Guys, do you think this set will be viable? I don't know if this was already discussed here.
Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
First of all, this is supposed to be an anti-lead set, capable of dealing with those focus sash users and other leads.
You mega evolve and use fake out, which will do some damage and break the opposing mon's sash. After that, just attack and kill the lead (both stabs are a staple and ice punch is for chomp and landorus), which will be unable to set rocks after that (Lopunny is fast, after all).
It works with Terrakion. PS: these calcs were made with the adapted base stats and evs for the mega form using a Jolly nature).
252 Atk Lopunny High Jump Kick vs. 0 HP / 0 Def Terrakion: 320-378 (99 - 117%) -- 93.8% chance to OHKO (it's guaranteed after FO, and this is the same for al the other examples).
Chomp.
252 Atk Lopunny Ice Punch vs. 0 HP / 0 Def Garchomp: 356-420 (99.7 - 117.6%) -- 93.8% chance to OHKO
Offensive balloon Heatran, but this one can actually survive with no hp/def investiment, even after fake out.
252 Atk Lopunny High Jump Kick vs. 0 HP / 0 Def Heatran: 280-330 (86.6 - 102.1%) -- 12.5% chance to OHKO
It beats Landy-T, but can't defeat him with only fake out + ice punch, so Landorus will be able to set up rocks. The regular form of Landorus is destoyed.
-1 252 Atk Lopunny Ice Punch vs. 252 HP / 252+ Def Landorus-T: 176-208 (46 - 54.4%) -- 3.1% chance to 2HKO after Leftovers recovery
Mamoswine.
252 Atk Lopunny High Jump Kick vs. 0 HP / 4 Def Mamoswine: 350-414 (96.9 - 114.6%) -- 81.3% chance to OHKO
It beats spikes Greninja, since it's faster than him after turn one + fake out.
252 Atk Lopunny High Jump Kick vs. 4 HP / 0 Def Greninja: 408-480 (142.6 - 167.8%) -- guaranteed OHKO
Mew is able to set up rocks, unfortunately.
252 Atk Lopunny Return vs. 252 HP / 0 Def Mew: 172-204 (42.5 - 50.4%) -- guaranteed 3HKO after Leftovers recovery
Ultra super annoying focus sash Breloom 2014 edition is also defeated.
252 Atk Lopunny Return vs. 0 HP / 4 Def Breloom: 207-244 (79.3 - 93.4%) -- guaranteed 2HKO
252+ Atk Technician Breloom Mach Punch vs. 0 HP / 0 Def Lopunny: 228-270 (84.1 - 99.6%) -- guaranteed 2HKO
It doesn't stop Clefable.
252 Atk Lopunny Return vs. 252 HP / 160 Def Clefable: 184-217 (46.7 - 55%) -- 14.1% chance to 2HKO after Leftovers recovery
Lopunny can't stop Ferro unless it uses fire punch (i don't even know if it learns fire punch, but it has the other punches).
252 Atk Lopunny High Jump Kick vs. 252 HP / 88+ Def Ferrothorn: 198-234 (56.2 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
It can't beat quick pass Scolipede and screens Klefki. this doesn't need calcs.
Conclusion: Lopunny-M defeats those lovely offensive leads (with rocks, spikes, spore, etc.), but it can't stop defensive leads like Landorus-T and Ferro in two turns. After that, it can kill those mons, but i don't why your opponent would just leave them there unless they are supposed to be defated anyway. Those leads can be stop by fast taunt users, though. The main objective is stopping rocks/spikes from faster, more powerful and less bulky leads.
So, do you guys think this set will be viable? I think it has a niche, but i'd like your opinion. I don't know any pokémon than can fill the same role.