Flame vs. Emma! Babby Doubles! (SS Refs)

The Rules said:
2v2 LC Doubles
Switch=KO
All abilities
Training items
2 subs
2 day DQ
2 recovers/5 chills
ASB Arena
Elevator Music's Team!

Snorunt [Yukiwarashi] (F)
Nature: Hasty (+15% Spe, +8% Acc, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 *1.15) (+) (+8% Accuracy boost)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Total Moves: 32

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect

Avalanche
Bide
Disable
Fake Tears
Hex
Spikes
Weather Ball

Endure
Frost Breath
Hidden Power (Fighting, 7)
Light Screen
Rain Dance
Rest
Safeguard
Shadow Ball
Substitute
Toxic

Sing
Sleep Talk


Bronzor [Doomiraa] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23 /1.15) (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11
Total Moves: 39

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confuse Ray
Confusion
Extrasensory
Faint Attack
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Metal Sound
Payback
Psywave
Safeguard
Tackle

Calm Mind
Charge Beam
Double Team
Earthquake
Flash Cannon
Light Screen
Protect
Psychic
Psyshock
Reflect
Rest
Rock Slide
Sandstorm
SolarBeam
Substitute
Toxic
Trick Room

Gravity
Signal Beam
Skill Swap
Stealth Rock
Sleep Talk
Trick


Flamestrike's Team!

Numel - Lavastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 28

EC: 4/6
MC: 1
DC: 4/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Earthquake
Flamethrower
Double-Edge

AncientPower
Body Slam
Endure
Scary Face
Yawn

Heat Wave

Toxic
Hidden Power (Ice, 7)
Protect
Dig
Double Team
Fire Blast
Flame Charge
Will-O-Wisp
Rock Slide


Chimchar - Apestrike (M)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (61*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Total Moves: 23

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Slack Off
Flamethrower

Counter
Encore
Fake Out
Focus Punch
ThunderPunch

Dig
Brick Break
Fire Blast
Will-O-Wisp
Shadow Claw
U-Turn
Grass Knot


Vulpix - Sunstrike (F)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Passive) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 22

EC: 0/6
MC: 0
DC: 0/5

Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Safeguard

Disable
Extrasensory
Hypnosis
Power Swap
Psych Up

Protect
Dig
Double Team
Energy Ball
Substitute


Flamestrike Releases, Specifying Items
Elevator Music Releases, Specifying Items, then Orders
Flamestrike Orders
I Ref
 
Lavastrike and Apestrike, let's try this one more time! Take these Exp. Shares and and let's get to work!

Lavastrike the Numel @ Exp. Share
Apestrike the Chimchar @ Exp. Share
 
Snorunt and Bronzor will both use Exp. Shares.

Snorunt: Ice Beam (Numel) ~ Icy Wind ~ Ice Beam (Numel)
IF (Numel is under the effects of a protective/evasive move) THEN (use Shadow Ball (Chimchar))​
Bronzor: Psyshock (Numel) ~ Psychic (Numel) ~ Psyshock (Numel)
IF (Numel is under the effects of a protective/evasive move) THEN (use Earthquake)
IF (Numel uses Dig) THEN (use Earthquake)​

solid orders these are not
 
Hmm... Alright then, let's try this!

Lavastrike: Flamethrower (Snorunt) -> Fire Blast (Bronzor) -> Flamethrower (Bronzor)
Apestrike: Focus Punch (Snorunt) -> Fire Blast (Snorunt) -> Focus Punch (Snorunt)
 
Pre-Round Information:

Snorunt (Yukiwarash) [F] | | Bronzor (Doomiraa)
HP:
90 | | 90
En: 100 | | 100
Base Stats: 2/1/2/2/58/1/2 | | 2/3/1/3/20/1/4
Stat Changes: +8 Acc. | | -10 Eva.
Items: Exp. Share | | Exp. Share
Other: None | | None
Team: None


Numel (Lavastrike) [M] | | Chimchar (Apestrike) [M]
HP:
90 | | 90
En: 100 | | 100
Base Stats: 2/2/4/2/30/1/2 | | 2/2/2/1/71/1/1
Stat Changes: -10 Eva. | | +17 Acc.
Items: Exp. Share | | Exp. Share
Other: None | | None
Team: None

-------------------------------------------------

Round 1 Starts!

-------------------------------------------------

Action 1:
Chimchar:
(10 En) Tightens Focus!
Snorunt: Uses Ice Beam [Num.]! (7-1= 6 En) (Crit. <625, rolled 1395) (10+3+(2-2)*1.5) = 13 Dmg!
Numel: Uses Flamethrower ['Runt]! (7-1= 6 En) (Crit. <625, rolled 1953) (10+3+(4-2)*1.5)*1.5 = 24 Dmg! (Burn. <1000, rolled 439) Snorunt is burnt!
Bronzor: Uses Psyshock [Num.]! (6-1= 5 En) (Crit. <625, rolled 3032) (8+3+(1-2)*1.5) = 9.5 Dmg!
Chimchar: Uses Focus Punch ['Runt]! (Crit. <625, rolled 6095) (15+(2-1)*1.5)*1.5 = 24.75 Dmg!

Between Actions:
Snorunt:
Hurt by it's Burn! -2HP!

Action 2:
Chimchar:
Uses Fire Blast ['Runt]! (8-1= 7 En) (Crit. <625, rolled 8349) (12+3+(2-2)*1.5)*1.5 = 22.5 Dmg!
Snorunt: Uses Icy Wind! (5-1= 4 En)
- Vs. Chimchar: (Crit. <625, rolled 9423) (6*.75+3+(2-1)*1.5)*.67 = 6.03 Dmg! Chimchar's Speed Fell!
- Vs. Numel: (Crit. <625, rolled 926) (6*.75+3+(2-2)*1.5) = 7.5 Dmg! Numel's Speed Fell!
Numel: Uses Fire Blast [Bron']! (8-1= 7 En) (Miss. <500, rolled 9543) (Crit. <625, rolled 4173) (12+3+(4-3)*1.5) = 16.5 Dmg! (Burn. <1000, rolled 6307)
Bronzor: Uses Psychic [Num.]! (5.5-1= 4.5 Dmg) (Crit. <625, rolled 3769) (8+3+(1-2)*1.5) = 9.5 Dmg! (SpDef. <1000, rolled 2968)

Between Actions:
Snorunt:
Hurt by it's Burn! -2HP!

Action 3:
Chimchar:
(10 En) Tightens Focus!
Snorunt: Uses Ice Beam [Num.]! (7-1= 6 En) (Crit. <625, rolled 744) (10+3+(2-2)*1.5) = 13 Dmg!
Bronzor: Uses Psyshock [Num.]! (6-1= 5 En) (Crit. <625, rolled 5919) (8+3+(1-2)*1.5) = 9.5 Dmg!
Numel: Uses Flamethrower [Bron']! (7-1= 6 En) (Crit. <625, rolled 6807) (10+3+(4-3)*1.5) 14.5 Dmg! (Burn. <1000, rolled 9545)
Chimchar: Uses Focus Punch ['Runt]! (Crit. <625, rolled 2636) (15+(2-1)*1.5)*1.5 = 24.75 Dmg! Snorunt Fainted!

End of Round-ing:
Chimchar:
6.03 ~ 6 Dmg! -27 En!
Snorunt: 100 (!!!) Dmg! -16 En!
Numel: 62 Dmg! -19 En!
Bronzor: 31 Dmg! -14.5 ~ 15 En!

-------------------------------------------------

Round 1 Ends!

-------------------------------------------------

Post-Round Information:

Snorunt (Yukiwarash) [F] | | Bronzor (Doomiraa)
HP:
-10 (KO'd) | | 59
En: 84 | | 85
Base Stats: 2/1/2/2/58/1/2 | | 2/3/1/3/20/1/4
Stat Changes: +8 Acc. | | -10 Eva.
Items: Exp. Share | | Exp. Share
Other: Fainted! | | None
Team: None


Numel (Lavastrike) [M] | | Chimchar (Apestrike) [M]
HP:
28 | | 84
En: 81 | | 73
Base Stats: 2/2/4/2/30/1/2 | | 2/2/2/1/71/1/1
Stat Changes: -10 Eva., -1 Spe (1 R.) | | +17 Acc., -1 Spe (1 R.)
Items: Exp. Share | | Exp. Share
Other: None | | None
Team: None

Flamestrike Orders
Elevator_Music Orders
I Ref
 
Great work, one down and one to go!

Lavastrike: Fire Blast + Ember (Bronzor) -> cooldown (Fire Blast + Ember (Bronzor)) -> Fire Blast + Ember (Bronzor)
If he uses a Protective or Evasive action successfully chill and push actions down
Apestrike: Taunt (Bronzor) -> Fire Blast (Bronzor) -> Flamethrower (Bronzor)
If he uses a Protective or Evasive action successfully use Nasty Plot and push actions back
 
Pre-Round Information:

Bronzor (Doomiraa)
HP:
59
En: 85
Base Stats: 2/3/1/3/20/1/4
Stat Changes: -10 Eva.
Items: Exp. Share
Other: None
Team: None


Numel (Lavastrike) [M] | | Chimchar (Apestrike) [M]
HP:
28 | | 84
En: 81 | | 73
Base Stats: 2/2/4/2/30/1/2 | | 2/2/2/1/71/1/1
Stat Changes: -10 Eva., -1 Spe (1 R.) | | +17 Acc., -1 Spe (1 R.)
Items: Exp. Share | | Exp. Share
Other: None | | None
Team: None

-------------------------------------------------

Round 2 Starts!

-------------------------------------------------

Action 1:
Chimchar:
Uses Taunt [Bron.]! (10 En) Bronzor fell for the Taunt!
Bronzor: Uses Rock Slide! (6 En)
- Vs. Chimchar: (Miss. <1000, rolled 9503) (Crit. <525, rolled 3988) (8*.75+(2-2)*1.5)*1.5 = 9 Dmg!
- Vs. Numel: (Crit. <625, rolled 9388) (8*.75+(2-2)*1.5) = 6 Dmg! (Flinch. <3000, rolled 4961)
Numel: Uses Ember + Fire Blast Combination [Bron.]! (16.5-1= 15.5 En) (Crit. <625, rolled 1626) (22+3+(4-3)*1.5) = 26.5 Dmg! (Burn. <1000, rolled 5712)

Action 2:
Chimchar:
Uses Fire Blast [Bron.]! (8-1= 7 En) (Crit. <625, rolled 7989) (12+3+(2-3)*1.5) = 13.5 Dmg! (Burn. <1000, rolled 711) Bronzor was burnt! ((holy crap burns everywhere))
Bronzor: Uses Earthquake! (7 En)
Vs. Chimchar: (Crit. <625, rolled 6474) (10*.75-3+(1-2)*1.5)*1.5 = 4.5 Dmg!
Vs. Numel: (Crit. <625, rolled 9416) (10*.75-3+(1-2)*1.5)*1.5 = 4.5 Dmg!
Numel: Cools Down!

Between Actions:
Bronzor:
Hurt by it's Burn! -2HP!

Action 3:
Chimchar:
Uses Flamethrower [Bron.]! (7-1=6 En) (Crit. <625, rolled 945) (10+3+(2-3)*1.5) = 11.5 Dmg!
Bronzor: Uses Mega Earthquake Combination! (30 En)
Vs. Chimchar: (Crit. <625, rolled 7851) (22.5*.75-3+(1-2)*1.5)*1.5 = 18.5625 Dmg!
Vs. Numel: (Crit. <625, rolled 4205) (22.5*.75-3+(1-2)*1.5)*1.5 = 18.5625 Dmg! Numel Fainted!

Between Rounds:
Chimchar:
Speed Reset to 0!
Bronzor: Hurt by it's Burn! -2HP!

End of Round-ing:
Chimchar:
32.0625 ~ 32 Dmg! -23 En!
Numel: 29.0625 ~ 29 Dmg! -15.5 ~ 16 En!
Bronzor: 55.5 ~ 56 Dmg! -43 En!

-------------------------------------------------

Round 2 Ends!

-------------------------------------------------

Post-Round Information:

Bronzor (Doomiraa)
HP:
3
En: 42
Base Stats: 2/3/1/3/20/1/4
Stat Changes: -10 Eva.
Items: Exp. Share
Other: Cooling Down (1a), Taunted (3a), Burnt
Team: None


Numel (Lavastrike) [M] | | Chimchar (Apestrike) [M]
HP:
-1 (KO'd) | | 52
En: 65 | | 50
Base Stats: 2/2/4/2/30/1/2 | | 2/2/2/1/71/1/1
Stat Changes: -10 Eva. | | +17 Acc.
Items: Exp. Share | | Exp. Share
Other: Fainted! | | None
Team: None

Elevator_Music Orders
Flamestrike Orders
I Ref
 
Pre-Round Information:

Bronzor (Doomiraa)
HP: 5
En: 42
Base Stats: 2/3/1/3/20/1/4
Stat Changes: -10 Eva.
Items: Exp. Share
Other: Cooling Down (1a), Taunted (3a), Burnt


Chimchar (Apestrike) [M]
HP: 52
En: 50
Base Stats: 2/2/2/1/71/1/1
Stat Changes: +17 Acc.
Items: Exp. Share
Other: None

-------------------------------------------------

Round 3 Starts!

-------------------------------------------------

Action 1:
Chimchar: Uses Fire Blast! (8-1= 7 En) (Crit. <625, rolled 6858) (12+3+(2-3)*1.5) = 13.5 Dmg! Bronzor Fainted!

End of Round-ing:
Chimchar: -7 En!
Bronzor: 13.5 ~ 14 Dmg!

-------------------------------------------------

Round 3 Ends!

-------------------------------------------------

Post-Round Information:

Bronzor (Doomiraa)
HP: -9 (KO'd)
En: 42
Base Stats: 2/3/1/3/20/1/4
Stat Changes: -10 Eva.
Items: Exp. Share
Other: Fainted!


Chimchar (Apestrike) [M]
HP: 52
En: 43
Base Stats: 2/2/2/1/71/1/1
Stat Changes: +17 Acc.
Items: Exp. Share
Other: None

-----------------------------------------------------------------------------

Elevator_Music is out of usable Pokemon! Flamestrike wins!

Elevator_Music: 1 CC
Bronzor: 1 EC, 3 MC, 1 DC, 1 KOC
Snorunt: 1 EC, 3 MC, 1 DC

Flamestrike: 1 CC
Numel: 1 EC, 3 MC, 1 DC
Chimchar: 1 EC, 3 MC, 1 EC, 2 KOC

SimonSays: 5 UC
 

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