So, when the ORAS base stats for the new megas were revealed, I knew I wanted to build around Diancie. Since then, I've played over 200 matches with this team, some on the current OU ladder, but most on the now-defunct ORAS OU ladder. Check it out.
I actually drew that art of M-Diancie. I will have renders for the remaining 3 members once they've been finalized.
Diancie @ Diancite - Rash Nature (Magic Bounce)
EVs: 160 HP / 16 Attack / 252 Sp. Attack / 80 Speed
move 1: Diamond Storm
move 2: Moonblast
move 3: Earth Power
move 4: Rock Polish
I've been building around Diancie longer than anyone else, yet I still can't seem to find as much success as others with Diancie RMTs...anyway, I've tried the Offensive set, Calm Mind set...but Rock Polish is hands-down the best. It allows her to outspeed Greninja and OHKO it with Moonblast, which is huge. As a matter of fact, it outspeeds very nearly the whole metagame...bar priority, namely Bullet Punch, which unfortunately wrecks her. Diamond Storm notably has a great 50% chance to raise her defense, but it still won't save her from Bullet Punches.
Magnezone @ Choice Scarf - Timid Nature (Magnet Pull)
EVs: 4 Defense / 252 Sp. Attack / 252 Speed
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
Magnezone, despite its many...many flaws, is necessary on almost every team with Mega Diancie. Scizor and Ferrothorn are simply threatening to her, boasting STAB Bullet Punch and Gyro Balls, respectively. Magnezone can trap these two and remove them with Hidden Power Fire, but usually gets worn down doing so - Ferrothorn in particular like to resist my efforts and set up Leech Seed and then spam Protect to attempt to escape their fate.
Azumarill @ Choice Band - Adamant Nature (Huge Power)
EVs: 228 HP / 252 Attack / 28 Speed
move 1: Aqua Jet
move 2: Waterfall
move 3: Play Rough
move 4: Knock Off
The most powerful physical attacker on my team. His Huge Power ability and Choice Band effectively give it abse 150 Attack. It's also relatively bulky boasting a good base 100 HP and decent base 80 defenses. What you see here is the standard Choice Band Azumarill, but Knock Off actually works well with Magnezone - Ferrothorn and Skarmory love to switch in on Azumarill, only for it to Knock Off their Shed Shell. Then Magnezone comes in and kills them.
Latios @ Life Orb - Hasty Nature (Levitate)
EVs: 32 Attack / 224 Sp. Attack / 252 Speed
move 1: Draco Meteor
move 2: Psyshock
move 3: Earthquake
move 4: Defog
Like many other Diancie teams, my team had a problem with Heatran. The given EVs on Latios allow it to OHKO Heatran with Earthquake, but at the cost of some physical bulk. Draco Meteor, Psyshock, and Defog are completely necessary on a Latios, allowing it to work as an offensive defogger. The remaining EVs are invested into Sp. Attack, and Speed is maximized to tie with opposing Latias, Latios, and Diancie.
Talonflame @ Sharp Beak - Jolly Nature (Gale Wings)
EVs: 252 Attack / 4 Defense / 252 Speed
move 1: Swords Dance
move 2: Flare Blitz
move 3: Brave Bird
move 4: Roost
My team's priority user. His role in the team was finalized when I realized I needed something to revenge kill Sceptile, Greninja, and other frail threats. Swords Dance bolsters Talonflame's middling Attack stat, and you can never go wrong with Brave Bird. Roost helps keep Talonflame healthy, and is especially useful after he has just switched into Stealth Rock.
Ferrothorn @ Leftovers - Relaxed Nature (Iron Barbs)
EVs: 252 HP / 88 Defense / 168 Sp. Defense
move 1: Stealth Rock
move 2: Power Whip
move 3: Leech Seed
move 4: Gyro Ball
I added Ferrothorn in place of Defensive Landorus-T by suggestion on this RMT. It's a Stealth Rock setter that can't be poisoned, making it great against stall, but unfortunately also adds to my Mega Manectric weakness.
Tell me, what ISN'T threatened by this guy? Honestly, I think he's becoming to become too much for the meta. Gunk Shot, Low Kick...anyway, this isn't a rant list, this is a threat list. He severely screws over my team in general and can only really be killed by Talonflame or +2 Diancie.
Listen carefully - it's not actually Politoed that's a threat. Politoed itself is weak and kinda frail. It's what it DOES that is - and that's make it rain. This paragraph stands for rain teams as a whole - Kabutops, Kingdra, Mega Swampert...
Mega Manectric sweeps pretty much my whole team, despite Latios having Earthquake. It resists Talonflame's Brave Bird, and Flare Blitz can never move first because Megamane is faster.
That's the team, updated as of 11/30/14. I'll put changes in BLUE to show what I've changed based on rates. Below is the importable team if you'd like to try it out, and above is a threat list containing...threats that threaten the team.
I actually drew that art of M-Diancie. I will have renders for the remaining 3 members once they've been finalized.
Diancie @ Diancite - Rash Nature (Magic Bounce)
EVs: 160 HP / 16 Attack / 252 Sp. Attack / 80 Speed
move 1: Diamond Storm
move 2: Moonblast
move 3: Earth Power
move 4: Rock Polish
I've been building around Diancie longer than anyone else, yet I still can't seem to find as much success as others with Diancie RMTs...anyway, I've tried the Offensive set, Calm Mind set...but Rock Polish is hands-down the best. It allows her to outspeed Greninja and OHKO it with Moonblast, which is huge. As a matter of fact, it outspeeds very nearly the whole metagame...bar priority, namely Bullet Punch, which unfortunately wrecks her. Diamond Storm notably has a great 50% chance to raise her defense, but it still won't save her from Bullet Punches.
Magnezone @ Choice Scarf - Timid Nature (Magnet Pull)
EVs: 4 Defense / 252 Sp. Attack / 252 Speed
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
Magnezone, despite its many...many flaws, is necessary on almost every team with Mega Diancie. Scizor and Ferrothorn are simply threatening to her, boasting STAB Bullet Punch and Gyro Balls, respectively. Magnezone can trap these two and remove them with Hidden Power Fire, but usually gets worn down doing so - Ferrothorn in particular like to resist my efforts and set up Leech Seed and then spam Protect to attempt to escape their fate.
Azumarill @ Choice Band - Adamant Nature (Huge Power)
EVs: 228 HP / 252 Attack / 28 Speed
move 1: Aqua Jet
move 2: Waterfall
move 3: Play Rough
move 4: Knock Off
The most powerful physical attacker on my team. His Huge Power ability and Choice Band effectively give it abse 150 Attack. It's also relatively bulky boasting a good base 100 HP and decent base 80 defenses. What you see here is the standard Choice Band Azumarill, but Knock Off actually works well with Magnezone - Ferrothorn and Skarmory love to switch in on Azumarill, only for it to Knock Off their Shed Shell. Then Magnezone comes in and kills them.
Latios @ Life Orb - Hasty Nature (Levitate)
EVs: 32 Attack / 224 Sp. Attack / 252 Speed
move 1: Draco Meteor
move 2: Psyshock
move 3: Earthquake
move 4: Defog
Like many other Diancie teams, my team had a problem with Heatran. The given EVs on Latios allow it to OHKO Heatran with Earthquake, but at the cost of some physical bulk. Draco Meteor, Psyshock, and Defog are completely necessary on a Latios, allowing it to work as an offensive defogger. The remaining EVs are invested into Sp. Attack, and Speed is maximized to tie with opposing Latias, Latios, and Diancie.
Talonflame @ Sharp Beak - Jolly Nature (Gale Wings)
EVs: 252 Attack / 4 Defense / 252 Speed
move 1: Swords Dance
move 2: Flare Blitz
move 3: Brave Bird
move 4: Roost
My team's priority user. His role in the team was finalized when I realized I needed something to revenge kill Sceptile, Greninja, and other frail threats. Swords Dance bolsters Talonflame's middling Attack stat, and you can never go wrong with Brave Bird. Roost helps keep Talonflame healthy, and is especially useful after he has just switched into Stealth Rock.
Ferrothorn @ Leftovers - Relaxed Nature (Iron Barbs)
EVs: 252 HP / 88 Defense / 168 Sp. Defense
move 1: Stealth Rock
move 2: Power Whip
move 3: Leech Seed
move 4: Gyro Ball
I added Ferrothorn in place of Defensive Landorus-T by suggestion on this RMT. It's a Stealth Rock setter that can't be poisoned, making it great against stall, but unfortunately also adds to my Mega Manectric weakness.
That's the team, updated as of 11/30/14. I'll put changes in BLUE to show what I've changed based on rates. Below is the importable team if you'd like to try it out, and above is a threat list containing...threats that threaten the team.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 160 HP / 16 Atk / 252 SpA / 80 Spe
Rash Nature
- Diamond Storm
- Moonblast
- Earth Power
- Rock Polish
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Latios (M) @ Life Orb
Ability: Levitate
EVs: 32 Atk / 224 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
Ability: Magic Bounce
EVs: 160 HP / 16 Atk / 252 SpA / 80 Spe
Rash Nature
- Diamond Storm
- Moonblast
- Earth Power
- Rock Polish
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Latios (M) @ Life Orb
Ability: Levitate
EVs: 32 Atk / 224 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
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