I'd like to be NU, if possible. I'm also pretty good with BL's. Just throwing my name up, not as if I stand much of a chance. I would opt for UU but ShinyOddish got that spot me so afraid.
uhm... I asked for OU last page, but whatever. I think marrilpet wn't think I'm a good battler, but I win from Great Sage 90% of the time. Ask Jibaku if I make decent teams and for my battle skills.Aw man, now there's an OU champion? I'd call it, but I'm not sure I can live up to the standard.... Anyway, will we be using the names of the anime gym leaders (for the ones that have them), i.e. I'd be Sabrina, or will it be more along the lines of Psychic Leader Cooper?
I actually think this idea has merit. Let's say someone wants my Psychic spot. They should be allowed to challenge me for it with a two out of three match or something like that. They challenge my mono-Psychic team with a regular one, and if they win, then I challenge their mono-Psychic team with my regular one. Whoever's team is judged the best gets the spot.If you beat one of the Elite Four members, is it possible to take their spot? That way, it would stay as tough as possible.
xD SePh, said you'd join? xD Well, I'd preferable have done Ubers, wanna change?@SePh
Why did you sign me up without my permission?
Anyways, I'll join
The problem with that idea is that everyone would be coming after the leaders, and if you slip up, you're gone. I do agree that a not-so-skilled battler should not be kept as a rep, but that is why I think that there should be pretty extensive testing to get the spot.I actually think this idea has merit. Let's say someone wants my Psychic spot. They should be allowed to challenge me for it with a two out of three match or something like that. They challenge my mono-Psychic team with a regular one, and if they win, then I challenge their mono-Psychic team with my regular one. Whoever's team is judged the best gets the spot.
If we're all locked into our slots permanently and someone really sucks, the idea becomes a flop.
Tail Wind isn't nearly good enough. It lasts a meager 3 turns.I feel that the Tailwind slot should be a pseudopassing gym, just because there's only so much you can do with Tailwind.