, in the middle of Lake Valor. In case you're too lazy to check the town map, this is the lake just southwest of Veilstone City. Simply spray a few Super Repels as you're on your way, and Surf onto the little rocky island that houses a cave. The offensive one of the trio, Azelf, (comma) resides here. You can walk/ride right up to Azelf without it attacking you, so go ahead and go into the space in front of it to save. Azelf is fought at level 50.

Azelf's Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 130 145 159
Def 81 90 99
SpA 130 145 159
SpD 81 90 99
Spe 121 135 148

Azelf's Moveset

Swift (20 PP)
Uproar (10 PP)
Future Sight (15 PP)
Nasty Plot (20 PP)

(backspace this)
Total PP = 65

Uproar prevents sleep status for 2 to 5 turns, though luckily it's only 1 PP for that amount of time (2 under Pressure). (period) Beware that and with Nasty Plot it Azelf's Uproar can rip through your team with Nasty Plot if it's your Pokémon are under leveled. Before you depart from Lake Valor, check the land in the southeastern corner for a Poké Ball containing a TM38 Fire Blast.

Mesprit

Unlike most legendaries, Synchronize will not work on Mesprit. It is hiding at Lake Verity, but it won't stay there for long. Be sure to check the land in the southwestern corner for a TM25 Thunder, and set the Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 three Gym Badges. Go to Twinleaf Town, using a Super Repel as you're on your way, and Surf onto the little rocky island that houses a cave. Inside is the balanced one of the trio, Mesprit. You can walk/ride right up to Mesprit without it attacking you, so go ahead and go into the space in front of it to save. Mesprit's nature and IVs are set when you talk to it. However, it will run off, and you'll have to go through a dialogue with Professor Rowan every time it does. If you're not using Master Balls, be sure that it is between 20:00 and 4:00, so that you can use Dusk Balls at their full potential.

Mesprit will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Mesprit appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Mesprit will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well, so instead of chasing it all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren't on it already. Watch Mesprit's location on the Pokétch (it's marked by a small Pikachu head) and go back into Jubilife from an adjacent route. What you are doing is making Mesprit change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Mesprit to switch, so if you're in Jubilife and it's on the route to the left, try heading into one of the other routes and hope it ends up there. A word of precaution: the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Mesprit is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away. If your lead is over level 50, do not use any Repels, as that would prevent Mesprit from showing up. Luckily, Mesprit has a high chance of showing up in any area it is in. Mesprit is fought at level 50.

Mesprit's Maximum Stats

Stat Max- Max Max+
HP - 155 -
Atk 112 125 137
Def 112 125 137
SpA 112 125 137
SpD 112 125 137
Spe 90 100 110

Mesprit's Moveset

Swift (20 PP)
Lucky Chant (30 PP)
Future Sight (15 PP)
Charm (20 PP)

Total PP = 85

Be sure to trap Mesprit right away; it will attempt to flee the very first turn of battle. Any status effects and damage done on it will be on it transferred when you find it again. However, if you do not want to keep throwing hopeful Poké Balls at Mesprit, use a faster Pokémon with the ability to use trapping moves, such as Mean Look, and then Baton Pass to your Catcher. From Mesprit's moveset, Charm would be the most annoying move, as it will weaken your Pokemon's physical attacks. Therefore, you may have to spend a few more turns reducing its HP with False Swipe.

Heatran

Heatran is located inside a cave at the end of the inner chamber of Stark Mountain. When you first visit Stark Mountain and attempt to enter the mountain itself, you will have to play through an event involving Team Galactic where you team up with another trainer named Buck. Once you have completed that side quest, return to the Survival Area and follow Buck into a house. When you enter, you will meet and speak with his grandfather. Afterward, you may return to Stark Mountain and catch Heatran. It is important that you return to the Survival Area and speak with Buck's grandfather; otherwise, Heatran will not appear. Remember to bring Pokémon with Rock Smash and Strength at least to get to Heatran's cave. Rock Climb is optional, but it will help you get to the cave faster. Heatran is encountered at level 50.

Heatran's Maximum Stats

Stat Max- Max Max+
HP - 166 -
Atk 99 110 121
Def 113 126 138
SpA 135 150 165
SpD 113 126 138
Spe 87 97 106

Heatran's Moveset

Metal Sound (40 PP)
Crunch (15 PP)
Scary Face (10 PP)
Lava Plume (15 PP)

(backspace this)
Total PP = 70 PP

Heatran's secondary Steel typing will draw the battle out if you're relying on False Swipe to reduce its HP. Luckily, with 70 PP between its four moves, you can spare a few turns to chip away at its HP. Scary Face will reduce your Pokemon's Speed and give Heatran a chance to waste one more PP before your Pokémon can make a move. Metal Sound's 2 stage SpD drop lets Heatran inflict more damage with Lava Plume. Furthermore, Lava Plume has a scorching 30% chance of burning your Pokémon, so be sure to bring some Full Heals just in case.

Regigigas

Regigigas is located on the basement floor of Snow Point Temple. HM moves are not necessary to reach Regigigas, but each floor has its own ice puzzle you must solve. Before you make your journey down the Snowpoint Temple, remember to bring Regirock, Regice, and Registeel along, as you will need them to actually engage Regigigas in battle for a chance to capture it. Regigigas is at level 1 when you battle it.

Regigigas's Maximum Stats

Stat Max- Max Max+
HP - 13 -
Atk 7 8 8
Def 6 7 7
SpA 5 6 6
SpD 6 7 7
Spe 6 7 7

Regigigas's Moveset

Confuse Ray (10 PP)
Foresight (40 PP)
Knock Off (20 PP)
Dizzy Punch (10 PP)
Total PP =70

Yes, you read correctly; the king of the Regis is now found at level 1. Simply inflict Regigigas with a status condition (preferably sleep), use False Swipe to instantly bring it to 1 HP, and start tossing your choice of Poké Ball at it. Since Regigigas is at level 1, Nest Balls would be an excellent Ball to use on it, since the Nest Ball's Ball Rate equals the Dusk Ball's Ball Rate when used on a Pokémon at level 1. However, Regigigas still has a CatchRate of 3, so it may take a multiple tries to catch it, just like any other legendary.

Dialga/Palkia
(backspace this)

Making a return after their debut in Diamond and Pearl, Dialga and Palkia can be caught at Spear Pillar on the peak of Mt. Coronet. However, there are a few tasks you must perform before they appear on Mt. Coronet. Firstly, obtain the Adamant and Lustrous Orbs hidden in a cave atop the waterfall on Mt. Coronet. Secondly, after you have defeated the Elite Four and finished the main storyline, go show them to Cynthia's grandmother. Finally, after speaking with her, go to the ruins in Celestic Town and press A when you are in front of the painting inside; Cynthia will appear and talk about Dialga, Palkia, and Giratina. Once you have completed the previous tasks, scale climb Mt. Coronet and you will find a blue portal. (period) Press A while in front of the portal to battle Dialga. After you have captured Dialga, leave Spear Pillar. When you return, there will be a pink portal. (period) Press A while in front of it to battle Palkia. Dialga and Palkia are at level 70 when you encounter them.

Dialga's Maximum Stats

Stat Max- Max Max+
HP - 241 -
Atk 174 194 213
Def 174 194 213
SpA 212 236 259
SpD 149 166 182
Spe 136 152 167

Dialga's Minimum Speed

Min- Min Min+
117 131 144

Dialga's Moveset

Roar Of Time (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)

Total PP = 40

Besides higher stats due to the increase in level, another change from Diamond is the addition of Heal Block, which replaces one of Dialga's three offensive moves. This means that unlike in Diamond, you will not be bombarded with attacks every turn, and have a chance to heal your Pokémon after Roar Of Time. However, while Heal Block is in effect, only items will restore your Pokémon's HP. Dialga's Steel-typing grants it resistances to many attacks (including False Swipe), so it may be worth your while to bring a high level Pokémon that can take heavy hits and weaken it with Ground or Fighting moves to make False Swiping its HP down to 1 easier; Gallade is a good choice.

Palkia's Maximum Stats

Stat Max- Max Max+
HP - 227 -
Atk 174 194 213
Def 149 166 182
SpA 212 236 259
SpD 174 194 213
Spe 149 166 182

Palkia's Minimum Speed

Min- Min Min+
130 145 159

Palkia's Moveset

Spacial Rend (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)

Total PP = 40

Along with the increase in level, Palkia gained Heal Block, so unlike in Pearl you have a damage-free turn to heal your Pokémon with an item of course. A turn you may need could be wasted if Palkia manages to land a critical hit on your Pokémon with Spacial Rend, which is likely due to its high critical hit ratio. Slash shares the same increase in critical hit ratio, but it is not as threatening due to a the lack of STAB and lower Base Power. Generally, Palkia should be an easier capture than Dialga.

Cresselia

Cresselia, like Mesprit and the Kanto birds, roams Sinnoh after you interact with it on Fullmoon Island. To reach Fullmoon Island, (comma) travel to Canalave City, enter the house in front of the boat and sailor that take you to Iron Island, press A when your character is directly in front of the sailor's son in the bed to learn that he is having nightmares, exit the house, and speak to the sailor and so that he will ask you to go to Fullmoon Island to retrieve the Lunar Wing to help his son. When you arrive on Fullmoon Island, you will find Cresselia in a clearing. Walk up to her it, press A, and she it will flee and become available for capture in the wild. Remember, you must save prior to interacting with Cresselia if you wish to soft reset or RNG abuse her it. Pick up the Lunar Wing and return to Canalave City. Use the method to encounter Mesprit to locate and engage Cresselia in battle. Cresselia is at level 50 when you encounter it.

Cresselia's Maximum Stats

Stat Max- Max Max+
HP - 195 -
Atk 81 90 99
Def 126 140 154
SpA 85 95 104
SpD 135 150 165
Spe 94 105 115

Cresselia's Minimum Speed

Min- Min Min+
81 90 99

Cresselia's Moveset

Mist (30 PP)
Aurora Beam (20 PP)
Future Sight (15 PP)
Slash (20 PP)
Total PP = 85

Like Mesprit, you are best off trying to trap Cresselia straight right away, as it will attempt to flee on the first turn of battle. Any status and damage sustained by Cresselia will remain after you battle it. An easy way to catch Cresselia is to use a faster Pokémon with Mean Look, and Baton Pass to your catcher or use Gallade, (comma) who which can trap it with Mean Look and weaken it with False Swipe. Overall, Cresselia's moveset should not give you any serious issues while you are attempting to catch it.

Articuno/Zapdos/Moltres

In the same vein as Cresselia and Mespirit, the Articuno, Zapdos, and Moltres roam Sinnoh after you obtain the National Dex. To release the birds, you must visit Professor Oak at his house in Eterna City (located in front of the Cycling Road) and speak to him. He will only appear in the house once you have obtained the National Dex and visited Pal Park. All three birds are released at once, and their natures and IVs are decided at the moment they are released. Therefore, it will be difficult to obtain all three birds with a desired nature/IV combination through soft resetting and even RNG abuse either RNG abuse or soft resetting. (sounded a bit plain) As with the other roamers, Synchronizers will not work on Articuno, Zapdos, and Moltres. Luckily, you can re-release the Kanto bird trio by KOing the bird you want to re-release, defeating Elite Four, and speaking to Professor Oak in Eterna City again. The bird(s) that is (are) re-released will most likely have a different nature/IV combination. The same method used to encounter Mesprit/Cresselia can be used to encounter any of the birds. However, you cannot tell which bird you will encounter by looking at the Pokétch, as they all have the same marker. Articuno, Zapdos, and Moltres are at level 60 when you battle them.

Articuno's Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 112 125 137
Def 128 143 157
SpA 123 137 150
SpD 155 173 190
Spe 112 125 137

Articuno's Moveset

Agility (30 PP)
Ice Beam (10 PP)
Reflect (20 PP)
Roost (10 PP)
(backspace this)

Total PP = 70

Articuno has a lot of PP, so you will have plenty of turns to catch it. Look out for Roost, as it replenishes half of Articuno's health, making all that hard work put into reducing its HP go to waste. Agility will let it outspeed your Pokémon and waste an additional PP before you can make a move. Reflect will reduce the amount of damage done by physical attacks, namely False Swipe, and when coupled with Roost, it can make Articuno difficult to capture.

Zapdos's Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 117 131 144
Def 112 125 137
SpA 155 173 190
SpD 117 131 144
Spe 128 143 157

Zapdos's Moveset

Charge (20 PP)
Agility (30 PP)
Discharge (15 PP)
Roost (10 PP)

Total PP = 75

Roost and Agility can be annoying, letting Zapdos restore half its HP and waste an additional PP by outspeeding your Pokémon, respectively. Discharge‘s 30% chance of paralysis is an issue, as a Pokémon inflicted with paralysis will be slower than Zapdos and while fully paralyzed from time to time, giving it a free turn. However, you can get around Discharge and ensure that Zapdos cannot damage your Pokémon by trapping Zapdos, then Baton Passing to a Ground-type Pokémon. Baton Passing does come at a price: (colon) you can no longer put Zapdos to sleep as no Ground-type, except for a purified Marowak from Pokémon XD: Gale of Darkness, learns a sleep-inducing move. Inflicting Zapdos with a permanent status condition, (comma) such as paralysis, before Baton Passing is recommended to improve your odds of capturing it.

Moltres's Maximum Stats

Stat Max- Max Max+
HP - 196 -
Atk 128 143 157
Def 117 131 144
SpA 155 173 190
SpD 112 125 137
Spe 117 131 144

Moltres's Moveset

Flamethrower (15 PP)
Safeguard (25 PP)
Air Slash (20 PP)
Roost (10 PP)

Total PP = 70

Air Slash is the deadliest move in Moltres's moveset, as it hits 2 two out of the seven recommended “Catchers” for 4x damage and Gallade for 2x damage. Additionally, it has a 30% flinch rate; (semi-colon) however, that is only a concern if it outspeeds your Pokémon. Safeguard prevents Moltres from being inflicted with a status condition, so while it is in effect, you can't rely on sleep to improve your odds of a successful capture. Like the other two Kanto birds, Moltres has access to Roost to heal itself, so you may have to repeatedly reduce its HP.

Event Pokémon

Regirock/Regice/Registeel

Introduced in the third generation, the Regi trio (Regirock, Regice, and Registeel), introduced in the third generation, can be obtained in Platinum through the use of an event Regigigas. The list of event Regigigas that unlock the Regis in Platinum include the following OTs: TRU, テンイむら, EUETE09, EUSMR09, ESTEU09, and EUVER09. Each Regigigas has the ID: 07189 (except for TRU Regigigas whose ID is 03089 and テンイむら with an ID of 07198), is at level 100, comes in a Cherish Ball, and has the moveset: Iron Head, Rock Slide, Icy Wind, and Crush Grip. The event Regigigas are not region locked, so you can use any of these Regigigas, regardless of the language of your game. The event Regigigas must be in your party when you are going to capture one of the Regis; otherwise, they will not appear.

(avoiding repetition from "the".)

Regirock

Regirock is found in Rock Peak Ruins, a cave on Route 228 near the gate to Route 226. Specifically, the cave is located in front of a rock at the foot of a sandy slope. Remember (removed comma) to bring the event Regigigas in your party, or the cave will be empty. Regirock is at level 30 when you battle it.

Regirock's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 66 74 81
Def 120 134 147
SpA 39 44 48
SpD 66 74 81
Spe 39 44 48

Regirock's Moveset

Stomp (20 PP)
Rock Throw (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Phenomenal Defense and Rock typing (removed comma) make it difficult to harm Regirock with physical attacks, so do not expect a quick capture if you are using False Swipe to chip away at Regirock's HP. Curse fortifies Regirock's already impressive Attack and Defense, making it harder to weaken and its attacks more painful. Superpower has the highest Base Power out of Regirock's attacks; however, it reduces Regirock’s Attack and Defense to negate some of the boosts it gains from Curse.

If you visit the cave on Route 228 without an event Regigigas, you will find a Hard Stone at the center of the cave.

Regice

As long as you have an event Regigigas in your party, Regice will battle you in Iceberg Ruins, a cave near the Route 216 exit of Mt. Coronet. Regice is at level 30 when you encounter it.

Regice's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 39 44 48
Def 66 74 81
SpA 66 74 81
SpD 120 134 147
Spe 39 44 48

Regice's Moveset

Stomp (20 PP)
Icy Wind (15 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 50

Icy Wind and Stomp are rather annoying. Icy Wind lowers your Pokémon's Speed every time it hits, and after a few hits, Regice may even outspeed your Pokémon. Stomp may cause your Pokemon to flinch, but only if Regice is faster than your Pokémon it. Unfortunately, Icy Wind may give it that opportunity. Curse raises Regice's good Defense and mediocre Attack, but it isn't as threatening as it is on Regirock. Furthermore, it lowers Regice's Speed, which helps your Pokémon by keeping Regice slower than it.

If you visit the cave in Mt. Coronet near the Route 216 exit without an event Regigigas, you will find a NeverMeltIce at the center of the cave.

Registeel

Registeel is found in Iron Ruins, a cave on Iron Island. Specifically, the cave is located at the end of Iron Island by taking the lift on the basement floor that has all the trainers standing facing each other; (semi-colon) it is also where you helped Riley stop Team Galactic. Like the other Regis, remember to bring an event Regigigas, or Registeel will not appear in the cave.

Registeel's Maximum Stats

Stat Max- Max Max+
HP - 97 -
Atk 53 59 64
Def 93 104 114
SpA 53 59 64
SpD 93 104 114
Spe 39 44 48

Registeel's Moveset

Stomp (20 PP)
Metal Claw (35 PP)
Curse (10 PP)
Superpower (5 PP)
Total PP = 70

Registeel is the middle ground for the Regis. Metal Claw can be a threat if it manages to pull off a few Attack boosts. Curse is there to help improve Registeel's Attack with that (removed comma) and boost Registeel's great Defense, making it difficult to whittle down its HP using False Swipe. Superpower can be devastating after a few Attack boosts, but ends up hurting Registeel by lowering its Attack and Defense.

If you visit the cave at the end of Iron Island without an event Regigigas, you will find a Metal Coat at the center of the cave.

Manaphy

Manaphy is an event Pokémon, and can be obtained in many different ways. The first method involves transferring an Egg from the Pokémon Ranger games it from the Pokémon Ranger games.

First, you must unlock the Manaphy mission in your Pokémon Ranger game. In the original Pokémon Ranger game, the Manaphy mission can be unlocked at any time by accessing the Ranger Net after completing the game. When "Play a special mission" is displayed on the bottom screen, press the R and X buttons, as well as left on the directional pad simultaneously. The game will then tell you "Enter the password has been added." Tap the touch screen, and the game will save. The password menu is now unlocked, and can be found under the "Play a special mission" option. Upon choosing the new "Enter the password (removed period)" option, you will be prompted to enter the password for the Manaphy mission. For the North American version of the game the password is P8M2-9D6F-43H7, (comma) and for the European version it is Mg35-Cpb8-4FW8. In Japan, you must download the mission via a special event.

After entering the code, the game will save and must be turned off. Restart your Pokémon Ranger game, and return to the Ranger Net. Go to the "Play a special mission" option, and select the mission "Recover the Precious Egg!". Complete this mission to obtain a Manaphy Egg in the Pokémon Ranger game. Now, go to the Ranger Net once again, and select the new "Check the Egg" option. This is the part where the second DS system and your Pokémon Diamond or Pearl game comes in.

Turn on Pokémon Diamond/Pearl in your other DS system, and leave it at the main menu. Now, tap the screen in your Pokémon Ranger game, and press Send Message. A message saying "Pokémon Ranger is trying to communicate" will appear on Diamond/Pearl, so press the A button to confirm. Next, select "Link with Pokémon Ranger" on the main menu. On Pokémon Ranger, you should now see the option to transfer. Select this option, and the Manaphy Egg will be transferred to your DP game. Ranger is no longer required.

Once you go to a PokéMart in DP, you will find a man in a green uniform. This is the deliveryman—(backspaced)the same man that gives you the items you transfer from Pokémon Battle Revolution, or the event Pokémon items. Save before talking to him. When you do speak with him, you will receive the Manaphy Egg; its IVs and nature are set.

Next, go to a Pokémon Center computer, select "Bebe's PC", then "Move Pokémon". Have a random Pokémon in the first slot of any box, and then put your Manaphy egg in the first slot of the box that either directly precedes or succeeds it. Go back to the first Pokémon, and let the hand cursor hover over it. Wait until its type is displayed in the bottom left corner of the screen for about three seconds, then press L (if the egg is in the preceding box) or R (if it is in the succeeding box). If you timed it correctly, you should see a flash of Manaphy's nature. If it's no good, soft reset and get the egg again. If you like it, then hatch it and Rare Candy it up to check IVs. If it's no good, (comma) soft reset again, soft reset, but if they're good enough for you, take it! However, due to Manaphy being level 1, it is best that you still Rare Candy it up a bit and put its stats in the a IV Calculator. Due to being obtained in an egg, Manaphy's catch rate does not apply. However, since this Manaphy can only be transferred to DP, you must trade it from DP to Platinum (found myself constantly re-reading this and getting lost).

In Pokémon Ranger: Shadows of Almia and Guardian Signs, the Manaphy Egg can be obtained by downloading and playing a special mission available for download over Wi-Fi. For Shadows of Almia, (comma) the Manaphy mission was available over Wi-Fi from March 20, 2008 to June 15, 2008 for Japanese games, November 10, 2008 to January 30, 2009 for North American games, and November 21, 2008 to February 21, 2009 for European games. For Guardian Signs, the Manaphy mission was available from May 6, 2010 to May 7, 2010 for Japanese games. Dates for the North American and European version have yet to be revealed. To receive the Manaphy Egg, (comma) you need two DS systems. First, go to the Ranger Net option on in the Pokémon Ranger game and select the “Send a Pokémon” button. Then on Platinum, select the Mystery Gift option and choose “Receive Gift from a Friend”. The Egg will be transferred to your Platinum game, where you can pick it up from the PokéMart.

The Manaphy that hatches from the Egg received from the Pokémon Ranger games comes at level 1.

Manaphy's Maximum Stats

Stat Max- Max Max+
HP - 13 -
Atk 6 7 7
Def 6 7 7
SpA 6 7 7
SpD 6 7 7
Spe 6 7 7

Manaphy's Moveset

Tail Glow (20 PP)
Bubble (30 PP)
Water Sport (15 PP)

Total PP = 65

Darkrai

Darkrai is an event Pokémon, and can be given out in multiple ways. In-game, it can be caught accessed via the Member Card Event. First, you must receive the Member Card from a Nintendo Event through the Mystery Gift option. The Member Card was distributed over Wi-Fi from December 1, 2008 to January 15, 2009 for Japanese games and August 3, 2009 to September 13, 2009 for North American, European, and Australian games. Once received, you may go to any PokéMart in Sinnoh and talk to the deliveryman to get the item. However, before you can activate the Member Card event, you must have released Cresselia and cured the sailor's son of his nightmares with the Lunar Wing. Once you have done the aforementioned that, (comma) go to Canalave City and head towards the Harbor Inn, which is the last building to the north of the Pokémon Center. After talking to the man inside, you will rest on the bed. When you wake up, you will be on Newmoon Island, where Darkrai resides. It is found in a clearing, much like Cresselia. Darkrai is at level 50 when you battle it.

Darkrai's Maximum Stats

Stat Max- Max Max+
HP - 145 -
Atk 99 110 121
Def 99 110 121
SpA 139 155 170
SpD 99 110 121
Spe 130 145 159

Darkrai's Moveset

Hypnosis (20 PP)
Faint Attack (20 PP)
Nightmare (15 PP)
Double Team (15 PP)

Total PP = 70

Hypnosis and Double Team will be giving you the most trouble while facing Darkrai. With Hypnosis, Darkrai will put your Pokémon to sleep, incapacitating them and forcing you to waste a turn waking them up, which and gives Darkrai a free turn to waste PP. Additionally, Darkrai's Bad Dreams ability will cause your Pokémon to lose 12.5% of its max HP each turn it is asleep, which is more incentive to so remove your Pokémon's sleep status immediately as soon as possible. Double Team will raise Darkrai's evasion, (comma) causing your Pokémon to miss with their attacks after a few boosts and allowing Darkrai to waste PP. Having a Pokémon with Odor Sleuth or Foresight will negate any boosts it may accumulate. Nightmare is only a problem if you let your Pokémon sleep long enough for Darkrai to use it. Therefore, packing a good number of Full Heals or Awakenings to ensure that Nightmare will be useless it never gets the opportunity.

Shaymin (Land Forme)

Shaymin is an event Pokémon, and can be obtained in multiple ways. In-game, (comma) it can be caught via the Oak's Letter Event. First, you must receive Oak's Letter from a Nintendo Event through the Mystery Gift option. Oak's letter was distributed over Wi-Fi from April 18, 2009 to May 11, 2009 for Japanese games and from September 28, 2009 to November 8, 2009 for North American, European, (comma) and Australian games. Once received, you may go to any PokéMart in Sinnoh and talk to the deliveryman to get the item. Then, Fly to the upper Pokémon League. Surf back down to Victory Road, and follow the path that was blocked before you defeated the Elite Four. Here you will meet and team up with a trainer named Marley to get through. Once you reach Route 224, head to the end of the route where you will find Professor Oak at a stone tablet. He will ask you to write the name of the person that helped you most throughout your adventures on the tablet. You can put whatever you want here and it will extend the route, causing lots of flowers to appear. Shaymin will pop out to say hi, then run away. Follow the rather long Seabreak Path up to Flower Paradise. Shaymin will be standing atop a hill. Shaymin It is level 30 when you battle it, and has the highest CatchRate of any legendary.

Shaymin's Maximum Stats

Stat Max- Max Max+
HP - 109 -
Atk 66 74 81
Def 66 74 81
SpA 66 74 81
SpD 66 74 81
Spe 66 74 81

Shaymin's Moveset

Growth (40 PP)
Magical Leaf (20 PP)
Leech Seed (10 PP)
Synthesis (5 PP)
Total PP = 75

Leech Seed and Synthesis will restore Shaymin's HP, so you may have to reduce its HP multiple times throughout the battle. Leech Seed is more threatening, however, since it restores some of Shaymin's HP at the end of each turn while it is active. As a result, it is impossible to keep its HP at 1 while Leech Seed is in effect. Breloom and Parasect are good Catchers to use while facing Shaymin, as they are both immune to Leech Seed. Magical Leaf is only a problem if Shaymin manages to accumulate multiple Special Attack boosts courtesy of Growth.

Unless you have already done this with another event Shaymin, Once you have captured Shaymin, if you have not already done so with another event Shaymin, head over to Floaroma town and speak with the blonde-haired NPC with your recently caught Shaymin. With Shaymin in your party, she will give you the Gracidea. The Gracidea will let you change Shaymin into its Sky Forme between 4:00 and 20:00.

Arceus

Arceus is a special event Pokémon, and can be obtained in multiple ways. In-game, (comma) it can be caught via the Azure Flute Event. First, you must receive the Azure Flute from a Nintendo Event through the Mystery Gift option. Then, proceed to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. To reach Arceus's location, you must climb Mt. Coronet once again, up to the Spear Pillar. Immediately, you will notice a mystic symbol, and the Azure Flute will begin making a noise. Play a melody with it, and a glowing stairway will appear. Climb it, and you will arrive at the Hall of Origin. Remember to save before you reach the top, as you will automatically approach Arceus in a scripted event as soon as you touch the upper platform. Here, the Alpha Pokémon awaits. Arceus is level 80, so prepare your party for an epic battle should be prepared.

Arceus's Maximum Stats

Stat Max- Max Max+
HP - 306 -
Atk 198 221 243
Def 198 221 243
SpA 198 221 243
SpD 198 221 243
Spe 198 221 243

Arceus's Moveset

Refresh (20 PP)
Future Sight (15 PP)
Recover (10 PP)
Hyper Beam (5 PP)
Total PP = 50

Yes, the Alpha Pokémon does indeed use Hyper Beam. While it can cause massive damage to your Pokémon, Arceus also must recharge on the next turn, giving you time to heal or lull it to sleep again. Future Sight is nothing to laugh at either, but it is not as much of a threat if your Pokémon are appropriately leveled. Recover can get annoying, but Refresh is pretty much a free turn for you; after all, you should be using the sleep status, which cannot be cured with Refresh. The battle with the Alpha Pokémon will likely be the most difficult, but it's nothing a high-leveled party can't handle.

Manaphy, Darkrai, Shaymin, and Arceus may all be given out as trades (making it impossible to soft reset) (removed comma) or Wondercard events. For a Wondercard event, if the legendary is not assigned a specific nature (it would be wise to research the event you are attending or downloading over Wi-Fi beforehand), you may reset in front of the man in green like you would for a Manaphy Egg. The IVs and nature are set when you pick up the Pokémon; Synchronize does not work in this situation. These Pokémon may also be received at different levels than the ones listed in their respective sections. (period) As such, it is recommended to consult an online stat calculator when you learn the level of your legendary will have when you receive it.


Stay consistent with "that/which" or "who". I've change all the "who"s to "that/which".

Anyways, nice job!
 

Nexus

Forever the Recusant
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Most of the changes have been made, one I didn't get if it's steel-typing or steel typing without the dash, since you only changed it for Heatran and left it for Dialga
 

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