Hello everyone, I am here to present a team I recently put together that has been having great success. It is far from your "standard" team, while it uses commonly seen pokémon, it also uses some underrated ones. I hope with this team I can prove that some "not-so-used" pokémon are perfectly viable and have a place in the new OU metagame, while presenting something new and refreshing!
So, here it is:
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Phantom Force
- Leech Seed
- Will-O-Wisp
- Substitute
Gourgeist is amazing, it's a great physical wall. This candle/pumpkin will take hits like it's nothing and burn the opponent to laugh in their faces while their damage is decreased even further.
Like if burning them wasn't enough, it then proceeds to Leech Seed them, taking their HP while recovering his own.
Substitute is there to protect it from status. Now you must be asking: Phantom Force, what?
Yes, that's right - Phantom Force. This move isn't only powerful coming from a base 100 attack stat, it makes you invulnerable for 1 turn which is great for stalling and stacking up more Leftovers/Leech seed recovery.
It's biggest downside is the fact that it can cause a normal pokémon to switch in, but hey, why is that so bad? Just burn them away, seed them, and off you go. Phantom Force works like a Protect that will deal damage next turn.
Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Thunderbolt
- Ice Beam
- Dragon Pulse
- Flamethrower
As everyone knows, dragons have been nerfed this last gen due to the new Fairy type. But just look at Goodra's smile, does he look like he cares? That's right, he doesn't. Goodra is amazing on any team, even more so when paired with great physical walls to help cover for his weakest side.
This set is so simple, yet so effective. Assault vest boosts Goodra's special defense by 1.5x, reaching an amazing 657 value right off the bat! HP is maximized to provide him even more bulk and the 4 EVs in speed are for speed ties.
Not only is his special defense insane, he also brings great coverage to the team. He can often 2HKO alot of threats since his special attack is pretty decent, even uninvested.
His biggest selling point, however, is the ability to save his teammates - Is Landorus prone to be hit with a special water move? Go Goodra. Is there a special Fire move aimed at Gourgeist or Tangrowth? Go Goodra! This guy never ceases to amaze me.
Last but not least, there's that nifty ability of his - Gooey - the chance to lower an opponent's speed while getting hit is just amazing.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 40 Def / 212 SDef / 4 Spd
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
I'm sure you're pretty tired of seeing this guy, but for good reason. Rotom-W is a great pokémon, seeing alot of usage lately due to how useful he is.
Leftovers are a stapple for recovery, Hydro Pump and Volt Switch are STABs and also make a VoltTurn core with Landorus. Will-O-Wisp is as helpful as ever, burning stuff here and there while Pain Split can be a big pain (pun intended) for your opponent and recovers your hp when needed.
HP Evs are maximized, as expected, to improve his bulk. 40 Def in just enough for me to take Brave Birds from Talonflame easily and K.O him back. 4 Evs on speed to prevent ties and the rest goes into Special Defense.
Along with Goodra, he sponges most special hits thrown at his teammates and also absorbs paralyzis. I'm sure most of you know not to take this bouncy fella lightly.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 188 SDef / 72 Atk
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Landorus is more often than not my lead, EdgeQuake provides great coverage, Intimidate lowers the opponent's attack and U-turn gets me out when I need to. With Assault vest and Intimidate his bulk becomes great, since it is as if both his defenses were boosted, not to mention his gigantic attack stat that allows him to hit pretty hard.
Hidden Power Ice is a nasty surprice for other Landorus, Gliscor, Chomp and his fellow dragons, hitting just hard enough to take a big chunk of their HP.
The EVs in HP are for bulk, 72 in Attack to increase his offensive presence and 188 Special Defense since most hits thrown at him are special.
This guy also absorbs Electric moves aimed at Talonflame with his great typing and pisses his opponents off together with Rotom, VoltTurning in and out.
Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- Infestation
This set is my proudest creation. I've had people call it "pure evil", and while there's nothing evil about it (okay, maybe just a bit) it is so damn good.
Tangrowth seriously is the definition of bulky on the physical side and that's the reason why this set works so well. There's not much science to it, just switch in on a physical move that can't hurt you, proceed to use Infestation so they can't switch then either:
1- Put them to sleep and then Leech Seed them.
2- Leech Seed them then put them to sleep.
It's AMAZING how many pokémon are COMPLETELY shut down by this, they can't even fight back or hurt you! Most of the time you end back at full HP, but if you don't, hell just switch out and Regenerator takes you there! I'm surprised no one has seen the potential on this set before, because so far it has won me alot of matches (a whole lot of them by rage quits) and it is completely viable in OU.
The EVs speak for itself and Lefties are obvious. Don't underestimate this.
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 144 Spd / 252 Atk / 112 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
This set is pretty standard, but Talonflame sure does his job well. Brave Bird has priority and hits really hard with Flare Blitz, Swords Dance boosts his power to dangerous levels and Roost is priority recovery, which helps deal with recoil.
Attack is maximized for more power, but I'm not sure wether I should be Jolly or Adamant. HP Evs are there to survive a few more hits which sometimes allows me set up.
Late game Talonflame picks off weakened enemies with his priority and finishes some up here and there through the match. While he is good at that, I consider him the least important member of the team, simply because everyone else seems to do better than him.
Replays:
(almost) insta-quits -
http://replay.pokemonshowdown.com/pokebankoubeta-68136568
http://replay.pokemonshowdown.com/pokebankoubeta-68143961
http://replay.pokemonshowdown.com/pokebankoubeta-68144760
http://replay.pokemonshowdown.com/pokebankoubeta-68144760
http://replay.pokemonshowdown.com/pokebankoubeta-68148052
http://replay.pokemonshowdown.com/pokebankoubeta-68148912
Regulars -
http://replay.pokemonshowdown.com/pokebankoubeta-68153382
http://replay.pokemonshowdown.com/pokebankoubeta-68253272
http://replay.pokemonshowdown.com/pokebankoubeta-68246419
Someone I found I believe deserves a mention for his epicness -
http://replay.pokemonshowdown.com/pokebankoubeta-68240641
So, here it is:
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Phantom Force
- Leech Seed
- Will-O-Wisp
- Substitute
Gourgeist is amazing, it's a great physical wall. This candle/pumpkin will take hits like it's nothing and burn the opponent to laugh in their faces while their damage is decreased even further.
Like if burning them wasn't enough, it then proceeds to Leech Seed them, taking their HP while recovering his own.
Substitute is there to protect it from status. Now you must be asking: Phantom Force, what?
Yes, that's right - Phantom Force. This move isn't only powerful coming from a base 100 attack stat, it makes you invulnerable for 1 turn which is great for stalling and stacking up more Leftovers/Leech seed recovery.
It's biggest downside is the fact that it can cause a normal pokémon to switch in, but hey, why is that so bad? Just burn them away, seed them, and off you go. Phantom Force works like a Protect that will deal damage next turn.
Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Thunderbolt
- Ice Beam
- Dragon Pulse
- Flamethrower
As everyone knows, dragons have been nerfed this last gen due to the new Fairy type. But just look at Goodra's smile, does he look like he cares? That's right, he doesn't. Goodra is amazing on any team, even more so when paired with great physical walls to help cover for his weakest side.
This set is so simple, yet so effective. Assault vest boosts Goodra's special defense by 1.5x, reaching an amazing 657 value right off the bat! HP is maximized to provide him even more bulk and the 4 EVs in speed are for speed ties.
Not only is his special defense insane, he also brings great coverage to the team. He can often 2HKO alot of threats since his special attack is pretty decent, even uninvested.
His biggest selling point, however, is the ability to save his teammates - Is Landorus prone to be hit with a special water move? Go Goodra. Is there a special Fire move aimed at Gourgeist or Tangrowth? Go Goodra! This guy never ceases to amaze me.
Last but not least, there's that nifty ability of his - Gooey - the chance to lower an opponent's speed while getting hit is just amazing.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 40 Def / 212 SDef / 4 Spd
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
I'm sure you're pretty tired of seeing this guy, but for good reason. Rotom-W is a great pokémon, seeing alot of usage lately due to how useful he is.
Leftovers are a stapple for recovery, Hydro Pump and Volt Switch are STABs and also make a VoltTurn core with Landorus. Will-O-Wisp is as helpful as ever, burning stuff here and there while Pain Split can be a big pain (pun intended) for your opponent and recovers your hp when needed.
HP Evs are maximized, as expected, to improve his bulk. 40 Def in just enough for me to take Brave Birds from Talonflame easily and K.O him back. 4 Evs on speed to prevent ties and the rest goes into Special Defense.
Along with Goodra, he sponges most special hits thrown at his teammates and also absorbs paralyzis. I'm sure most of you know not to take this bouncy fella lightly.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 188 SDef / 72 Atk
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Landorus is more often than not my lead, EdgeQuake provides great coverage, Intimidate lowers the opponent's attack and U-turn gets me out when I need to. With Assault vest and Intimidate his bulk becomes great, since it is as if both his defenses were boosted, not to mention his gigantic attack stat that allows him to hit pretty hard.
Hidden Power Ice is a nasty surprice for other Landorus, Gliscor, Chomp and his fellow dragons, hitting just hard enough to take a big chunk of their HP.
The EVs in HP are for bulk, 72 in Attack to increase his offensive presence and 188 Special Defense since most hits thrown at him are special.
This guy also absorbs Electric moves aimed at Talonflame with his great typing and pisses his opponents off together with Rotom, VoltTurning in and out.
Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- Infestation
This set is my proudest creation. I've had people call it "pure evil", and while there's nothing evil about it (okay, maybe just a bit) it is so damn good.
Tangrowth seriously is the definition of bulky on the physical side and that's the reason why this set works so well. There's not much science to it, just switch in on a physical move that can't hurt you, proceed to use Infestation so they can't switch then either:
1- Put them to sleep and then Leech Seed them.
2- Leech Seed them then put them to sleep.
It's AMAZING how many pokémon are COMPLETELY shut down by this, they can't even fight back or hurt you! Most of the time you end back at full HP, but if you don't, hell just switch out and Regenerator takes you there! I'm surprised no one has seen the potential on this set before, because so far it has won me alot of matches (a whole lot of them by rage quits) and it is completely viable in OU.
The EVs speak for itself and Lefties are obvious. Don't underestimate this.
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 144 Spd / 252 Atk / 112 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
This set is pretty standard, but Talonflame sure does his job well. Brave Bird has priority and hits really hard with Flare Blitz, Swords Dance boosts his power to dangerous levels and Roost is priority recovery, which helps deal with recoil.
Attack is maximized for more power, but I'm not sure wether I should be Jolly or Adamant. HP Evs are there to survive a few more hits which sometimes allows me set up.
Late game Talonflame picks off weakened enemies with his priority and finishes some up here and there through the match. While he is good at that, I consider him the least important member of the team, simply because everyone else seems to do better than him.
Replays:
(almost) insta-quits -
http://replay.pokemonshowdown.com/pokebankoubeta-68136568
http://replay.pokemonshowdown.com/pokebankoubeta-68143961
http://replay.pokemonshowdown.com/pokebankoubeta-68144760
http://replay.pokemonshowdown.com/pokebankoubeta-68144760
http://replay.pokemonshowdown.com/pokebankoubeta-68148052
http://replay.pokemonshowdown.com/pokebankoubeta-68148912
Regulars -
http://replay.pokemonshowdown.com/pokebankoubeta-68153382
http://replay.pokemonshowdown.com/pokebankoubeta-68253272
http://replay.pokemonshowdown.com/pokebankoubeta-68246419
Someone I found I believe deserves a mention for his epicness -
http://replay.pokemonshowdown.com/pokebankoubeta-68240641