accepting one of thesePosting 2 challenges both the same.
2v2 lc doubles
DQ: 3 days
2 subs
2/5 recovers/chills
Arena:
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions
The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
accepting the reffing. You know the drill, send me your mons.accepting one of these
items = yes
abilities = all
Okay! Open challenge!
Battle type: 3v3 Strongmon Singles
DQ Time: 3 days (72 hour period)
Restrictions: 2 Recoveries/5 Chills
Arena: Tower of Heaven
The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.
All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.
For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.
If there's any questions or need clarification on anything, PM me.
Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.
Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.
I'll happily take on all challengers, but I prefer taking on someone whom I haven't battled yet.
We still need a ref! :]CHALLENGE ACCEPTED!
Subs: 3
Abilities: All
Item: Yes
Switch: OK
Everything else: stardand
Hey, do you mind if I ref? If no, then you may send me the 'mons. :PWe still need a ref! :]
I'll accept the other one of these.Posting 2 challenges both the same.
2v2 lc doubles
DQ: 3 days
2 subs
2/5 recovers/chills
Arena:
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions
The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
Accepting; I figure the disparity in move count is offset by the type advantage, so I'll be using this.In the midst of all the counterfarming bullshit flying around, THE 1V1 SINGLES SHALL BEGIN AGAIN!
1v1 Singles (bring something fair, you know the drill)
1 Day DQ
2 subs
no recovers/ chills
All abilities
Items = Training
ASB Arena
Using this awesome guy:
Weavile (Dovahkiin) Male ♫
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks: (53/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Brick Break
Counter
Dig
Facade
Faint Attack
Fake Out
Focus Punch
Frustration
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor
Special:
Blizzard
Dark Pulse
Focus Blast
Ice Beam
Icy Wind
Mud-Slap
Status:
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Sleep Talk
Snatch
Substitute
Taunt
Torment
Toxic
Bring it!Challenging King Serperior to a 6 vs. 6 LC Doubles!
Switch=OK
2 Subs (Per mon)
2 Recoveries/5 Chills
All Items
2 Day DQ
All Abilities
Arena: Time-Space Distortion
A rock floating through space... What's so special about it? Well, on one side of this gigantic meteor, there is an ancient, delapidated stone temple. When Palkia, Dialga, and Giratina were born, this is supposedly where. As the dimensions around the meteor are twisted, all the materials one might need for any move are available, and there is a sun, although distant, that is still bright enough for sunny day. After every round, the dimensions will be distorted, causing either Trick Room, Magic Room, or Wonder Room to affect the arena for that round only. (Each has a 33% chance.) Note that for flavor-based actions, the star is distant and the trainers are in space, so it's pretty dark.
In the midst of all the counterfarming bullshit flying around, THE 1V1 SINGLES SHALL BEGIN AGAIN!
1v1 Singles (bring something fair, you know the drill)
1 Day DQ
2 subs
no recovers/ chills
All abilities
Items = Training
ASB Arena
Using this awesome guy:
Weavile (Dovahkiin) Male ♫
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks: (53/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Brick Break
Counter
Dig
Facade
Faint Attack
Fake Out
Focus Punch
Frustration
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor
Special:
Blizzard
Dark Pulse
Focus Blast
Ice Beam
Icy Wind
Mud-Slap
Status:
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Sleep Talk
Snatch
Substitute
Taunt
Torment
Toxic
I'll be reffing this, expect the match to be up soon.Accepting; I figure the disparity in move count is offset by the type advantage, so I'll be using this.
Kitsunoh [Wayward Vagabond] (Male)
Nature: Jolly (+Spe, -SpA, +19 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 13
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Imprison
Scratch
Tail Whip
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Curse
Yawn
Meteor Mash
Psycho Shift
Will-o-Wisp
Protect
Toxic
ShadowStrike
Taunt
Revenge
U-Turn
Endeavor
moves: 26
Accepting this.Open Challenge:
2vs2 FE Doubles
Training Battle
Arena: Unown Soup
Subs: 3
Switch: KO
Item: training
Other stuff: Acceptor can choose. If not, standand.
I will use:
Whimsicott[Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): UNLOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks (30):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Sunny Day
Cotton Guard
Helping Hand
Giga Drain
Endeavor
Energy Ball
Gust
Tailwind
Hurricane
Charm
Encore
GrassWhistle
Worry Seed
Switcheroo
Fake Tears
Memento
Natural Gift
Toxic
Taunt
SolarBeam
Protect
Trick Room
Knock Off
Light Screen
Safeguard
Substitute
Rest
Sleep Talk
Attract
Swagger
Tangrowth [Majora's Wrath] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (44):
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Stun Spore
Power Whip
Mega Drain
Knock Off
Block
Wring Out
Ancientpower
Natural Gift
Giga Drain
Leech Seed
Nature Power
Rage Powder
Leaf Storm
Protect
Hidden Power Fire [7]
Giga Impact
Earthquake
Rock Slide
Pain Split
Substitute
Focus Blast
Synthesis
Poison Jab
Sunny Day
Payback
Sludge Bomb
Sleep Talk
Endure
Solarbeam
Brick Break
Bulldoze
Grass Knot
Thief
Aerial Ace
Seed Bomb
Reflect