A+ ---> A
This may be a huge threat against some teams but in all honesty it is quite easy to stop. Once you get up rocks it loses access to it's greatest weapon eruption. On top of that it's coverage moves don't hurt too much if u force it to not use a fire type move by having something that resists it or going further something that has FLASH FIRE. It really isn't up to par with the other things surrounding it in A+
Inclined to agree. Typhlosion just does not seem like too huge a threat when it is forced to not use its Fire STAB, especially when Eruption's power can easilt plummet due to its SR weakness. I feel like most teams that can deal with Pyroar shouldn't struggle any more with Typhlosion.
A from me as well.
A ---> A+
This is easily one of the biggest problems in the tier. It can come in against so many things and just wish pass without having to worry about taking any damage itself because of regenerator. If you have a team of bulky mons than it can brainlessly bring everything that is hurt back to life. It wouldn't be so bad if it racked up damage itself but it simply doesn't because of regen.
What holds Audino back is its relative lack of offensive presence and susceptibility to Taunt, and the fact that it can be taken advantage of by numerous mons in the tier, such as Gurdurr, Hariyama, and Ferroseed. It's still a noteworthy candidate for A+ though, since it is one of the greatest tools for bulkier teams to have.
Torn on this.
B ---> B-
Like other sticky web setters it is extremely simple to deal with. It either sets up web or uses endeavor. After that it is basically dead and is a wasted slot on the team if the web is taken care of. I realize how useful web makes other things on your team become that may not normally be useful but web is pretty simple to deal with.
I actually made a case for
C+ for this thing, and I'd likely maintain that stand.
C- ---> C+
This thing is an amazing wall with great typing and access to recovery. It can come in and provide a stop most fire and grass types used in thew tier. If surrounded by mons that take care of it's weaknesses it destroys lives. However at the same time it needs a great deal of support and is mostly useful for toxic stalling which I guess is why it won't go higher.
The Stealth Rock weakness, coupled with its inability to even Defog them away, is a very large reason why Altaria isn't particularly favored right now. It also has rather poor offensive presence and a 4x Ice weakness (unlike Dragalge), as well as being offensively outclassed at nearly everything it tries. That said, Altaria boasts some interesting support options such as Perish Song and Heal Bell, so it does warrant enough merit to rise above C-.
C at best from me though.
C- ---> B-
Seriously though... It is difficult to wear down and has great coverage against many common threats in the tier. Although things like steel and fighting types can scare it off it stop so many things and prevents them from becoming anything worth of a problem. I will leave a pastebin with my last post on the usefulness of cradily. Please don't overlook this giant problem. It is much more useful then say Articuno and Zebstrika who are currently in C+...
http://pastebin.com/mYjwZh1S
That Weakness Policy set you posted might be something only Cradily can perform...yet that niche isn't in great demand, since it wants to keep its health high and cannot risk switching into the threats it wants to KO, since it either takes too much damage or or be outmaneuvered by pivot switches due to its low speed. You say it 'stops many things' when
realistically it only stops one thing at a time, meaning it is shaky to be relied upon to check those problem attackers. Its resistances and weaknesses means that it offers very little defensive benefit that other Grass-types do not, and its support movepool is very shallow for a Grass-type. Still very mediocre even with its new option(s), still
C-.
C- ---> B
Access to defog and haze with it's incredible bulk makes mantine worth everybody's time. It is a great special wall and stops Things from setting up cold. (Gorebyss Smash-pass for instance) It has similar characteristics to cryogonal only it lacks solid recovery but is way more reliable at getting rid of hazards because it can't be spin blocked. If your opponent brings in something with defiant then mantine can literally just use haze :/
A Stealth Rock weakness as a Defogger, as well as no reliable recovery, leaving it with severe 4MSS, is
not worth everybody's time. Mantine wants several moveslots at once to even perform most of its support roles properly: it wants RestTalk or Wish support to effectively Defog, it wants Scald for general utility, it wants Haze to stop setup sweepers such as Mismagius, Lilligant, and Gorebyss from steamrolling it, and it wants Air Slash to be able to actually hit some of the Pokes it counters, like Lilligant and Gorebyss. Mantine's typing is useful, but it needs far too much to be able to work.
C- does seems harsh but I'll roll with it.
D ---> C+
Oh my lord it's a sliggoo. It has special defense out of this world and not to bad of an offense. Plus dragon typing is not to be messed around with.
This is even more outclassed by Dragalge, which has far more benefits than Sliggoo which practically needs Eviolite and RestTalk.
D ---> C
This dang turtle has access to rapid spin, amazing bulk, not complete shit typing, Solid special attack, and stealth rocks. When u see it on a team it is not a joke a horrible idea to have on your team. It provides a purpose... seriously....
The typing is pretty bad when you consider its role as a Rapid Spinner...that is weak to all of the (damaging) entry hazards. When combined with its terrible speed, this makes spinning an even harder task since it must remain healthy enough to spin before almost anything finishes it off, especially after damage from hazards. The bulk is also somewhat undermined when you take into account that most of its resistances lie on the special side, and most physical attackers in NU commonly carry Ground-type moves, quite unlike the situation with Sandslash which has much less to fear from most physical attackers and resists Stealth Rock.