Manaphy
Throughout heaven and earth, I alone am family guy
¿Quer batalha?
Hide BBCode isn't working so just bare with me okay?
Intro:
Sup smogon, a lot of you probably won't know me but I used to be pretty active on this site. I've planned on doing an rmt like this for some time now; I actually did have several high ranking teams throughout the last two years that I could've posted but due to miscellaneous reasons never got around to, so I'm doing this team now. This team is actually an edited version of a team that used to have 1600-ish on PO before Black and White 2 came out. Hopefully I'll be with you guys more in the future but enough writing for now.
Rank:
I could've gone higher but fuck it these are enough.
Teambuilding:
I'm gonna be honest with you here, sometimes I really do have a lot more fun teambuilding than I do actually using teams. It can be pretty difficult, especially in Ubers to create the perfect team for you but when you do it's beautiful. But anyway, here was the first version of this team first used about a year ago:
These are the two the core was based around. This team was great, I don't feel like going into too much detail about it but I decided to scrap it with the release of Black and White 2. It's basic premise was to strangle the team with hazards and end with a Gliscor or Arceus sweep. A little while ago, I decided to try and revamp the team, starting with my favorite Arceus-Grass, and seeing Jirachi made a vicious combo with Grassy the team eventually evolved into this.
Advantages this team has
I may come off as cocky calling this team the 'epitome of Ubers Balance' but honestly that's just how I feel guys. Besides me really liking all of the Pokemon in the team it has some notable advantages:
1.) Ability to wall Pokemon you normally can't
This team is pretty unique in that I can easily counter Pokemon such as Kyurem-W, Palkia, Mewtwo, Dialga, Groudon and more. And I don't mean 'being able to revenge kill', I mean being able to fully switch into those Pokemon and wall them. That's the sheer beauty of this team and why it works.
2.) Wish Support
This is actually extremely rare in Ubers because Chansey doesn't run Wish that often. Extremely beneficial to the team because 4/6 of my Pokemon cannot recover otherwise.
3.) Hazard Control
This is by no means perfect, but I am able to spin, spinblock and set up Stealth Rocks. I cannot stress enough how vital spinning is in Ubers; Spikes are the work of the devil.
4.) Speed
Between priority with Giratina-O, paralysis wih Jirachi and Swift Swim with Kabutops this team has a lot of options.
Team Preview
I may come off as cocky calling this team the 'epitome of Ubers Balance' but honestly that's just how I feel guys. Besides me really liking all of the Pokemon in the team it has some notable advantages:
1.) Ability to wall Pokemon you normally can't
This team is pretty unique in that I can easily counter Pokemon such as Kyurem-W, Palkia, Mewtwo, Dialga, Groudon and more. And I don't mean 'being able to revenge kill', I mean being able to fully switch into those Pokemon and wall them. That's the sheer beauty of this team and why it works.
2.) Wish Support
This is actually extremely rare in Ubers because Chansey doesn't run Wish that often. Extremely beneficial to the team because 4/6 of my Pokemon cannot recover otherwise.
3.) Hazard Control
This is by no means perfect, but I am able to spin, spinblock and set up Stealth Rocks. I cannot stress enough how vital spinning is in Ubers; Spikes are the work of the devil.
4.) Speed
Between priority with Giratina-O, paralysis wih Jirachi and Swift Swim with Kabutops this team has a lot of options.
Team Preview
Ability: Drizzle
252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
~Water Spout
~Ice Beam
~Thunder
~Scald
Kyogre is here mostly for the Rain that he brings about, as his actual spot on this team isn't that important. I decided to go with a Choice Specs Kyogre for one simple reason: messing up Stall. Specifically, being able to Ice Beam Giratina hard is great for this team. Kyogre's main other roles are taking down Darkrai and Ferrothorn, neither of whom this team likes. Kyogre also happens to pair excellently with Jirachi, who can paralyze faster Pokemon and provide Wish support. Kyogre has one more purpose on this team; putting pressure on sun teams. Once their primary Kyogre switch-in such as Latias is out it can be easy to just keep bringing Kyogre in and killing something.
Ability: Pressure
252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
~Dragon Pulse
~Fire Blast
~Stealth Rock
~Roar
Dialga is basically the 'glue' of this team, being one of the few Stealth Rockers I could've validy chosen with the rest of the team in mind. His other major is to counter SmashPass with the Lum Berry + Roar combination. Dialga is great because he can simultaneously do those things whilst being a tank and hitting things hard. He can 2HKO Ferrothorns trying to set up hazards and can 2HKO Groudon if he tries to come in while you SR. In general Dialga is always an option if I just need to get a solid hit off on something.
Ability: Levitate
252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SAtk)
~Dragon Tail
~Shadow Sneak
~Substitute
~Will-O-Wisp
Giratina-O is a very important Pokemon for this team if only because of his typing. He's the only one to be immune to Fighting and can Spinblock, as well being a full-on wall to Groudon and taking Genesect's U-Turns easily. Giratina-O is also an important check to the incredibly common Extremekiller, being able to take a +2 Shadow Claw and can burn or phaze Arceus out. Substitute is a great option because if the surprise factor, and it allows Giratina to usually get off a few Dragon Tails before being forced out.
Ability: Serene Grace
252 HP / 40 Def / 216 SpD
Careful Nature (+SDef, -SAtk)
~Iron Head
~Wish
~Body Slam
~Protect
I use Jirachi simply because it's an amazing wall under Rain. Mewtwo, Kyurem-W, Lati@s, Dialga etc. as well as the stray Choiced Ice Beam all get walled. Jirachi also has the amazing ParaFlinch strategy and spreading around Paralysis is one of the keys to the team's success. Not only that but Jirachi can also pass Wish along to other members of the team, which is extremely helpful for Giratina-O, Dialga and Kyogre. Protect is nessecary for Wish healing and has even saved me against Blaziken before. You should keep Jirachi alive as long as possible as often a single Body Slam Para can change the whole game.
Ability: Multitype
252 HP / 76 SAtk / 180 Spe
Timid Nature (+Spe, -Atk)
~Judgement
~Ice Beam
~Calm Mind
~Recover
Arceus-Grass is simply put an amazing Pokemon. The main purpose of this set is completely walling Kyogre and Palkia, which puts me at a big advantage against opposing rain teams. Arceus is additionally is a deceptively dangerous sweeper, because after only one Calm Mind it it extremely difficult to OHKO (albeit the sweeping power of this set isn't as easy with Genesect and Kyurem around now). I chose Judgement for the consistent power over Grass Knot and Ice Beam for taking out Dragons. Arceus is also an easy way to lure out and kill an opposing Rayquaza.
Ability: Swift Swim
252 Atk / 4 Def / 252 Spe
Adamant Nature (+Atk, -SAtk)
~Waterfall
~Stone Edge
~Rapid Spin
~Low Kick
This is the standard Kabutops set, but jesus does it do wonders. Simply put without Kabutops there'd be no way I could have anything even close to this team. Kabutops can do so many things in one Pokemon slot: Spin, revenge kill, check Extremekiller, and sweep. Most games I win will usually end in a Kabutops clean-up. With this team you're gonna have to play Kabutops like a saint, because he can die quick and you don't want enough damage on him for a +2 Extremespeed to KO. Overall though Kabutops is a gift from heaven because be can plow through the many common fast and frail sweepers of Ubers.
Threat List:
Now there's an image limit of 20, I had to cut out significant portions of this rmt :/