I think it's time to reveal yet another underrated and forgotten Pokemon who shines in this metagame: Krookodile.
Dark is now one of the best offensive and even defensive typings right now, as the buff to Knock Off, the fact that Steel no longer resists Dark, and Dark resisting itself and Ghost, make it very powerful. Krookodile has two excellent abilities that allow it to effectively fulfill an offensive or defensive role.
For me, I've been using Krookodile defensively on a stall team I made with Plus, and it's been a very important member. With Intimidate and its workable defensive spread of 95 HP/80 Def/70 SpD, it's actually really bulky on the physical side, to the surprise of many people. For comparison sake:
-1 252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Krookodile: 102-121 (25.8 - 30.7%) -- guaranteed 4HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Hippowdon: 118-141 (28 - 33.5%) -- 92.7% chance to 4HKO after Leftovers recovery
Intimidate itself is just one of the best abilities in the game right now, easily hindering the slew of scary physical sweepers from causing too much harm, and it's the only Intimidate Pokemon that can actually beat Bisharp. Furthermore, I'd consider it to be on par with Mandibuzz when it comes to countering all variants of Aegislash (even ones with Head Smash!). Krookodile is also very fast as a defensive supporter, making it a potent stallbreaker at the same time with Taunt + Knock Off. It also has access to Stealth Rock, Toxic, and Dragon Tail, depending on what your team prefers. I've been running Stealth Rock/Taunt/Knock Off/Earthquake and it works like a charm. The only unfortunate thing about Krookodile is its lack of reliable recovery, as you're limited to Leftovers recovery or running some kind of RestTalk set with Dragon Tail and Knock Off, but this doesn't really matter. It forces switches like mad, doesn't take much of a beating from the things it's switched into, has a sweet defensive typing, and arguably one of the most overpowered moves in the game in Knock Off.
Looking at the other side of Krookodile, you'll notice that it's a very formidable offensive Pokemon. Base 117 Attack is nothing to scoff at, not even accounting for Krookodile's Moxie ability, and its base 92 Speed is pretty decent (outpaces Landorus-T). Switch Krookodile in against a weakened target or that's Dark weak and you'll essentially be guaranteed a Moxie boost with Pursuit. STAB Dark/Ground is stellar coverage on its own as well, only being resisted by Hydreigon, Togekiss, Chesnaught, Breloom, and Mandibuzz I think. Using Stone Edge as coverage allows Krookodile to bypass Togekiss and Mandibuzz and hits Hydreigon neutrally. Although it's walled by Chesnaught and Breloom, the former is kind of underused and the latter can't switch into a boosted Knock Off or Earthquake. Breloom also sucks now so whatever.
For these reasons, I am nominating Krookodile for B rank.
Dark is now one of the best offensive and even defensive typings right now, as the buff to Knock Off, the fact that Steel no longer resists Dark, and Dark resisting itself and Ghost, make it very powerful. Krookodile has two excellent abilities that allow it to effectively fulfill an offensive or defensive role.
For me, I've been using Krookodile defensively on a stall team I made with Plus, and it's been a very important member. With Intimidate and its workable defensive spread of 95 HP/80 Def/70 SpD, it's actually really bulky on the physical side, to the surprise of many people. For comparison sake:
-1 252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Krookodile: 102-121 (25.8 - 30.7%) -- guaranteed 4HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Hippowdon: 118-141 (28 - 33.5%) -- 92.7% chance to 4HKO after Leftovers recovery
Intimidate itself is just one of the best abilities in the game right now, easily hindering the slew of scary physical sweepers from causing too much harm, and it's the only Intimidate Pokemon that can actually beat Bisharp. Furthermore, I'd consider it to be on par with Mandibuzz when it comes to countering all variants of Aegislash (even ones with Head Smash!). Krookodile is also very fast as a defensive supporter, making it a potent stallbreaker at the same time with Taunt + Knock Off. It also has access to Stealth Rock, Toxic, and Dragon Tail, depending on what your team prefers. I've been running Stealth Rock/Taunt/Knock Off/Earthquake and it works like a charm. The only unfortunate thing about Krookodile is its lack of reliable recovery, as you're limited to Leftovers recovery or running some kind of RestTalk set with Dragon Tail and Knock Off, but this doesn't really matter. It forces switches like mad, doesn't take much of a beating from the things it's switched into, has a sweet defensive typing, and arguably one of the most overpowered moves in the game in Knock Off.
Looking at the other side of Krookodile, you'll notice that it's a very formidable offensive Pokemon. Base 117 Attack is nothing to scoff at, not even accounting for Krookodile's Moxie ability, and its base 92 Speed is pretty decent (outpaces Landorus-T). Switch Krookodile in against a weakened target or that's Dark weak and you'll essentially be guaranteed a Moxie boost with Pursuit. STAB Dark/Ground is stellar coverage on its own as well, only being resisted by Hydreigon, Togekiss, Chesnaught, Breloom, and Mandibuzz I think. Using Stone Edge as coverage allows Krookodile to bypass Togekiss and Mandibuzz and hits Hydreigon neutrally. Although it's walled by Chesnaught and Breloom, the former is kind of underused and the latter can't switch into a boosted Knock Off or Earthquake. Breloom also sucks now so whatever.
For these reasons, I am nominating Krookodile for B rank.
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