Gen 6 Victim of the Week - ORAS Edition (Week 14 - 3 Attacks Mewtwo-Mega-X)

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Level 56

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Grassceus (Counter)
arceus-grass.png

Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- Judgment
- Recover
- Toxic
- Defog

Grassceus is not good in this meta because of high usage of primal Groudon and ho-oh. Though, it is a nice counter to mega diancie. With these evs grassceus outspeeds mega diancie and can ohko with judgment. Even if diancie uses calm mind while grassceus switch ins, it still doesn't matter as grassceus will be faster and can 2hko diancie with judgment while +1 moonblast cannot ohko grassceus.

Diancie:

252 SpA Mega Diancie Moonblast vs. 252 HP / 80 SpD Arceus-Grass: 144-171 (32.4 - 38.5%) -- 98.5% chance to 3HKO

+1 252 SpA Mega Diancie Moonblast vs. 252 HP / 80 SpD Arceus-Grass: 217-256 (48.8 - 57.6%) -- 96.1% chance to 2HKO

Grassceus:

0 SpA Meadow Plate Arceus-Grass Judgment vs. 0 HP / 0- SpD Mega Diancie: 308-366 (127.8 - 151.8%) -- guaranteed OHKO

0 SpA Meadow Plate Arceus-Grass Judgment vs. +1 0 HP / 0- SpD Mega Diancie: 206-246 (85.4 - 102%) -- 12.5% chance to OHKO
 
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Nominating Shaymin-S as a check

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Healing Wish
- Hidden Power [Rock]

Can't switch in, but massacres Diancie even after a Calm Mind with Seed Flare, making an excellent revenge killer. This has HP Rock to hopefully 2HKO Ho-Oh and Healing Wish bc that move is really good. Good Diancie revenge killer imo.
 
OK, this is only for Rain teams and I am not good in EVs so

Swampert @ Swampertite
Ability: Torrent
EVs: 100 HP / 228 Atk / 92 SpD / 88 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Low Kick / Rain Dance

With the given EVs, Swampert can avoid a 2HKO from any of Mega Diancie's moves if Stealth Rock is not up. It can then outspeed (if Rain is up) and OHKO back with Waterfall. Earthquake is Swampert's strongest STAB move and is used to hit important targets such as Primal Groudon, Dialga and Aegislash. Ice Punch is used to lure and damage Lati@s for a teammate to sweep while Low Kick is used to hit Ferrothorn harder. If Ferrothorn is not a concern, Rain Dance can be used so that Swampert can replenish it's own Rain. 88 Spe allows Mega Swampert to outspeed Timid Mewtwo while the rest is put into Attack.

Calculations:
252 SpA Mega Diancie Moonblast vs. 100 HP / 92 SpD Mega Swampert: 153-181 (41.8 - 49.4%) -- guaranteed 3HKO
252 SpA Mega Diancie Earth Power vs. 100 HP / 92 SpD Mega Swampert: 97-115 (26.5 - 31.4%) -- guaranteed 4HKO
0 Atk Mega Diancie Diamond Storm vs. 100 HP / 0 Def Mega Swampert: 75-88 (20.4 - 24%) -- guaranteed 5HKO
228+ Atk Mega Swampert Waterfall vs. 80 HP / 0 Def Mega Diancie in Rain: 438-516 (167.8 - 197.7%) -- guaranteed OHKO
 
OK, this is only for Rain teams and I am not good in EVs so

Swampert @ Swampertite
Ability: Torrent
EVs: 100 HP / 228 Atk / 92 SpD / 88 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Low Kick / Rain Dance

With the given EVs, Swampert can avoid a 2HKO from any of Mega Diancie's moves if Stealth Rock is not up. It can then outspeed (if Rain is up) and OHKO back with Waterfall. Earthquake is Swampert's strongest STAB move and is used to hit important targets such as Primal Groudon, Dialga and Aegislash. Ice Punch is used to lure and damage Lati@s for a teammate to sweep while Low Kick is used to hit Ferrothorn harder. If Ferrothorn is not a concern, Rain Dance can be used so that Swampert can replenish it's own Rain. 88 Spe allows Mega Swampert to outspeed Timid Mewtwo while the rest is put into Attack.

Calculations:
252 SpA Mega Diancie Moonblast vs. 100 HP / 92 SpD Mega Swampert: 153-181 (41.8 - 49.4%) -- guaranteed 3HKO
252 SpA Mega Diancie Earth Power vs. 100 HP / 92 SpD Mega Swampert: 97-115 (26.5 - 31.4%) -- guaranteed 4HKO
0 Atk Mega Diancie Diamond Storm vs. 100 HP / 0 Def Mega Swampert: 75-88 (20.4 - 24%) -- guaranteed 5HKO
228+ Atk Mega Swampert Waterfall vs. 80 HP / 0 Def Mega Diancie in Rain: 438-516 (167.8 - 197.7%) -- guaranteed OHKO
Your set makes sense, but just a small nitpick: change the ability to Damp as Torrent is useless since you'll be MegaEvolving the second you come in the field. An almost useless ability is always better than a completely useless one! Ü
 

Mr.378

The Iron Man of Ubers
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Arceus @ Iron Plate
Ability: Multitype
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Iron Head
- Recover
- Will-O-Wisp
- Defog

Arceus-Steel, while unconventional in the current metagame, works as a pretty great Mega-Diancie check. The only move it has that can do anything of note is Earth Power, which has a chance to 2hko. While Arceus-Steel, out speeds, has recover, and kills with iron head even if it has a diamond storm boost:

84 Atk Iron Plate Multitype Arceus-Steel Iron Head vs. +1 0 HP/0 Def Mega Diancie: 324 - 384 (134.4 - 159.3%) -- guaranteed OHKO

So Arceus-Steel is a very strong check.
 
Arceus @ Iron Plate
Ability: Multitype
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Iron Head
- Recover
- Will-O-Wisp
- Defog

Arceus-Steel, while unconventional in the current metagame, works as a pretty great Mega-Diancie check. The only move it has that can do anything of note is Earth Power, which has a chance to 2hko. While Arceus-Steel, out speeds, has recover, and kills with iron head even if it has a diamond storm boost:

84 Atk Iron Plate Multitype Arceus-Steel Iron Head vs. +1 0 HP/0 Def Mega Diancie: 324 - 384 (134.4 - 159.3%) -- guaranteed OHKO

So Arceus-Steel is a very strong check.
Its p much a counter
 

haxiom

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Will actually do this time, reserving Aegislash
Aegislash
Check

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- King's Shield
- Pursuit
- Shadow Sneak

Aegislash is a pretty nice check to Calm Mind Diancie-Mega. Thanks to a Steel-typing, it is resistant to both of Diancie-Mega's STAB moves in Moonblast and Diamond Storm. In spite of a weakness to Earth Power, it tanks all moves from Diancie-Mega with relative ease and can capitalize on Diancie-Mega's quadruple weakness to Steel-type attacks with a powerful Gyro Ball. Outside of this, Aegislash does not actually need its other moves to effectively switch into Diancie-Mega, tank another hit, and then KO back with Gyro Ball, so the other moves are filler. King's Shield can grant an extra round of Leftovers recovery if Aegislash is weakened beforehand. Pursuit serves little purpose here, but it does carve a notable niche for Aegislash outside of checking Diancie-Mega. Shadow Sneak is used over Toxic, as Toxic is obviously not doing anything thanks to Magic Bounce, while Shadow Sneak can at least pick of a Diancie-Mega after a Gyro Ball if it uses Diamond Storm twice for whatever reason and gets two Defense boosts. However, Toxic can obviously be used for other purposes. Here are some notable calculations:

Aegislash --> Diancie-Mega
4 Atk Aegislash-Blade Gyro Ball (73 BP) vs. 0 HP / 0 Def Mega Diancie: 412-492 (170.9 - 204.1%) -- guaranteed OHKO
4 Atk Aegislash-Blade Gyro Ball (73 BP) vs. +1 0 HP / 0 Def Mega Diancie: 276-328 (114.5 - 136%) -- guaranteed OHKO
4 Atk Aegislash-Blade Gyro Ball (73 BP) vs. +2 0 HP / 0 Def Mega Diancie: 208-252 (86.3 - 104.5%) -- 18.8% chance to OHKO
4 Atk Aegislash-Blade Shadow Sneak vs. +2 0 HP / 0 Def Mega Diancie: 30-36 (12.4 - 14.9%) -- possible 7HKO

Diancie-Mega --> Aegislash
252 SpA Mega Diancie Moonblast vs. 252 HP / 252+ SpD Aegislash-Shield: 49-58 (15.1 - 17.9%) -- possible 8HKO after Leftovers recovery
+1 252 SpA Mega Diancie Moonblast vs. 252 HP / 252+ SpD Aegislash-Shield: 73-87 (22.5 - 26.8%) -- possible 5HKO after Leftovers recovery
80 Atk Mega Diancie Diamond Storm vs. 252 HP / 0 Def Aegislash-Shield: 60-72 (18.5 - 22.2%) -- possible 6HKO after Leftovers recovery
252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Aegislash-Shield: 124-148 (38.2 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
+1 252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Aegislash-Shield: 186-220 (57.4 - 67.9%) -- guaranteed 2HKO after Leftovers recovery


To conclude, Aegislash is an effective check to Diancie-Mega that also serves other functions. It is susceptible to being worn down throughout the course of a match, however, so it is not quite a counter.​
 
Ferrothorn
Counter

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes / Stealth Rock
- Gyro Ball / Power Whip
- Leech Seed
- Protect / Toxic / Thunder Wave

Aside from being one of the most annoying, versatile, hazard-setting, Leech-Seeding, Iron-Barbing and status spamming tentacle-spike-thingy, Ferrothorn have no problem whatsoever against most Calm Mind Mega Diancies that may come in its way. Resisting both its STAB's and hitting with double and quadruple damage with his own, Ferrothorn has very little fear against a Magic Bouncer like Diancie. He can even bait it in with his hazards, boldly set them up, play it safe with his status moves, such as Leech Seed or Toxic, which he himself is immune to, or just go for the kill with either Gyro ball or Power Whip. Even at +1, or +2 for that matter there's nothing Diancie can really threaten with, the only exception being HP Fire. Ferro is awesome.


Clacs:

4 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Diancie: 568-672 (235.6 - 278.8%)
4 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Diancie: 568-672 (235.6 - 278.8%)

+1 252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Ferrothorn: 112-132 (31.8 - 37.5%) -- 0% chance to 3HKO after Leftovers recovery
+2 252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Ferrothorn: 149-176 (42.3 - 50%)

+1 252 SpA Mega Diancie Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 296-352 (84 - 100%) -- 6.3% chance to OHKO
 

yohoE

I'm jus Here for da memes r wateva dem shits called
On to Week 11!

Week 11: Swords Dance Arceus-Ground!



Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover​
 
Skarmory as Counter


With its excellent defense and an immunity to Earthquake, Skarmory can switch in easily on either of Arceus-Ground's attacks. With the set mentioned below, it can Toxic stall even after switching in on a +2 Stone Edge. If Arceus-Ground instead decides to set-up, Skarmory can phaze it out with Whirlwind. Being slower, Skarmory can also use Roost easily without being threatened by Earthquake. Note that Roost also reduces Stone Edge damage by half and potentially re-enables Sturdy, giving Skarmory an edge over other checks that lack reliable recovery.
Other options like Taunt prevent recovery and further set-up. You can also use Spikes to set-up your hazards in Arceus-Ground's face, provided Skarmory is at good enough health while using the move.

Set:

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def
Bold Nature
- Whirlwind
- Roost
- Toxic
- Taunt/Spikes/Brave Bird

Calcs:

+2 252 Atk Arceus-Ground Stone Edge vs. 248 HP / 252+ Def Skarmory: 117-138 (35.1 - 41.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
-- Skarmory can switch-in on a +2 Stone Edge, use Toxic and proceed to stall with Roost aided by leftovers.

+6 252 Atk Arceus-Ground Stone Edge vs. 248 HP / 252+ Def Skarmory: 233-275 (69.9 - 82.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
-- Skarmory can live a Stone Edge and Phaze Arceus-Ground at +6. Note that no pokemon can switch in to a +6 Arceus-Ground and win, implying that there are no counters in the worst case. However, if you wait until Arceus sets up to +6 before switching in your counter, you deserve to lose to it.
 
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[offensive] giratina-o


Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 244 Atk / 144 Def / 120 Spe
Adamant Nature
- Shadow Force
- Shadow Sneak
- Dragon Tail
- Will-O-Wisp

sorta standard tina-o, aims towards hitting extremely hard w/ shadow force, picking off mons with ssneak, shuffling with dragon tail while still taking important hits. pretty simple evs, lets giratina take two +2 stone edges (3 if burned) from arcground, you can willo or dtail out arceus ground accordingly. 120 spe outspeeds slower geoxern and deals massive damage if they geo w/ sforce + ssneak. shadow sneak also picks off stuff like deo-s/a mewtwo and lati@s at like half.

+2 252 Atk Arceus-Ground Stone Edge vs. 0 HP / 140 Def Giratina-O: 180-212 (40.8 - 48%) -- guaranteed 3HKO, +2 252 Atk burned Arceus-Ground Stone Edge vs. 0 HP / 140 Def Giratina-O: 90-106 (20.4 - 24%) -- guaranteed 5HKO,252+ Atk Griseous Orb Giratina-O Shadow Force vs. 104 HP / 32 Def Xerneas: 246-291 (58.7 - 69.4%) -- guaranteed 2HKO, 252+ Atk Griseous Orb Giratina-O Shadow Sneak vs. 212 HP / 0 Def Latias: 180-212 (50.8 - 59.8%) -- guaranteed 2HKO, 252+ Atk Griseous Orb Giratina-O Shadow Sneak vs. 0 HP / 4 Def Mewtwo: 180-212 (50.9 - 60%) -- guaranteed 2HKO
 
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Lugia (counter)



Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Toxic
- Reflect / Whirlwind
- Reflect / Ice Beam

Lugia walls most physical attackers and SD Groundceus is no exception. With Multiscale intact you can easily tank a +2 Stone Edge and set up Reflect, after which you can Roost off even +4 Stone Edges. Ice Beam is here for Mence but it also makes beating Groundceus a bit easier.

+2 252 Atk Arceus-Ground Stone Edge vs. 252 HP / 252+ Def Multiscale Lugia: 124-146 (29.8 - 35%)
+4 252 Atk Arceus-Ground Stone Edge vs. 252 HP / 252+ Def Lugia through Reflect: 185-218 (44.4 - 52.4%)
 
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Primal Kyogre (Hard Check)


Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Scald
- Ice Beam
- Rest
- Sleep Talk

Im hesitant to call this primal kyogre variant a counter even though it can switch into any move and win, the reality is one more switch into SR or a random spike layer or any chip damage removes the ability to check a +2 groundceus. 12 speed for diancie, ya know the drill. switch in on the sd, tank +2 eq and ohko with scald. ez game. alternatively switch into any of the unboosted attacks, eat those and ohko with scald. ez game.

+2 252 Atk Earth Plate Arceus-Ground Earthquake vs. 248 HP / 248+ Def Primal Kyogre: 288-339 (71.4 - 84.1%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Arceus-Ground Stone Edge vs. 248 HP / 248+ Def Primal Kyogre: 159-188 (39.4 - 46.6%) -- 33.6% chance to 2HKO after Stealth Rock

252 Atk Earth Plate Arceus-Ground Earthquake vs. 248 HP / 248+ Def Primal Kyogre: 144-171 (35.7 - 42.4%) -- guaranteed 3HKO after Stealth Rock
252 Atk Arceus-Ground Stone Edge vs. 248 HP / 248+ Def Primal Kyogre: 80-95 (19.8 - 23.5%) -- 39.7% chance to 4HKO after Stealth Rock

0 SpA Primal Kyogre Scald vs. 0 HP / 4 SpD Arceus-Ground in Heavy Rain: 372-440 (97.6 - 115.4%) -- 81.3% chance to OHKO

I also wanted an excuse to post the awesome sprite, what a glorious kyogre.
 

Aberforth

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Ubers Leader
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Toxic/Rest
- Dragon Tail
- Defog

Counter.

Immune to the STAB attack, fully invested in HP and defense means that it takes ~30% from +2 stone edge and cripples in return with will-o-wisp, Dragon Tail allows you to send him out if he tries to boost up more, and the other moves are utility, with rest allowing giratina to get back to full (works well paired with a cleric like Xerneas, Blissey or Clefable), defog being useful and toxic being annoying. Fairly simple, but it works.
 
Grassceus as a Counter



Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 144 SpD / 112 Spe
Timid Nature
- Grass Knot / Judgment
- Recover
- Will-O-Wisp
- Defog

Grassceus can come in on any of Groundceus' moves, burn it, recover the damage and 2HKO with Grass Knot / Judgment. The only way Groundceus will get on top of Grassceus is to setup at least two SDs and by the time that's done, it'll get burned. Furthermore, even at +6, burned Groundceus can't 2HKO, which makes Grassceus a big ass counter.

Calcs:

+2 252 Atk Arceus-Ground Stone Edge vs. 248 HP / 0 Def Arceus-Grass: 176-208 (39.7 - 46.9%) -- guaranteed 3HKO
+6 252 Atk burned Arceus-Ground Stone Edge vs. 248 HP / 0 Def Arceus-Grass: 175-207 (39.5 - 46.7%) -- guaranteed 3HKO
0 SpA Meadow Plate Arceus-Grass Judgment vs. 0 HP / 4 SpD Arceus-Ground: 258-306 (67.7 - 80.3%) -- guaranteed 2HKO (Grass Knot hits harder, but still is a 2HKO)

The choice between Grass Knot and Judgment is one between higher damage output potential and power consistency, but Grass Knot hits at 120 BP in most cases, so it's the preferred option. Judgment is still fine if you want to hit Landorus-T, Darkrai and some other mons harder.
 
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Weezing (Counter)



Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Clear Smog
- Pain Split
- Toxic Spikes

Comes in on Swords Dance, avoids the 2hko from +2 Stone Edge after Stealth Rocks, and proceeds to burn Arceus-Ground, Pain Split health back, and Clear Smog any boosts away. Toxic Spikes because they're arguably more useful than any other filler move you could run for Weezing in Ubers. The only real way Weezing can lose here is if it gets incredibly bad luck. The counters for this week aren't too different from the ones for week one :O

+2 252 Atk Arceus-Ground Stone Edge vs. 252 HP / 252+ Def Weezing: 131-155 (39.2 - 46.4%) -- guaranteed 3HKO after Stealth Rock and Black Sludge recovery

+2 252 Atk burned Arceus-Ground Stone Edge vs. 252 HP / 252+ Def Weezing: 65-77 (19.4 - 23%) -- possible 5HKO after Stealth Rock and Black Sludge recovery

+4 252 Atk burned Arceus-Ground Stone Edge vs. 252 HP / 252+ Def Weezing: 98-115 (29.3 - 34.4%) -- 7.9% chance to 3HKO after Stealth Rock and Black Sludge recovery
 
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Reserving Klefki


Klefki @ Leftovers
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Magnet Rise
- Toxic
- Spikes
- Foul Play / Play Rough

Klefki can come in on any move not named Earthquake, then avoid the Earthquake using Magnet Rise and proceed to set up Spikes or Toxic. If Arceus-Ground attempts to boost, Foul Play will 2HKO it.

Calculations:
+2 252 Atk Arceus-Ground Stone Edge vs. 248 HP / 8 Def Klefki: 110-130 (34.7 - 41%) -- 99.2% chance to 3HKO after Stealth Rock and Leftovers recovery
+2 0 Atk Klefki Foul Play vs. 0 HP / 0 Def Arceus-Ground: 168-198 (44 - 51.9%) -- 74.2% chance to 2HKO after Stealth Rock
 
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Whimsicott
Counter

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Leech Seed
- Encore
- Substitute
- Stun Spore

Another annoying Leech Seeder here with an even more annoying ability; Prankster. He resists Ground and can Encore any set-up/healing opportunities the Arceus has, and can retaliate with Substitute and Leech Seed. If this thing get momentum, there's much that will be needed to stop it. He can also spread status around, although a little inaccurate. This poke is very versatile as he can also choose to use these moves: Toxic / Taunt / Memento / U-Turn / Knock Off, all based on what you want and personal preferences. This thing checks Sweepers and can give you weird advantages in the middle of the game. His awesome speedtier also gives him an edge over the other prankster users in the tier. Sadly, he struggles against the new Magic Bouncers this generation had to offer.

Calcs:
252 Atk Earth Plate Arceus-Ground Earthquake vs. 252 HP / 252+ Def Whimsicott: 74-87 (22.8 - 26.8%)
252 Atk Arceus-Ground Stone Edge vs. 252 HP / 252+ Def Whimsicott: 83-98 (25.6 - 30.2%) -- 0.8% chance to 4HKO after Leftovers recovery
 
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Bronzong: Counter



Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- Stealth Rock
- Earthquake

Imo this is the best counter for SD Arc ground, it can tank unboosted stone edges and it is immune to EQ, it can switch in to Arceus, toxic it and and gyro ball arceus to death since not even a plus 6 se is able to 2hko this set, the other two moves are just standard on Bronzong.

0 Atk Bronzong Gyro Ball (147 BP) vs. 4 HP / 0 Def Arceus: 123-145 (32.1 - 37.9%) -- 95.7% chance to 3HKO

+6 252 Atk Arceus Stone Edge vs. 252 HP / 252+ Def Bronzong: 133-157 (39.3 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
 

yohoE

I'm jus Here for da memes r wateva dem shits called
you guys are starting to die on me ;-; post more imo.

anyways, on to week 12..

Week 12: Calm Mind Mewtwo


Mewtwo @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psystrike
- Focus Blast
- Ice Beam​
 
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