Inheritance [Prime Council Elected]

Lcass4919

The Xatu Warrior
Talk to adrian about that one. Diancie beats protean sets without iron tail 10/10 inheriting from cradily, and even though he wants protean banned he went as far to call it "easy to handle" about an hour ago since he is using that diancie set. I really am not sure why lunatone is mentioned, I am guessing it is moonblast but I really don't know. Levi Diancie loses to greninja variants of protean, which are about half of them atm (since a lot of people like that coverage as well as spikes and u-turn). Diancie really doesn't belong on offensive teams. Balanced teams maybe, but if offensive teams have to pack a counter to protean you aren't doing offense right.

Also I believe you were mentioning flygon, which you didn't say so I was confused, Now that I look at it I will add it, although the points I made still stand.
fair enough, its main point was for being a switchin to gale wings/aerialate since most offensive teams outright lose to it, while also having some offensive presence, mixed bulk, and what not, but i do see your points, im just sayin, its not outclassed, moreso then fills a different role. basically this diance shrugs off landorus and pinsir, two huge threats to offensive teams. and that's why i was saying it was good for offense. having a consistent switchin to a revenge killer that can ohko/2hko everything offensive in the tier, is a nice thing to have, while it can still pivot out/phase shit rather then staying in and being setup fodder with the other counters (can doublade even tank a +2 earthquake from lando?) meanwhile not being a complete slouch specially defensively unlike skarm(and it has better recovery then morning sun lmao) and even having a TINY bit of offensive presence with 100 attack. at first i didn't see it at B rank, so i am content with it staying there.
 


I've been using this beauty for some time and it completely obliterates Stall teams without Phazing and/or Specially Defensive PH spams. Handles HO teams well as long as SE or High BP STABs are not continuously thrown at it.

Zapdos @ Leftovers
Ability: Tinted Lens (Mothim)
Bold Nature
EVs: 252 HP / 252 Def / 4 SpA
- Substitute
- Quiver Dance
- Air Slash
- Roost/Toxic

Bird spam at its finest! You get your Defense from EVs and HP (God knows Zapdos is bulky af), Special Defense from Quiver Dance, Offense from Tinted STAB (Flinch chance) and Toxic whatever you can't kill quick enough. That's the most things you can cover with just one mon. Plus, you have 5 more slots to make it work!
 

Lcass4919

The Xatu Warrior
252+ Atk Life Orb Adaptability Ursaring Extreme Speed vs. 0 HP / 0 Def Mew: 250-296 (73.3 - 86.8%) -- guaranteed 2HKO

252+ Atk Aerilate Mega Pinsir Extreme Speed vs. 0 HP / 0 Def Mew: 213-252 (62.4 - 73.9%) -- guaranteed 2HKO

need i say more? seriously though, ursaring has been surprising me with the sheer power its espeed brings, sure its slow, and its kinda lame how slow it is...but with its bulk, its more then capable of tanking a hit and throwing some massive damage around.
 
The question is what? There aren't that many mons that can abuse groudon's movepool; I'm not really thinking of any off the top of my head.



The diancie set adrian provided for countering protean is far superior and is listed. That would be cradily. Diancie-Mega is also a very underrated mon and is highly effective.
Heatran is definitely viable for Desolate Land sets. It still have that 4x Ground weakness but its definitely viable. I've been running a set like this and it performs quite good so far imo.

Heatran @ Choice Scarf
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Solarbeam
- Earth Power/Focus Blast
- Overheat/Fire Blast

Checks Mega Glalie, Mega Pinsir, Refrigerate Weavile and most Primordial Sea users. Earth Power has been kind of useless though, maybe Focus Blast is better.

It doesn't have to run Choice Scarf. Leftovers or Life Orb is usable as well if you want it to switch moves and Rock Polish.

For other Desolate Land users, I haven't used them. Most Fire types are slow (except for Talonflame). Fastest Fire types besides Talonflame is Infernape with 108 Speed and it has kind of underwhelming stats. Delphox is only slower than Infernape by 4 base Speed but has a nice 114 Special Attack. I never see it in battle though.
 

InfernapeTropius11

get on my level
I think Suicune is a little too high, A or A- probably fits it better imho. Another set for Terrakion I have tried out is Guts from Conkeldurr and it has been a great status absorber for my offensive teams with its excellent speed and attack. Infernape also deserves a Rank, probably B/B- as it can run a few sets pretty well, including PrimalDon, Rampardos (for Mold Breaker), Kecleon, and Machamp. Also does Greninja pretty well, as it is pretty fast so it can set spikes up then U-Turn out.
 
By far my favorite thing to come out of playing this meta thus far is Quagsire Regirock. It's a hard-stop to all Talonflame variants, it has a neat utility STAB in the form of Rock Tomb, it's in general very bulky and blocks a lot of setup sweepers, it can spread Burns with Scald (I don't care that it lacks STAB and has crap Special Attack, it's still a way to Burn, and in particular a way to get it onto Magic Bouncers), and it's Regirock! As a viable Pokemon! What's not to like?
 
xJownage I think Latios is unquestionably better than A-. Aside from the sets already listed, it can also inherit from reshiram for incredible effect , as I mentioned in this post
Reshiram (Latios) @ Life Orb
Ability: Turboblaze
EVs: 252 Spa / 4 Def / 252 Spe
Timid Nature
Psychic
Draco meteor / dragon pulse
Blue Flare
Earth Power

Latios' biggest checks/ counters are steels that can just brush off its stabs and don't really care or, like heatran, care at all about HP Fire. All of a sudden, those "checks" like Levitran and friends are just liabilities when they get smacked in the face by a Turboblaze Earth Power. It's as simple as normal LO Latios in OU, just a lot better.
Or, another I just thought of,

Mega Lucario (Latios) @ Life orb
Ability: Adaptability
EVs: 252 Spa / 4 Def / 252 Spe
Timid Nature
Psychic
Dragon Pulse
Aura Sphere
Nasty Plot

Lucarios wide movepool can lead to a lot of interesting combinations, many of which have mentioned. With access to adaptability paired with: Espeed for normal types, Aura Spere / focus blast / close combat for fighting types, psychic, dragon pulse, stone edge, crunch and dark pulse, ice punch, etc., it can turn a lot of mons into deadly sweepers / wallbreakers / whatever the heck floats your boat. It also has access to CM, as well as (probably more significantly) NP and SD, to boost your already impressive STABs to ridiculous levels.
 
Conkeldurr @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Superpower
- Knock Off
- Aqua Jet

With this set, Conkeldurr can be so strong, that it will OHKO most things in OU.

+6 252+ Atk Huge Power Conkeldurr Superpower vs. 252 HP / 252+ Def Shuckle: 697-822 (285.6 - 336.8%) -- guaranteed OHKO

This monster eats villages for breakfast...... without any milk. While there may be..... cons such as Conkeldurr's shit speed, DO NOT MESS WITH THIS OP MONSTER.
- Inheriting Wonder Guard, Pure Power, Huge Power, Shadow Tag, Imposter, Parental Bond or inheriting from Smeargle or Sableye is banned.
 
By far my favorite thing to come out of playing this meta thus far is Quagsire Regirock. It's a hard-stop to all Talonflame variants, it has a neat utility STAB in the form of Rock Tomb, it's in general very bulky and blocks a lot of setup sweepers, it can spread Burns with Scald (I don't care that it lacks STAB and has crap Special Attack, it's still a way to Burn, and in particular a way to get it onto Magic Bouncers), and it's Regirock! As a viable Pokemon! What's not to like?
Regirock takes about 20% less damage from physical attacks than Rhyperior which is nice and Regirock doesn't have complete shit for SpD. Of course, Rhyperior has more offensive presence due to having a significantly higher attack and STAB Earthquake. Regirock can't take a CB Head Smash from Archeops like Rhyperior, but I haven't seen Archeops yet, so I don't know if it is that big of a deal. I might try replacing Rhyperior on my team with it and of course then I'll run into CB Archeops which will destroy my team.
 
in an attempt to make eviolite magneton be used in every metagame here's another talonflame inherit counter (idea shamelessly stolen from arcticblast)

Magneton @ Eviolite/Scarf
Ability: Primordial Sea
EVs: 248 HP / 252 SpA / 8 SpD or 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunder
- Origin Pulse
- Ice Beam
- Thunderbolt/Scald

It can always switch into any of talonflame's moves due to fire moves being inactive and brave bird being 4X resisted. The scarf set is probably better than the eviolite set and that's the one arctic used.

Here's something i've been using, not sure if it's any good yet since i only played 5 games lol.

Magneton (M) @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Defog
- Ice Beam
- Thunderbolt
- Roost

Inheriting from latios i mainly added this to use as a defogger. It also counters the dragon dance aerilate lando set that was popular a while back, but i'm not seeing it for a while so idk.

Edit-
Regirock takes about 20% less damage from physical attacks than Rhyperior which is nice and Regirock doesn't have complete shit for SpD. Of course, Rhyperior has more offensive presence due to having a significantly higher attack and STAB Earthquake. Regirock can't take a CB Head Smash from Archeops like Rhyperior, but I haven't seen Archeops yet, so I don't know if it is that big of a deal. I might try replacing Rhyperior on my team with it and of course then I'll run into CB Archeops which will destroy my team. But yeah, I think Regirock could be on the viability rankings.
Archeops is banned iirc
 
EDIT: Furfrou (Chansey)@ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Cotton Guard
- Return
- U-turn
- Toxic

With this set, Chansey can survive a Mega Lucario's Close Combat without getting a OHKO.

Before stat boosts:
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Fur Coat Blissey: 344-406 (48.1 - 56.8%) -- 89.1% chance to 2HKO

+6 Def. from Cotton Guard:
252 Atk Adaptability Mega Lucario Close Combat vs. +6 252 HP / 252+ Def Eviolite Fur Coat Blissey: 88-104 (12.3 - 14.5%) -- possible 7HKO

GOOD LUCK KILLING HER ONCE SHE MANAGES TO GET +6 DEFENSE.

Pros:
-Good at taking powerful attacks
-Excellent recovery

Cons:
-Horrid speed
-Knock Off ruins plan
 
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Furfrou (Chansey)@ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Cotton Guard
- Seismic Toss
- Soft-Boiled
- Toxic

With this set, Chansey can survive a Mega Lucario's Close Combat without getting a OHKO.

Before stat boosts:
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Fur Coat Blissey: 344-406 (48.1 - 56.8%) -- 89.1% chance to 2HKO

+6 Def. from Cotton Guard:
252 Atk Adaptability Mega Lucario Close Combat vs. +6 252 HP / 252+ Def Eviolite Fur Coat Blissey: 88-104 (12.3 - 14.5%) -- possible 7HKO

GOOD LUCK KILLING HER ONCE SHE MANAGES TO GET +6 DEFENSE.

Pros:
-Good at taking powerful attacks
-Excellent recovery

Cons:
-Horrid speed
-Knock Off ruins plan
Furfrou doesn't get soft boiled or seismic toss, this set isn't legal. You can't merge both mons' movepool, you're restricted to using the movepool of the mon you inherited from.
 
Terrakion pulls off a great sash Breloom lead

Terrakion @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Rock Tomb
- Mach Punch


This set is a lure to the most common Lando answers which are Flash Fire Ferro and Levitate Heatran. This set also doubles as a late game sweeper with Rock Polish (inherited from Ramparados)

Landorus-Therian (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Rock Polish
- Fire Blast
- Stone Edge
- Earthquake
 
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In an attempt to revenge kill Extreme Speed users like Mega Pinsir and Glalie, I made an ESpeed set for Tauros that has been doing very well on my hyper offense team.
Tauros (M) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- ExtremeSpeed
- Swords Dance
- Close Combat
- Crunch

I chose Tauros for this role because it has the highest Attack out of the Normal types with over 105 speed, allowing it to revenge kill any E-speed user that does not use Dragon Dance. Mega Lucario's Close Combat and Crunch give it perfect coverage with ESpeed and its Adaptability E-speed is very strong.

There are two other cool sets that I'd like to share:
Ninjask @ Mental Herb
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 0 HP / 0 Def / 0 SpD
- Stealth Rock
- Brave Bird
- Taunt
- Spikes

Ninjask does a very good job of inheriting Skarmory's lead set since it is the fastest Pokemon in the game. Its Taunt allows it to stop the plots of other leads and Brave Bird allows it to suicide if Sturdy is activated, providing momentum and blocking Rapid Spin and Defog. It loses to Magic Bounce users, but can sort of scout for them with Taunt. Mental Herb allows it to bypass Taunt for a turn and can help with Taunting Prankster users.

Greninja @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer

I am just having a blast with Greninja in Inheritance! This set inherits from Crawdaunt, overcoming its major speed issues in exchange for some less power. It is still very strong with or without a Swords Dance up and the coverage, while not perfect, is still solid with only 2 moves. It has been very successful so far.

Replays:
http://replay.pokemonshowdown.com/inheritance-222677600
http://replay.pokemonshowdown.com/inheritance-222681449
 

xJownage

Even pendulums swing both ways
K so a lot of shit to respond to:

I'm sorry Mega Altaria need at least A+
The metagame tbh isn't all that kind to Mega Altaria, and the people doing the ranks (i.e. the council, me and a few others) feel that it is not on par with the likes of pinsir-mega and glalie-mega. We feel neither of those are S-rank and that altaria-mega is generally inferior to the other two, and we placed it in A. Im not saying mega altaria is bad or anything of the sort, it is a very good mon, but we feel like its not up to par with the other two -ate megas.

Heatran is definitely viable for Desolate Land sets. It still have that 4x Ground weakness but its definitely viable. I've been running a set like this and it performs quite good so far imo.

Heatran @ Choice Scarf
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Solarbeam
- Earth Power/Focus Blast
- Overheat/Fire Blast

Checks Mega Glalie, Mega Pinsir, Refrigerate Weavile and most Primordial Sea users. Earth Power has been kind of useless though, maybe Focus Blast is better.

It doesn't have to run Choice Scarf. Leftovers or Life Orb is usable as well if you want it to switch moves and Rock Polish.

For other Desolate Land users, I haven't used them. Most Fire types are slow (except for Talonflame). Fastest Fire types besides Talonflame is Infernape with 108 Speed and it has kind of underwhelming stats. Delphox is only slower than Infernape by 4 base Speed but has a nice 114 Special Attack. I never see it in battle though.
Seems good enough. Specs Delphox could be a thing, but I think the SR weakness is really holding it back. A slow set for heatran can also use stealth rock, dragon tail, etc. so it could be a very good donor in general and it also counters almost all relevant waters. I'll add it for heatran, this is a nice mix from all the typical defensive sets.
I think Suicune is a little too high, A or A- probably fits it better imho. Another set for Terrakion I have tried out is Guts from Conkeldurr and it has been a great status absorber for my offensive teams with its excellent speed and attack. Infernape also deserves a Rank, probably B/B- as it can run a few sets pretty well, including PrimalDon, Rampardos (for Mold Breaker), Kecleon, and Machamp. Also does Greninja pretty well, as it is pretty fast so it can set spikes up then U-Turn out.
As we have talked about cune, the main thing we felt was that it was actually underrated, but overused. The quiver dance set is not nearly its best set, and unaware doesn't see enough use either. We saw the number of mons it walled and how effective it was and deemed it A+ for its versatility and utility. I'll discuss it again with Adrian.

By far my favorite thing to come out of playing this meta thus far is Quagsire Regirock. It's a hard-stop to all Talonflame variants, it has a neat utility STAB in the form of Rock Tomb, it's in general very bulky and blocks a lot of setup sweepers, it can spread Burns with Scald (I don't care that it lacks STAB and has crap Special Attack, it's still a way to Burn, and in particular a way to get it onto Magic Bouncers), and it's Regirock! As a viable Pokemon! What's not to like?
At first, I thought that it was outclassed by rhypherior, but a closer inspection shows it has a generally better typing while having similar overall bulk. I think that B is a decent place for it, as it has a niche similar to that of Rhyperior but neither outclasses the other (rhyp hits MUCH harder). Also, quagsire has stone edge!

xJownage I think Latios is unquestionably better than A-. Aside from the sets already listed, it can also inherit from reshiram for incredible effect , as I mentioned in this post


Or, another I just thought of,

Mega Lucario (Latios) @ Life orb
Ability: Adaptability
EVs: 252 Spa / 4 Def / 252 Spe
Timid Nature
Psychic
Dragon Pulse
Aura Sphere
Nasty Plot

Lucarios wide movepool can lead to a lot of interesting combinations, many of which have mentioned. With access to adaptability paired with: Espeed for normal types, Aura Spere / focus blast / close combat for fighting types, psychic, dragon pulse, stone edge, crunch and dark pulse, ice punch, etc., it can turn a lot of mons into deadly sweepers / wallbreakers / whatever the heck floats your boat. It also has access to CM, as well as (probably more significantly) NP and SD, to boost your already impressive STABs to ridiculous levels.
Both seem like great sets, but you have to remember the momentum they lose when ranking them, as well as how friendly the metagame is to them. TBH I think the luc-mega set is a bit outclassed by the dragalge set (its not gonna be nasty plotting very often), but the reshiram set is worth the add, and seems like a good set. I can see it in A; will talk to the council.
Terrakion pulls off a great sash Breloom lead

Terrakion @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Rock Tomb
- Mach Punch


This set is a lure to the most common Lando answers which are Flash Fire Ferro and Levitate Heatran. This set also doubles as a late game sweeper with Rock Polish (inherited from Ramparados)

Landorus-Therian (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Rock Polish
- Fire Blast
- Stone Edge
- Earthquake
I actually theorymonned the Terrak set about a month ago and will add it, its a pretty good set. Hits decently hard and has nice utility. The lan-t set seems like its not on par with the rest of the S-rank sets, tbh I think its viable but I'm not going to add it since it appears to be a bit less effective than the other sets (remember its not gonna lure anything in when the opp sees moldy).
Greninja @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer

I am just having a blast with Greninja in Inheritance! This set inherits from Crawdaunt, overcoming its major speed issues in exchange for some less power. It is still very strong with or without a Swords Dance up and the coverage, while not perfect, is still solid with only 2 moves. It has been very successful so far.

Replays:
http://replay.pokemonshowdown.com/inheritance-222677600
http://replay.pokemonshowdown.com/inheritance-222681449
This is actually an interesting theorymon and looks good in battle as well, I will add it to greninja as well. It looks like fun to use as well, thanks for sharing.
I kinda hope this becomes an permanent side meta tbh. This is the best OM of the Month I've ever been apart of.
I couldn't agree more :)
 
I like rhyperior, a great physical attacker, solid bulk and typing resists flying

Rhyperior @ assault vest
Ability: (kecleon inheritance) protean
shadow sneak
drain punch
ice punch
foul play

it's as if kecleon had decent stats. Protean is a great ability which removes those 2 4x weaknesses too, shadow sneak's priority covers his low speed allows him to dodge those fighting moves which are probably coming his way, drain punch for healing and smashing chansey, ice punch for coverage (aeriolate abusers), foul play for the perfect counter to stored power users
 
As we have talked about cune, the main thing we felt was that it was actually underrated, but overused. The quiver dance set is not nearly its best set, and unaware doesn't see enough use either. We saw the number of mons it walled and how effective it was and deemed it A+ for its versatility and utility. I'll discuss it again with Adrian.
I'll lose all respect for Adrian if he doesn't use Suicune on every one of his teams. It has everything you could want to piss your opponent off: Great natural bulk: check, Reliable recovery: check, Unaware: check, Scald: check. You can even use Stockpile in the 4th move slot for some extra fun against offensive teams :) Use Suicune on your team and your opponents will have lots of colorful things to say about you. There is nothing more gratifying than knowing your opponent has to gaze his eyes upon that majestic looking Suicune sprite for 50 turns straight. S rank imo.
 
Here's something that could be fun:

Me clean (medicham) @ medichamite
Ability: Protean
EVs: 252 Atk / 252 Spe
Drain punch
Substitute
Foul Play
Ice Punch

This set is meant to beat other protean users who think they'll be all tricky and hit you with shadow sneak for SE damage. Basically, lure in their protean user and use substitute on the switch, then mega evolve and lol as they drain punch and you drain punch them back, then, assuming your sub is still up and they aren't dead, use foul play and smack them hard after they shadow sneak. Foul play uses their attack, but still factors in pure power, meaning it will deal ridiculous damage if they have greater attack than you. It's def not way good, but it'd be really funny watching them struggle to get the upper hand as you smack them repeatedly for lots of damage
 
I'd like to add a possible donor to Porygon-Z as Whimsicott. Here's the set that I use with immense success.

Porygon-Z @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 252 HP
- Nature Power
- Switcheroo
- Protect

Basically, Porygon-Z gets a STAB Priority Tri Attack to cripple your opponents, especially with the Specs boost. Switcheroo can also render most walls that switch in useless.
 
I'd like to add a possible donor to Porygon-Z as Whimsicott. Here's the set that I use with immense success.

Porygon-Z @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 252 HP
- Nature Power
- Switcheroo
- Protect

Basically, Porygon-Z gets a STAB Priority Tri Attack to cripple your opponents, especially with the Specs boost. Switcheroo can also render most walls that switch in useless.
What's protect for? And I'd add a fourth move, even if it doesn't do much, it could be situationally helpful.
 
Nature Power does not get called by Assist. Protect does not get called by Assist. Switcheroo does not get called by Assist.

Now you know why there's no 4th move, right?
Whimsicott gets Covet, Thief, and Sleep Talk -- none of which are called by Assist, and the latter of which might actually be useful -- albeit risky with Switcheroo.
 
http://replay.pokemonshowdown.com/inheritance-222729757

I was watching Assist Ban tear up the lower ladder with a team he admitted he made in less than 5 minutes, and I wanted to see how my not-very-good offense team without any dedicated counters(primal sea or flash fire) does against a (in my opinion) poorly made Assist team. The fact that I barely even won shows how broken this is. If Assist Ban had bothered to run any pranksters, then Lando-T would have died and I would have been unable to win. I'll be voting to ban Assist should it ever be suspected.
 
Not sure if this has been posted yet, but anyway...

Gardevoir @ Gardevoirite
Ability: Frisk
Nature: Modest
252+ SpA / 252 Spe / 4 SpD
-Boomburst
-Psychic
-Roost
-Focus Blast/Shadow Ball/Flamethrower/U-turn

Inheriting from Noivern, Gardevoir can frisk an opponent on entry, then Mega Evolve in order to take advantage of Pixilate-powered Boomburst while using Roost to shore up damage taken. Noivern's movepool is pretty broad and full of a lot of fun surprises, so if you're looking for something outside of just STAB + filler, you've got things like U-turn, Taunt, Agility, Tailwind, and even Super Fang. He also has a couple of wicked coverage moves in Draco Meteor and the powerful (if a little dodgy) Hurricane. Of course infiltrator can be used in place of Frisk if a fairy-resistant enemy is behind screens or a substitute, allowing you to get a couple of hits in before Mega Evolving and save a couple of turns (and potentially save Gardevoir, as well).

The obvious advantages over standard Gardevoir-M are the increased power from Boomburst, recovery in the form of Roost (or Moonlight if you're going for some kind of sun team), and the wider range of coverage options. The value of Frisk over Synchronise or Trace is, of course, questionable, especially since Trace may help you pin down whom your opponent is inheriting from, but Frisk can arguably serve the same purpose, if much less accurately. Regardless, this is a sweeping set, and once Gardevoir fires off that first beautiful Boomburst, you won't much care what set your opponent is, or rather was, using.
 
Not sure if this has been posted yet, but anyway...

Gardevoir @ Gardevoirite
Ability: Frisk
Nature: Modest
252+ SpA / 252 Spe / 4 SpD
-Boomburst
-Psychic
-Roost
-Focus Blast/Shadow Ball/Flamethrower/U-turn

Inheriting from Noivern, Gardevoir can frisk an opponent on entry, then Mega Evolve in order to take advantage of Pixilate-powered Boomburst while using Roost to shore up damage taken. Noivern's movepool is pretty broad and full of a lot of fun surprises, so if you're looking for something outside of just STAB + filler, you've got things like U-turn, Taunt, Agility, Tailwind, and even Super Fang. He also has a couple of wicked coverage moves in Draco Meteor and the powerful (if a little dodgy) Hurricane. Of course infiltrator can be used in place of Frisk if a fairy-resistant enemy is behind screens or a substitute, allowing you to get a couple of hits in before Mega Evolving and save a couple of turns (and potentially save Gardevoir, as well).

The obvious advantages over standard Gardevoir-M are the increased power from Boomburst, recovery in the form of Roost (or Moonlight if you're going for some kind of sun team), and the wider range of coverage options. The value of Frisk over Synchronise or Trace is, of course, questionable, especially since Trace may help you pin down whom your opponent is inheriting from, but Frisk can arguably serve the same purpose, if much less accurately. Regardless, this is a sweeping set, and once Gardevoir fires off that first beautiful Boomburst, you won't much care what set your opponent is, or rather was, using.
Have you tried Agility with it yet? It seems like a great sweeping option, but priority is still something to fear.
 
I noticed many people have unique ideas about overpowered / overused pokemon, so I thought I'd contribute my ideas.

Krookodile @ White Herb
Ability: Solid Rock
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Shell Smash
- Earthquake
- Knock Off
- Aqua Jet

Not sure if it's gimmick.
I think Carracosta is the only pokemon that Krookodile would benefit from. Because of its good 95/80/70 defense bulk, with STAB Earthquake and Knock off, it was able to perform well. Aqua jet is used to hit any unboosted speed pokemon with priority move (excluding Fakeout and Extremespeed).


Kyurem @ Life Orb
Ability: Thick Fat
EVs: 120 HP / 252 Atk / 136 Spe
Naughty Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Freeze-Dry / Substitute

This set is basically a copy of Mamoswine's original moveset, with an additional of Freeze Dry, which it can hit Water-type super effectively. Also, Thick Fat adds Fire and Ice resistant.
 
If we missed something either in sets or in ranks, let us know, I am sure there are plenty of sets we missed between just 7 of us.
Staraptor Chansey is the only one I can see that's been missed.
I like rhyperior, a great physical attacker, solid bulk and typing resists flying

Rhyperior @ assault vest
Ability: (kecleon inheritance) protean
shadow sneak
drain punch
ice punch
foul play
No EVs or Nature?
Have you tried Agility with it yet? It seems like a great sweeping option, but priority is still something to fear.
I've used it with Sticky Web and it works amazingly, trust me, I've swept quite a couple teams with Gardevoir alone. But I do agree priority can be a problem.

I'm not sure if this has been posted yet but...


Mega Blastoise (Lucario or Hydreigon) @ filler
Ability: Mega Launcher
EVs: 252 SpA / 252 Spe
Timid Nature
- Aura Sphere / filler
- Flash Cannon / filler
- Dark Pulse / filler
- Dragon Pulse / filler

Inheriting from Mega Blastoise, both Lucario and Hydreigon get great use out of Mega Launcher due to having access to two STAB moves- Lucario getting Aura Sphere and Flash Cannon, and Hydreigon getting Dark Pulse and Dragon Pulse. People have already talked about Mega Launcher Dark Pulse + Water Pulse Greninja as well as Water Pulse + Aura Sphere Keldeo, but I'm sure Lucario and Hydreigon could be equally as powerful.
 

InfernapeTropius11

get on my level
Alright, so I feel like the main focus is on the inheritors (and understandably so) but I feel like there are a bunch of Pokemon that are excellent donors, for more than one Pokemon, so I've decided to highlight some of them in this post. Understand please, that most of these WILL be offensive Pokemon, as I am mostly an offensive player. Feel free to suggest others.

Ability: Gale Wings
Notable Moves: Will-O-Wisp, Brave Bird, Acrobatics, Flare Blitz, Roost, U-Turn, Steel Wing, Swords Dance, Substitute, Bulk Up, Return, Frustration
Explanation: The thing that makes Talonflame such a great donor is Gale Wings. Priority Brave Bird (or Acrobatics if you run a Berry set) allows it to revenge kill or even sweep exceptionally well. It also allows for items that boost power (such as Choice Band or Sharp Beak) as a Scarf is unnecessary for slower Pokemon because of the priority.
Good Receivors: Landorus-Therian, Skarmory, Staraptor, Braviary

Ability: Delta Stream
Notable Moves: Outrage, Dragon Claw, Dragon Ascent, Dragon Dance, V-Create, Extremespeed, Earthquake, Aqua Tail, Crunch, Dragon Pulse, Draco Meteor, Air Slash, Ice Beam, Thunderbolt, Fire Blast, Flamethrower, Waterfall, Surf, Overheat, Focus Blast, Energy Ball, Stone Edge, Dragon Tail, Swords Dance, Earth Power, Iron Head, Brick Break
Explanation: Mega Rayquaza is a great donor for a lot of Pokemon. With solid boosting moves, and a wide movepool on both sides of the physical/special spectrum, as well as an ability that lowers damage taken from Ice, Electric, and Rock type moves (not to mention it cancels out every other weather) makes it a good fit for a variety of Pokemon (most of all birds, who appreciate the added resistances/neutralities from Delta Stream). Many Pokemon appreciate inheriting from this monster that created a new tier (it literally broke ubers lmao, and it makes other Pokemon excellent as well).
Good Receivors: Tornadus-Therian, Landorus-Therian, Charizard (especially ones that Mega evolve), Aerodactyl, Salamence, Gyarados, Zapdos, Articuno, Moltres, Skarmory

Ability: Protean
Notable Moves: Shadow Sneak, Sucker Punch, Fake Out, Thunderbolt, Ice Beam, Flamethrower, Fire Blast, Shadow Ball, Brick Break, Rock Slide, Grass Knot, Power-Up Punch, Nasty Plot, Recover, Magic Coat, Aqua Tail, Foul Play, Drain Punch, Fire Punch, Ice Punch, Knock Off, Low Kick, Thunder Punch, Stealth Rock, Thunder Wave
Explanation: Kecleon has an excellent ability in Protean, and an amazing movepool to abuse it with, once again on both the physical and special fronts. It was always held back by its crap speed and attacking stats, but now it can gift its ability and movepool to another worthy Pokemon. With its priority moves playing ype mindgames with the opponent, it is an excellent donor to a variety of Pokemon. It also has a decent support movepool, including Thunder Wave, Rocks, and Magic Coat, as well as Recovery, and ability to boost.
Good Receivors: Latios, Infernape, Azelf, Gengar, Weavile

Ability: Protean
Notable Moves: Spikes, Toxic Spikes, Taunt, U-Turn, Shadow Sneak, Water Shuriken, Dark Pulse, Night Slash, Waterfall, Surf, Hydro Pump, Grass Knot, Ice Beam, Gunk Shot, Low Kick, Extrasensory, Rock Slide, Acrobatics
Explanation: Similar to Kecleon, it has Protean and a wide movepool. It also has access to both sets of Spikes, Taunt, and U-Turn to make the Receivors a great lead and pivot.
Good Receivors: Latias, Infernape, Hawlucha, Weavile, Floatzel (Fite me irl >:I its fast, cute, and has decent attack), Starmie, Noivern

Ability: Adaptability/Justified
Notable Moves: Extremespeed, Dark Pulse, Psychic, Flash Cannon, Aura Sphere, Vacuum Wave, Bullet Punch, Close Combat, Crunch, Dragon Pulse, Nasty Plot, Calm Mind, Swords Dance, Bulk Up, Earthquake, Stone Edge, Poison Jab, Blaze Kick, Drain Punch, Iron Tail, Ice Punch, Thunder Punch, Zen Headbutt
Explanation: One of the best Pokemon to inherit from, period. With every single bloody boosting move (yeah I know it doesnt, but it gets the most common 4 <.<) and a very wide movepool, as well as Adaptability for everything that wants it and Justified for the Megas that wish to nab a boost before evolving, it is a premiere donor, with plenty of viable Receivors, and is something you will see being inherited from on the ladder.
Good Receivors: Latias, Latios, Glalie (especially Mega), Altaria (especially Mega), Pinsir (Mega), Hydreigon, Infernape (It's good with everything :D although tbh, I actually use Adaptability Infernape in AAA and its pretty good), Bisharp, Toxicroak, Terrakion

Ability: Unaware
Notable Moves: Scald, Recover, Stockpile, Toxic, Earthquake, Infestation, Yawn, Stone Edge
Explanatio: This is a defensive Pokemon that can gift its amazing Ability to stop set up sweepers to other bulkier Pokemon. Unaware halts non-Moldy set up abusers, and it also has reliable recovery, the most annoying move ever (Scald), and status in Toxic and Yawn.
Good Receivors: Suicune, Regirock, Rhydon

Ability: Intimidate
Notable Moves: Quiver Dance, Bug Buzz, Air Slash, Ice Beam, Energy Ball, Scald, Shadow Ball, Giga Drain, U-Turn, Roost, Toxic, Tailwind, Sticky Web, Haze, Defog, Substitute
Explanation: Normally never even thought of because of its horrible typing and below average stats all around, it makes a good donor with a decent ability and wide movepool for multiple purposes. Intimidate can buy set up opportunities or check physical attackers, and Quiver Dance turns it into a sweeper. With decent coverage, many Pokemon can inherit from it. It also has a good support movepool,including Defog, Haze, Sticky Web, Tailwind, and U-Turn. It can also form a good VoltTurn Intimidate spam core with something inheriting from Mega Manectric.
Good Receivers: Suicune, Scizor, Durant, Regirock, Slowbro (especially Mega

Ability: Primordial Sea
Notable Moves: Water Spout, Scald, Origin Pulse, Thunder, Ice Beam, Signal Beam
Explanation: Primal Kyogre is a good donor, as it counters Desolate Land/Delta Stream users by removing their weather. Water Spout and Origin Pulse hit insanely hard even from nonstandard users because of Rain giving a pseudo-STAB. Thunder and Ice Beam round out your coverage forming he famous BoltBeam combo, and Thunder has 100% accuracy in Rain.
Good Receivors: Starmie, Gengar, Rotom-Wash

Ability: Multiscale
Notable Moves: Dragon Dance, Outrage, Dragon Claw, Earthquake, Fire Punch, Thunder Punch, Iron Head, Extremespeed, Aqua Tail, Steel Wing, Stone Edge, Waterfall, Ice Punch, Superpower, Hurricane, Thunder, Surf, Draco Meteor, Dragon Pulse, Ice Beam, Flamethrower, Fire Blast, Roost, Focus Blast, Aqua Jet
Explanation: Dragonite has an excellent ability in Multiscale that allows you to set up, and a wide movepool on both sides of the spectrum. Perfect for other Dragons, -ateability users, and Rain abusers.
Good Receivors: Latias, Latios, Altaria (especially Mega), Zapdos, Moltres, Articuno, Infernape ( :^) ), Rotom-Wash/Heat/Frost/Fan, Salamence, Garchomp


Obligatory shoutout to Sableye who would have undoubtedly been on this list had he not been banned.

Maybe we should have a viability ranking for donors as well to give newer players an idea of who is good to inherit from to get them started? Anyway, I hope you found this useful, and feel free to recommend any corrections/additions. Cheers n_n
 
I should help out. People need useful infos like this to get into the meta.

Ability: Aerilate

Notable moves: Dragon Dance, Return, Frustration, Double Edge, Facade, Crunch, Defog, Draco Meteor, Dragon Claw, Dragon Pulse, Dragon Tail, Earthquake, Fire Blast, Flamethrower, Hydro Pump, Hyper Voice, Iron Tail, Outrage, Stone Edge, Roost, Refresh, Thunder Fang, Wish, Zen Headbutt

Explanation: One of the main reasons it got banned from OU is its Aerilate ability, good stats, wide movepool and a boosting move in Dragon Dance that makes it extremely difficult to revenge kill. Now you can give your pokes Aerilate and abuse its wide movepool. It also got Roost as a recovery move and Wish for support.

Good recipients: Landorus T, Salamence, Skarmory


Ability: Refrigerate

Notable moves: Return, Frustration, Double Edge, Crunch, Explosion, Earthquake, Facade, Ice Shard, Iron Head, Switcheroo, Taunt, Spikes

Explanation: Doesn't have as many moves as other -ate users, but Refrigerate is a good ability to abuse for Ice types. It also grant you the most powerful move in the game, which is Refrigerate Explosion.

Good Recipients: Weavile, Mamoswine, Kyurem-N


Ability: Fairy Aura

Notable moves: Geomancy, Moonblast, Focus Blast, Flash Cannon, Psyshock, Thunderbolt, Thunder, Aromatherapy

Explanation: One of the main use of Xerneas in Ubers is using its signature move, Geomancy, combined with Power Herb to sweep a team with +2 in Special Attack, Special Defense and Speed. Fairy types that are Specially oriented benefits this the most.

Good Recipients: Togekiss, Gardevoir


Edit: Added some pokes
Ability: Sheer Force

Notable moves: Fire Blast, Earth Power, Focus Blast, Ice Beam, Shadow Ball, Sludge Wave, Thunderbolt

Explanation: Nidoking have Sheer Force ability, making it boost its wide movepool and make it doesn't have a Life Orb recoil. Most of them are specially based though.

Good recipients: Gengar


Ability: Arena Trap

Notable moves: Earthquake, Sucker Punch, Stone Edge, Final Gambit, Rest, Toxic, Hone Claws

Explanation: Arena Trap makes it one of the best things when it comes to killing a poke, making it guaranteed, no escape. It doesn't have a wide movepool, but it has Final Gambit for killing any high HP wall instantly.

Good recipients: Landorus T, Zygarde, Swampert (I use this), any poke with base HP>150


Ability: Poison Heal

Notable moves: Earthquake, Knock Off, Swords Dance, Roost, Ice Fang, Stone Edge, Stealth Rock, Toxic, Taunt, U-turn

Explanation: Poison Heal is a great ability that makes you immune to status and recover 12.5% health every turn, equal to two turns of Leftovers recovery. This makes it a good wall against many pokes.

Good recipients: Uh... Most bulky pokes I guess. There are may of them
 
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ive been using this set:

Hawlucha @ Leftovers
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Copycat
- Bulk Up
- High Jump Kick
- Ice Punch

seems to work out pretty good (inherits from riolu) no one expects me to have copycat so after i ko something with ice punch and they bring in lando-t i just copycat and hit it hard. :-)
 
ive been using this set:

Hawlucha @ Leftovers
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Copycat
- Bulk Up
- High Jump Kick
- Ice Punch

seems to work out pretty good (inherits from riolu) no one expects me to have copycat so after i ko something with ice punch and they bring in lando-t i just copycat and hit it hard. :-)
Hawlucha only has 92 base attack. Wouldn't Mienshao, Infernape or Terrakion be better options? Also, wouldn't SD be better than Bulk Up for maximum damage?
 

Freeroamer

The greatest story of them all.
is a Community Contributoris a Top Tiering Contributor
Alright, so I feel like the main focus is on the inheritors (and understandably so) but I feel like there are a bunch of Pokemon that are excellent donors, for more than one Pokemon, so I've decided to highlight some of them in this post. Understand please, that most of these WILL be offensive Pokemon, as I am mostly an offensive player. Feel free to suggest others.

Ability: Gale Wings
Notable Moves: Will-O-Wisp, Brave Bird, Acrobatics, Flare Blitz, Roost, U-Turn, Steel Wing, Swords Dance, Substitute, Bulk Up, Return, Frustration
Explanation: The thing that makes Talonflame such a great donor is Gale Wings. Priority Brave Bird (or Acrobatics if you run a Berry set) allows it to revenge kill or even sweep exceptionally well. It also allows for items that boost power (such as Choice Band or Sharp Beak) as a Scarf is unnecessary for slower Pokemon because of the priority.
Good Receivors: Landorus-Therian, Skarmory, Staraptor, Braviary

Ability: Delta Stream
Notable Moves: Outrage, Dragon Claw, Dragon Ascent, Dragon Dance, V-Create, Extremespeed, Earthquake, Aqua Tail, Crunch, Dragon Pulse, Draco Meteor, Air Slash, Ice Beam, Thunderbolt, Fire Blast, Flamethrower, Waterfall, Surf, Overheat, Focus Blast, Energy Ball, Stone Edge, Dragon Tail, Swords Dance, Earth Power, Iron Head, Brick Break
Explanation: Mega Rayquaza is a great donor for a lot of Pokemon. With solid boosting moves, and a wide movepool on both sides of the physical/special spectrum, as well as an ability that lowers damage taken from Ice, Electric, and Rock type moves (not to mention it cancels out every other weather) makes it a good fit for a variety of Pokemon (most of all birds, who appreciate the added resistances/neutralities from Delta Stream). Many Pokemon appreciate inheriting from this monster that created a new tier (it literally broke ubers lmao, and it makes other Pokemon excellent as well).
Good Receivors: Tornadus-Therian, Landorus-Therian, Charizard (especially ones that Mega evolve), Aerodactyl, Salamence, Gyarados, Zapdos, Articuno, Moltres, Skarmory

Ability: Protean
Notable Moves: Shadow Sneak, Sucker Punch, Fake Out, Thunderbolt, Ice Beam, Flamethrower, Fire Blast, Shadow Ball, Brick Break, Rock Slide, Grass Knot, Power-Up Punch, Nasty Plot, Recover, Magic Coat, Aqua Tail, Foul Play, Drain Punch, Fire Punch, Ice Punch, Knock Off, Low Kick, Thunder Punch, Stealth Rock, Thunder Wave
Explanation: Kecleon has an excellent ability in Protean, and an amazing movepool to abuse it with, once again on both the physical and special fronts. It was always held back by its crap speed and attacking stats, but now it can gift its ability and movepool to another worthy Pokemon. With its priority moves playing ype mindgames with the opponent, it is an excellent donor to a variety of Pokemon. It also has a decent support movepool, including Thunder Wave, Rocks, and Magic Coat, as well as Recovery, and ability to boost.
Good Receivors: Latios, Infernape, Azelf, Gengar, Weavile

Ability: Protean
Notable Moves: Spikes, Toxic Spikes, Taunt, U-Turn, Shadow Sneak, Water Shuriken, Dark Pulse, Night Slash, Waterfall, Surf, Hydro Pump, Grass Knot, Ice Beam, Gunk Shot, Low Kick, Extrasensory, Rock Slide, Acrobatics
Explanation: Similar to Kecleon, it has Protean and a wide movepool. It also has access to both sets of Spikes, Taunt, and U-Turn to make the Receivors a great lead and pivot.
Good Receivors: Latias, Infernape, Hawlucha, Weavile, Floatzel (Fite me irl >:I its fast, cute, and has decent attack), Starmie, Noivern

Ability: Adaptability/Justified
Notable Moves: Extremespeed, Dark Pulse, Psychic, Flash Cannon, Aura Sphere, Vacuum Wave, Bullet Punch, Close Combat, Crunch, Dragon Pulse, Nasty Plot, Calm Mind, Swords Dance, Bulk Up, Earthquake, Stone Edge, Poison Jab, Blaze Kick, Drain Punch, Iron Tail, Ice Punch, Thunder Punch, Zen Headbutt
Explanation: One of the best Pokemon to inherit from, period. With every single bloody boosting move (yeah I know it doesnt, but it gets the most common 4 <.<) and a very wide movepool, as well as Adaptability for everything that wants it and Justified for the Megas that wish to nab a boost before evolving, it is a premiere donor, with plenty of viable Receivors, and is something you will see being inherited from on the ladder.
Good Receivors: Latias, Latios, Glalie (especially Mega), Altaria (especially Mega), Pinsir (Mega), Hydreigon, Infernape (It's good with everything :D although tbh, I actually use Adaptability Infernape in AAA and its pretty good), Bisharp, Toxicroak, Terrakion

Ability: Unaware
Notable Moves: Scald, Recover, Stockpile, Toxic, Earthquake, Infestation, Yawn, Stone Edge
Explanatio: This is a defensive Pokemon that can gift its amazing Ability to stop set up sweepers to other bulkier Pokemon. Unaware halts non-Moldy set up abusers, and it also has reliable recovery, the most annoying move ever (Scald), and status in Toxic and Yawn.
Good Receivors: Suicune, Regirock, Rhydon

Ability: Intimidate
Notable Moves: Quiver Dance, Bug Buzz, Air Slash, Ice Beam, Energy Ball, Scald, Shadow Ball, Giga Drain, U-Turn, Roost, Toxic, Tailwind, Sticky Web, Haze, Defog, Substitute
Explanation: Normally never even thought of because of its horrible typing and below average stats all around, it makes a good donor with a decent ability and wide movepool for multiple purposes. Intimidate can buy set up opportunities or check physical attackers, and Quiver Dance turns it into a sweeper. With decent coverage, many Pokemon can inherit from it. It also has a good support movepool,including Defog, Haze, Sticky Web, Tailwind, and U-Turn. It can also form a good VoltTurn Intimidate spam core with something inheriting from Mega Manectric.
Good Receivers: Suicune, Scizor, Durant, Regirock, Slowbro (especially Mega

Ability: Primordial Sea
Notable Moves: Water Spout, Scald, Origin Pulse, Thunder, Ice Beam, Signal Beam
Explanation: Primal Kyogre is a good donor, as it counters Desolate Land/Delta Stream users by removing their weather. Water Spout and Origin Pulse hit insanely hard even from nonstandard users because of Rain giving a pseudo-STAB. Thunder and Ice Beam round out your coverage forming he famous BoltBeam combo, and Thunder has 100% accuracy in Rain.
Good Receivors: Starmie, Gengar, Rotom-Wash

Ability: Multiscale
Notable Moves: Dragon Dance, Outrage, Dragon Claw, Earthquake, Fire Punch, Thunder Punch, Iron Head, Extremespeed, Aqua Tail, Steel Wing, Stone Edge, Waterfall, Ice Punch, Superpower, Hurricane, Thunder, Surf, Draco Meteor, Dragon Pulse, Ice Beam, Flamethrower, Fire Blast, Roost, Focus Blast, Aqua Jet
Explanation: Dragonite has an excellent ability in Multiscale that allows you to set up, and a wide movepool on both sides of the spectrum. Perfect for other Dragons, -ateability users, and Rain abusers.
Good Receivors: Latias, Latios, Altaria (especially Mega), Zapdos, Moltres, Articuno, Infernape ( :^) ), Rotom-Wash/Heat/Frost/Fan, Salamence, Garchomp


Obligatory shoutout to Sableye who would have undoubtedly been on this list had he not been banned.

Maybe we should have a viability ranking for donors as well to give newer players an idea of who is good to inherit from to get them started? Anyway, I hope you found this useful, and feel free to recommend any corrections/additions. Cheers n_n
You should add Nidoking, Sheer Force plus that movepool makes it an excellent option for bulkier pokemon that appreciate the extra power but dislike the kind of mandatory Life Orb recoil that comes from Protean.

Porygon-Z is also something that looks interesting thanks to Adaptability, BoltBeam and 2 very nice set-up moves in Nasty Plot and Agility.
 
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