Getting close to reqs(though not sure if I get then since I don't have a lot of free time). I will share some of my final thoughts on the suspect. First of all, I think aegislash himself isn't broken, it is an amazing mon with good offensive and defensive power but its less threatening then it seems on paper, but I will get to that later.
I think that most people will agree with me when I say that the reason to ban aegislash is for overcentralization, which is the main reason why the communitee so thorn about the this suspect-centralization doesn't have a clear cut so every player have a different opinion about when the meta is centraliazed , and at the same time everyone think differently about a centralized meta.
My simple opinion about this suspect is that Aegislash isn't broken, but it is centralizing, yet not enough to be banned. So Oras came, and on paper we have the perfect metagame-lots of viable mon and every playstyle is viable, we achieved our wanted metagame, yet on surface we just have a lot of strong threats, most of them(if not all) are not broken but at the same time they are way too threatening. This situation create a big line of pokemons which are between balanced and broken-almost every meta game have few of those but we have too much, which is why we are finding ourselves dealing with threats which might too much but at the same time can't ban anything.
Now to aegi- the sword is sitting on the same line of those threats, but unlike rest of them it have additional effect, it forcing a large amount of the metagame(a lot of it are those semi-broken mons) to prepare for it. It doesn't do this by forcing a bizarre counters(foul play digersby for giratina-o or porygon2 for greninja) but by making them use less optimal(but yet effective and useful) mons and coverage. This create a metagame which is more centralized but a the same time more healthier and stable. I want for example to take a look at the current UU meta, which pretty much anyone will agree that is stable and good example for desired meta. Yet at the top of the metagame are sitting three threatening mons-suicune, salamence and mega aerodactyle. Those three mons are very dangerous threats that if you don't preparing for it will get destroyed by them. While they centralizing the meta is still diverse and stable, you can even say that because the meta is circling around them its stable.
Back to Aegislash, I won't lie-its gonna be more centralizing then those mentioned above, yet I believe(and I will try to convincing you too) that it won't be too centralizing, or in a way that will have a negative effect on the meta. I think that anyone that got to ladder with the treats that are seem unviable because of aegi, finding that:
1) it is viable, it does having trouble with aegislash around yet still effective(mega heracross is a great example)
2) its a great even with aegi around, we maybe didn't saw its potential back then or the meta was different(for example starmie which his true problem back at the time was greninja)
3) aegislash outclassing its or hard walling its, which happen with every top treat(like m-cham whose hard walled by aegi(though already lost ton viability with gallade around) or salamence which have what it takes for ou but outclassed by too many stuff)
In addition to what I wrote above I would to adress to some points of the pro-ban side:
1)the AOA life orb and subtoxic sets-I won't say that they are bad, they show how versatile aegi is and truly pass his traditional counters, but its seems people exaggerating their value, as they take away a lot of his usual pros-the all out attack set is a glass canon thats gets worn down too easily, and subtoxic is really mach-up dependent.
2)there no reason not to use it-whether you pro-ban or against it, we all gonna agree its gonna be best mon in ou. Yet, there so many unique and great mons in the meta that can perform a lot of rolls that aegislash can't. Even in XY, he never got more than 24% usage, which is quite a lot but not as much as people make it seem.
3)the typing-godly, no doubt. Deal with so many stuff, and have so many resistances and immunities, but is come with four weaknesses, three of those very common. The first-dark, is a new powerhouse in gen 6, hitting so many stuff while having great moves like sucker punch, pursuit, foul play and knock off. All of those so common and can give aegi such a hard time. The second, fire, is less common yet lot of mon use it as coverage, and the zards are treats as always. The third, ground, is probably most common, earthquake is a great move and almost useful,and no contact can really screw aegi.
4)king shield-while being a great move, people tend to forget how risky it can be, when predicted right by the opponent you actually give him a free turn which can be used to set up or switch for something better.
I wanted to write more, but this is it for, sorry if something not understood(my english need more work). Anyway, in case it wasn't understood, I personally think no ban.
I think that most people will agree with me when I say that the reason to ban aegislash is for overcentralization, which is the main reason why the communitee so thorn about the this suspect-centralization doesn't have a clear cut so every player have a different opinion about when the meta is centraliazed , and at the same time everyone think differently about a centralized meta.
My simple opinion about this suspect is that Aegislash isn't broken, but it is centralizing, yet not enough to be banned. So Oras came, and on paper we have the perfect metagame-lots of viable mon and every playstyle is viable, we achieved our wanted metagame, yet on surface we just have a lot of strong threats, most of them(if not all) are not broken but at the same time they are way too threatening. This situation create a big line of pokemons which are between balanced and broken-almost every meta game have few of those but we have too much, which is why we are finding ourselves dealing with threats which might too much but at the same time can't ban anything.
Now to aegi- the sword is sitting on the same line of those threats, but unlike rest of them it have additional effect, it forcing a large amount of the metagame(a lot of it are those semi-broken mons) to prepare for it. It doesn't do this by forcing a bizarre counters(foul play digersby for giratina-o or porygon2 for greninja) but by making them use less optimal(but yet effective and useful) mons and coverage. This create a metagame which is more centralized but a the same time more healthier and stable. I want for example to take a look at the current UU meta, which pretty much anyone will agree that is stable and good example for desired meta. Yet at the top of the metagame are sitting three threatening mons-suicune, salamence and mega aerodactyle. Those three mons are very dangerous threats that if you don't preparing for it will get destroyed by them. While they centralizing the meta is still diverse and stable, you can even say that because the meta is circling around them its stable.
Back to Aegislash, I won't lie-its gonna be more centralizing then those mentioned above, yet I believe(and I will try to convincing you too) that it won't be too centralizing, or in a way that will have a negative effect on the meta. I think that anyone that got to ladder with the treats that are seem unviable because of aegi, finding that:
1) it is viable, it does having trouble with aegislash around yet still effective(mega heracross is a great example)
2) its a great even with aegi around, we maybe didn't saw its potential back then or the meta was different(for example starmie which his true problem back at the time was greninja)
3) aegislash outclassing its or hard walling its, which happen with every top treat(like m-cham whose hard walled by aegi(though already lost ton viability with gallade around) or salamence which have what it takes for ou but outclassed by too many stuff)
In addition to what I wrote above I would to adress to some points of the pro-ban side:
1)the AOA life orb and subtoxic sets-I won't say that they are bad, they show how versatile aegi is and truly pass his traditional counters, but its seems people exaggerating their value, as they take away a lot of his usual pros-the all out attack set is a glass canon thats gets worn down too easily, and subtoxic is really mach-up dependent.
2)there no reason not to use it-whether you pro-ban or against it, we all gonna agree its gonna be best mon in ou. Yet, there so many unique and great mons in the meta that can perform a lot of rolls that aegislash can't. Even in XY, he never got more than 24% usage, which is quite a lot but not as much as people make it seem.
3)the typing-godly, no doubt. Deal with so many stuff, and have so many resistances and immunities, but is come with four weaknesses, three of those very common. The first-dark, is a new powerhouse in gen 6, hitting so many stuff while having great moves like sucker punch, pursuit, foul play and knock off. All of those so common and can give aegi such a hard time. The second, fire, is less common yet lot of mon use it as coverage, and the zards are treats as always. The third, ground, is probably most common, earthquake is a great move and almost useful,and no contact can really screw aegi.
4)king shield-while being a great move, people tend to forget how risky it can be, when predicted right by the opponent you actually give him a free turn which can be used to set up or switch for something better.
I wanted to write more, but this is it for, sorry if something not understood(my english need more work). Anyway, in case it wasn't understood, I personally think no ban.
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