Happy about seeing chibi Kamen Rider Blade Meta Knight return, he was one of my mains in Brawl and from the looks of it, seems like I'll be playing him. Does anyone know the american release date for 3DS? (God I haven't been catching up)
I too doubt that they'll be legal in competitive, but how will the Mii characters + Palutena work? The game's just a few weeks out and we don't even know if they have a "default" moveset, since they were built around the custom attacks system. Presumably they'll be treated in the same way that they're playable online.Well somehow I doubt they would be allowed in competitive, they aren't even allowed in casual online play. However, it might be more comparable to Street Fighter Alpha 3 where multiple versions of one character meant that each character was that much more likely to be have some competitive variant. Not a perfect system, but we'll see how it works here.
Have you ever actually played Ness? PK Thunder is great for other things rather than just his B Up. I love his B Up BECAUSE it's technical and harder to do than lots of other characters jumps (it also turns him into a human missile dealing huge damage and strong knockback if you connect with anyone). His PK Magnet is also great, have you never noticed that absorbing things heals you? PK Magnet punishes things like Pistol spamming Fox/Falco etc. It's a useful move when used in the right way, but thats the case for a fair few B Downs off the top of my head.Some characters had their recovery move revised slightly to make it better/more balanced. If ness returns do you think his recovery move will be revised? I really hope so and it could be as simple as making the thunder ball appear below him so you just need to flick the control stick up to launch him. Also I hope his psi magnet gets reworked too; absorbing energy blast is craptastic compared to some characters like pit's shield that reflects everything. Heck even a properly timed shield can do better than what psi magnet does. Maybe it could actually have magnetic properties and considerably draw in opponents opposite to what mario's fludd does?
Ness was one of my most used characters and judging by what you said I don't think you have ever played ness competively. You liking his recovery move because it is harder to use does not justify its viability. Also if you manage to hit someone with pk thunder then they must not be very good either. No one who plays competitively will let you finish your pk thunder or they will and punish you by taking a stock off. Have you tried using pk thunder with a pikmin on you? Or have you tried to recover using pk thunder with a mr game and watch using the bucket above you or someone could even take the pk thunder hit and watch you fall helplessly. Pk magnet is never a useful move period. If you have played against a decent falco or fox they will never stand in one spot and spam their laser guns. Instead they will short hop using the laser and inch closer to you. Psi magnet has delay and if they are close enough you will absorb one laser, heal maybe 5% then get a running up smash from falco and gain 10-20% or likely get KOd if you are being desperate enough to heal %. Stop pretending like all characters are created equally sakurai isn't perfect and some characters are better then others. Ness got the short end of the stick in brawl.Have you ever actually played Ness? PK Thunder is great for other things rather than just his B Up. I love his B Up BECAUSE it's technical and harder to do than lots of other characters jumps (it also turns him into a human missile dealing huge damage and strong knockback if you connect with anyone). His PK Magnet is also great, have you never noticed that absorbing things heals you? PK Magnet punishes things like Pistol spamming Fox/Falco etc. It's a useful move when used in the right way, but thats the case for a fair few B Downs off the top of my head.
Given that Nintendo is focusing more on FFA-style combat and teams, Psi Magnet is still useful. Teammates can help you recover damage while in downtime after you KO opponents, you can nab some health during the chaos of FFAs, etc. And while no one stands in one place and lasers, you shouldn't necessarily be using it to dodge lasers...there are far better ways to get around Falco approaches (Fox's lasers don't have knockback so that's not really a problem). I think it is pretty clear DHR-107 was speaking from a casual perspective; he never had any competitive references in his post, and Nintendo does not give the same attention to competitive that it does to casual play.Ness was one of my most used characters and judging by what you said I don't think you have ever played ness competively. You liking his recovery move because it is harder to use does not justify its viability. Also if you manage to hit someone with pk thunder then they must not be very good either. No one who plays competitively will let you finish your pk thunder or they will and punish you by taking a stock off. Have you tried using pk thunder with a pikmin on you? Or have you tried to recover using pk thunder with a mr game and watch using the bucket above you or someone could even take the pk thunder hit and watch you fall helplessly. Pk magnet is never a useful move period. If you have played against a decent falco or fox they will never stand in one spot and spam their laser guns. Instead they will short hop using the laser and inch closer to you. Psi magnet has delay and if they are close enough you will absorb one laser, heal maybe 5% then get a running up smash from falco and gain 10-20% or likely get KOd if you are being desperate enough to heal %. Stop pretending like all characters are created equally sakurai isn't perfect and some characters are better then others. Ness got the short end of the stick in brawl.
I know he didn't have any competitive references but does that mean he can say "Have you ever actually played Ness?" I thought that was kind of uncalled for if he was speaking for casuals. I agree in doubles and items on psi magnet can be used to heal you but I feel like a move that has only situational use (how many characters even have energy blasts?) it should get a little more use.Given that Nintendo is focusing more on FFA-style combat and teams, Psi Magnet is still useful. Teammates can help you recover damage while in downtime after you KO opponents, you can nab some health during the chaos of FFAs, etc. And while no one stands in one place and lasers, you shouldn't necessarily be using it to dodge lasers...there are far better ways to get around Falco approaches (Fox's lasers don't have knockback so that's not really a problem). I think it is pretty clear DHR-107 was speaking from a casual perspective; he never had any competitive references in his post, and Nintendo does not give the same attention to competitive that it does to casual play.