Haruno
Skadi :)
TEAM MAKIRI: A proven winner's team
~Thank you Makiri for based team name~
Beats scrubs on ladder ez
This pic couldn't be more related, thanks Shrang. Shark attack niggas.
Better than penguins lol
It was literally that obvious.
Original team in all its lust taking glory
Gengar istotal shit not something I'm fond of using. Not to mention this team has trouble dealing with the likes of hp fire xern, ekiller, blaze, among some other shit I'm too lazy to list so gengar was scrapped for something that discourages said setup sweepers from setting up hence comes ditto. Without gengar I had a mega slot free so I decided to upgrade mewtwo to its Y form to deal with special threats better and have better overall bulk.
Short Introduction:
I'm lazy as fuck and didn't want to teambuild at the time so I kinda borrowed sweep's week 2 spl team and made some modifications to suit my playstyle better. Fun fact, sharks eat tigers all day every day. Couldn't really think of a team name so one day while I was on #doubles and makiri said I should just nickname all my mons Makiri since naming shit after a proven winner = having a winning team. Nicknames were changed and history was made, and now I'm busy terrorizing uber players with the power of a winning team.
Team Preview:
Team is self explanatory, looks like standard balanced, and it is standard balanced. Not much to really say here.
In Depth:
Ability: Fairy Aura
EVs: 64 Spd / 156 SAtk / 252 HP / 36 Def
Modest (+SpA, -Atk)
IVs: 0 Atk
- Geomancy - Moonblast - Substitute - Thunder
Xerneas is broken as fuck. 2 QD in one turn = BROKEN!!! BANBANBAN!!!!! Works excellently as a late game cleaner when all its potential checks are weakened/dead and it looks cute :). Evs are for maximum efficiency since I don't have some 252/252/4 OCD like every other ubers player.
Set Explanation:
Geomancy: 2 QQ in one turn = BROKEN. such power. Such wow. Would bang.
-Moonblast: Self explanatory as well. Fairy is an excellent attacking type and it's there as xerneas' stab and wrecks fucking everything that doesn't resist it or not a fat blob
-Substitute: Is used over another coverage move since I find being behind a sub to be quite useful incase my opp has a blissey, keys, swords, shields and the likes and allows xern to beat them one on one. It's also pretty handy in case people decide to take the leave special attacker in to smack xern for damage on geomancy turn and then allowing it to set up sub in its face when they do 25%> after the +2SpD boost.
-Thunder: Best coverage move alongside with moonblast and allows it to smack shit like ho oh and steels that it wouldn't be able to touch with just moonblast. The paralysis chance is also nice. Has 100% accuracy in rain which ogre provides though it isn't exactly reliable to hope for that.
Ability: Drizzle
EVs: 236 SAtk / 32 Spd / 240 HP
Modest Nature (+SpA, -Atk)
IVs: 0 Atk
- Water Spout - Surf - Ice beam - Thunder
As most uber/doubles players know, my luck is fucking garbdix since my mons either can't hit shit or get hax'd to death, the later of which I can do nothing about. The former however I can fix by giving pimp daddy kyogre a fancy pair of glasses so he can smack shit around harder. Standard Kyogre, rain helps ferro's fire weakness and kyogre is the strongest immediate threat in the tier so yush. I opted for those evs again because I don't have some 252/252/4 OCD but mostly because it allows it to perform at its best. 240hp gives kyogre 401 hp which allows it to avoid the 4hko from the blobs seismic tosses. 236SpA is for maximum power (doubt the 6 points in SpA will matter that much in the long run anyways) and the 32speed is for some speed creep and I always was a fan of the number 32 so I tend to go with that number when I go for speed creeps. Not to mention that as a wallbreaker, kyogre should be forcing switches and thus shouldn't need max speed.
Set Explanation:
-Water Spout: Such powerful, such wow. Destroys fucking everything that doesn't quad resist it.
-Surf: Secondary stab incase ogre is too weak to pull of a spout or if I feel ogre will take a hit and can't use spout. It's still strong as fuck and wrecks most shit.
- Ice Beam: Bye grasseus and w/e other shit mons my opp might have that resist water/electric
-Thunder: 100% accuracy thanks to the self induced rain, smacks other whales, penisheads, birds and other shit. The paralysis chance is also sexy as fuck.
No Physical Attacks. No Attack IVs. No Problem.
Ability: Iron Barbs
EVs: 252 HP / 252 SDef / 4 Def
Sassy Nature (+SDef, -Spe)
IVs: 0 Spe
- Gyro Ball - Leech Seed - Stealth Rock - Protect
One of the biggest pricks in the tier (literally) and is my substitute to the ground + fairy core that hipsters run to deal with zekrom. Ferro has an excellent defensive typing, giving it key resists to elec and water which would trouble my team otherwise. Functions mostly as a special wall that is also my sr setter since rocks are a must on every team. Evs are fairly standard to give it maximum special bulk and the biggest of pricks only get scraps as opposed to full portions (or at least that's how I've been taught) so it gets leftovers. Poor thing.
Set Explanation:
-Gyro Ball: Attacking move of choice, stops it from being taunt bait and smacking around fairies that would otherwise use it as set up bait.
-Leech Seed: -hp opp +hp me. Yes please, also helps ferro to stall out mons that might otherwise hinder it since factoring in potential burns + seed damage and the damage starts stacking up.
-Stealth Rock: Self explanatory. RIP Firebarn :(((((((((((((((((((((((((((((((((
-Protect: Let's it scout opponents moves if choice locked, also is good for more leftovers recovery + leech seed and possibly burn damage so it's always nice.
lol I ish slow. No speed ivs, no problemo. Also maxes out gyro ball power. Fuck yeah.
Ability: Unnerve => Insomnia
EVs: 252 HP / 192 Spd / 64 SDef
Timid Nature (+Spd, -Atk)
IVs: 0 Atk
- Psystrike - Will-o-MissWisp - Taunt - Recover
~Thank you Makiri for based team name~
Beats scrubs on ladder ez
This pic couldn't be more related, thanks Shrang. Shark attack niggas.
Better than penguins lol
Original team in all its lust taking glory
Gengar is
Short Introduction:
I'm lazy as fuck and didn't want to teambuild at the time so I kinda borrowed sweep's week 2 spl team and made some modifications to suit my playstyle better. Fun fact, sharks eat tigers all day every day. Couldn't really think of a team name so one day while I was on #doubles and makiri said I should just nickname all my mons Makiri since naming shit after a proven winner = having a winning team. Nicknames were changed and history was made, and now I'm busy terrorizing uber players with the power of a winning team.
Team Preview:
Team is self explanatory, looks like standard balanced, and it is standard balanced. Not much to really say here.
In Depth:
Ability: Fairy Aura
EVs: 64 Spd / 156 SAtk / 252 HP / 36 Def
Modest (+SpA, -Atk)
IVs: 0 Atk
- Geomancy - Moonblast - Substitute - Thunder
Xerneas is broken as fuck. 2 QD in one turn = BROKEN!!! BANBANBAN!!!!! Works excellently as a late game cleaner when all its potential checks are weakened/dead and it looks cute :). Evs are for maximum efficiency since I don't have some 252/252/4 OCD like every other ubers player.
Set Explanation:
Geomancy: 2 QQ in one turn = BROKEN. such power. Such wow. Would bang.
-Moonblast: Self explanatory as well. Fairy is an excellent attacking type and it's there as xerneas' stab and wrecks fucking everything that doesn't resist it or not a fat blob
-Substitute: Is used over another coverage move since I find being behind a sub to be quite useful incase my opp has a blissey, keys, swords, shields and the likes and allows xern to beat them one on one. It's also pretty handy in case people decide to take the leave special attacker in to smack xern for damage on geomancy turn and then allowing it to set up sub in its face when they do 25%> after the +2SpD boost.
-Thunder: Best coverage move alongside with moonblast and allows it to smack shit like ho oh and steels that it wouldn't be able to touch with just moonblast. The paralysis chance is also nice. Has 100% accuracy in rain which ogre provides though it isn't exactly reliable to hope for that.
Ability: Drizzle
EVs: 236 SAtk / 32 Spd / 240 HP
Modest Nature (+SpA, -Atk)
IVs: 0 Atk
- Water Spout - Surf - Ice beam - Thunder
As most uber/doubles players know, my luck is fucking garbdix since my mons either can't hit shit or get hax'd to death, the later of which I can do nothing about. The former however I can fix by giving pimp daddy kyogre a fancy pair of glasses so he can smack shit around harder. Standard Kyogre, rain helps ferro's fire weakness and kyogre is the strongest immediate threat in the tier so yush. I opted for those evs again because I don't have some 252/252/4 OCD but mostly because it allows it to perform at its best. 240hp gives kyogre 401 hp which allows it to avoid the 4hko from the blobs seismic tosses. 236SpA is for maximum power (doubt the 6 points in SpA will matter that much in the long run anyways) and the 32speed is for some speed creep and I always was a fan of the number 32 so I tend to go with that number when I go for speed creeps. Not to mention that as a wallbreaker, kyogre should be forcing switches and thus shouldn't need max speed.
Set Explanation:
-Surf: Secondary stab incase ogre is too weak to pull of a spout or if I feel ogre will take a hit and can't use spout. It's still strong as fuck and wrecks most shit.
- Ice Beam: Bye grasseus and w/e other shit mons my opp might have that resist water/electric
-Thunder: 100% accuracy thanks to the self induced rain, smacks other whales, penisheads, birds and other shit. The paralysis chance is also sexy as fuck.
No Physical Attacks. No Attack IVs. No Problem.
Ability: Iron Barbs
EVs: 252 HP / 252 SDef / 4 Def
Sassy Nature (+SDef, -Spe)
IVs: 0 Spe
- Gyro Ball - Leech Seed - Stealth Rock - Protect
One of the biggest pricks in the tier (literally) and is my substitute to the ground + fairy core that hipsters run to deal with zekrom. Ferro has an excellent defensive typing, giving it key resists to elec and water which would trouble my team otherwise. Functions mostly as a special wall that is also my sr setter since rocks are a must on every team. Evs are fairly standard to give it maximum special bulk and the biggest of pricks only get scraps as opposed to full portions (or at least that's how I've been taught) so it gets leftovers. Poor thing.
Set Explanation:
-Gyro Ball: Attacking move of choice, stops it from being taunt bait and smacking around fairies that would otherwise use it as set up bait.
-Leech Seed: -hp opp +hp me. Yes please, also helps ferro to stall out mons that might otherwise hinder it since factoring in potential burns + seed damage and the damage starts stacking up.
-Stealth Rock: Self explanatory. RIP Firebarn :(((((((((((((((((((((((((((((((((
-Protect: Let's it scout opponents moves if choice locked, also is good for more leftovers recovery + leech seed and possibly burn damage so it's always nice.
lol I ish slow. No speed ivs, no problemo. Also maxes out gyro ball power. Fuck yeah.
Ability: Unnerve => Insomnia
EVs: 252 HP / 192 Spd / 64 SDef
Timid Nature (+Spd, -Atk)
IVs: 0 Atk
- Psystrike - Will-o-
Good 'ol poloptwo. Been a fan of his ever since he showed the ubers community the possibilities of normally offensive mons and turn them into defensive mons. Stalltwo acts as my antilead against the likes of opposing stealth rock setters and taunts them before they can lay down their rocks which annoy the shit out of my team. Unnerve allows it to deal with other shit mons like Lum ekiller before it's mega evolved. Generally you want to keep mewtwo unevolved unless absolutely necessary against powerful special threats though you might want to evolve early to outspeed the likes of gengar/opposing mewtwo/darkrai/skymin later on in the battle without letting them outspeed you. Ev's are fairly standard. 192SpD allows it to outspeed neutral base 150s (mega aero/kazam/deoxys-a) while 252hp gives it maximum bulk while I put the leftover evs into special defense to help MMY tank hits better.
Set Explanation:
-Psystrike: Mewtwo's primary stab move to stop it from being taunt bait, also hits reasonably hard even uninvested since 194/154 base SpA is pretty damn strong.
-Will-o-Wisp: is to burn potential switchins to rack up passive damage and to cripple physical attackers that might plague my team otherwise since mewtwo has deceptive bulk.
-Taunt: excellent utility move and allows mewtwo to man handle supportceus and other walls and potentially set up for a sweep late game.
-Recover: is stalltwo's much needed recovery move. No explanation needed.
No Physical Attacks. No Attack IVs. No Problem.
Ability: Multitype
EVs: 252 HP / 104 Spd / 152 Def
Timid Nature (+SpD, -Atk)
IVs: 0 Atk
- Judgment - Recover - Will-O-Miss - Defog
Set Explanation:
-Psystrike: Mewtwo's primary stab move to stop it from being taunt bait, also hits reasonably hard even uninvested since 194/154 base SpA is pretty damn strong.
-Will-o-Wisp: is to burn potential switchins to rack up passive damage and to cripple physical attackers that might plague my team otherwise since mewtwo has deceptive bulk.
-Taunt: excellent utility move and allows mewtwo to man handle supportceus and other walls and potentially set up for a sweep late game.
-Recover: is stalltwo's much needed recovery move. No explanation needed.
No Physical Attacks. No Attack IVs. No Problem.
Ability: Multitype
EVs: 252 HP / 104 Spd / 152 Def
Timid Nature (+SpD, -Atk)
IVs: 0 Atk
- Judgment - Recover - Will-O-Miss - Defog
Fireburn (ho oh) is a balanced teams worst nightmare so I need a proper check to it that wasn't fucking donner (rhydon for all you uninformed people, groudon is fucking garbage) so I decided to use rockceus since it hard counters non band eq ho oh while still being able to beat it relatively easily. Also acts as a decent check to dedicated wallbreakers such as yveltal and rayquaza which is nice. The speed ev's are there for it to outspeed positive base 100's and an extra 8evs to speed creep other arceus. Other evs are for maximum bulk on the defensive side to deal with physical attackers better.
Set Explanation:
-Judgment: Stab move, and also prevents arceus from being taunt bait. Beats the shit out of yveltal/ho oh/lugia/rayquaza
-Recover: Self explanatory, much needed recovery move to help preserve arceus' longevity.
-Will-o-miss: Cripples physical attackers and also helps nail switchins to help rack up passive damage later on in the game. Assuming it hits of course which it rarely does.
-Defog: Removes hazards that trouble my team. Also makes it easier for WoW to actually hit shit so that's a plus for rockceus.
No Physical Attacks. No Attack IVs. No Problem.
Ability: Imposter
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature (+Def, -Atk)
IVs: 30 Atk / 30 SAtk / 30 Spd
- Transform
The ultimate glue of the team and without ditto the team wouldn't be able to function at all. Ditto does it all, and allows me to discourage set up sweepers since it can just copy their boosts and counter sweep. Ditto also acts as a handy late game cleaner if it manages to copy the likes of kyogre/ho oh/zekrom and similar strong mons. Overall ditto is a very good mon on this team that patches up any holes that i might have. It also works somewhat as a lead if i predict a darkrai/deo-s to prevent them from doing their main jobs.
Set Explanation:
-Transform: No explanation needed. Useless move.
IV's are to give it hidden power fire. Doubt it matters much.
Conclusion:
Set Explanation:
-Judgment: Stab move, and also prevents arceus from being taunt bait. Beats the shit out of yveltal/ho oh/lugia/rayquaza
-Recover: Self explanatory, much needed recovery move to help preserve arceus' longevity.
-Will-o-miss: Cripples physical attackers and also helps nail switchins to help rack up passive damage later on in the game. Assuming it hits of course which it rarely does.
-Defog: Removes hazards that trouble my team. Also makes it easier for WoW to actually hit shit so that's a plus for rockceus.
No Physical Attacks. No Attack IVs. No Problem.
Ability: Imposter
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature (+Def, -Atk)
IVs: 30 Atk / 30 SAtk / 30 Spd
- Transform
The ultimate glue of the team and without ditto the team wouldn't be able to function at all. Ditto does it all, and allows me to discourage set up sweepers since it can just copy their boosts and counter sweep. Ditto also acts as a handy late game cleaner if it manages to copy the likes of kyogre/ho oh/zekrom and similar strong mons. Overall ditto is a very good mon on this team that patches up any holes that i might have. It also works somewhat as a lead if i predict a darkrai/deo-s to prevent them from doing their main jobs.
Set Explanation:
-Transform: No explanation needed. Useless move.
IV's are to give it hidden power fire. Doubt it matters much.
Conclusion:
Makiri is a fucking winner and if you use this team named after him then you're going to win. Sharks won spl for two years after all. Stalltwo is broke as fuck. Team makiri is strong as fuck. Geoxern is broke as fuck.
Feel free to use the team or better yet change it, make it worse and say it's yours. And have fun trying out stall (you won't). Rate/fix or whatever. I couldn't really care less. :C Use in every one of your upl games imo. Fuck you optic for being utter garbage at using this team
edit: Shoutouts: Sweep for having a based spl team I didn't steal to make this team
makiri for giving the team a name
orch for being a sport and always being my testing dummy
Edgar :]
D-Quag frand :]
finally you can go suck a dick
KyleCole you can suck finally's dick >:(
shrang for showing me about the human pokemon <3
TFL for letting me steal his rmt format and all his ou teams
Also to whoever else is in the ubers/doubles room that I'm going to list (probably not)
Feel free to use the team or better yet change it, make it worse and say it's yours. And have fun trying out stall (you won't). Rate/fix or whatever. I couldn't really care less. :C Use in every one of your upl games imo. Fuck you optic for being utter garbage at using this team
Makiri (Mewtwo) @ Mewtwonite Y
Ability: Unnerve
EVs: 252 HP / 192 Spd / 64 SDef
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Psystrike
- Taunt
- Recover
Makiri (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Transform
-
Makiri (Xerneas) @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 64 Spd / 156 SAtk / 252 HP / 36 Def
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Substitute
- Thunder
Makiri (Kyogre) @ Choice Specs
Ability: Drizzle
Shiny: Yes
EVs: 236 SAtk / 32 Spd / 240 HP
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
Makiri (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SDef / 4 Def
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
Makiri (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 252 HP / 104 Spd / 152 Def
Timid Nature
IVs: 0 Atk
- Recover
- Defog
- Judgment
- Will-O-Wisp
Ability: Unnerve
EVs: 252 HP / 192 Spd / 64 SDef
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Psystrike
- Taunt
- Recover
Makiri (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Transform
-
Makiri (Xerneas) @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 64 Spd / 156 SAtk / 252 HP / 36 Def
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Substitute
- Thunder
Makiri (Kyogre) @ Choice Specs
Ability: Drizzle
Shiny: Yes
EVs: 236 SAtk / 32 Spd / 240 HP
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
Makiri (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SDef / 4 Def
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
Makiri (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 252 HP / 104 Spd / 152 Def
Timid Nature
IVs: 0 Atk
- Recover
- Defog
- Judgment
- Will-O-Wisp
edit: Shoutouts: Sweep for having a based spl team I didn't steal to make this team
makiri for giving the team a name
orch for being a sport and always being my testing dummy
Edgar :]
D-Quag frand :]
finally you can go suck a dick
KyleCole you can suck finally's dick >:(
shrang for showing me about the human pokemon <3
TFL for letting me steal his rmt format and all his ou teams
Also to whoever else is in the ubers/doubles room that I'm going to list (probably not)
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