Pikachu315111
Ranting & Raving!
Sorry, got some catching up. I'll hide everything in a spoiler tag since I have another reason for making a post.
As for informing us what boosts (or debuffs) a Pokemon has gotten, that's a bit more complicated. On one hand it would be nice and honestly there's no reason not to remind everyone what has been done since it was told to you when it happened so its not like what stat was increases/decreased is a secret. But on the other hand remembering the stat changes could be considered a mini-challenge on the trainer's part to make sure they're paying attention throughout the battle.
Also the question of how they'll be displayed come up. Will it be something mentioned next to the Pokemon's name? Could it be something mentioned on the bottom screen somewhere? Maybe they could include a battle log that you can access to see what has been done and what the current situation on the field is?
As for field hazards, maybe they can keep a visible representation of it on the field? Then again that could get a bit crowded so I suppose maybe combine it with the solution for seeing stat changes? The more and more I talk about this I think a battle log probably would be the easiest solution.
On top of that they gives you only one set Contest clothes. If you're going to take away customization at least give us more options for Contest clothes. Like at least one for every Category like they did for Cosplay Pikachu (yeah, PIKACHU gets more clothes than you). Like maybe I don't want to dress like a rocker for each Contest and maybe a girl doesn't want to look cutesy for everyone of her's. Heck, maybe you could even add a reward of letting us wear parts of our Contest clothes outside of Contests for winning, I mean Lisia gets to do it.
*SWISH*
Porygon 2 traced Intimidate.
*SWISH*
Porygon 2's Intimidate lowered opponent's Attack!
*both messages go away*
I think we were too heavy on wanting the trumpets, so much so that they removed anything that weren't the trumpets and even when they did remove the trumpets they added them somewhere else. Want to know where the Meteor Falls trumpets went?
But with that all said flinching should probably stop it and not cause confusion, it sounds like this is an oversight.
Maybe for whatever Gen the Sinnoh remakes will be in they'll try improving Ice-types being Sinnoh is a colder region?
Oh, never knew that. Still, maybe double tapping B to let us skip the healing wouldn't be a bad option to have.
And Synchronize should work with any Pokemon you get be it caught, befriended, or given.
Now for my reason of making a new post: a new annoyance (of course)!
People not understanding how Rotom's Forms work.
Looking through the newest issue of the Smog I saw an interesting article about type combinations not done yet. Clicking on it the image showed something which annoyed me: a Rotom in a form of a punching bag. I enjoyed the article but the image reminded me how when I sometimes decide to look up fakemons for fun that I would come across someone drawing Rotom in a form of a TV, a computer, a lamp, etc..
This kind of annoys me a bit as people don't seem to understand why Rotom is able to possess a microwave, fridge, fan, lawnmower, and washing machine yet why it was stuck inside a TV in the Old Chateau. In order for Rotom to successfully possess something it needs to have a MOTOR, it's why its name is Rotom (read its name backwards); even the Pokedex notes this! Any other electrical device it'll not be able to move in and I don't think it's able to enter any object that isn't electrical in some way.
Now I'm not sure if this really belongs here but if they were to make future Rotom forms I think keeping this in mind would maybe help people narrow down what to expect.
Actually, this leads me into something that really annoys me that was done correctly in previous generations:
Not being able to see how many Pokémon there are when I'm switching Pokémon after I get knocked out. Why? Why can't that information be there at all times?
re: keeping track of boosts
Being you're doing your decision on the bottom screen they should provide what Pokemon is currently out on the field and how many Pokemon your opponent has left on the top screen.I think something like being able to see spikes or screens would make sense to see on the field.
As for informing us what boosts (or debuffs) a Pokemon has gotten, that's a bit more complicated. On one hand it would be nice and honestly there's no reason not to remind everyone what has been done since it was told to you when it happened so its not like what stat was increases/decreased is a secret. But on the other hand remembering the stat changes could be considered a mini-challenge on the trainer's part to make sure they're paying attention throughout the battle.
Also the question of how they'll be displayed come up. Will it be something mentioned next to the Pokemon's name? Could it be something mentioned on the bottom screen somewhere? Maybe they could include a battle log that you can access to see what has been done and what the current situation on the field is?
As for field hazards, maybe they can keep a visible representation of it on the field? Then again that could get a bit crowded so I suppose maybe combine it with the solution for seeing stat changes? The more and more I talk about this I think a battle log probably would be the easiest solution.
And it makes even less sense since they do redesign the character's clothes. Yes it still looks similar to their Gen III clothes (with a touch of their Emerald) but still you changed them from their original appearance. I mean at the very least maybe give us the additional option to change our character to how they exactly dressed in Ruby & Sapphire and Emerald.I was somewhat annoyed that ORAS didn't have trainer customization, I understand that it was a remake, but maybe a change of hat or hair colour would be cool and would add that little touch to the game that makes it even greater than it already is.
On top of that they gives you only one set Contest clothes. If you're going to take away customization at least give us more options for Contest clothes. Like at least one for every Category like they did for Cosplay Pikachu (yeah, PIKACHU gets more clothes than you). Like maybe I don't want to dress like a rocker for each Contest and maybe a girl doesn't want to look cutesy for everyone of her's. Heck, maybe you could even add a reward of letting us wear parts of our Contest clothes outside of Contests for winning, I mean Lisia gets to do it.
Or instead of waiting for the first message to fade have the Intimidate message appear under it like how Abilities that counter other Abilities do it.When an opposing Pokemon Traces a switch-in ability (Intimidate), the "ability notification" thing shows Trace turning into Intimidate. Then the ability notification thing disappears, then reappears to activate the ability ("Porygon2's Intimidate!"), which then lowers attack.
Just make it one continuous motion. "Porygon2's Trace" becomes "Porygon2's Intimidate" and it lowers the attack.
*SWISH*
Porygon 2 traced Intimidate.
*SWISH*
Porygon 2's Intimidate lowered opponent's Attack!
*both messages go away*
Well, while we're on really little things that annoy me, I have to admit that I'm disappointed that they didn't include GBA Noise (or whatever it was called in HG/SS and B2/W2) for ORAS.
They freaking removed the clapping from e4 theme that alone was blasphemy.
YEAH! Where was GBA Sound? Heck maybe they could have even tied that in with their being an alternate Hoenn, like Zinnia gives you it to "prove" it exists (being she has provided no proof otherwise) and because your the new Lorekeeper so should have something that lets you "peak" into this alternate Hoenn.I don't believe in the dogmatic view of blasphemy, but removing the clapping was just...plain wrong. The music now feels stale and lifeless in comparison to the original. How they managed to achieve this when the Gen 1 and my favorite, Gen 2 remakes had such character in their soundtracks is quite beyond me.
Another person pointed out how they removed the iconic trumpets from the intro of Meteor Falls. I thought the trumpets were over-rated, but now that they're gone, I realize belatedly that the trumpets gave Hoenn it's character, so when they remake the 4th Gen games, I'm hoping they won't remove that jazzy feel that fans feel characterize Gen 4, even if I don't really like jazz, if only so that the remakes have that same character that the originals had.
I think we were too heavy on wanting the trumpets, so much so that they removed anything that weren't the trumpets and even when they did remove the trumpets they added them somewhere else. Want to know where the Meteor Falls trumpets went?
One thing that always annoyed me about the plot of Gates to Infinity (assuming we can extend this to the series in general).
Spoilers
Why did the Voice of Life choose a Hydreigon for its physical form? I know it's a powerful Pokemon, but that form is a Pokemon with both a menacing design and (based on the Pokedex) a vicious nature, and Munna clearly takes advantage of that to try and trick the player. If the point was to have a strong avatar, why not Dragonite (to keep the Dragon Motif) or some Fire Type to contrast Kyurem and the Bittercold?
Well maybe it was because one of Bittercold's servants was Munna. It became them most powerful non-Legendary Dark-types so that it could be immune to Munna's Psychic and still have a strong STAB against Kyurem?
Maybe when the Outrager attacks the Fairy-type/Protect it calms down seeing its attack is having no effect thus no Confusion for over exerting itself. However when it flinched its still in the Outrage mindset and getting tripped up confuses it as its not thinking clearly to begin with.Here's something that doesn't really annoy me, just confuses me:
If you use Protect or a Fairy-type, Outrage simply stops and there is no confusion.
If the Outrager flinches, Outrage ends and there is confusion.
Why?
But with that all said flinching should probably stop it and not cause confusion, it sounds like this is an oversight.
Ice also need better physical moves, the highest one being Icicle Crash which is 85 (poor Weavile also part Dark-type which too doesn't really have high powered physical moves).Articuno's stat spread. Come on, Game Freak. When you split the Special stat into SpA and SpD, you had Zapdos and Moltres retain their 125 SpA for Offense. However, their fellow Legendary Bird Articuno gets 125 SpD instead (and gets it's SpA a miserable 85), rendering it more useless than it was in RBY.
Game Freak never seems to learn that Ice is a shitty defensive typing given as Articuno, Avalugg, Lapras , Cryogonal, Regice, Kyurem, Walrein and Dewgong all being relatively bulky (on stats) although that shit typing screws them over more often than not. In fact, Offensive Ice-types are pretty rare ; Weavile, Mamoswine, Kyurem and that's it. Full stop. This is obviously a waste on the great coverage Ice type STAB provides.
Oh, and they also make a move that allows Ice types to muscle past Water-types (Freeze Dry). Problem is it has shit distribution and only 70 Base Power, forcing you to run it alongside another Ice STAB.
Ice types also lose out completely when it comes to weather wars.
1) Sun: Chlorophyll, boosted Fire Attacks, instant Solar Beam, Growth, Solar Power
2) Rain: Swift Swim, boosted Water Attacks, 100% Thunder , 100% Hurricane, neutralizing Steel-type's weakness, Dry Skin, Rain Dish
3) Sand: Sand Rush, Sand Force, Sand Veil, boosted SpD (for Rocks), chip damage
4) Ice: Ice Body, 100% Blizzard, Snow Cloak
And that's not even getting into the quality of the weather setter and abusers. Yeah, Ice-types really got the short end of the stick.
Maybe for whatever Gen the Sinnoh remakes will be in they'll try improving Ice-types being Sinnoh is a colder region?
I have no problem with GameFreak experimenting like having one or two defensive Ice-types... the problem is THEY KEEP ON DOING IT! Ice-type is obviously made to be an offensive type yet they keep on trying to make a good chunk of Ice-type defensive. If they feel a need to made a defensive Ice-type it needs to have an Ability to help mitigate its weaknesses in someway, like having Snow Cloak to increases if evasiveness in Blizzard. Also maybe having Hail boost the Ice-type defensively wouldn't be a bad idea.It really annoys me when people complain that a certain Pokemon is wasted potential. It's never going to be possible for GameFreak to have a perfectly balanced metagame of, what, 400-odd fully evolved Pokemon... and if it did manage such a feat, there would be way too many threats in the metagame to be able to cover everything with six teamslots, so the metagame would actually suck and be ultra-dependent on team match-ups.
We should therefore be grateful for the Laprases and Gogoats of this world that are nowhere near as good as GameFreak wanted them to be.
Not sure if this has been said already, but when you are not in battle and you use an HP restoring item on a Pokémon, the HP bar filling up takes too long imo.
And if your Pokemon isn't below half it actually takes longer for some reason (or at least it used to). Though I think can be easily fixed by just letting us skip the animation with a button press. Same for in-battle.You... do know that holding the B button while HP is being restored speeds up the process, right? (or tap and hold the touch screen) It's what I was doing when I used my HP Super Trained Gogoat in X, and my Azumarill in Omega Ruby...
Oh, never knew that. Still, maybe double tapping B to let us skip the healing wouldn't be a bad option to have.
This was at the time of limited TMs so if they were going to offer you technically limitless TMs they wanted you to work for them. Obviously come Gen V they'll realize that only limits the player who would only really use TMs for the metagame and not in-game (thus sort of making TMs pointless).You think that's bad? Remember in FRLG when you used an item on a mon in the overworld and it had to move closer to you to take the item? I mean, convenient-ish way to check friendship (so that, say, your Golbat would evolve to Crobat as soon as you got the National Dex), but that was quite the delay.
Also, why were all the good TMs at the Game Corners? In Celadon: Flamethrower, Ice Beam, Thunderbolt, Shadow Ball. None of these you could get anywhere else. Mauville: Flamethrower, Ice Beam, Thunderbolt, Psychic, Double Team. You did get most of these later, but you had to wait until Victory Road to get Psychic. Goldenrod: they got it right in GSC, with only the trio of Blizzard, Thunder, and Fire Blast that you probably weren't gonna use in-game because of low PP and accuracy, but HGSS: Ice Beam that you otherwise had to wait until the Seafoam Islands to get, Thunderbolt that you didn't get until Cerulean Cave. Yikes.
Yeah, I don't know why GameFreak doesn't want to capitalize on Inverse Battles. It's such a neat mechanic, way more better than Sky Battles which you'll notice they quickly dropped (and being one of the Gym Leaders in Hoenn is a Flying-type that's a red flag right there). Hopefully next gen they'll add Inverse Battles to the Battle Facility where it rightfully belongs.The fact you can't do Inverse Battles online.
I mean... come on. Come on. Are we serious? Something that completely changes how you play, what Pokémon are good, how we battle, and it's just left out? Pushed to the side on one random house in one random route of Kalos? And... and triple battles are supported?
Talked about before and I agree. Make them expensive if you want to justify it, but at least give us the option. Or maybe have there be a Pokeball Maker who grows Apricorns in his backyard (Kurt can't be the only one, I mean the Apricorn Pokeballs are mostly different from normal Pokeballs so its not like there won't be a use for them). Or maybe have industrialization move on and they found a way to mechanically make Apricorn into Pokeballs (doubt Kurt is even alive anymore, heck maybe have him help make the machine so that Apricorn Pokeballs can live on).As many people have noted by now I assume, the absence of obtainable Apricorn/Safari balls in the newest games. The fact that they kept that specific data intact for the breeding mechanic and summaries, despite Gen 4 having the sprites vanish, tells me they have to know there's some aesthetic value in it to people. The fact that they included the Apricorn balls in the display for the boutique also confuses me moreso.
Some people have noted that the boutique wouldn't stock the balls since they'd have to be imported from Johto if Kurt is the only one that can make them and they're such a niche product. But Kalos is based on France, so the idea of selling something rare that mainly has aesthetic appeal would fit the image, even if they had to make them more expensive, and it's the most money happy region in gameplay, so it wouldn't be a huge shackle on the player if they did handle them that way.
I also just might be one of the few people that wishes we still had catchable event legendaries, if only for the ball choice on some. They could put the event ribbons on the distributed versions to stop people from trading the "freebies" instead of the ones caught themselves, and the availability of patching means they could make the items available without the limited time distribution issue (which I still don't understand the point of now, considering you still have to catch them anyway).
I do feel the ORAS Safari Zone should have had something like a contest since it sort of feels a bit bland if they're going to let us catch the Pokemon like we would normally would. And of course in the contest they would provide us Safari Balls.For the balls, I'm slightly saddened that Safari Ball didn't return for OR/AS. We got the Safari Zone, which is nice, but couldn't we get the Safari Ball to appear in your bag while there/make it so you can only use the provided Safari Balls but can still battle with your own Pokemon like in the Bug Catching Contest?
Also, Synchronize works on Mystery Gift received Pokemon. (that aren't nature locked) Clearly they have no qualms letting it work with in-game gifts, (i.e. Cos-play Pikachu, Lati@s) so I'm going to be annoyed by the fact this isn't a thing in OR/AS.
And Synchronize should work with any Pokemon you get be it caught, befriended, or given.
Now for my reason of making a new post: a new annoyance (of course)!
People not understanding how Rotom's Forms work.
Looking through the newest issue of the Smog I saw an interesting article about type combinations not done yet. Clicking on it the image showed something which annoyed me: a Rotom in a form of a punching bag. I enjoyed the article but the image reminded me how when I sometimes decide to look up fakemons for fun that I would come across someone drawing Rotom in a form of a TV, a computer, a lamp, etc..
This kind of annoys me a bit as people don't seem to understand why Rotom is able to possess a microwave, fridge, fan, lawnmower, and washing machine yet why it was stuck inside a TV in the Old Chateau. In order for Rotom to successfully possess something it needs to have a MOTOR, it's why its name is Rotom (read its name backwards); even the Pokedex notes this! Any other electrical device it'll not be able to move in and I don't think it's able to enter any object that isn't electrical in some way.
A quick list of objects that have motors which Rotom could possibly possess: vacuum, car/motor bike/vehicle, treadmill, electric toothbrush, blender/food processor, power screw/drill, chainsaw, air conditioner, a toy (robot?), turntable, & electric razor. And I'm sure I missed a few other things but this is just a list of examples.
And before anyone says it, a computer fan doesn't count.
And before anyone says it, a computer fan doesn't count.
Now I'm not sure if this really belongs here but if they were to make future Rotom forms I think keeping this in mind would maybe help people narrow down what to expect.
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