Going to go ahead and try and take this place on!
Trainer: Zeo
Thread: None
Pokemon
Blaziken* Zoul (Male)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Nature: Quiet (+SpA, -Speed)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC:9/9
MC:2
DC:5/5
Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz
Egg Moves
Baton Pass*
Counter
Crush Claw*
Flame Burst*
Night Slash
Tutor Moves
Blast Burn
Bounce
Thunder Punch
Mud Slap
Endure
Magic Coat
TM/HM Moves
Toxic
Roar
Solar Beam
Dig
Focus Blast
Over Heat
Work Up
Earthquake
Brick Break
Protect
Flamethrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute
Total Moves: 45
Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Gallade,Psycho(M)
Type: Psychic/Fighting
Psychic- STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Brave(+Atk, -Speed, -10% Evasion)
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DW:5/5
Level up moves
Leaf Blade
Night Slash
Growl
Confusion
Double team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Psycho Cut
Close Combat
Egg Moves
Confuse Ray
Disable
Fire Punch
Ice Punch
Will-o-wisp
TM/HM Moves
Toxic
Taunt
Protect
Light Screen
Thunder Bolt
Reflect
Shadow Ball
Stone Edge
Thunder Wave
Rock Slide
Grass Knot
Trick Room
Total Moves: 33
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Nohface(Fog) (Male)
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature: Adamant (+Att, -SpA)
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC 6/6
MC 0
DW 5/5
Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Metal Burst
Fake-Out
Iron Head
Ice Fang
Thunder Fang
Shadow Claw
Perish Song
Egg Moves
Yawn
Metor Mash
Psycho Shift
TM/HM Moves
Roar
Toxic
Taunt
Earthquake
Shadow Ball
Brick Break
Energy Ball
Sucker Punch
Giga Impact
Double Team
Dig
Total Moves: 33
Ability
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Blaziken: Speed Boost
Gallade: Justified
Kitsunoh: Limber
Trainer: Zeo
Thread: None
Pokemon
Blaziken* Zoul (Male)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Nature: Quiet (+SpA, -Speed)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC:9/9
MC:2
DC:5/5
Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz
Egg Moves
Baton Pass*
Counter
Crush Claw*
Flame Burst*
Night Slash
Tutor Moves
Blast Burn
Bounce
Thunder Punch
Mud Slap
Endure
Magic Coat
TM/HM Moves
Toxic
Roar
Solar Beam
Dig
Focus Blast
Over Heat
Work Up
Earthquake
Brick Break
Protect
Flamethrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute
Total Moves: 45
Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Gallade,Psycho(M)
Type: Psychic/Fighting
Psychic- STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Brave(+Atk, -Speed, -10% Evasion)
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DW:5/5
Level up moves
Leaf Blade
Night Slash
Growl
Confusion
Double team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Psycho Cut
Close Combat
Egg Moves
Confuse Ray
Disable
Fire Punch
Ice Punch
Will-o-wisp
TM/HM Moves
Toxic
Taunt
Protect
Light Screen
Thunder Bolt
Reflect
Shadow Ball
Stone Edge
Thunder Wave
Rock Slide
Grass Knot
Trick Room
Total Moves: 33
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Nohface(Fog) (Male)
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature: Adamant (+Att, -SpA)
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC 6/6
MC 0
DW 5/5
Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Metal Burst
Fake-Out
Iron Head
Ice Fang
Thunder Fang
Shadow Claw
Perish Song
Egg Moves
Yawn
Metor Mash
Psycho Shift
TM/HM Moves
Roar
Toxic
Taunt
Earthquake
Shadow Ball
Brick Break
Energy Ball
Sucker Punch
Giga Impact
Double Team
Dig
Total Moves: 33
Ability
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Blaziken: Speed Boost
Gallade: Justified
Kitsunoh: Limber