GWS vs Geodude 9v9 Training Brawl becuase im a dumb

9v9 Training Brawl
DQ = 1 Day
Mega = None
Items = On(All Items including Training Items)
Switch = KO

Team Gale Wing Srock

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.​

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace / Magic Guard / Shell Armor

Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
KOC: 0​

[Attacks]

Level Up ( 17 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(11,7) | Thunder(11,7) | Discharge(11,5) | Bubble Beam(10,4)
Egg ( 10 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9)
Prev Gens (Tutor / TM / HM) ( 8 / 18 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) |
Gen 6 TM/HM ( 25 / 39 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) |
Smokin' Hot | Pyroak (F)
________________________

Smokin' Hot is Brave and Rock Headed, she defends her friends from enemies with all her might everytime she gets the opportunity and also defends her trainer's pride no matter what.​

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Rock Head / Battle Armor / Chlorophyll

Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor
(Passive, MoldBreaker affects - Yes) This Pokemon's thick armor prevents it from taking critical hits.

Chlorophyll (Unlocked HA)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.​

[Stats]
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Total: 20​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 15 / 21 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) | Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5) | Double Edge(14,7) | Wood Hammer | Flare Blitz | Heat Crash
Egg ( 7 / 15 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7) | Petal Blizzard(12,6) | Psybeam(7,5) |
Prev Gens (Tutor / TM / HM) ( 6 / 13 )
Endure (0,15) | Heat Wave (13,6) | Stealth Rock(-3<<12<<+3) | Iron Tail (10,7) | Worry Seed(0,7) | Low Kick(6+WC,4+WC/2)
Gen 6 TM/HM ( 15 / 41 )
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d) | Rock Slide (8,6) | Double Team (0,4*C) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7) | Flame Charge (5,4) | Roar(0,7) | Earthquake(10,7) | Bulldoze(6,5) | Facade (14,8) | Dragon Tail
D' Burd | TalonFlame (M)
________________________

D' Burd is fearless and brave who evolved from a chirpy and naughty Fletchling, the cover man of the team, he likes to protect his team mates while dashing out recklessly at the opp.

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Fire | Flying

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.​

[Abilities]
Flame Body / Gale Wings

Flame Body() - (Passive, MoldBreaker affects - No) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Gale Wings (Unlocked Hidden Ability)[✓] - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)​

[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 109 (-)
Size Class: 2
Weight Class: 2

Total: 20​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 13 / 14 )
Tackle (7,1) | Growl (0,3) | Quick Attack (7,2) | Peck (11,5) | Agility (0,7) | Flail (23,12) | Roost (0,10) | Razor Wind (11,5) | Flame Charge (5,4) | Steel Wing (7, 5) | Me First (m*1.5, m*1.25) | Brave Bird(14 % 3,7) | Flare Blitz (14 % 3, 7)
Egg ( 3 / 3 )
Quick Guard (0,6) | Snatch (0,4+F) | Tailwind (0,9)​

Gen 6 TM/HM ( 25 / 32 )
Acrobatics (14,6) | Double Team (0,(4*C) - 1) | Facade (17,7) | Return (13,6) | Overheat (16,9) | Swords Dance (0,6) | Taunt (0,10) | Fly (12,10) | Toxic (0,7) | Substitute (0,11) | Protect(0,7+d) | U-Turn(7,5) | Thief(6,4) | Sleep Talk(0,3+m) | Hidden Power (Water)(6,4) | Aerial Ace (9,3) | Fire Blast(14,7) | Will-o-Wisp(0,6) | Hyper Beam (15,10) | Solar Beam (12,8) | Giga Impact (14,10) | Sunny Day(0,9) | Hone Claws | Frustration | Flamethrower |

Rajny | Gallade (M)
________________________

Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Justified

Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 2​

[Attacks]

Level Up ( 23 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) |
Egg ( 7 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) |
Prev Gens (Tutor / TM / HM) & Event ( 17 / 32 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave | Zen Headbutt |
Gen 6 TM/HM ( 14 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) |

Joey | Colossoil (M)
________________________

Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.​

[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)​

[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound / Guts / Pressure

Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.

Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.​

[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 9
KOC: 0​

[Attacks]

Level Up ( 14 / 21 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce | Peck | Drill Run | Horn Attack | Rototiller | Crunch
Egg ( 8 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10) | Sucker Punch | Sand Tomb |
Tutor ( 2 / 10 )
Iron Tail | Snatch
Prev Gen TM/HM ( 1 / 3 )
Endure(0,15)
TM/HM ( 17 / 43 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute | Sleep Talk | Payback | Dragon Tail | Poison Jab | Brick Break | Smack Down | U-Turn | Giga Impact | Bulldoze

Taggie | Fidgit (F)
________________________

Fidgit loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.​

[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)​

[Type]
Poison/Ground

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.​

[Abilities]
Persistent / Vital Spirit / Prankster

Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.​

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4

Base Rank Total: 20​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 18 / 24 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6) | Comet Punch | Helping Hand | Magic Room | Wonder Room | Circle Throw | Wide Guard | Rototiller | Earthpower(9,7) | Me First (m*1.5, m*1.25) |
Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)
Prev Gens (Tutor / TM / HM) ( 3 / 20 )
Endure(0,15) | Skill Swap(0,7/s) | Icy Wind
Gen 6 TM/HM ( 13 / 32 )
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6) | Double Team(0,4*c) | Reflect (0,10) | Earthquake (13,7) | Rock Slide (8,6) | Dig (11,9) | Smack Down (5,4) |
Angelina | Togepi (F)
________________________

Angelina is the cutie pie, who everyone adores. She is glamourous and fashionable; always likes to dress up well and loves attention. But she is Modest when you praise her efforts, or if you compliment her on her hard work.​

[Nature]
Modest (+SpA | -Atk)​

[Type]
Fairy

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Serene Grace / Hustle / Super Luck

Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Super Luck (Unlocked) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.​

[Stats]
Hp: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Total: 13​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 1
KOC: 4​

[Attacks]

Level Up ( 11 / 15 )
Charm(0,5) | Growl(0,4) | Metronome(0,7+m) | Sweet Kiss(0,4) | Yawn(0,7) | Encore(0,10) | Ancient Power(6,4) | Follow Me(0,9) | Bestow(0,4) | Wish(0,13) | Safeguard(0,10) |
Egg ( 6 / 13 )
Future Sight(12,8) | Morning Sun(0,15) | Psycho Shift(0,7) | Mirror Move(0,2+m) | Foresight(0,6) | Nasty Plot(0,7)

Tutor ( 12 / 23 )
Magic Coat(0,10) | Trick(0,7) | Endure(0,15) | Counter (P*1.5,6+p/2) | Endeavor(avg, 6+avg/1.5) | Head butt(7,5) | Body Slam(7+UW, 5 + UW) | Mimic(0,5) | Soft Boiled (0,11) | Seismic Toss (7+tw, 6) | Mud Slap(4,4+c) | Heal Bell (0,9)

Prev Gen TM/HM ( 4 / 9 )
Zap Cannon (12,9) | Shock Wave(6,4) | Telekinesis (0,7) | Water Pulse(6,4)
TM/HM ( 15 / 33 )
Reflect(0,10) | Light Screen(0,10) | Solar Beam(12,8) | Fire Blast(11,8) | Dazzling Gleam(11,5) | Shadow Ball(8,6) | Substitute (0,12) | Toxic(0,7) | Psyshock(8,6) | Double Team (0,4*c) | Protect (0,7+d) | Sleep Talk(0,3+m) | Flash(0,4) | Hidden Power [Ground](6,4) | Thunder Wave(0,7) |

Yamamoto | Munchlax (M)
________________________

Yamamoto is silent, soft spoken and bulky as an elephant. He likes to munch on anything he likes and always keeps something to eat along with him. He doesn't like to share food and is stingy with anything edible, but he doesn't mind sharing everything that his stomach wouldn't digest. Sher Khan found him near a bin, outside a restaurant, looking for food; when he was on a trip to Japan.​

[Nature]
Quite (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Normal

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Pickup / Thick Fat

Pickup (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Thick Fat - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (Locked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.​

[Stats]
HP: 120
Atk: 3
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5

Total: 16​

[Tokens]
EC: 4 | 6
AC: 4 | 5
MC: 0
KOC: 1​

[Attacks]

Level Up ( 14 / 18 )
Last Resort(17,8) | Snatch(4+m) | Lick(4,3) | Metronome(7+m) | Odor Sleuth(0,5) | Tackle(8,2) | Defense Curl(0,4) | Amnesia(0,7) | Chip Away(10,5) | Recycle(0,6) | Screech(0,5) | Body Slam(12,5) | Stockpile(0,7) | Fling(7,4)
Egg ( 5 / 9 )
Counter (P*1.5,6+p/2) | Curse(0,6) | Self-Destruct(23,14) | Whirlwind(0,6) | Zen Headbutt (8,6)

Tutor ( 3 / 13 )
Gunk Shot(12,8) | Icy Wind(6,5) | Super Power(12,8) |

Prev Gen TM/HM ( 2 / 11 )
Endure (0,15) | Whirlpool (12,5)
TM/HM ( 12 / 37 )
Solar Beam(12,8) | Frustration(13,6) | Earthquake(10,7) | Protect(7+d/2.5) | Rock Slide(8,6) | Ice Beam(9,7) | Brick Break(8,6) | Facade(17/10,8/5) | Fire Blast(11,8) | Shadow Ball(8,6) | Surf(9,7) |
Tin Tin | Bronzor (M)
________________________
[Nature]
Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Levitate / Heatproof

Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (H)
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
[Stats]
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-) (-10% evasion)
Size Class: 1
Weight Class: 4 (5 Heavy Metal)
Base Rank Total: 11

[Counters]
EC: 2 | 6
AC: 2 | 5
MC: 0
KOC: 0
[Attacks]

Level Up ( 12 / 16 )
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7)

Egg ( 0 / 0 )
None

Prev Gens (Tutor / TM / HM) ( 5 / 13 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6)

Gen 6 TM/HM ( 8 / 34 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6)



Team Geodude6


Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Destiny Bond
Disable
Encore
Grudge
Skill Swap
Synchronoise

Psyshock
Hidden Power (Ice)
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Grass Knot
Trick Room
Dazzling Gleam

Helping Hand
Ice Punch

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Overheat
Ally Switch
Steel Wing
Focus Blast
Giga Impact
Retaliate
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Dazzling Gleam
Confide
Cut
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Skill Swap
Sleep Talk
Trick
Wonder Room

===

Yet to get:

1 MC: TBD

2 MC: TBD

3 MC: TBD

Total: TBD MC

Woosh! [Togetic] (F)
Nature: Bold (+1 Def, -1 Atk)
OT: Yarnus of Bethany
Type:

: Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 4/5

Moves:
Fairy Wind
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Baton Pass
Bestow
Wish

Extrasensory
Future Sight
Mirror Move
Morning Sun
Psycho Shift

Protect
Roost
Psychic
Shadow Ball
Flamethrower
Fire Blast
Thunder Wave
Dazzling Gleam

Magic Coat

E.D. [Shuckle] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. LOCKED

Stats:
HP: 80
Atk: Rank 2+
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4-
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: N/A
MC: 0
AC: 2/5

Moves:
Withdraw
Constrict
Bide
Rollout
Sticky Web
Encore
Wrap
Struggle Bug
Safeguard
Rest
Rock Throw
Power Trick
Gastro Acid
Power Split

Acid
Acupressure
Helping Hand
Knock Off
Mud Slap

Toxic
Venoshock
Protect
Sandstorm
Sludge Wave
Gyro Ball

Machop (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fighting
Abilities: Guts, No Guard, Steadfast (HA locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 30-
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 3
DC: 3/5

Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Foresight
Dynamic Punch

Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off

Protect
Earthquake
Brick Break
Fire Blast
Focus Blast
Rock Slide

Helping Hand


Timburr (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist (HA locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0-
SpD: Rank 3+
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 2
DC: 4/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Stone Edge
Focus Punch

Counter
Drain Punch
Endure
Foresight
Mach Punch
Reversal
Wide Guard

Protect
Dig
Brick Break
Payback
Retaliate
Substitute

Helping Hand
Thunder Punch

Gemstone [Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 0
AC: 5/5

Moves: (49/??)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Power Gem
Confuse Ray
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Feint
Imprison
Metal Burst
Moonlight
Sucker Punch
Trick

Focus Punch
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Endure
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Dazzling Gleam

Dynamic Punch
Counter
Fire Punch
Gravity
Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Octazooka

Bai [Absol] (F)
Nature: Mild
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. LOCKED

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18


Bai [Mega Absol] (F)
Nature: Mild
Type:


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 1-
SpA: Rank 5+
SpD: Rank 2
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: N/A
MC: 0
AC: 0/5

Attacks:
Perish Song
Me First
Razor Wind
Detect
Taunt
Scratch
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance

Hex
Magic Coat
Megahorn
Play Rough
Sucker Punch

Hyper Beam
Ice Beam
Thunderbolt
Flamethrower
Will-O-Wisp

Soldier [Ralts] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, Telepathy (HA locked)

"<If fighting is sure to result in victory, then you must fight!>"

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 34-
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 6/9
MC: 3
AC: 5/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Psychic
Imprison
Future Sight
Charm
Hypnosis
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

Psyshock
Taunt
Light Screen
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Grass Knot
Dazzling Gleam


Gale Wing Srock and Geodude6 PM me orders
Expect reffing up in 1-2 days and about 75 mistakes
 

Geodude6

Look at my shiny CT!
Gardevoir @ Exp. Share
Aurumoth @ Expert Belt
Togetic @ Lucky Egg
Shuckle @ Focus Sash
Machop @ Exp. Share
Timburr @ Amulet Coin
Sableye @ Everstone
Absol @ Expert Belt
Ralts @ Exp. Share
 
Last edited:
Krilowatt # Life Orb

Pyroak # Exp Share

Talonflame: # Amulet Coin

Gallade: # Expert Belt

Colossoil: #Rare Candy

Fidgit: Exp Share

Togepi: Amulet Coin

Munchlax: Amulet Coin

Bronzor: Amulet Coin
 
Last edited:
Gardevoir: Helping Hand Machop~Helping Hand Ralts

Aurumoth: Helping Hand+Helping Hand Machop~Cooldown (Surf)

Togetic: Follow Me+Follow Me~Cooldown (Follow Me)

Shuckle: Helping Hand Machop~Chill

Machop: Earthquake~Helping Hand Ralts

Timburr: Wide Guard~Helping Hand Ralts

Sableye: Fake Out Gallade~Helping Hand+Helping Hand Ralts

Absol: Feint Talonlame x2

Ralts: Thunderbolt Talonflame~Dazzling Gleam (Talonflame, Pyroak, Bronzor)
Krilowatt: [Trace -> Timburr - Sheer Force] (Sheer Force [ON]) Muddy Water(Absol, Shuckle, Gardevoir) x2

If Wide Guard is up on your side of the field, when you would act, then use (Discharge + Discharge)[combo](all) that action instead.
If Sableye is ordered to use Snatch, and Timburr is ordered to use Wide Guard, then use Copycat that action instead and push actions back.

Pyroak: Heat Wave(Aurumoth, Machop, Timburr) x2
If Wide Guard is up on your side of the field, when you would act, then use (Lava Plume + Lava Plume)[combo](all) that action instead.

Talonflame: Fly (Aurumoth) x 2
If Sableye is ordered to use Fake Out, use Quick Guard that action instead.
If Wide Guard is up on opp side of the field, when you would act, then use Drain Punch(Absol) that action instead.

Gallade: Dazzling Gleam (Absol, Timburr, Sableye) x2
If Wide Guard is up on opp side of the field, when you would act, then use Drain Punch(Absol) that action instead.

Colossoil: (Earthquake + Earthquake)[combo](all) ~ Cooldown[(Earthquake + Earthquake)[combo](all)]
If you are the target of a damaging Fairy type move in a combination and Wide Guard is not up on your side of the field, and you have not used Protect on the previous action, use Protect(Self) that action instead.

Fidgit: Wide Guard ~ (Sludge Wave + Sludge Wave)[combo](all)
If Munchlax's first sub activates, use Sludge Wave(all) that action and use Wide Guard on the following action.
If Sableye is ordered to use Snatch, then replace Wide Guard with Sludge Wave (all) that action instead and push actions back.

Togepi: Dazzling Gleam + Dazzling Gleam (Absol, Machop, Sableye)
IF Absol, Machop, or Sableye are KO'd before you would act, use Endeavor on the opp with the most HP that action instead and use Dazzling Gleam (Absol, Machop, Sableye) on the following action.

Munchlax: (Earthquake + Earthquake)[combo](all) ~ Cooldown[(Earthquake + Earthquake)[combo](all)]
If Timburr is ordered to use Wide Guard, then use Snatch that action instead and push actions back.
If Fidgit's second sub is triggered, use Counter that action instead.

Bronzor: Gyro Ball(Gardevoir) x2
If Wide Guard is up on your side of the field, when you would act, then use (Earthquake + Earthquake)[combo](all) that action instead.

KO sub order for all(If the target is KOed, start at the top and work your way to the first non-KOed target. If multiple targets, target the first 3 non-KOed pokemon on this list.): Machop --> Timburr --> Ralts --> Sableye --> Absol --> Shuckle -> Togetic --> Aurumoth --> Gardevoir
Orders are locked and reffing will be up soon (aka 2 days probably)
 
Round 1
Pre-Round

Team Gale Wing Srock



Krillowatt
125
100
3/3/3/2/121|22|S1W2
Status: Trace / Magic Guard / Shell Armor
Life Orb
+17% ACC




Pyroak
120
100
4/4/3/2/52|20|S4W5
Status: Rock Head / Battle Armor / Chlorophyll
Exp Share
-10% Evasion




Talonflame
100
100
4/3/3/3/109|20|S2W2
Status: Flame Body / Gale Wings
Exp Share
-10% Evasion




Gallade
100
100
5/3/4/4/69|21|S3W4
Status: Steadfast / Justified
Expert Belt
-10% Evasion




Colossoil
120
100
5 6/3/2/3/110|22|S5W10
Status: Rebound / Guts / Pressure
Rare Candy
+14% Accuracy




Fidgit
100
100
3/4/3/4/91|20|S2W4
Status: Persistent / Vital Spirit / Prankster
Amulet Coin
-10% Evasion




Togepi
90
100
0/3/3/3/20|13|S1W1
Status: Serene Grace / Hustle / Super Luck
Amulet Coin




Munchlax
120
100
3/2/3/3/4|16|S1W5
Status: Pickup / Thick Fat
Amulet Coin
-10% Evasion




Bronzor
90
100
2/3/1/3/20|11|S1W4
Status: Levitate / Heatproof
Amulet Coin
-10% Evasion

Team Geodude



Gardevoir
100
100
2/4/5/4/80|21|S3W3
Status: Synchronise/Trace/Telepathy
Exp Share




Arurmoth
110
100
5/4/5/3/81|23|S4W5
Status: Weak Armor/No Guard/Illusion
Expert Belt



Togetic
90
100
1/4/3/4/40|16|S1W1
Status: Hustle/Serene Grace
Lucky Egg




Shuckle
80
100
2/10/1/10/4|22|S1W2
Status: Sturdy/Gluttony
Focus Sash
-10% Evasion




Machop
100
100
3/2/3/2/30|14|S2W2
Status: Guts/No Guard
Exp Share
-10% Evasion



Timburr
100
100
3/2/0/3/35|14|S1W2
Status: Guts/Sheer Force
Amulet Coin




Sableye
90
100
34/3 4/4/3/43|17|S2W2
Status: Keen Eye/Stall/Prankster
Everstone




Absol
100
100
5/1/4/2/75|18|S3W3
Status: Pressure/Super Luck
Expert Belt




Ralts
90
100
1/1/3/2/34|10|S1W1
Status: Synchronize/Trace
Exp Share

Action 1:
Speed Order

Krillowatt, Collosoil, Talonflame, Fidgit, Aurumoth, Gardevoir, Absol, Gallade, Pyroak, Sableye, Togetic, Timburr, Ralts, Machop, Togepi/Bronzor, Muchlax/Shuckle

Krilowatt: [Trace -> Timburr - Sheer Force]
-5 EN

Krillowatt triggered Sheer Force

Aurumoth used Helping Hand+Helping Hand (Machop)
Aurumoth is ready to help Machop
EN Used: (4+120/2)+(4+120/2+4)*1.75=231
Aurumoth does not have enough EN to use the combo (No Shit)
Aurumoth FAINTED

Togetic used Follow Me+Follow Me
Togetic attracted attention
EN Used: ((9)+(9+4))*1.75=38.5

Gardevoir used Helping Hand (Machop)
Gardevoir is ready to help Machop
EN Used: 4+40/2=24

Shuckle used Helping Hand (Machop)
Shuckle is ready to help Machop
EN Used: 4+40/2=24

Munchlax used Snatch (Timburr)
Munchlax gets ready
EN Used: 4+7=11

Talonflame used Quick Guard (all)
Talonflame protected against priority moves
EN Used: 6

Sableye used Fake Out (Gallade)
Damage: NOPE
EN Used: 4

Timburr used Wide Guard (all)
SNATCHED

Absol used Feint (Talonflame)
Crit Check (1250): 108 (YES)
Damage: (4+3+7.5-4.5)=10
EN Used: 4
Quick Guard+Wide Guard disappeared

Krillowatt used Muddy Water(Absol, Shuckle, Gardevoir)
Crit Check (625): 4595 6173 4147 (NO for All)
Damage (Absol): (9)*.75+2+3+3+4.5-3=16.25
Damage (Shuckle): ((9)*.75-1+2+3+3+4.5-13-2)*1.5=4.875 (WTF)
Damage (Gardevoir): (9)*.75+2+3+3+4.5-6=13.25
EN Used: 7-1=6

Fidgit used Sludge Wave
Crit Check (625): 2227 1143 7740 4193 7524 5284 2022 4093 4625 3936 4536 7425 4735 791 (NO for All)
Damage Bronzor: NOPE
Damage (Talonflame): (10*.75)+3+4.5-4.5=10.5
Damage (Togetic): (10*.75)+3+4.5-6)*1.5=13.5
Damage (Krillowatt): (10*.75)+3+4.5-3=12
Damage (Gardevoir): (10*.75)+3+4.5-6)*1.5=13.5
Damage (Gallade): (10*.75)+3+4.5-6)=9
Damage (Pyroak): (10*.75)+3+4.5-4.5)*1.5=15.75
Damage (Sableye): (10*.75)+3+4.5-4.5=10.5
Damage (Timburr): (10*.75)+3+4.5-4.5=10.5
Damage (Ralts): (10*.75)+3+4.5-3)*1.5=18
Damage (Machop): (10*.75)+3+4.5-3=12
Damage (Togepi): (10*.75)+3+4.5-4.5)*1.5=15.75
Damage (Munchlax): (10*.75)+3+4.5-6=9
Damage (Shuckle): (10*.75)-1+3+4.5-13-2).75= something pathetic (1) (WTF)
Damage (Colossoil): (10*.75)+3+4.5-4.5)*.75=7.875
Effect Check (1000): Nope for all
EN Used: 7-1=6

Gallade used Dazzling Gleam (Togetic, Timburr, Sableye)
Crit Check (625): 1157 7011 9944 (NO for All)
Damage (Absol): ((8*.75)+6-3)*1.5=13.5
Damage (Timburr): ((8)*.75)+2+6-4.5)*1.5=13.25
Damage (Sableye): ((8)*.75)+2+6-4.5)=8.75
EN Used: 6

Pyroak used Heat Wave (Gardevoir, Machop, Timburr)
Crit Check (625): 8282 1203 4506 (NO for All)
Hit Check (9000 Timburr): 6533 (YES)
Damage (Gardevoir): ((10*.75)+3+4.5-6)=8.5
Damage (Machop): ((10*.75)+3+4.5-3=12
Damage (Timburr): ((10*.75)+3+4.5-4.5=10.5
Eff Chance (1000): 518968482002 (NO to All)
EN Used: 7-1=6

Ralts used Thunderbolt (Talonflame)
Crit Check (625): 5648 (NO)
Damage: (9+4.5-4.5)*1.5=13.5
EN Used: 7

Bronzor used Gyro Ball (Togetic)
Crit Check (625): 7646 (NO)
Damage: (5+(40-20/10))=(7+3+3-6)*1.5=10.5
EN Used: 7-1=6

Machop used Earthquake
Crit Check (625): 4755 2502 1935 4863 6053 6266 8325 2334 6657 1846 4148 (NO To All)
Damage (Talonflame): NOPE
Damage (Togetic): NOPE
Damage (Bronzor): NOPE
Damage (Gardevoir): NOPE (Telepathy)
Damage (Krillowatt): (10*2*2*.75)+4.5-4.5)*1.5=45
Damage (Fidgit): (10*2*2*.75)+4.5-6)*1.5=42.75
Damage (Absol): (10*2*2*.75)+4.5-1.5=33
Damage (Gallade): (10*2*2*.75)+4.5-4.5=30
Damage (Pyroak): (10*2*2*.75)+4.5-6=28.5
Damage (Sableye): (10*2*2*.75)+4.5-6=28.5
Damage (Timburr): (10*2*2*.75)+4.5-3=31.5
Damage (Ralts): (10*2*2*.75)+4.5-1.5=33
Damage (Togepi): (10*2*2*.75)+4.5-4.5=30
Damage (Munchlax): (10*2*2*.75)+4.5-3=31.5
Damage (Shuckle): (10*2*2*.75)-1-2+4.5-13=18.5
Damage (Colossoil): (10*2*2*.75)+4.5-4.5=30
EN Used: 7

Collosoil used Earthquake+Earthquake
Crit Check (625): 3153 35 (YES Fidgit) 9107 8665 7336 5817 5256 8377 4671 2931 9328 7023 6674 9928 829 (NO to rest)
Damage (Talonflame): NOPE
Damage (Togetic): NOPE
Damage (Bronzor): NOPE
Damage (Krillowatt): (10*2.25*.75)+3+9-4.5)*1.5=36.56
Damage (Fidgit): (10*2.25*.75)+3+3+9-6)*1.5=38.81
Damage (Gardevoir): (10*2.25*.75)+3+9-6=22.875
Damage (Absol): (10*2.25*.75)+3+9-1.5=27.375
Damage (Gallade): (10*2.25*.75)+3+9-4.5=24.375
Damage (Pyroak): (10*2.25*.75)+3+9-6=22.875
Damage (Sableye): (10*2.25*.75)+3+9-6=22.875
Damage (Timburr): (10*2.25*.75)+3+9-3=25.875
Damage (Ralts): (10*2.25*.75)+3+9-1.5=27.375
Damage (Machop): (10*2.25*.75)+3+9-3=25.875
Damage (Togepi): (10*2.25*.75)+3+9-4.5=24.375
Damage (Munchlax): (10*2.25*.75)+3+9-3=25.875
Damage (Shuckle): (10*2.25*.75)-1+3+9-13-2=12.875
EN Used: (7+7+4)*1.75-1=30.5

Togepi used Dazzling Gleam+Dazzling Gleam
Crit Check (625): 7965 8365 3189 2645 5443 5684 2423 4460 5360 (NO to All)
Damage (Machop): ((8)*2.25*.75+3+4.5-3)*1.5=27
Damage (Sableye): ((8)*2.25*.75+3+4.5-4.5)*1.5=24.75
Damage (Absol): ((8)*2.25*.75+3+4.5-3)*1.5=27
EN Used: (6+6+4)*1.75-1=27

Sableye Fainted

Action 2:
Speed Order

Krillowatt, Collosoil, Talonflame, Fidgit, Aurumoth, Gardevoir, Absol, Gallade, Pyroak, Sableye, Togetic, Timburr, Ralts, Machop, Togepi/Bronzor, Muchlax/Shuckle

Gardevoir used Helping Hand (Ralts)
Gardevoir is ready to help Ralts
EN Used: 4+64/2=36

Timburr used Helping Hand (Ralts)
Timburr is ready to help Ralts
EN Used: 4+64/2=36

Machop used Helping Hand (Ralts)
Machop is ready to help Ralts
EN Used: 4+64/2=36

Fidgit used Wide Guard
Fidgit protected the entire team
EN Used: 7

Absol used Feint (Talonflame)
Crit Check (1250): 8637(NO)
Damage: (4+7.5-4.5)=7
EN Used: 4+4=8
Wide Guard's Effects disappeared

Talonflame used Fly
Talonflame flew up High

Krillowatt used Muddy Water(Togetic , Shuckle, Gardevoir)
Crit Check (625): 76 (Yes For Togetic)99813796 (NO for rest)
Damage (Togetic): (9)*.75+2+3+3+3+4.5-6=16.25
Damage (Shuckle): ((9)*.75-1+2+3+3+4.5-13-2)*1.5=4.875 (WTF)
Damage (Gardevoir): (9)*.75+2+3+3+4.5-6=13.25
EN Used: 7-1+4=10

Colossoil Cooled Down

Galladle used Dazzling Gleam (Togetic, Timburr, Sableye)
Crit Check (625): 1865 62987963(NO for All)
Damage (Togetic): ((8*.75)+6-6)=6
Damage (Timburr): ((8)*.75)+6-4.5)*1.5=11.25
Damage (Sableye): ((8)*.75)+6-4.5)=6.75
EN Used: 6

Timburr Fainted

Pyroak used Heat Wave (Gardevoir, Machop, Ralts)
Crit Check (625): 173 (Yes on Gardevoir)77854720 (NO for Rest)
Hit Check (9000 Timburr): 7879 (YES)
Damage (Gardevoir): ((10*.75)+3+3+4.5-6)=11.5
Damage (Machop): ((10*.75)+3+4.5-3=12
Damage (Ralts): ((10*.75)+3+4.5-3=12
Eff Chance (1000):352 (Yes on Gardevoir)3534 9832 (NO to Rest)
EN Used: 7-1+4=10

Ralts Fainted

Togetic Cooled Down

Togepi Cooled Down

Bronzor used Gyro Ball (Gardevoir)
Crit Check (625): 2395 (NO)
Damage: (5+(80-20/10))=(11+3+3-6)*1.5=16.5
EN Used: 7-1+4=10

Shuckle Chilled
+12 EN

Talonflame used Fly (Gardevoir)
Hit Check (9500): 2699 (YES)
Crit Check (625): 1558 (NO)
Damage: (9+3+6-6)=12
EN Used: 11-1=10

Munchlax used Earthquake+Earthquake
Crit Check (625): Nope for all
Damage (Talonflame): NOPE
Damage (Togetic): NOPE
Damage (Bronzor): NOPE
Damage (Krillowatt): (10*2.25*.75)+4.5-4.5)*1.5=25.31
Damage (Fidgit): (10*2.25*.75)+4.5-6)*1.5=23.06
Damage (Gardevoir): (10*2.25*.75)+4.5-6=15.375
Damage (Gallade): (10*2.25*.75)+4.5-4.5=16.875
Damage (Pyroak): (10*2.25*.75)+4.5-6=15.375
Damage (Timburr): (10*2.25*.75)+4.5-3=18.375
Damage (Ralts): (10*2.25*.75)+4.5-1.5=19.875
Damage (Machop): (10*2.25*.75)+4.5-3=18.375
Damage (Togepi): (10*2.25*.75)+4.5-4.5=16.875
Damage (Colossoil): (10*2.25*.75)+4.5-3=18.375
Damage (Shuckle): (10*2.25*.75)-1+4.5-13-2=5.375
EN Used: (7+7+4)*1.75=31.5

Machop Fainted
Fidgit Fainted


Round 1
Pre-Round

Team Gale Wing Srock



Krillowatt
9
79
3/3/3/2/121|22|S1W2
Status: Trace / Magic Guard / Shell Armor
Life Orb
+17% ACC




Pyroak
37
84
4/4/3/2/52|20|S4W5
Status: Rock Head / Battle Armor / Chlorophyll
Exp Share
-10% Evasion
(+1 KOC)



Talonflame
59
84
4/3/3/3/109|20|S2W2
Status: Flame Body / Gale Wings
Exp Share
-10% Evasion




Gallade
19
100
5/3/4/4/69|21|S3W4
Status: Steadfast / Justified
Expert Belt
-10% Evasion
(+1 KOC)



Colossoil
64
69
5 6/3/2/3/110|22|S5W10
Status: Rebound / Guts / Pressure
Rare Candy
+14% Accuracy




Fidgit
KO
KO
3/4/3/4/91|20|S2W4
Status: Persistent / Vital Spirit / Prankster
Amulet Coin
-10% Evasion




Togepi
3
73
0/3/3/3/20|13|S1W1
Status: Serene Grace / Hustle / Super Luck
Amulet Coin
(+1KOC)



Munchlax
54
57
3/2/3/3/4|16|S1W5
Status: Pickup / Thick Fat
Amulet Coin
-10% Evasion
(+2 KOC)



Bronzor
90
84
2/3/1/3/20|11|S1W4
Status: Levitate / Heatproof
Amulet Coin
-10% Evasion


Team Geodude



Gardevoir
KO
KO
2/4/5/4/80|21|S3W3
Status: Synchronise/Trace/Telepathy
Exp Share




Arurmoth
KO
KO
5/4/5/3/81|23|S4W5
Status: Weak Armor/No Guard/Illusion
Expert Belt



Togetic
54
61
1/4/3/4/40|16|S1W1
Status: Hustle/Serene Grace
Lucky Egg




Shuckle
32
88
2/10/1/10/4|22|S1W2
Status: Sturdy/Gluttony
Focus Sash
-10% Evasion




Machop
KO
KO
3/2/3/2/30|14|S2W2
Status: Guts/No Guard
Exp Share
-10% Evasion



Timburr
KO
KO
3/2/0/3/35|14|S1W2
Status: Guts/Sheer Force
Amulet Coin




Sableye
KO
KO
34/3 4/4/3/43|17|S2W2
Status: Keen Eye/Stall/Prankster
Everstone




Absol
KO
KO
5/1/4/2/75|18|S3W3
Status: Pressure/Super Luck
Expert Belt




Ralts
KO
KO
1/1/3/2/34|10|S1W1
Status: Synchronize/Trace
Exp Share

Geodude6 and Gale Wing Srock PM me orders (and double check my mistakes)
 
Last edited:

Geodude6

Look at my shiny CT!
Helping Hand doesn't calculate energy based on HH's used after it. Additionally, HH's EN cost doesn't factor in the spread move multiplier. Auru's HH^2 should have costed {2*[4+(40/2)]+4}*1.75=91 EN. Gardevoir's HH should have costed 4+(80/2)=44 EN. Shuckle's should have costed 4+(160/2)=84 EN. This means that everyone except Talonflame, Bronzor, Gardevoir, and Machop herself should have died to Machop's EQ.
 
Geodude6 after talking on irc and looking throught the NDA (which says nothing about Multiple HH EN cost), WW, avnomke, leethoof, and pretty much everyone is saying that HH takes FINAL BAP, meaning after every single HH. Since Auru did not have enough EN to use that first HH combo, the other HH used less EN. So unless you want to get a ruling from mods, please PM orders
 

Geodude6

Look at my shiny CT!
Rainman Legends there is precedent; search for the thread entitled "Mulan wants a rematch." (I'd link it but 3DS can't c/p) I refereed Helping Hand's EN cost the way both I and akela, a head approver, interpreted it. The claim was approved and this is the first time I was contradicted on that issue.

EDIT:
[14:10] <akela> i would say helping hand's EN cost is based upon BAP of the move at the time the helping hand was used. Meaning that the faster pokemon using helping hand will use less EN than a slower pokemon using helping hand in the helping hand chain.
 
Last edited:

Geodude6

Look at my shiny CT!
Regarding Helping Hand, PS! is actually wrong about this one; I tested it on my Y version and it seemingly worked fine.

Video Code: QWFW WWWW WWWA 89HY


Cobalion used Helping Hand!
Cobalion is ready to help Terrakion!
Virizion used Helping Hand!
Virizion is ready to help Terrakion!
Terrakion used Rock Slide!
It's not very effective on the opposing Geodude or Machop...
In light of this, coupled with the above IRC quote, means that this round needs to be re-reffed with all Helping Hands taken into account. (since we're going with "follow ingame") Gale Wing Srock has told me that he has already ordered, and he should get the right to reorder once this is re-reffed.

Rainman Legends
 
In light of this, coupled with the above IRC quote, means that this round needs to be re-reffed with all Helping Hands taken into account. (since we're going with "follow ingame") Gale Wing Srock has told me that he has already ordered, and he should get the right to reorder once this is re-reffed.

Rainman Legends
No, I am not doing this bullshit again. Frosty and Elevator Music has already fiated that only one HH can boost a move. You have an issue with this now, take it with them. I'm sick of this debate over what is clearly an OP move. Now please PM orders or if you wish to pursue this further, take it with Frosty or EM
 
Gardevoir: Chill x2

Aurumoth: Chillx2

Togetic: Chillx2

Shuckle: Chillx2

Machop: Chillx2

Timburr: Chillx2

Sableye: Chill x2

Absol: Chill x2

Ralts: Chill x2
Orders taken from PMs from IRC

Krilowatt: [Trace -> Timburr - Sheer Force] (Sheer Force [ON]) Muddy Water(Absol, Shuckle, Gardevoir) x2

If Wide Guard is up on your side of the field, when you would act, then use (Discharge + Discharge)[combo](all) that action instead.
If Sableye is ordered to use Snatch, and Timburr is ordered to use Wide Guard, then use Copycat that action instead and push actions back.

Pyroak: Heat Wave(Aurumoth, Machop, Timburr) x2
If Wide Guard is up on your side of the field, when you would act, then use (Lava Plume + Lava Plume)[combo](all) that action instead.

Talonflame: Fly (Aurumoth) x 2
If Sableye is ordered to use Fake Out, use Quick Guard that action instead.
If Wide Guard is up on opp side of the field, when you would act, then use Drain Punch(Absol) that action instead.

Gallade: Dazzling Gleam (Absol, Timburr, Sableye) x2
If Wide Guard is up on opp side of the field, when you would act, then use Drain Punch(Absol) that action instead.

Colossoil: (Earthquake + Earthquake)[combo](all) ~ Cooldown[(Earthquake + Earthquake)[combo](all)]
If you are the target of a damaging Fairy type move in a combination and Wide Guard is not up on your side of the field, and you have not used Protect on the previous action, use Protect(Self) that action instead.

Fidgit: Wide Guard ~ (Sludge Wave + Sludge Wave)[combo](all)
If Munchlax's first sub activates, use Sludge Wave(all) that action and use Wide Guard on the following action.
If Sableye is ordered to use Snatch, then replace Wide Guard with Sludge Wave (all) that action instead and push actions back.

Togepi: Dazzling Gleam + Dazzling Gleam (Absol, Machop, Sableye)
IF Absol, Machop, or Sableye are KO'd before you would act, use Endeavor on the opp with the most HP that action instead and use Dazzling Gleam (Absol, Machop, Sableye) on the following action.

Munchlax: (Earthquake + Earthquake)[combo](all) ~ Cooldown[(Earthquake + Earthquake)[combo](all)]
If Timburr is ordered to use Wide Guard, then use Snatch that action instead and push actions back.
If Fidgit's second sub is triggered, use Counter that action instead.

Bronzor: Gyro Ball(Gardevoir) x2
If Wide Guard is up on your side of the field, when you would act, then use (Earthquake + Earthquake)[combo](all) that action instead.

KO sub order for all(If the target is KOed, start at the top and work your way to the first non-KOed target. If multiple targets, target the first 3 non-KOed pokemon on this list.): Machop --> Timburr --> Ralts --> Sableye --> Absol --> Shuckle -> Togetic --> Aurumoth --> Gardevoir
Reffing will be up after this
 
Round 1
Pre-Round

Team Gale Wing Srock


Krillowatt
125
100
3/3/3/2/121|22|S1W2
Status: Trace / Magic Guard / Shell Armor
Life Orb
+17% ACC



Pyroak
120
100
4/4/3/2/52|20|S4W5
Status: Rock Head / Battle Armor / Chlorophyll
Exp Share
-10% Evasion



Talonflame
100
100
4/3/3/3/109|20|S2W2
Status: Flame Body / Gale Wings
Exp Share
-10% Evasion



Gallade
100
100
5/3/4/4/69|21|S3W4
Status: Steadfast / Justified
Expert Belt
-10% Evasion



Colossoil
120
100
5 6/3/2/3/110|22|S5W10
Status: Rebound / Guts / Pressure
Rare Candy
+14% Accuracy



Fidgit
100
100
3/4/3/4/91|20|S2W4
Status: Persistent / Vital Spirit / Prankster
Amulet Coin
-10% Evasion



Togepi
90
100
0/3/3/3/20|13|S1W1
Status: Serene Grace / Hustle / Super Luck
Amulet Coin



Munchlax
120
100
3/2/3/3/4|16|S1W5
Status: Pickup / Thick Fat
Amulet Coin
-10% Evasion



Bronzor
90
100
2/3/1/3/20|11|S1W4
Status: Levitate / Heatproof
Amulet Coin
-10% Evasion

Team Geodude


Gardevoir
100
100
2/4/5/4/80|21|S3W3
Status: Synchronise/Trace/Telepathy
Exp Share



Arurmoth
110
100
5/4/5/3/81|23|S4W5
Status: Weak Armor/No Guard/Illusion
Expert Belt


Togetic
90
100
1/4/3/4/40|16|S1W1
Status: Hustle/Serene Grace
Lucky Egg



Shuckle
80
100
2/10/1/10/4|22|S1W2
Status: Sturdy/Gluttony
Focus Sash
-10% Evasion



Machop
100
100
3/2/3/2/30|14|S2W2
Status: Guts/No Guard
Exp Share
-10% Evasion


Timburr
100
100
3/2/0/3/35|14|S1W2
Status: Guts/Sheer Force
Amulet Coin



Sableye
90
100
34/3 4/4/3/43|17|S2W2
Status: Keen Eye/Stall/Prankster
Everstone



Absol
100
100
5/1/4/2/75|18|S3W3
Status: Pressure/Super Luck
Expert Belt



Ralts
90
100
1/1/3/2/34|10|S1W1
Status: Synchronize/Trace
Exp Share

Action 1:
Speed Order

Krillowatt, Collosoil, Talonflame, Fidgit, Aurumoth, Gardevoir, Absol, Gallade, Pyroak, Sableye, Togetic, Timburr, Ralts, Machop, Togepi/Bronzor, Muchlax/Shuckle

Fidgit used Wide Guard
-7 EN

Talonflame used Fly
Talonflame flew up High

Aurumoth Chilled
+12 EN

Gardevoir Chilled
+12 EN

Absol Chilled
+12 EN

Gallade used Dazzling Gleam (Absol, Timburr, Sableye)
Crit Check (625): 1157 7011 9944 (NO for All)
Damage (Absol): ((8*.75)+2+6-3)*1.5=16.5
Damage (Timburr): ((8)*.75)+2+6-4.5)*1.5=14.25
Damage (Sableye): ((8)*.75)+2+6-4.5)*1.5=14.25
EN Used: 6

Sableye Chilled
+12 EN

Togetic Chilled
+12 EN

Timburr Chilled
+12 EN

Ralts Chilled
+12 EN

Machop Chilled
+12 EN

Shuckle Chilled
+12 EN

Talonflame used Fly (Gardevoir)
Hit Check (9500): 2699 (YES)
Crit Check (625): 1558 (NO)
Damage: (9+3+6-6)=12
EN Used: 11-1=10

Krillowatt used Discharge+Discharge
Crit Check (625): NO for All
Damage (Gardevoir): (8*2.25*.75)+3+3+4.5-6=18
Damage (Absol): (8*2.25*.75)+3+3+4.5-3=21
Damage (Sableye): (8*2.25*.75)+3+3+4.5-4.5=19.5
Damage (Timburr): (8*2.25*.75)+3+3+4.5-6=18
Damage (Ralts): (8*2.25*.75)+3+3+4.5-3=21
Damage (Machop): (8*2.25*.75)+3+3+4.5-3=21
Damage (Shuckle): (8*2.25*.75)-1-2+3+3+4.5-13=8
Damage (Aurumoth): (8*2.25*.75)+3+3+4.5-6=18
Damage (Togetic): (8*2.25*.75)+3+3+4.5-6)*1.5=27
Eff Chance (6000): No For Garde, Yes FOr All
EN Used: (6+6+4)*1.75-1=27

Collosoil used Earthquake+Earthquake
Crit Check (625): 3153 35 (YES Fidgit) 9107 8665 7336 5817 5256 8377 4671 2931 9328 7023 6674 9928 829 (NO to rest)
Damage (Gardevoir): (10*2.25*.75)+3+9-6=22.875
Damage (Absol): (10*2.25*.75)+3+9-1.5=27.375
Damage (Sableye): (10*2.25*.75)+3+9-6=22.875
Damage (Timburr): (10*2.25*.75)+3+9-3=25.875
Damage (Ralts): (10*2.25*.75)+3+9-1.5=27.375
Damage (Machop): (10*2.25*.75)+3+9-3=25.875
Damage (Shuckle): (10*2.25*.75)-1+3+9-13-2=12.875
Damage (Aurumoth): (10*2.25*.75)+3+9-6)*.75=17.156
EN Used: (7+7+4)*1.75-1=30.5

Pyroak used Lava Plume+Lava Plume
Crit Check (625): Yes on Ralts, NO for Rest
Damage (Gardevoir): (8*2.25*.75)+3+4.5-6=15
Damage (Absol): (8*2.25*.75)+3+4.5-3=18
Damage (Sableye): (8*2.25*.75)+3+4.5-4.5=16.5
Damage (Timburr): (8*2.25*.75)+3+4.5-6=15
Damage (Ralts): (8*2.25*.75)+3+4.5-3=18
Damage (Machop): (8*2.25*.75)+3+4.5-3=18
Damage (Shuckle): (8*2.25*.75)-1-2+3+4.5-13=5
Damage (Aurumoth): (8*2.25*.75)+3+4.5-6)*1.5=22.5
Damage (Togetic): (8*2.25*.75)+3+4.5-6=15
Eff Chance (6000) Yes For All, No for Togetic
EN Used: (6+6+4)*1.75-1=27

Bronzor uses Earthquake+Earthquake
Crit Check (625): Nope for all
Damage (Gardevoir): (10*2.25*.75)+3-6=13.875
Damage (Timburr): (10*2.25*.75)+3-3=16.875
Damage (Ralts): (10*2.25*.75)+3-1.5=18.375
Damage (Machop): (10*2.25*.75)+3-3=16.875
Damage (Shuckle): (10*2.25*.75)-1+3-13-2=3.875
Damage (Aurumoth): (10*2.25*.75)+3-6)*.75=10.40
Damage (Absol): (10*2.25*.75)+3-1.5=18.375
Damage (Sableye): (10*2.25*.75)+3-6=13.875
EN Used: (7+7+4)*1.75=31.5

Absol Fainted

Munchlax used Earthquake+Earthquake
Crit Check (625): Nope for all
Damage (Gardevoir): (10*2.25*.75)+4.5-6=15.375
Damage (Timburr): (10*2.25*.75)+4.5-3=18.375
Damage (Ralts): (10*2.25*.75)+4.5-1.5=19.875
Damage (Machop): (10*2.25*.75)+4.5-3=18.375
Damage (Shuckle): (10*2.25*.75)-1+4.5-13-2=5.375
Damage (Aurumoth): (10*2.25*.75)+4.5-6)*.75=14.625
Damage (Sableye): (10*2.25*.75)+4.5-6=15.375
EN Used: (7+7+4)*1.75=31.5

Gardevoir Fainted
Machop Fainted
Timburr Fainted
Sableye Fainted
Ralts Fainted


Togepi used Dazzling Gleam+Dazzling Gleam
Crit Check (625): 7965 8365 3189 (NO to All)
Damage (Shuckle): ((8)*2.25*.75-1-2+3+4.5-13)=5
Damage (Togetic): ((8)*2.25*.75+3+4.5-6)*1.5=15
Damage (Aurumoth): ((8)*2.25*.75+3+4.5-4.5)=16.5
EN Used: (6+6+4)*1.75-1=27

Action 2:
Speed Order

Krillowatt, Collosoil, Talonflame, Fidgit, Aurumoth, Gardevoir, Absol, Gallade, Pyroak, Sableye, Togetic, Timburr, Ralts, Machop, Togepi/Bronzor, Muchlax/Shuckle

Talonflame used Fly
Talonflame flew up High

Krillowatt cooled down

Colossoil Cooled Down

Fidgit used Sludge Wave+Sludge Wave
Crit Check (625): 2227 1143 7740 4193 7524 5284 2022 4093 4625 3936 4536 7425 4735 791 (NO for All)
Damage (Togetic): (10*2.25*.75)+3+4.5-6)*1.5=27.56
Damage (Shuckle): (10*2.25*.75)-1+3+4.5-13).75= 7.78
Damage (Aurumoth): (10*2.25*.75)+3+4.5-4.5)*1.5=29.81
Effect Check (1000): Nope for all
EN Used: (7+7+4)*1.75-1=30.5

Aurumoth Fainted

Galladle used Dazzling Gleam (Togetic, Shuckle)
Crit Check (625): 1865 6298 7963(NO for All)
Damage (Togetic): ((8*.75)+6-6)=6
Damage (Shuckle): ((8)*.75)-1+6-13)=1
EN Used: 6+4=10

Togetic Fainted

Pyroak cooled Down

Togepi Cooled Down

Bronzor ucooled Down

Munchlax Cooled Down

Shuckle Chilled
+12 EN
31.095
Talonflame used Fly (Shuckle)
Hit Check (9500): 6005 (YES)
Crit Check (625): 6516 (NO)
Damage: (9+3+6-13-1-2)=2
EN Used: 11-1+4=14


Round 1
Post-Round

Team Gale Wing Srock


Krillowatt
120
79
3/3/3/2/121|22|S1W2
Status: Trace / Magic Guard / Shell Armor
Life Orb
+17% ACC



Pyroak
120
84
4/4/3/2/52|20|S4W5
Status: Rock Head / Battle Armor / Chlorophyll
Exp Share
-10% Evasion


Talonflame
100
84
4/3/3/3/109|20|S2W2
Status: Flame Body / Gale Wings
Exp Share
-10% Evasion



Gallade
100
86
5/3/4/4/69|21|S3W4
Status: Steadfast / Justified
Expert Belt
-10% Evasion (+1 KOC)


Colossoil
120
69
5 6/3/2/3/110|22|S5W10
Status: Rebound / Guts / Pressure
Rare Candy
+14% Accuracy



Fidgit
100
62
3/4/3/4/91|20|S2W4
Status: Persistent / Vital Spirit / Prankster
Amulet Coin
-10% Evasion (1 KOC)



Togepi
90
73
0/3/3/3/20|13|S1W1
Status: Serene Grace / Hustle / Super Luck
Amulet Coin


Munchlax
120
68
3/2/3/3/4|16|S1W5
Status: Pickup / Thick Fat
Amulet Coin
-10% Evasion (+5 KOC)


Bronzor
90
84
2/3/1/3/20|11|S1W4
Status: Levitate / Heatproof
Amulet Coin
-10% Evasion (1 KOC)


Team Geodude


Gardevoir
KO
KO
2/4/5/4/80|21|S3W3
Status: Synchronise/Trace/Telepathy
Exp Share



Arurmoth
KO
KO
5/4/5/3/81|23|S4W5
Status: Weak Armor/No Guard/Illusion
Expert Belt


Togetic
KO
KO
1/4/3/4/40|16|S1W1
Status: Hustle/Serene Grace
Lucky Egg



Shuckle
29
100
2/10/1/10/4|22|S1W2
Status: Sturdy/Gluttony
Focus Sash
-10% Evasion



Machop
KO
KO
3/2/3/2/30|14|S2W2
Status: Guts/No Guard
Exp Share
-10% Evasion


Timburr
KO
KO
3/2/0/3/35|14|S1W2
Status: Guts/Sheer Force
Amulet Coin



Sableye
KO
KO
34/3 4/4/3/43|17|S2W2
Status: Keen Eye/Stall/Prankster
Everstone



Absol
KO
KO
5/1/4/2/75|18|S3W3
Status: Pressure/Super Luck
Expert Belt



Ralts
KO
KO
1/1/3/2/34|10|S1W1
Status: Synchronize/Trace
Exp Share

Geodude6 and Gale Wing Srock pm orders
 
Last edited:
Krilowatt: (Sheer Force [ON]) Chill ~ Thunderbolt (Shuckle)

Pyroak: Chill ~ Rock Slide(Shuckle)

Talonflame: Taunt(Shuckle) ~ Brave Bird(Shuckle)

Gallade: Feint (Shuckle) ~ Rock Slide(Shuckle)

Colossoil: Chill ~ Rock Slide(Shuckle)

Togepi: Trick(Pyroak) ~ Seismic Toss(Shuckle)

Munchlax: Defense Curl ~ Fling(Shuckle)

Bronzor: Trick(Fidgit) ~ Psywave(Shuckle)

And with this the battle should be over... Great work Rain... enjoy the UC.
GG Geodude, I learned about Feint and Helping Hand ~_~

Though I would have loved to battle you straight up with no HH shenanigans.
Chill x2 for all
Ref will be up Shortly
 
Round 2
Pre-Round

Team Gale Wing Srock


Krillowatt
120
79
3/3/3/2/121|22|S1W2
Status: Trace / Magic Guard / Shell Armor
Life Orb
+17% ACC



Pyroak
120
84
4/4/3/2/52|20|S4W5
Status: Rock Head / Battle Armor / Chlorophyll
Exp Share
-10% Evasion


Talonflame
100
84
4/3/3/3/109|20|S2W2
Status: Flame Body / Gale Wings
Exp Share
-10% Evasion



Gallade
100
86
5/3/4/4/69|21|S3W4
Status: Steadfast / Justified
Expert Belt
-10% Evasion (+1 KOC)


Colossoil
120
69
5 6/3/2/3/110|22|S5W10
Status: Rebound / Guts / Pressure
Rare Candy
+14% Accuracy



Fidgit
100
62
3/4/3/4/91|20|S2W4
Status: Persistent / Vital Spirit / Prankster
Amulet Coin
-10% Evasion (1 KOC)



Togepi
90
73
0/3/3/3/20|13|S1W1
Status: Serene Grace / Hustle / Super Luck
Amulet Coin


Munchlax
120
68
3/2/3/3/4|16|S1W5
Status: Pickup / Thick Fat
Amulet Coin
-10% Evasion (+5 KOC)


Bronzor
90
84
2/3/1/3/20|11|S1W4
Status: Levitate / Heatproof
Amulet Coin
-10% Evasion (1 KOC)


Team Geodude

Shuckle
29
100
2/10/1/10/4|22|S1W2
Status: Sturdy/Gluttony
Focus Sash
-10% Evasion

Action 1:

Gallade Used Feint
Crit Check (625): 9502 (NO)
Damage: (4+7.5-13-1)=1
EN Used: 4

Krillowatt Chilled
+12 EN

Colossoil Chilled
+12 EN

Talonflame Used Taunt
Shuckle was taunted
EN Used: 10

Fidgit Used Stuggle
Crit Check (625): 9502 (NO)
Damage: (5+4.5-1-13)=1
Recoil: 1
EN Used: 5

Pyroak Chilled
+12 EN

Togepi Used Trick (Pyroak)
Togepi switched items with Pyroak
EN Used: 7

Bronzor used Trick (Fidgit)
Bronzor switched items with Fidgit
EN Used: 7

Munchlax used Defense Curl
+1 Def
EN Used: 5

Shuckle chilled
+12 EN

Action 2:

Talonflame Used Brave Bird
Crit Check (625): 8584 (NO)
Damage: (10+(2/2)+3-1+6-13)=6
Recoil: 6/3=2
EN Used: 7+2/2-1=7

Krillowatt Used Thunderbolt
Crit Check (625): 4010 (NO)
Damage: (9+3+3+4.5-1-13)=5.5
EN Used: 7-1=6

Colossoil used Rock Slide
Crit Check (625): 882 (NO)
Damage: (8+9-1-13)=3
Eff Chance (3000): 415 (YES)
EN Used: 6-1=5

Fidgit Used Stuggle
Crit Check (625): 7001 (NO)
Damage: (5+4.5-1-13)=1
Recoil: 1
EN Used: 5+4=9

Gallade used Rock Slide
Crit Check (625): 5659 (NO)
Damage: (8+7.5-1-13)=1.5
EN Used: 6-1=5

Pyroak used Rock Slide
Crit Check (625): 2986 (NO)
Damage: (8+6-1-13)=1
EN Used: 6-1=5

Bronzor used Psywave
Damage: 10
EN Used: 5

Togepi used Seismic Toss
Damage: (7+1)=8
EN Used: 6

Shuckle Fainted


Round 2
Post-Round

Team Gale Wing Srock


Krillowatt
120
85
3/3/3/2/121|22|S1W2
Status: Trace / Magic Guard / Shell Armor
Life Orb
+17% ACC



Pyroak
120
91
4/4/3/2/52|20|S4W5
Status: Rock Head / Battle Armor / Chlorophyll
Exp Share
-10% Evasion


Talonflame
100
67
4/3/3/3/109|20|S2W2
Status: Flame Body / Gale Wings
Exp Share
-10% Evasion



Gallade
100
77
5/3/4/4/69|21|S3W4
Status: Steadfast / Justified
Expert Belt
-10% Evasion (+1 KOC)


Colossoil
120
76
5 6/3/2/3/110|22|S5W10
Status: Rebound / Guts / Pressure
Rare Candy
+14% Accuracy



Fidgit
100
48
3/4/3/4/91|20|S2W4
Status: Persistent / Vital Spirit / Prankster
Amulet Coin
-10% Evasion (1 KOC)



Togepi
90
61
0/3/3/3/20|13|S1W1
Status: Serene Grace / Hustle / Super Luck
Amulet Coin, 1 KOC


Munchlax
120
63
3/2/3/3/4|16|S1W5
Status: Pickup / Thick Fat
Amulet Coin
-10% Evasion (+5 KOC)


Bronzor
90
73
2/3/1/3/20|11|S1W4
Status: Levitate / Heatproof
Amulet Coin
-10% Evasion (1 KOC)


Team Geodude

Shuckle
KO
KO
2/10/1/10/4|22|S1W2
Status: Sturdy/Gluttony
Focus Sash
-10% Evasion

Gale Wing Srock gets 5 CC+(4CC From Amulet Coin+2 CC From Tricked Amulet Coins)=11CC
Krillowatt gets 4 MC
Pyroak gets 4 MC
Talonflame gets 4 MC
Gallade gets 3 MC, 1 KOC
Fidgit gets 4 MC, 1 KOC
Colossoil gets 3 MC
Togepi gets 4 MC, 1 KOC
Munchlax gets 1 EC, 2 MC, 1 AC, 5 KOC
Bronzor gets 1 EC, 3 MC, 1 AC, 1 KOC

Geodude6 gets 5 CC+(1CC From Amulet Coin)=6CC
Gardevoir gets 4 MC
Aurumoth gets 3 MC
Machop gets 1 EC, 3 MC, 1 AC
Timburr gets 1 EC, 2 MC, 1 AC
Togetic gets 1 EC, 2 MC, 1 AC, 1 Lucky Egg Counter
Sableye gets 3 MC
Absol gets 2 MC, 1 AC
Ralts gets 1 EC, 3 MC, 1 AC
Shuckle gets 2 MC, 1 AC

I get 50 UC
 
Last edited:

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