What up guys? This is TheSuperSaiyanBreloom, bringing you my third RMT at smogon. Ever since Garchomp unban from Ubers, I been wanting to use Garchomp since I never used him in OU before in my life. This was been the most difficult team to make for me and I'm pretty happy with the results. To show the appreciation of the time and effort I spend on this team, I would like you guys to tell me what you think about it.
Team Building Process
After at least 3 or 4 failures of trying to make a team based around Garchomp, I went and looked at some wifi battles to try and get a example of what a successful Garchomp team looked like. I noticed that no one runs weather in their team as it only gives the team more weaknesses and is
unnecessary.
I knew that if I'm going to make a team based around a sweeper, I should put a Pokemon that can set up spikes so I choose Ferrothorn. Ferrothorn can resist or take the hits that Garchomp can't.
Looking at the team I knew Thunderus-t, one of the genie that has been tormenting me for so long would be a issue. After a long time of searching the internet I came across a forum in another site that would solve my problem. To my surprise these people aren't butt hurt genwunders or noobs that says Smogon is evil blah blah blah. Thus Lanturn was born. Lanturn ability Volt absorb allows it to absorb electric hits from Thunderus-t and gain back hp. It also have a awesome resistance to flying attacks so that solved my problem with Tornadus-t as well (another genie that has been tormenting me for so long). Lanturn puts a stop to Keldeo from sweeping my team as well. Sacred sword will easily kill my Ferrothorn, especially if it's Spes.
My team is weak to things like Reuinclus, Latias (if it run enough speed ev's to outspeed jolly max speed chomp) Latios, Volcarona, etc. So I decided to go with CB Scizor. It gives enough power to the team and counters Reuniclus, Latias, Celebi, Terrakion, Latios (if it doesn't have HP Fire).
I still needed to counter things like Volcarona and set up Stealth Rock so I put Heatran on the team. I also can properly counter Scizor (as long as I don't get hit in the face with a Superpower on the switch).
I may have a counter to Terrakion but I have nothing to switch into it. Everything on my team gets OHKO by Choice Band Close combat. I also have a weakness to Choice Scarf Landorus. That's when Gengar comes into play. Gengar can easily set up a sub on Terrakion when it's locked into Close combat. Even if it's not, I have disable. Same goes for Landorus.
I replaced Ferrothorn with Skarmory since I can't properly counter Breloom. I also like the physical bulk Skarm has over Ferrothorn. I also don't have to worry about getting killed by Superpower from Scizor when switching into Heatran. Skarmory can set up spikes much easier as well.
Finally I replaced Gengar with Latias because I can't switch anything in to water moves. Lanturn doesn't have reliable recovery so eventually Tornadus-t and Thunderus-t will be able to break through it and sweep my team if I keep switching Lanturn in and out. My team is not weak to bug so I don't have to worry about Landorus and Terrakion breaking through it since I can switch into something when they use U-turn or X-Scissor.
The Team
Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 252 Atk / 252 Spe / 4 HP
IVs: 11 Def
Jolly Nature (+ Spe, - Sp.Atk)
-Earthquake
-Fire Blast
-Outrage
-Sword Dance
The main sweeper of this team. Garchomp works well as a Sword Dance user and is a threat too. After a Sword Dance, things like Hippowdon is 2HKOed by Outrage. It's manly sended out late game since I can easily sweep after the opponent team is weaken or I can just use it to put a hole in the opponent's team so that I open up a path for my other pokemon to do major damage. A Yache Berry is so that I might be able to live a ice move since Garchomp is 4x weak to ice and reducing the damage helps. 252 Atk is to max out my Atk to do as much damage as possible and 252 Spe is to make Garchomp as fast as possible with a Jolly nature. I put 11 IVs in def so that Genesect's get the Atk boost instead of the Sp.Atk boost. It might be possible to live a Ice beam with the Yache Berry if he don't have the Sp.Atk boost. Earthquake is a strong stab realible move to use if my other attacks won't kill. Fire Blast is for things like Skarmory, Forretress, and Ferrothorn who will wall me. Outrage is a strong stab move that allows me to do massive damage. It also kills Dragons. Sword Dance boosts my attack to a insane level allowing me to sweep.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature (+ Def, - Sp.Atk)
-Spikes
-Whirlwind
-Brave Bird
-Roost
Skarmory is one of the best physical walls in the game. Combined with it's typing its nearly impossible to kill with physical attacks. It have access to spikes which allows it to also work as a pokemon that set up entry hazards. Spikes is great to wear Pokemon's down, making it easier for sweepers to sweep through. Skarmory kills Breloom's with Brave Bird and it have roost to heal itself up with needed to. Scizor gets walled by Skarmory and it can only hurt Skarmory with Superpower but all the damage will get healed off by Roost. Whirwind forces switches, racking up spikes damage and stopping sweeps.
Lanturn (F) @ Leftovers
Trait: Volt Absorb
EVs: 52 HP / 252 Def / 204 SpD
Calm Nature (+ Sp.Def, - Atk)
-Scald
-Thunderbolt
-Thunder Wave
-Ice Beam
Ironly Thunderus-T and Tornadus-T gets countered by Lanturn. The only thing Thunderus-T can hurt Lanturn with is Focus Blast which doesn't even kill Lanturn after a Nasty Plot. I can hit Thunderus-T with a ice beam which will bring it down to the point where I can easily revenge kill it. Tornadus-T can't do shit to Lanturn. I can Thunder Wave it so it doesn't become a problem later on. If it's low enough I can just kill it with a T-Bolt. Lanturn has good synergy with Skarmory because Rotom-W can't do anything to Lanturn. Volt Switch will just give Lanturn more hp. The only thing Rotom-W can do it trick or burn Lanturn with Will-O-Wisp. Scald is so that I can hit things like Mamoswine on the switch and possibly get the burn if it doesn't die.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 Atk / 252 Spe / 8 SpD
Adamant Nature (+ Atk, -Sp.Atk)
-Bullet Punch
-U-turn
-Pursuit
-Superpower
Choice Band Scizor hurts like hell. Bullet Punch with Technician and Stab will do alot with the Choice Band. Scizor is here to get rid of things like Reuniclus, Celebi, Latias, Latios, and Terrakion.I don't see the point of a Jolly nature Scizor so I always put adamant over jolly. Adamant gives more atk and jolly just boosts the low speed which is unnecessary. U-turn does good damage and gives me momentum as well. Scizor also works well as a revenge killer
on this team.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 Sp.Atk / 252 Spe / 4 Def
Mild Nature (+ Sp.Atk, - Def)
-Lava Plume
-Earth Power
- Rock Slide
-Stealth Rock
Heatran is my pokemon to kill Volcarona. It have Rock Slide which easily 2HKO Volcarona. They can't do anything to Heatran even after +6. Not having Stealth Rock screws me over so I have it in the same pokemon. I like having Lava Plume over Flamethrower or Fire Blast because it has a 30% chance to burn things. The extra power isn't needed anyways. Things like Dragonite, Salamence, Garchomp, Terrakion, etc can't come in without risking to get burn. Earth Power hits other Heatran's. It also hits Tentacruel on the switch. I tried it and it works really well. Air Balloon forces things like Dragons to attack me with a Dragon move so I can easily do what I want for free. If they're choice they're forced to switch. I like killing other Heatran's for free too. Mild nature is so that I boost Sp.Atk and I don't have to worry about dying to Genesect since it doesn't lower the Sp.Def. I don't need the def at all since the only physical move i'm going to take is the ones that I resist.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Sp.Atk
Bold Nature (+ Def, - Atk)
-Hidden Power Fire
-Recover
-Calm Mind
-Dragon Pulse
Latias is the one that does what Gengar is suppose to do. Take on Terrakion's and Landorus. 252 HP and Def is to take those physical hits. I can keep recovering off the damage Terrakion and Landorus tries to do. When they're locked into those hit's I can switch into something else to counter them. Hidden Power Fire is to get rid of the Ferrothorn's and Skarmory's that like to switchinto Latias. Calm Mind boost my Sp.Atk and Sp.Def allowing me to do more damage and take more hits. Dragon Pulse is a great stab move that does alot of damage. It also have Levitate like Gengar.
If you want to try out this team feel free to do so. (Updated 11/5/12)
Importable
Skarmory (M) @ Leftovers
Trait: Sturdy
Shiny: Yes
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Whirlwind
- Roost
- Brave Bird
- Spikes
Garchomp (M) @ Yache Berry
Trait: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
IVs: 11 Def
- Outrage
- Earthquake
- Swords Dance
- Fire Fang
Lanturn (F) @ Leftovers
Trait: Volt Absorb
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Protect
Scizor (M) @ Choice Band
Trait: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
IVs: 30 Spd
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Latias (F) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 220 Def / 252 HP / 36 Spd
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Calm Mind
- Recover
- Dragon Pulse
- Roar
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Lava Plume
- Earth Power
- Roar
- Stealth Rock
Trait: Sturdy
Shiny: Yes
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Whirlwind
- Roost
- Brave Bird
- Spikes
Garchomp (M) @ Yache Berry
Trait: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
IVs: 11 Def
- Outrage
- Earthquake
- Swords Dance
- Fire Fang
Lanturn (F) @ Leftovers
Trait: Volt Absorb
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Protect
Scizor (M) @ Choice Band
Trait: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
IVs: 30 Spd
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Latias (F) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 220 Def / 252 HP / 36 Spd
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Calm Mind
- Recover
- Dragon Pulse
- Roar
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Lava Plume
- Earth Power
- Roar
- Stealth Rock