Excalibur
Introduction
Hey everyone, welcome to my RMT. Something you should know is most teams I make, I only ladder to 1700-1800 mark. So take that into consideration when I tell you I got to 2325 with a deviation of +/- 158 and managed to keep my ranking high enough to get into #15 on the Ou current ladder and eventually making it to #9 after dropping into the 20's. So for me, this team has done exceptionally well. I'm going to skip the team building process since this is pretty much just 5 of my favorite ou pokes and Terrakion slapped together.
Here's a screenshot of me at #15 and #9:
The Team
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 16 Def / 240 SDef
Sassy Nature
- Earthquake
- Ice Fang
- Slack Off
- Whirlwind
So Hippowdon was the inspiration to this team. I have made a hippo sand team before and I really enjoyed it. I got this spread off of an RMT from a long time ago, and it seems to be EV'd so I almost always take 2 hits from anything. I really wish I remember who I stole this off of but the spread is really good, try it sometime. Ok, now that you have no doubt in your mind that I didn't come up with this spread on my own, time to explain the moves. Earthquake is obviously my Stab, while Ice Fang gives me really useful coverage. Slack Off is for the amazing usefulness of instant recovery. Whirlwind is useful to get some phasing momentum or stopping set up sweepers in their tracks.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Forretress is here because I needed a spinner, hazard layer, and a dedicated physical wall. Probably one of the biggest pros of this guy is he beats Techniloom 1v1 every time once I sac something to sleep. Techniloom happens to give about 2/3rds of my team trouble (depending on hax) so this is pretty important. Ev's are meant to maximize my physical bulkyness while having a fairly hard hitting Gyro ball. Sturdy and leftovers give me a solid way to take weak u-turns and be sure I live any switchins attack. Stealth rock and rapid spin are the main reasons why I wanted Forre in the first place. Gyro ball is a solid option to hit fast threats (especially those that boost their speed) and volt switch is a great move for gaining momentum.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Roost
- Surf
- Psyshock
Latias is such a tank, that's the whole reason I added her. She takes fighting type moves for TTar, water type moves for TTar and Forre, fire type moves for Forre, electric type moves for Jelli, and I'm pretty sure I am nowhere near the end of the reasons I put Latias on solely for synergy. Latias also was added because I didn't really have any good ways to take on Landorus I or defensive Rotom W, so here is my best way to handle both. The EV's are pretty standard offensive Latias shenanigans, max speed for tying all base 110's and beating everything below, with max attack investment to deal as much damage as possible. Time to explain the moveset, you guys are probably wondering why I don't run HP fire. I normally would, but I needed roost and HP fire seemed to be the move with the most downfalls. For starters I now outspeed every non scarfed Lati@s running HP fire. I can now also risk speed tying with Gengar so they don't get up a sub. One of the big reasons though is if I'm in against a Landorus I, and my opponent has TTar and Scizor waiting to come in, I can use surf with next to no downside. Meanwhile if I had HP fire I would need to go for Draco to take out Landorus and if Scizor came in I would be in a really bad spot. I run Draco Meteor and Psyshock for stabs and I really like the coverage these 3 moves have given me. Roost is so Latias can be a defensive pivot into the late game.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 208 Def / 48 Spd
Bold Nature
- Recover
- Scald
- Taunt
- Will-O-Wisp
Jellicent is my last defensive mon (I swear!). Ever hear of the Ferrocent defensive core? Well I have Forre so I was hoping Forrecent would work in a similar fashion. Jellicent is my main rain counter, that's pretty much the whole reason why I have him. Jellicent works well against TTar, Scizor, Hippowdon, and Politoed. Those are just things I thought of randomly that I normally use Jelli to take on, it just seems to work well synergy wise with my team. My EV's are pretty standard except I run an additional 4 spd ev's to outspeed opposing Jellicent (which is incredibly useful). I like Water Absorb more than Cursed Body since I enjoy having multiple immunities as well as taking rain boosted hydro pumps for days. Recover is a standard move on a defensive mon, Scald is my stab of choice, and Will O Wisp allows me to more reliably burn my opponents than Scald. Lastly Taunt allows me to use Jellicent as a Stall breaker, which is one of the reasons I use him over Gastrodon.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor
Scarf Terrakion has singlehandedly saved my bum almost as many times as Hippowdon. Biggest pros to this guy? He beats just about every Dragon Dance and Quiver Dance user around. Volcarona? No problem. Dragonite? It better hope it has it's scales unbroken. Haxorus? Lol. I think I'm just going to stop here, this guy is really standard I know, but he works. Well, his EV's and 3 of his moves as really standard. Most people are against EQ on Terrakion, but that moveslot that EQ is taking up doesn't really matter. All you will run in place of it is a third Stab move. All EQ does is save me. I'm facing an opponent who has Jirachi and Tentacruel dying to switch in? Suddenly I don't need to predict and I can just go for the SE move. I feel like the people that say don't use EQ, haven't tried it out against rain teams late game. Once their flying type or levitating mon is gone, EQ can be a life saver with taking away pointless prediction.
Magnezone @ Life Orb
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Magnezone is almost exclusively here for weakening Jirachi and killing Ferrothorn. Thankfully it provides good synergy with my team and that's all I really needed out of my last member. I pretty much just took the specs set and replaced the item with a life orb. Ev's maximize my special attack and bulk while allowing me to outspeed neutral Scizor I believe. Flash Cannon is there almost exclusively for hitting TTar and Landorus I in fear of them setting up. T-bolt is my hardest hitting Stab move while Volt Switch is good for getting momentum. HP fire is there for hitting steel types hard. The only other thing I can think of using Magnezone for is taking U-Turns and Volt Switches late game when it has no other use.
Replays
Note: most of my losses were caused by just really poor plays, not my team. That's why most of them aren't posted. I tried to pick matches that were close that would show potential holes in my team, as posting a match where I beat someone 6-0 is about as helpful as posting a match where I switch a Latias into a Draco Meteor in my opinion.
http://pokemonshowdown.com/replay/oucurrent-34759320 narrow 1-0, luckily my planning in battles makes it so I don't always need to play the prediction games
http://pokemonshowdown.com/replay/oucurrent-34874613 A match against a good friend of mine and clan mate, leads to another 1-0
http://pokemonshowdown.com/replay/oucurrent-34901972 Hippowdon showing his worth and bringing me to 2325
http://pokemonshowdown.com/replay/oucurrent-35503942 match comes down to a hit or miss move
http://pokemonshowdown.com/replay/ou-35707526 check my screenshot, this guy was #1
http://pokemonshowdown.com/replay/oucurrent-36058129 Another match for fun against a top 100 ranked player, comes down to a 1-0
Threatlist
Defensive Rotom W: I have only one real switch in to this (Latias) so wearing it down is a pain. The only real reason it's a threat is it can switch moves so nothing in my defensive core really wants to be up against it. Not to mention it is normally paired up with Scizor which my Latias does not want to face.
Starmie: only leftovers variants give me much trouble. Life orb variants are easily worn down while choices variants are predictable. It's pretty much the same as Rotom W except Terrakion is my best bet instead of Latias.
Thanks for Rating