Hi.
Recently I decided to try my hand at competitive battling, more specifically within the UU tier. I played around with this team for a few hours and netted myself a spot at around 1250 LP. Obviously this isn't an amazing accolade, which is why I wanted to see if I could get my team rated and ultimately, improved.
So yeah, here's the team:
--------------------------------------
Sableye/Highway Star (M) @ Leftovers
Ability: Prankster
Nature: Careful
EVs: 252 HP / 4 Def / 252 SpD
- Recover
- Will-O-Wisp
- Taunt
-Foul Play Knock Off
This guy makes for a great anti-lead in my experience, and is in general a good annoyance. Taunt is to stop hazard setters and boosters, as well as Will-O-Wisp crippling physical attackers and to a lesser extent walls. Priority Recover is also nice, and Knock Off is useful for crippling choice item users. I put the EV's into being a special wall, as I noticed my team was lacking one. It should be noted that I originally ran Florges rather than Sableye.
Mega-Blastoise/Mr. President (M) @ Blastoisinite
Ability: Rain Dish/Mega Launcher
Nature: Modest
EVs: 252 HP / 252 SpA / 4 SpD
- Rapid Spin
- Hydro Pump
- Dark Pulse
-Aura Sphere Dragon Pulse
I decided to use Mega-Blastoise as my team needed a reliable way to remove hazards, as well as a bulky water type. Mega-Blastoise filled all of these roles and more, as he also packs a heavy punch. The moves given allow him to have some great coverage. I've been finding that Dark Pulse is especially useful for catching the incoming Trevenant who may try to spinblock/wall Mega-Blastoise. Overall it's a pretty standard loadout, but it gets the job done. I originally had Slowbro for this role, but decided to swap it out due to lack of any notable offense. Because I was walled by Toxicroak, I decided to swap out Aura Sphere with Dragon Pulse, which is also useful for hitting Hydreigon.
Heracross/Sky High @ Leftovers
Ability: Guts
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Megahorn
- Close Combat
My main answer to dealing with bulky water types, which would normally threaten my team quite severely, as well as a good status absorber. Being burned by Scald from Crocune allows for Heracross to 2HKO with Close Combat, which shows just how powerful this thing can get. Heracross works well with Crobat and Blastoise, who appreciate the removal of bulky waters such as Slowbro and Crocune.
(This was recommended over Scarf Heracross by chimpact, thanks a bunch).
Rotom-H/Magician's Red @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 248 HP / 212 Def / 44 Spe
- Volt Switch
- Thunder Wave
- Pain Split
-Overheat Will-O-Wisp
Rotom-H acts as one of my more defensive team members, helping taking hits from threats such as Darmanitan and Victini. Thunder Wave and Will-O-Wisp are useful for crippling threats such as scarf users, and due to Rotom-H being immune to it's own status moves, it can spam them without worrying about Synchronise or Magic Bounce users, namely Mega-Absol. Pain Split allows for some recovery and Volt Switch allows it to form a VoltTurn core with Crobat.
Crobat/Aerosmith (M) @ Choice Scarf
Ability: Infiltrator
Nature: Adamant
EVs: 252 Atk / 80 HP / 176 Spe
- Brave Bird
- Cross Poison
-Defog Sleep Talk
- U-Turn
Due to the prevelance of fast scarf users such as Meinshao, Hydreigon and Infernape, I decided to run choice scarf over choice band on Crobat. I used 180 speed EVs to hopefully outspeed other scarf Crobat's. U-Turn forms a nice VoltTurn core with Rotom-H and Defog for hazard removal in case Blastoise goes down. Sleep Talk is useful for absorber sleep, making Crobat more effective at counter Amoongus and Roserade.
Nidoqueen/Scary Monsters @ Life Orb
Ability: Sheer Force
Nature: Modest
EVs: 96 HP / 252 SpA / 160 Spe
- Stealth Rock
- Sludge Wave
- Ice Beam
- Earth Power
Noticing I had problems with the common Florges/Mega-Aggron core, I decided to use offensive Nidoqueen over Mew. Not only does it beat the core with a combination of Sludge Wave and Earth Power, it's also able to lay down Stealth Rock which is useful for some necessary OHKO's on opposing 'mons. Nidoqueen works well with Crobat, as it gets rid of the Florges/Mega-Aggron core aswell as dropping opposing Crobat into 75% health with Stealth Rocks, which my own Crobat can OHKO with Brave Bird.
(This was recommended over special defensive Mew by Patrick1088, thanks a bunch)
--------------------------------------
Anyway, thanks for reading! This is my first RMT thread, so please feel free to be as critical as you need to be. Also a huge thanks to the users who have helped me make various changes to my team, both in terms of actual Pokemon used and moveset/EV changes.
Recently I decided to try my hand at competitive battling, more specifically within the UU tier. I played around with this team for a few hours and netted myself a spot at around 1250 LP. Obviously this isn't an amazing accolade, which is why I wanted to see if I could get my team rated and ultimately, improved.
So yeah, here's the team:
--------------------------------------
Sableye/Highway Star (M) @ Leftovers
Ability: Prankster
Nature: Careful
EVs: 252 HP / 4 Def / 252 SpD
- Recover
- Will-O-Wisp
- Taunt
-
This guy makes for a great anti-lead in my experience, and is in general a good annoyance. Taunt is to stop hazard setters and boosters, as well as Will-O-Wisp crippling physical attackers and to a lesser extent walls. Priority Recover is also nice, and Knock Off is useful for crippling choice item users. I put the EV's into being a special wall, as I noticed my team was lacking one. It should be noted that I originally ran Florges rather than Sableye.
Mega-Blastoise/Mr. President (M) @ Blastoisinite
Ability: Rain Dish/Mega Launcher
Nature: Modest
EVs: 252 HP / 252 SpA / 4 SpD
- Rapid Spin
- Hydro Pump
- Dark Pulse
-
I decided to use Mega-Blastoise as my team needed a reliable way to remove hazards, as well as a bulky water type. Mega-Blastoise filled all of these roles and more, as he also packs a heavy punch. The moves given allow him to have some great coverage. I've been finding that Dark Pulse is especially useful for catching the incoming Trevenant who may try to spinblock/wall Mega-Blastoise. Overall it's a pretty standard loadout, but it gets the job done. I originally had Slowbro for this role, but decided to swap it out due to lack of any notable offense. Because I was walled by Toxicroak, I decided to swap out Aura Sphere with Dragon Pulse, which is also useful for hitting Hydreigon.
Heracross/Sky High @ Leftovers
Ability: Guts
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Megahorn
- Close Combat
My main answer to dealing with bulky water types, which would normally threaten my team quite severely, as well as a good status absorber. Being burned by Scald from Crocune allows for Heracross to 2HKO with Close Combat, which shows just how powerful this thing can get. Heracross works well with Crobat and Blastoise, who appreciate the removal of bulky waters such as Slowbro and Crocune.
(This was recommended over Scarf Heracross by chimpact, thanks a bunch).
Rotom-H/Magician's Red @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 248 HP / 212 Def / 44 Spe
- Volt Switch
- Thunder Wave
- Pain Split
-
Rotom-H acts as one of my more defensive team members, helping taking hits from threats such as Darmanitan and Victini. Thunder Wave and Will-O-Wisp are useful for crippling threats such as scarf users, and due to Rotom-H being immune to it's own status moves, it can spam them without worrying about Synchronise or Magic Bounce users, namely Mega-Absol. Pain Split allows for some recovery and Volt Switch allows it to form a VoltTurn core with Crobat.
Crobat/Aerosmith (M) @ Choice Scarf
Ability: Infiltrator
Nature: Adamant
EVs: 252 Atk / 80 HP / 176 Spe
- Brave Bird
- Cross Poison
-
- U-Turn
Due to the prevelance of fast scarf users such as Meinshao, Hydreigon and Infernape, I decided to run choice scarf over choice band on Crobat. I used 180 speed EVs to hopefully outspeed other scarf Crobat's. U-Turn forms a nice VoltTurn core with Rotom-H and Defog for hazard removal in case Blastoise goes down. Sleep Talk is useful for absorber sleep, making Crobat more effective at counter Amoongus and Roserade.
Nidoqueen/Scary Monsters @ Life Orb
Ability: Sheer Force
Nature: Modest
EVs: 96 HP / 252 SpA / 160 Spe
- Stealth Rock
- Sludge Wave
- Ice Beam
- Earth Power
Noticing I had problems with the common Florges/Mega-Aggron core, I decided to use offensive Nidoqueen over Mew. Not only does it beat the core with a combination of Sludge Wave and Earth Power, it's also able to lay down Stealth Rock which is useful for some necessary OHKO's on opposing 'mons. Nidoqueen works well with Crobat, as it gets rid of the Florges/Mega-Aggron core aswell as dropping opposing Crobat into 75% health with Stealth Rocks, which my own Crobat can OHKO with Brave Bird.
(This was recommended over special defensive Mew by Patrick1088, thanks a bunch)
--------------------------------------
Anyway, thanks for reading! This is my first RMT thread, so please feel free to be as critical as you need to be. Also a huge thanks to the users who have helped me make various changes to my team, both in terms of actual Pokemon used and moveset/EV changes.
Last edited: