Long time no see! Feels good to reopen this page again... Anyway heres the team!
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge
Since Mega Garchomp is so cool to me I decided to make a team that would utilize his skill at breaking down the opposing teams cores and damaging both their physical and special walls in the early to mid game, making the rest significantly easier for the other members. His ability, Sand Force, will be very useful for boosting its Earthquake and Stone Edge while the Sand is up, giving him even more raw power to do his job.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Crunch
- Ice Beam
- Earthquake
Tyranitar was a must for this team. Sand Stream gives Garchomp the Extra Power to do its job, while Excadrill can take advantage of Sand Rush. I gave it a Smooth Rock over Leftovers so that the sand will last longer as 5 turns is not nearly enough for either Gamrchomp, nor Excadrill to make full use of. The sand along with Stealth Rocks provides necessary chip and entry hazard damage that will help get the KOes. I chose Tyranitar over Hippowdon because that would leave the team with too many common weaknesses.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I do believe even Sand Rush Excadrill is OU now. If not let me know. I needed a fast Pokémon as well as a Rapid Spinner, not so much to get rid of SR, but for things like Sticky Webs and Spikes. However, power was not to be for gotten, and Excadrill was the first Pokémon to come to mind. An Adamant, Life Orb boosted Excadrill in the sand is a threat. Although Moldbreaker may be useful for a certain washing machine, Sand Rush proved valuable in giving me a fast option. This gave me a fast and powerful mid to late game sweeper to clean up after Garchomp.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The washing machine returns! After looking over the team, Rotom - W seemed like a good fit for a physical wall. Especially since Talonflame and others with high offensive presence threaten the team to an extent. While Rotom - W can't do everything, the rest of the team helps make its job of defendin easier by applying high offensive pressure. It also just outspeeds Belly Drum Azumarill for a STAB Volt Switch, and is still slow enough for Volt Switch to bring in a team mate safely.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 244 HP / 252 SpD / 12 Spe
Calm Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
This team needed a Cleric. Wow, Toxic, Thunder Wave, Spore, and just about any status condition hamper a member of the team. Garchomp, Excadrill, and Tyranitar don't apperciate Burns so Heal Bell was a must. In addition, I needed to ability to pass off Wish recovery to my other Pokémon who either lack a decent recovery move or decided to choose another item over Leftovers. Sylveon gave me a Special Wall, and all of those attributes, plus a 117 Base Power Fairy type Hypervoice to deal with opposing Dragons and Fighting types.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Def / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Scizor was the final choice not only because its my favourite Pokémon, but because I can give it a Choice Band and hit up the opposition with a Bullet Punch. U-turn give me a nice VoltTurn core to keep momentum while doing decent damage. Scizors access to priorty allows him to act as a great late game cleaner and Knock is great for getting rid of items like Choice Scarf or Leftovers. His Bug/Steel typing also gave a much needed Grass resistance for the team and the EV investment extends his bulk.
So theres my team, if you guys have ideas on what I could change, or different strategies I could make use of please share with the reasons as to why. Thanks in advance!
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge
Since Mega Garchomp is so cool to me I decided to make a team that would utilize his skill at breaking down the opposing teams cores and damaging both their physical and special walls in the early to mid game, making the rest significantly easier for the other members. His ability, Sand Force, will be very useful for boosting its Earthquake and Stone Edge while the Sand is up, giving him even more raw power to do his job.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Crunch
- Ice Beam
- Earthquake
Tyranitar was a must for this team. Sand Stream gives Garchomp the Extra Power to do its job, while Excadrill can take advantage of Sand Rush. I gave it a Smooth Rock over Leftovers so that the sand will last longer as 5 turns is not nearly enough for either Gamrchomp, nor Excadrill to make full use of. The sand along with Stealth Rocks provides necessary chip and entry hazard damage that will help get the KOes. I chose Tyranitar over Hippowdon because that would leave the team with too many common weaknesses.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I do believe even Sand Rush Excadrill is OU now. If not let me know. I needed a fast Pokémon as well as a Rapid Spinner, not so much to get rid of SR, but for things like Sticky Webs and Spikes. However, power was not to be for gotten, and Excadrill was the first Pokémon to come to mind. An Adamant, Life Orb boosted Excadrill in the sand is a threat. Although Moldbreaker may be useful for a certain washing machine, Sand Rush proved valuable in giving me a fast option. This gave me a fast and powerful mid to late game sweeper to clean up after Garchomp.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The washing machine returns! After looking over the team, Rotom - W seemed like a good fit for a physical wall. Especially since Talonflame and others with high offensive presence threaten the team to an extent. While Rotom - W can't do everything, the rest of the team helps make its job of defendin easier by applying high offensive pressure. It also just outspeeds Belly Drum Azumarill for a STAB Volt Switch, and is still slow enough for Volt Switch to bring in a team mate safely.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 244 HP / 252 SpD / 12 Spe
Calm Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
This team needed a Cleric. Wow, Toxic, Thunder Wave, Spore, and just about any status condition hamper a member of the team. Garchomp, Excadrill, and Tyranitar don't apperciate Burns so Heal Bell was a must. In addition, I needed to ability to pass off Wish recovery to my other Pokémon who either lack a decent recovery move or decided to choose another item over Leftovers. Sylveon gave me a Special Wall, and all of those attributes, plus a 117 Base Power Fairy type Hypervoice to deal with opposing Dragons and Fighting types.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Def / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Scizor was the final choice not only because its my favourite Pokémon, but because I can give it a Choice Band and hit up the opposition with a Bullet Punch. U-turn give me a nice VoltTurn core to keep momentum while doing decent damage. Scizors access to priorty allows him to act as a great late game cleaner and Knock is great for getting rid of items like Choice Scarf or Leftovers. His Bug/Steel typing also gave a much needed Grass resistance for the team and the EV investment extends his bulk.
So theres my team, if you guys have ideas on what I could change, or different strategies I could make use of please share with the reasons as to why. Thanks in advance!