Reserving Mega Scizor: Defensive
Gyarados looks fine, but mention along with dragons, fairies gain from removal for steel types as well. Rest looks fine to me.
Gyarados: Offensive
Type: Water / Flying
Base Stats: 95 HP / 125 Atk / 79 Def / 60 SpA / 100 SpD / 81 Spe
Ability: Intimidate / Moxie
Gyarados is known to be one of OU's most common and fearsome sweepers. Access to Dragon Dance and an Attack stat of 125 is quite scary, but with the ability to run Moxie, it can turn Gyarados from a setup sweeper into a steamroller. It has access to numerous moves to aid in its setup, such as Taunt and Substitute, which both shield it from status moves and greatly increase the number of Pokemon it can setup upon. In addition, it can also run Intimidate for a much easier time switching in on physical attackers and turning them into bait. It carries a plethora of moves, such as Waterfall, Earthquake, Bounce, and Ice Fang which provide it fantastic coverage, which is walled by very few Pokemon. Gyarados isn't exactly on the frail side either, sporting quite solid 95/79/100 defensive stats, making it even more difficult to take down as well. It can run Leftovers for longevity and to acquire more boosts, Life Orb for a large power boost, and it also carries the ability to create guessing games with opponents, as they'll often think to themselves "Is it a mega?", which can put them in very bad situations. Overall, with amazing stats, a solid movepool to draw from, and two amazing abilities, Gyarados has solidified itself in OU as a top choice, and one that every team should be prepared for.
Magnezone: Support
Type: Steel / Electric
Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe
Ability: Magnet Pull / Illuminate/ Analytic
Magnezone was blessed with the ability Magnet Pull, which prevents all Steel-Type Pokemon from switching out, thus acting as the premier Steel-Type killer. It is used in conjunction with Pokemon who hate Steel-Types, most often Dragon-Types like Dragonite, which allows them to spam high power STAB moves like Outrage with no repercussions since the Steel-Types who can punish them have been trapped and el. Ferrothorn is a common example of what Magnezone can trap. When running HP Fire, Magnezone can switch in, prevent Ferrothorn from switching out and trapping it, KO it with HP Fire and then simply switch out and let the Dragon-Types spam their STAB. Magnezone can also do this to Pokemon such as Skarmory and Scizor, two very important targets that it can take down using the aforementioned method. Magnezone also carries critical moves such as Volt Switch to gain momentum and get out of bad situations, and its STAB Flash Cannon, which does massive damage to Fairy-Types, which are getting increasingly common and are often annoying to some Magnezone has many different options, such as Magnet Rise+Air Balloon, which can be used to get a KO on one of the premier spinners in OU, Excadrill. HP Ground can also be used if Heatran is the Steel-Type that gives Magnezone's teammates troubles, and it can run a deadly Scarf or Specs set, meaning that despite Magnezone's simplistic role, it has all the tools it needs to be a top tier threat, and one that should be prepared for and have a gameplan against.
surely you meant something meaningful, but forgotFourth Inversion said:... While Mega Scizor needs to avoid all things Fire,...
That's exactly what I meant; it's colloquial, but it's not incorrect.surely you meant something meaningful, but forgot
no offense, but maybe it should be like "While Mega Scizor needs to avoid all things that can carry Fire-type moves" or something on similar lines. "While Mega Scizor needs to avoid all things Fire" doesn't actually make sense.That's exactly what I meant; it's colloquial, but it's not incorrect.
I really like how it only says that Rotom-W is an "important threat" rather than a god. The only asset that it has that is praised with massive adjectives is its typing, which is by far Rotom's best trait. It then clearly explains the uniqueness and usefulness of the role it plays.
Rotom-W
Type: Electric / Water
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Ability: Levitate
Rotom-W is an important defensive threat for numerous reasons. Its good mixed defenses allow it to take advantage of its stellar defensive typing. The number of useful resistances Rotom-W has is impressive, but what makes it so useful is its ability, Levitate, which lets it avoid all the Ground-type moves that Ice-, Water-, Steel-, and Flying-type Pokemon use for coverage, and the fact that it only has a single weakness means that attackers will often not possess a coverage move to hit it super effectively. Possessing multiple semi-reliable methods of recovery, Rotom-W can be a pain to take down. In addition, Rotom-W has access to Will-O-Wisp, preventing many physical attackers from attempting to stay in and muscle past it. Finally, Rotom-W is one of the only defensive Pokemon with access to Volt Switch, which allows it to grab momentum on many of the switches it forces. These unique qualities combine to give Rotom-W an important place in the metagame.
131 defense is big but refraining from calling it massive is best. We have some Pokemon that have over 200 defense that are viable in OU, 116 Sdef being great, again is contentious. Ferrothorn's attack is definitely usable, but certainly not unlike the rest of the meta. Pretty much every functional defensive threat has a means of damaging the opponent, Hippo, Lando, Gliscor, Clefable, Zapdos, Mega Scizor, Mega Venu, etc etc are all stronger or as strong off the top of my head. Iron Barbs is nice, but it's not a super powerful ability that can destroy physical attackers, you might catch a couple u-turns a game with it, it doesn't need to be marketed so heavily.
Ferrothorn
Type: Grass / Steel
Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe
Ability: Iron Barbs / Anticipation
Being one of the top-tier defensive threats in BW, Ferrothorn returns largely unchanged. It has an excellent defensive typing, which in conjunction with its massive base 131 Defense and great base 116 Special Defense allows Ferrothorn to wall a large amount of the tier. It also has Thunder Wave to cripple fast offensive threats, as well as both Stealth Rock and Spikes, which lets it easily set up entry hazards during the free turns it obtains from the switches it forces. With its ability Iron Barbs, Ferrothorn can wear down physical attackers quickly, and it can even heal itself in the process with Leech Seed. However, unlike most defensive Pokemon, it actually has a usable Attack stat, which means it can use Power Whip and Gyro Ball to deal hefty damage to foes. It can even use Protect to stall with Leech Seed and Leftovers, while a Rocky Helmet can rack up passive damage with Iron Barbs. It is still one of the best defensive Pokemon in the tier with a surprising amount of versatility, and it must always be prepared for on a serious team.
Magnezone: Support
Type: Steel / Electric
Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe
Ability: Magnet Pull / Illuminate/ Analytic
Magnezone was blessed with the ability Magnet Pull, which prevents all Steel-Type Pokemon from switching out, thus acting as the premier Steel-Type killer.
I don't much care for this adjective "blessed". Magnet pull is fine, but it's not such a universally amazing ability like Pure Power that instantly makes a Pokemon great. It is a good, but subjectively useful ability that can end up being useless game to game. You could say almost any OU pokemon is blessed with its ability if its half decent. When everything is blessed, nothing is.
It is used in conjunction with Pokemon who hate Steel-Types, most often Dragon-Types like Dragonite, which allows them to spam high power STAB moves like Outrage with no repercussions since the Steel-Types who can punish them have been trapped and el.
Great, but Fairy-types still exist and outrage spam really isn't that great because revenge killers are not in short supply these days. Even Mags' most typical partner Pinsir is very stoppable after Skarmory is killed.
Ferrothorn is a common example of what Magnezone can trap. When running HP Fire, Magnezone can switch in, prevent Ferrothorn from switching out and trapping it, KO it with HP Fire and then simply switch out and let the Dragon-Types spam their STAB. Magnezone can also do this to Pokemon such as Skarmory and Scizor, two very important targets that it can take down using the aforementioned method.
Great but I think this oversells the usefulness. Magnezone typically needs to be choiced, and the issue it faces is that it locks itself into HP fire against a couple of these targets, which forfeits a lot of momentum for the KO you earn. Often Ferro will set up Stealth Rock as you switch in too. This isn't the easy, free trade that you make it out to the be. Rewording this to say that "Magenzone is capable of trading momentum for clean KO of some important steel-types" is a more realistic way of putting it. It is worth mentioning that Skarmory is easily volt switched out of so momentum is retained here though.
Magnezone also carries critical moves such as Volt Switch to gain momentum and get out of bad situations,and its STAB Flash Cannon, which does massive damage to Fairy-Types, which are getting increasingly common and are often annoying to some teams. Ironically, Fairy-Types gain from Magnezone's removal of Steel-Types, such as Mega Gardevoir and Clefable. Magnezone has many different options, such as Magnet Rise+Air Balloon, which can be used to get a KO on one of the premier spinners in OU, Excadrill. HP Ground can also be used if Heatran is the Steel-Type that gives Magnezone's teammates troubles, and it can run a deadly Scarf or Specs set, meaning that despite Magnezone's simplistic role, it has all the tools it needs to be a top tier threat, and one that should be prepared for and have a gameplan against.
Again I think this is overselling Magnezone's abilities. Magnet rise and air balloon diminish MAgnezone's ability to deal damage or outspeed things, it can't switch into Excadrill and has a 70% chance of success accounting for Iron Head flinches. HP ground, even with specs is unable to OHKO heatran and you certainly cant switch in, so, it's not just a matter of slapping hp ground magnezone on your team if you dont like Heatran.
Finally this bit about "having a gameplan". I think you can say this about basically everything an entry is written for. Don't feel like you need a conclusion sentence, the entries are short and pragmatic.
that's what i was thiking as well, Jukain has been lazy so no word from him. I read in the ORAS thread the XY league and ORAS league will be different and all, does that affect Smogon too to create different metas?Ash Borer said:Anyways, isn't this article going to have to updated for like.. a fourth time for ORAS?
Perhaps you should list the pokemon that it walls? For example, Latias and co.I just wanna note that this is my first time ever doing this. I took into account what you guys where talking about earlier on the thread and read as much of the grammar rules as I could stand, just so I wouldn't screw up my first ever attempt. I would like to know your guys' opinion on this attempt. Thanks in advance!
Get this done fren.reserving def alomomola