Dogfish
Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
EC: N/A
MC: 1
DC: N/A
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge
Blizzard
Ominous Wind
Discharge
Thunderbolt
Will-O-Wisp
Shadow Ball
Light Screen
Reflect
Protect
Telekinesis
Toxic
Rain Dance
Swagger
Thunder
Snatch
Rest
Hidden Power (Grass)
Sunny Day
Signal Beam
Pain Split
Mud-Slap
Snore
Spite
Sucker Punch
Swift
Total moves: 36
Ice-eyes
Voodoom:
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance. Subtracts one (1) Rank from Defense.)
Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW - LOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Stats: 90 / 85 / 80 / 105 / 80 / 110
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 126 (*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6 / 6
MC: 2
DC: 4
Moves:
Astonish(*)
Copycat(*)
Pain Split(*)
Spite(*)
Grudge(*)
Charge(*)
Pin Missile(*)
Mimic(*)
Dark Pulse
Aura Sphere
Close Combat
Pursuit(*)
Counter(*)
Focus Punch(*)
Subsitute(*)
Return(*)
Payback(*)
Taunt
Psychic
Bronzor(*) [Reflex]
Nature: Sassy
Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 1
SpD: Rank 4 (+)
Spe: 20
EC: 3 / 6
MC: 2
DC: 2 / 5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Signal Beam
Gravity
Gyro Ball(*)
Payback(*)
Heavy Bomber(*)
Psychic(*)
Earthquake(*)
Grass Knot(*)
No items.
All abilities.
Switch=Bromance.[/box]
Ice sends out his battler
Dogfish gives orders.
Ice gives orders.
Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
EC: N/A
MC: 1
DC: N/A
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge
Blizzard
Ominous Wind
Discharge
Thunderbolt
Will-O-Wisp
Shadow Ball
Light Screen
Reflect
Protect
Telekinesis
Toxic
Rain Dance
Swagger
Thunder
Snatch
Rest
Hidden Power (Grass)
Sunny Day
Signal Beam
Pain Split
Mud-Slap
Snore
Spite
Sucker Punch
Swift
Total moves: 36
Ice-eyes
Voodoom:
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance. Subtracts one (1) Rank from Defense.)
Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW - LOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Stats: 90 / 85 / 80 / 105 / 80 / 110
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 126 (*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6 / 6
MC: 2
DC: 4
Moves:
Astonish(*)
Copycat(*)
Pain Split(*)
Spite(*)
Grudge(*)
Charge(*)
Pin Missile(*)
Mimic(*)
Dark Pulse
Aura Sphere
Close Combat
Pursuit(*)
Counter(*)
Focus Punch(*)
Subsitute(*)
Return(*)
Payback(*)
Taunt
Psychic
Bronzor(*) [Reflex]
Nature: Sassy
Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 1
SpD: Rank 4 (+)
Spe: 20
EC: 3 / 6
MC: 2
DC: 2 / 5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Signal Beam
Gravity
Gyro Ball(*)
Payback(*)
Heavy Bomber(*)
Psychic(*)
Earthquake(*)
Grass Knot(*)
Housewife [Rotom]
Nature: Modest (+Special Attack, -Attack)
Type: Ghost / Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
MC: 0
Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Pain Split
Signal Beam
Sucker Punch
Will-O-Wisp
Thunderbolt
Light Screen
Nature: Modest (+Special Attack, -Attack)
Type: Ghost / Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
MC: 0
Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Pain Split
Signal Beam
Sucker Punch
Will-O-Wisp
Thunderbolt
Light Screen
Single man WLTMvictimchallenger. I enjoy candlelit dinners, long walks in the park and drinking the blood of virgins.
1v1 Singles
DQ Time 3 Days, Because Christmas Sucks
2 Chills, 1 Recovery
2 Substitutions
The scrap heap looms against the blood-smeared sky, its jagged silhouette betraying its haphazard composition. It is dark, imposing, armoured in discarded, twisted metal and shards of shattered plastic. It is made all the more intimidating by the tiniest details; an eviscerated, threadbare panda with one eye sagging under the weight of a broken washing machine, a faded sofa torn in half and impaled on the spike of a bent fence-post.
Something shifts in the depths, a stressed spoke finally giving out under the immense, constant weight, and there is a crash as the heap shifts, sending a shower of refuse cascading down from its perch atop a precarious peak. In the half-light the beast begins to glow, light flickering from smouldering flames buried deep beneath the rubbish as they belch clouds of noxious smoke. The clanging rustle of collapsing metal dissolves into a discordant, hacking cackle, a humourless acknowledgement of the heap's bitter irony; a monument to consumerism, consuming itself from within.
This is no place to fight. What creature could be sure of its footing with sharp metal beneath every step, and the constant threat of collapse? What could breathe, let alone do battle, amidst the poison in the air? And yet there is no escape. The fence enclosing the yard hums with electricity. There is no choice but to fight or to die.
[box]Ref amend with:Yoink. I'm battling, now all we need is a ref~
No items.
All abilities.
Switch=Bromance.[/box]
Ice sends out his battler
Dogfish gives orders.
Ice gives orders.