The Goomy
Whitest Mexican Alive
Overview
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Pros:
Assault Vest Pivot
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name: Assault Vest Pivot
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Fake Out/Ice Punch/Earthquake/Heavy Slam
ability: Thick Fat/Guts
item: Assault Vest
evs: 252 Atk / 252 SpD / 4 Spe
nature: Adamant
Moves
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Team Options
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Other Options
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Checks & Counters
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**Fairies** Fairies have a very fun time switching into Hariyama and punishing the opposing team with their STAB moves.
**Vileplume** Vileplume can take any attack Hariyama throws at it and can heal itself with Synthesis, while Hariyama gets no recovery. And it slowly whittles it down or puts it to sleep.
**Spiritomb**Can take any hit and burn it/pain split. (Unless guts)
**Dragalge** Can take any hit baring Earthquake, and can fire off an attack or lay a Toxic Spike.
**Bulky Flying types** Mantine, Pelipper, Altaria (non-ice punch) wall this monster.
**Offensive Flying Types** Brave Bird y/y?
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Pros:
- Is one of the best switch ins to "fire spam" in the tier
- Has a huge attack stat, and quality STAB to back it up
- Is one of the best defensive pivots in the tier
- Gets Knock Off
- Resists Knock Off
- Slow
- Mediocre Typing
- Four Move Slot Syndrome
- Needs team support to succeed
Assault Vest Pivot
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name: Assault Vest Pivot
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Fake Out/Ice Punch/Earthquake/Heavy Slam
ability: Thick Fat/Guts
item: Assault Vest
evs: 252 Atk / 252 SpD / 4 Spe
nature: Adamant
Moves
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- Close Combat needs to be on every Hariyama. It's Hariyama's best STAB option, and it is a very reliable one as well. It may seem counter-productive to run Close Combat with Assault Vest, but the power and accuracy make it worth the drops.
- Knock Off provides excellent synergy as Fighting/Dark have almost perfect coverage (baring fairies). Knock off also helps Hariyama support the team by removing the opponent's items.
- Bullet Punch provides extremely useful priority, allowing Hariyama to pick off weakened opponents such as Cryogonal, Archeops, and anything else low on health. In addition, it's steel typing allows it to kill Slurpuff that may try to Rest from low health.
- Fake Out is another form of priority that allows Hariyama to hit for multiple turns of priority. This is useful if your team struggles against weather, as it can waste turns that the rain/sun/sand is up.
- Ice Punch is another coverage option that allows Hariyama to hit Vileplume and Sandslash harder.
- Earthquake is strong, reliable coverage. Nails Dragalge switch ins. Hits stuff like Spiritomb and Vileplume for respectable damage.
- Heavy Slam is a niche option that allows Hariyama to surprise Slurpuff and Granbull on the switch in. OHKOs offensive Slurpuff after rocks and 2HKOs Defensive Granbull after rocks.
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- Max attack allows Hariyama to hit as hard as possible
- Special Defense investment adds more bulk than HP investment (on the special side)
- Thick Fat helps to switch into fire spam
- Guts allows you to take on Spiritomb better
- Close Combat and Knock off provide almost perfect coverage (Fairies)
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- Bring in on fire types, and ice types as they can't really hurt it
- This Pokemon should be used as a special tank
- Don't let Fairies get a free switch in
- Use as a way to disrupt weather turns
Team Options
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- A common defensive core is Hariyama, Probopass, Vileplume
- Use alongside Pokemon that are weak to fire/ice (grass types)
- Keep hazards off the field as it gets no recovery (Cryogonal/Sandslash)
Other Options
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- Hariyama can also run a Sheer Force set, but that set is mostly outclassed by the other fighting types in the tier (Sawk, Primeape)
- Bulk-Up ChestoRest set can be run, but it is outclassed by Pokemon like Throh and Poliwrath that perform that role better.
Checks & Counters
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**Fairies** Fairies have a very fun time switching into Hariyama and punishing the opposing team with their STAB moves.
**Vileplume** Vileplume can take any attack Hariyama throws at it and can heal itself with Synthesis, while Hariyama gets no recovery. And it slowly whittles it down or puts it to sleep.
**Spiritomb**Can take any hit and burn it/pain split. (Unless guts)
**Dragalge** Can take any hit baring Earthquake, and can fire off an attack or lay a Toxic Spike.
**Bulky Flying types** Mantine, Pelipper, Altaria (non-ice punch) wall this monster.
**Offensive Flying Types** Brave Bird y/y?
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