Looks like I made a typos in the polls...is there a way to fix that? Seems like every time I come here I do something to embarrass myself.
Well, it's been more then a year since I was actually active here. Some of you may recognize me, but I seriously hope you don't. And why do I not want anyone to recognize me? Because I used a Choice Band Ninjask. If you don't get what I mean by that, you shouldn't be rating teams. After a while, I found myself forgetting about this account and moved to Serebii forums. While most of the good players go to Smogon, I prefer the smaller competitive community back at Serebii. I joined a clan there known as the Battling Academy, dedicated to helper players improve. It worked. While I'm not going to end up in the top 10 anytime soon, I managed to peak at 105 on smogon's OU ladder using "the n00b's toy", Zoroark, and would made it to the top 100 if it weren't for a little hax in the next battle.
Now that my biography is over with, let's get to the team itself. We all know what Volt Turn is, right? Well, that strategy has caught my eye. I've already had this team rated on Serebii to get it started, so now, I just want it rated by the all famous Smogon.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Att / 252 Spd
Jolly Nature (+Spe, -Atk)
- Outrage
- Dragon Claw
- Earthquake
- Rock Slide
My team was at a loss. I needed something to revenge kill +1 Volcarona and Dragonite/Haxorus, but also a powerful sweeper to clear things up in the late game, where all the volt turning has worn everything down. Of course, the best solution would be a pokemon with moxie, which would allow it to use the choice scarf to both sweep and revenge kill. Outrage is when my team is ready to sweep, but Dragon Claw is when I must revenge kill something and my enemy still has a steel type or ice shard somewhere in their team. Earthquake is decent coverage, and can sometimes help defeat teams that happen to be weaker to ground. Rock slide is there purely for revenge killing Volcarona, so I decided to choose accuracy over the sheer power of stone edge.
Base 100 speed isn't that bad for revenge killing either. Most Volcarona run modest natures, and it's got enough speed to outrun +1 Dragonite, Gyarados, Haxorus, Scarf Hydreigon, and adamant Salamence.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Bold (+Def, -Att)
- Stealth rock
- Spikes
- Rapid Spin
- Volt Switch
Very useful Volt Turn support. Stealth rock and Spikes allow it to set up hazards, which is very useful with all the swap outs Volt Turn causes. Rapid Spin remove hazards from my side of the field, which is useful considering all the swapping in my pokemon are going to be doing. Volt Switch keeps offensive momentum, and make it so I can safely swap a teammate in safely when it's done with it's job.
Celebi @ Leftovers
Ability: Nature Cure
EVs: 176 HP / 152 SpA / 180 Spe
Modest Nature (+SpA, -Att)
- Leaf Storm
- Hidden Power [Ice]
- Recover
- U-turn
Celebi is a bulky attacker and a volt switcher. She hits tanks fighting attacks, and can handle troublesome Gastrodon with her powerful STAB. Hidden Power ice hits Dragons, who are often good Leaf Storm swap ins. Recover allows her to tank multiple hits and recover from hazards and residual damage.
Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 SAtt / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Seeing that I had three pokemon weak to fire and Rotom-W, I decided this team would be able to function better if it was under the rain. Also, I needed a way to help handle sun teams. Politoed could easily counter a Ninetails and force it out with the sheer power of it's Hydro Pumps. Venasuar is no problem. In the rain, it's easily 2HKOed by Hydro Pump. Ice Beam is coverage, mostly for bulky grass types like Celebi, and Focus Blast is for Ferrothorn. Hidden Power Grass helps me to counter those annoying Gastrodons.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 26 HP / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Ice]
The standard scarf Rotom-W. It gives my team a bulky volt turner, and also a powerful water move in Hydro Pump to help it take on threats like Landorus. Volt Switch is not only standard, but also adds on the team's strategy. Trick is handy for swap ins such as Chansy. Finally, I gave it HP ice for near perfect coverage. It may seem strange to use two choice scarfers, but I really enjoy the speed, and it can't revenge kill some pokemon Salamence can. The EVs may seem a bit weird, but they're just enough to outrun a max speed scarf Politoed and Jolteon, as there is nothing else notable to outrun after those two(that I actually care about, I mean).
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Att, -SAtt)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Adding a description here is difficult. Anyone worth rating this team should recognize this and know what it's here for...Well, since the rules want me to, I'll add one anyway. This is Rotom's partner in crime. Bullet Punch for priority, U-turn for volt switching, Superpower to smack steel type and Porgyon-2, and Pursuit to trap ghost.
For the most part my fighting weakness has been fixed, I still find myself having troubles with bulk up Toxicroark. Any help with that would be appreciated.
jle1076 on Serebii said:Volt turn, dragmag and skarmbliss? Lol you crammed the main OU strategies from the past 5 years into one team
Well, it's been more then a year since I was actually active here. Some of you may recognize me, but I seriously hope you don't. And why do I not want anyone to recognize me? Because I used a Choice Band Ninjask. If you don't get what I mean by that, you shouldn't be rating teams. After a while, I found myself forgetting about this account and moved to Serebii forums. While most of the good players go to Smogon, I prefer the smaller competitive community back at Serebii. I joined a clan there known as the Battling Academy, dedicated to helper players improve. It worked. While I'm not going to end up in the top 10 anytime soon, I managed to peak at 105 on smogon's OU ladder using "the n00b's toy", Zoroark, and would made it to the top 100 if it weren't for a little hax in the next battle.
Now that my biography is over with, let's get to the team itself. We all know what Volt Turn is, right? Well, that strategy has caught my eye. I've already had this team rated on Serebii to get it started, so now, I just want it rated by the all famous Smogon.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Att / 252 Spd
Jolly Nature (+Spe, -Atk)
- Outrage
- Dragon Claw
- Earthquake
- Rock Slide
My team was at a loss. I needed something to revenge kill +1 Volcarona and Dragonite/Haxorus, but also a powerful sweeper to clear things up in the late game, where all the volt turning has worn everything down. Of course, the best solution would be a pokemon with moxie, which would allow it to use the choice scarf to both sweep and revenge kill. Outrage is when my team is ready to sweep, but Dragon Claw is when I must revenge kill something and my enemy still has a steel type or ice shard somewhere in their team. Earthquake is decent coverage, and can sometimes help defeat teams that happen to be weaker to ground. Rock slide is there purely for revenge killing Volcarona, so I decided to choose accuracy over the sheer power of stone edge.
Base 100 speed isn't that bad for revenge killing either. Most Volcarona run modest natures, and it's got enough speed to outrun +1 Dragonite, Gyarados, Haxorus, Scarf Hydreigon, and adamant Salamence.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Bold (+Def, -Att)
- Stealth rock
- Spikes
- Rapid Spin
- Volt Switch
Very useful Volt Turn support. Stealth rock and Spikes allow it to set up hazards, which is very useful with all the swap outs Volt Turn causes. Rapid Spin remove hazards from my side of the field, which is useful considering all the swapping in my pokemon are going to be doing. Volt Switch keeps offensive momentum, and make it so I can safely swap a teammate in safely when it's done with it's job.
Celebi @ Leftovers
Ability: Nature Cure
EVs: 176 HP / 152 SpA / 180 Spe
Modest Nature (+SpA, -Att)
- Leaf Storm
- Hidden Power [Ice]
- Recover
- U-turn
Celebi is a bulky attacker and a volt switcher. She hits tanks fighting attacks, and can handle troublesome Gastrodon with her powerful STAB. Hidden Power ice hits Dragons, who are often good Leaf Storm swap ins. Recover allows her to tank multiple hits and recover from hazards and residual damage.
Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 SAtt / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Seeing that I had three pokemon weak to fire and Rotom-W, I decided this team would be able to function better if it was under the rain. Also, I needed a way to help handle sun teams. Politoed could easily counter a Ninetails and force it out with the sheer power of it's Hydro Pumps. Venasuar is no problem. In the rain, it's easily 2HKOed by Hydro Pump. Ice Beam is coverage, mostly for bulky grass types like Celebi, and Focus Blast is for Ferrothorn. Hidden Power Grass helps me to counter those annoying Gastrodons.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 26 HP / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Ice]
The standard scarf Rotom-W. It gives my team a bulky volt turner, and also a powerful water move in Hydro Pump to help it take on threats like Landorus. Volt Switch is not only standard, but also adds on the team's strategy. Trick is handy for swap ins such as Chansy. Finally, I gave it HP ice for near perfect coverage. It may seem strange to use two choice scarfers, but I really enjoy the speed, and it can't revenge kill some pokemon Salamence can. The EVs may seem a bit weird, but they're just enough to outrun a max speed scarf Politoed and Jolteon, as there is nothing else notable to outrun after those two(that I actually care about, I mean).
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Att, -SAtt)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Adding a description here is difficult. Anyone worth rating this team should recognize this and know what it's here for...Well, since the rules want me to, I'll add one anyway. This is Rotom's partner in crime. Bullet Punch for priority, U-turn for volt switching, Superpower to smack steel type and Porgyon-2, and Pursuit to trap ghost.
For the most part my fighting weakness has been fixed, I still find myself having troubles with bulk up Toxicroark. Any help with that would be appreciated.