http://replay.pokemonshowdown.com/mediocremons-138523318
Raticate @ Fire Orb
Ability: Guts
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Facade
- Sucker Punch
- U-turn
- Swords Dance
Swords Dance is crazy strong, it doesn't take x4 attack to sweep a full team if every defense stat is below 100, and you don't have time to get all of them as your rat is on fire.
Raticate also has 97 base speed, which I believe might be the highest in this meta; with jolly nature, he will out-speed anything that isn't buffed or scarfed, so you can afford to put some points into HP to help him survive that whole being on fire thing a little longer.
- Facade because a 140 power move, plus Guts, plus a few stages of atk = 1 hitting anything.
- Sucker Punch for anything you think might be faster than you, or also using sucker punch.
- U-turn, to get out of there and take whatever you're afraid of with you.
- Swords Dance, because oh my god we need more atk.
All you need to worry about is the prevalence of sleep openings. I'm considering opening with a sleep talking, what with having been put to sleep in the first turn of every MM match I've played so far. The well known belly-drummers seem to draw aggro, however, which is good, as nobody expects the flaming rat.
At least at the level I play at.