Fusion Evolution

Status
Not open for further replies.
This post assumes that we can use Volcanion despite its unreleased status. If this is not the case, let me know and disregard this post.

DNA Donors: Volcanion / Gorebyss
Offspring Name: Gorecanion
New type: Fire/Water
New base stats: 67/97/112/140/90/75 (BST 581, +18 SpA, +8 SpD +14 Spe)
New ability and desc: Swift Absorb - When hit by a Water moves, Speed is doubled. Water immunity.
Notable Moves: Shell Smash, Steam Eruption, Overheat, Fire Blast, Ice Beam, Explosion, Focus Blast, Sludge Wave, Psychic, Shadow Ball
Role identification: Shell Smash Steam Eruption of a 140 Special Attack. This alone speaks measures about the awesome power of this Pokemon. It also has Fire Blast to act as its secondary STAB and to beat Grass-Types, and Ice Beam to beat Dragons, who resist your STAB moves. These will likely be your four moves, although it does have other options, meaning that you will need team-mates to eliminate any and all Water-Type opponents before Gorecanion can attempt to sweep. It also has Explosion for +2 Explosion fun times, if that's how you want to roll. Definitely a powerful and dangerous Pokemon, which thanks to good 67/112/90 bulk can reliably Shell Smash, and one that needs to be watched out for.
 
Last edited:

canno

formerly The Reptile

DNA Donors:
Porygon-Z / Electrode
Offspring name: Electrygon-Z
New type: Normal / Electric
New base stats: 72 / 70 / 80 / 107 / 87 / 110 (+5 Attack, +10 Defense, +10 Special Defense, +5 Speed ) [536 BST]
New ability and desc: Amplified (Static + Adaptability) [Increases the same-type attack bonus of Electric-type move from 1.5x to 2x.]
Notable moves: Volt Switch, Thunderbolt, Ice Beam, Tri-Attack, Recover, Nasty Plot, Explosion, Taunt, Trick
Role identification: A very powerful special sweeper - its electric STAB are amplified thanks to its ability, which is basically a weaker Adaptability. 107 looks weak-ish, but with Amplified its electric moves are going to be hitting pretty hard, especially if it gets a Nasty Plot with its decent bulk. It can run a decent Taunt / NP / TBolt / Ice Beam set and do work, or run a scarf / specs set using Volt Switch and even Explosion.
 

EV

Banned deucer.
I knew Spartan was going a special route with his Starmie, so I tried another direction.


DNA Donors: Starmie / Machamp
Offspring name: Starchamp
New type: Water / Fighting
New base stats: 75 / 122 / 82 / 82 / 85 / 105 (+20 Attack, +20 Speed)
New ability and desc: Natural Guard (Natural Cure + No Guard) - Starchamp's moves cannot miss unless it's suffering from a major status. Cures itself of status when it switches.
Notable moves: Dynamic Punch, Waterfall, Recover, Rapid Spin, Knock Off, Bulk Up, Earthquake, Thunder Punch, Ice Punch, Fire Punch, Thunder Wave, Fire Blast, Thunder, Blizzard
Role identification: Water / Fighting is one of those great type combinations that works offensively and defensively. Starmie and Machamp's defenses were already very similar, and while 75/82/85 is not very bulky, it comes with a lot of key resistances and a high enough Speed stat to utilize Recover before taking another hit. Offensively it's a faster, slightly weaker Machamp that can spam Dynamic Punch, Rapid Spin hazards with the switches it creates, and use Knock Off against Ghosts trying to spinblock. While its better coverage moves are on the special side (and a perfectly accurate Hydro Pump/Focus Blast), it prefers physical unless it needs to fire off a surprise Fire Blast/Thunder/Blizzard against a physical wall. Overall, Starchamp is kind of like a mix of Poliwrath and Keldeo but with more versatility and utility all in one.
 
Want something scary? Here ya go.


DNA Donors: Klinklang / Haxorus
Offspring name: Haxlang
New type: Steel / Dragon
New base stats: 80 / 126 / 102 / 65 / 80 / 95 (+12 HP, +3 Atk, +3 SpD, +2 Spe)
New ability and desc: Rival Mind (Plus + Rivalry): Special Attack is 1.5x against those with a different gender.
Notable moves: Shift Gear, Low Kick, Volt Switch, Outrage, Gear Grind, Wild Charge, Superpower, Dragon Claw, Taunt, Earthquake, Hone Claws, Swords Dance, Rock Polish, Autotomize
Role identification: Set-up sweeper. With Shift Gear, this thing can wreck teams, and thanks to a great type both defensively and offensively, it can live a hit and hit hard back. Thanks to Rival Mind Volt Switch is an option if you want to switch on physical walls, as it can hit hard on a different-gendered poke. It could also be an interesting wall, with 102 Defense and good type, and any other set-up move is an option depending on your preference.


Eevee General are Fusionmons that are half genderless always genderless, by the way?
 

canno

formerly The Reptile

DNA Donors:
Zygarde / Glalie
Offspring name: Zygalie
New type: Dragon / Ice
New base stats: 94 / 90 / 100 / 100 / 117 / 87 (+20 SpA, +20 Special Defense ) [588 BST]
New ability and desc: Cracking Ice (Inner Focus + Aura Break) [During a hailstorm, ignores the opponent's ability]
Notable moves: Ice Beam, Earth Power, ExtremeSpeed, Spikes, Explosion, Dragon Dance, Coil, Outrage, Ice Fang, Earthquake, Stone Edge, Taunt,
Role identification: More hail support! Kind of. The base form is basically a worst Kyurem, but with set-up and a (weak) Ice STAB. The base form is not very good no - the reason to use Zygalie is for its Mega


~~~


Offspring name: Mega Zygalie
New type: Dragon / Ice
New base stats: 94 / 130 / 100 / 140 / 117 / 107 (+20 SpA, +20 Special Defense ) [688 BST]
New ability and desc: Refrigerate
Notable moves: Ice Beam, Earth Power, ExtremeSpeed, Spikes, Explosion, Dragon Dance, Coil, Outrage, Ice Fang, Earthquake, Stone Edge, Taunt,
Role identification: There we go. The biggest thing that Mega Zygalie has is STAB FridgeSpeed off of a respectable 130 attack. Dragon Dance and Coil are both very threatening now, since it has the coverage to abuse it. A set of DD / Taunt / ESpeed / EQ looks very threatening. A very powerful mega.
 
Last edited:

EV

Banned deucer.
Eevee General are Fusionmons that are half genderless always genderless, by the way?
That makes more sense to me than assigning one. I'm no doctor.

Also, I want to cut back on the straight Ability A+Ability B combinations. Try to infuse the two abilities creatively without just mashing them together so they function exactly the same. This is where a lot of balancing comes into play as well, so if your fusion looks pretty OP, use the ability to tone it down a notch.

For example, instead of "Levitate (one of the biggest offenders) + Intimidate = Immune to Ground attacks. Lowers opponent's Attack one stage when this Pokemon switches in"; try "Levitate + Intimidate = Lowers the attack of any Pokemon that hits the user with a Ground-type attack".
 
This is really just for the irony.


DNA Donors: Shedinja / Blissey
Offspring name: Shedsey
New type: Bug / Normal
New base stats: 128 / 50 / 27 / 72 / 102 / 47 (+20 SpA, +20 SpD)
New ability and desc: Extra Ignorance (Wonder Guard + Serene Grace): User is immune to moves with secondary effects.
Notable moves: Stealth Rock, Soft-Boiled, Baton Pass, Giga Drain, Trick, Will-o-Wisp, Confuse Ray, Heal Bell, Calm Mind, Hyper Voice, Bug Buzz, Thunder Wave, Wish
Role identification: Surprisingly interesting special wall. Very outclassed though with that terrible defense, but 'Extra Ignorance' may save that...? IDK, didn't make this with competitive viability in mind. Does have WoW though, so, who knows? Could also be a cleric and a weird set-up special attacker.
 
DNA Donors: Deoxys-A / Diancie
Offspring name: Deoxie
New type: Rock / Psychic
New base stats: 50 / 150 / 85 / 150 / 85 / 120 (+10 Attack, +10 Special Attack, +20 Speed)
New ability and desc: Pressuring Body (Clear Body + Pressure) - Lowers opponent stats randomly by one stage everytime opponent use a move targeting this pokemon
Notable moves: Stealth Rock, Spikes, Diamond Storm, Psycho Boost, Nasty Plot, Extremespeed, Protect, Swords Dance, Focus Blast, Ice Beam, Thunderbolt, Knock Off, Taunt, Moonblast, Dark Pulse, Drain Punch, Energy Ball, Ice Punch, Fire Punch, Poison Jab, Psyshock, Superpower
Role identification: High Attack and Special Attack, quite high Speed, get Swords Dance and Nasty Plot. Very wide coverage, will make a very good lead. Can run Swords Dance + Extremespeed.

DNA Donors: Deoxys-A / Diancie
Offspring name: (Diancite)
New type: Rock / Psychic
New base stats: 50 / 210 / 45 / 210 / 45 / 180
New ability and desc: Magic Bounce
Notable moves: Stealth Rock, Spikes, Diamond Storm, Psycho Boost, Nasty Plot, Extremespeed, Protect, Swords Dance, Focus Blast, Ice Beam, Thunderbolt, Knock Off, Taunt, Moonblast, Dark Pulse, Drain Punch, Energy Ball, Ice Punch, Fire Punch, Poison Jab, Psyshock, Superpower
Role identification: With a Speed of Deoxys S, attack higher than Deoxys A, this thing is nearly impossible to revenge if you don't have any priority move. It can't take a hit though.

Edit: another Deoxys submission if you love defensive pokes.

DNA Donors: Registeel / Deoxys-D
Offspring name: Deosteel
New type: Steel / Psychic
New base stats: 85 / 72 / 165 / 72 / 165 / 70 (+20 HP, +10 Defense, +10 Special Defense)
New ability and desc: Pressuring Body (Clear Body + Pressure) - Lowers opponent stats randomly by one stage everytime opponent use a move targeting this pokemon
Notable moves: Stealth Rock, Spikes, Iron Head, Calm Mind, Nasty Plot, Swords Dance, Psycho Boost, Thunder Wave, Toxic, Recover, Taunt, Psycho Shift, Flash Cannon, Psyshock
Role identification: This will probably be one of the most annoying poke if you face one. High Defense and Special Defense, Steel type, access to Recover, hazards, Calm Mind, Swords Dance, Nasty Plot and Psycho Shift will make this hard to take down. Can be a good lead also.
 
Last edited:
Well this might kill everything not Blissey or Chansey.

DNA Donors: Porygon-Z / Chandelure
Offspring name: Porylure
New type: Normal/Ghost
New base stats: 82 / 67 / 82 / 148 / 82 / 105 (+10 HP, +2 Def, +8 SpA, +20 Spe)
New ability and desc: Flame Essence (Adaptability + Flash Fire): Fire-type Moves are counted as STAB.
Notable moves: Tri Attack, Taunt, Uproar, Shadow Ball, Flamethrower, Trick, Fire Blast, Energy Ball, Ice Beam, Thunder Wave, Thunderbolt, Agility, Discharge, Nasty Plot
Role identification: Scarf Sweeper, Substitute Set-Up Sweeper or Bulky Attacker. 82 all round in defense means it can easily survive non-SE hits, though it needs to be wary of Knock Off. Still, very powerful special attacker that isn't mega. :]
 

EV

Banned deucer.

DNA Donors: Thundurus / Amoonguss
Offspring name: Thoonguss
New type: Electric / Grass
New base stats: 96 / 100 / 90 / 105 / 100 / 70 (+20 Defense, +20 Sp. Defense)
New ability and desc: Prankspore (Prankster + Effect Spore) - Moves with a chance to burn, paralyze, or sleep the foe have a 30% chance to gain +1 priority.
Notable moves: Spore, Synthesis, Thunderbolt, Giga Drain, Volt Switch, Knock Off, Clear Smog, Nasty Plot, Thunder Wave
Role identification: So here's the deal. Prankspore is unreliable but 70 Speed isn't terrible. However, do you invest in Speed assuming your Prankspore won't activate or do you just focus on bulk and use it as a defensive mon? I'd do the latter and invest in bulk and if you get lucky and get a +1 priority Thunderbolt or Spore, then yay! Otherwise it's a cool check to Water, Electric, Grass, and Steel attackers.


DNA Donors: Tornadus / Manectric
Offspring name: Tornatric
New type: Flying / Electric
New base stats: 74 / 95 / 75 / 135 / 80 / 108 (+20 Sp. Attack, +10 Defense, +10 Sp. Defense)
New ability and desc: Quick Lighting (Prankster + Lightning Rod) - When hit with an Electric-type move, Tornatric's Electric moves have +1 priority. Grants immunity to Electric.
Notable moves: Volt Switch, Thunderbolt, Hurricane, Flamethrower, Knock Off, Taunt, Focus Blast, Grass Knot, Icy Wind
Role identification: Quick Lightning's effect was kept under control by not boosting Special Attack by +1, especially since I gave it +20 to its base stat already. Regardless, Thunderbolts off 135 Special Attack will hurt and the chance to move first is just a bonus, otherwise 108 Speed is solid. With the combination of these two, you basically get a Thundurus with better STAB and coverage.

DNA Donors: Tornadus / Manectric
Offspring name: Mega Tornatric
New type: Flying / Electric
New base stats: 74 / 95 / 95 / 165 / 100 / 138
New ability and desc: Intimidate
Notable moves: Volt Switch, Thunderbolt, Hurricane, Flamethrower, Knock Off, Taunt, Focus Blast, Grass Knot, Icy Wind
Role identification: Losing Quick Lightning isn't so bad with these stats. It's essentially a better Mega Manectric but you eat a Stealth Rock weakness in exchange for better bulk and much better Special Attack. I guess the SR weakness is a turn off for a pivot, though. Too bad.
 
Last edited:

SpartanMalice

Y'all jokers must be crazy
DNA Donors: Pidgeot + Starmie
Offspring name: Pidgemie
New type: Water / Normal
New base stats: 84/77/80/95/80/122
New ability and desc: Natural Eye - Starchamp's moves cannot miss unless it's suffering from a major status. Cures itself of status when it switches.
Notable moves: Agility lol, Heat Wave, Hydro Pump, Blizzard, Thunder, Hurricane, Tailwind, U-turn, Roost, Rapid Spin, Recover, Dazzling Gleam, Light Screen, Grass Knot, Power Gem, Psyshock, Reflect, Scald, Toxic, Thunder Wave, Work Up
Role identification: Move over Pidgetot, there's a new bad boy in turn. Real talk, Pidgetot has a different niche with Sing and Nasty Plot, while Pidgemie is restricted to the weaker Work Up and the uneccessary Agility. However, with 122 speed - while it misses out on outspeeding Mega Alakazam, Mega Aerodactyl and Mega Archedactyl, it outspeeds most other threats, including the dreaded Magmozam. Both pre and post mega. Its abilities lets it evade a good number of status while still leaving it vulnerable to Spore and Thunder-Wave. Its mega, however...

[MEGA]
DNA Donors:
Pidgeot + Starmie
Offspring name: Pidgemie
New type: Water / Normal
New base stats: 84/77/85/160/90/142
New ability and desc: No Guard
Notable moves: Agility lol, Heat Wave, Hydro Pump, Blizzard, Thunder, Hurricane, Tailwind, U-turn, Roost, Rapid Spin, Recover, Dazzling Gleam, Light Screen, Grass Knot, Power Gem, Psyshock, Reflect, Scald, Toxic, Thunder Wave, Work Up
Role identification: Absolutely wrecks face. Pidgemie has the honours of running one of very few AoA sets that can carry 4 moves with 110+ BP. It can basically forego Normal Stab (what would it cover anyway) and run any combination of Hydro Pump + Blizzard/Thunder/Hurricane/Heat Wave and maybe even boost it with Work Up. Again, at 142 speed it outspeeds Mega Magmozam, one of the strongest pokemon in this meta, and nabs a definitive KO.
 
Last edited:
DNA Donors: Medicham / Genesect
Offspring name: Medisect
New type: Fighting / Bug
New base stats: 65 / 100 / 85 / 100 / 85 / 109 (+10 Attack, +10 Special Attack, +20 Speed)
New ability and desc: Wi-fi (Download + Pure Power) - On switch in, Attack or Special Attack is doubled based on foes' weaker defense.
Notable moves: Shift Gear, Extremespeed, U-turn, Blaze Kick, U-turn, High Jump Kick, Ice Beam, Thunderbolt, Bug Buzz, Flamethrower, Energy Ball, Ice Punch, Dark Pulse, Explosion
Role identification: Shift Gear, Extremespeed, Download with double power, very wide coverage, what more do you want? Will be a very good Scarf user like the original Genesect. Or just Shift Gear and sweep.
 
DNA Donors: Medicham / Genesect
Offspring name: Medisect
New type: Fighting / Bug
New base stats: 65 / 100 / 85 / 100 / 85 / 109 (+10 Attack, +10 Special Attack, +20 Speed)
New ability and desc: Wi-fi (Download + Pure Power) - On switch in, Attack or Special Attack is doubled based on foes' weaker defense.
Notable moves: Shift Gear, Extremespeed, U-turn, Blaze Kick, U-turn, High Jump Kick, Ice Beam, Thunderbolt, Bug Buzz, Flamethrower, Energy Ball, Ice Punch, Dark Pulse, Explosion
Role identification: Shift Gear, Extremespeed, Download with double power, very wide coverage, what more do you want? Will be a very good Scarf user like the original Genesect. Or just Shift Gear and sweep.
/me points at Medichamite

welp, pls don't have a specially bulky thing out when this switches in
 

T.I.A.

formerly Ticktock
Oh boy.

DNA Donors: Diancie / Meloetta
Offspring name: Dianetta
New type: Normal/Rock (Normal/Fighting)
New base stats: Sapphire Form: 75/108/113/114/139/90 (+20 Attack, +20 Speed) (640), Ruby Form: 75/134/120/88/113/109 (640)
New ability and desc: Clear Grace (Serene Grace + Clear Body) Cannot have it's stats lowered nor be effected by secondary effects.
Notable moves: Relic Song, Moonblast, Earth Power, Focus Blast, Thunderbolt, Ice Punch, Diamond Storm, Calm Mind, Drain Punch, Explosion, Hyper Voice, Knock Off, Close Combat, Return, Thunder Punch, Fire Punch, Zen Headbutt, Magic Coat, Reflect, Light Screen, Calm Mind, Energy Ball, Low Kick, U-Turn, Taunt, Heal Bell, Psychic, Psyshock, Frustration
Role identification: The thing is pretty hard passing to go by. With something of a effort to try to affect it with burns, paralysis, or poison, it'll just wear it off thanks to it's ability of Clear Grace. You might need to bring something to counter it. But even your counter won't notice it has 2 forms. While it's base form, Sapphire, is a pretty fast tank that can go offensive, Ruby form, it's secondary form takes that to the next level. By gaining a Fighting type, it makes it's formerly coverage moves into it's STAB moves. Not only that, but it's Attack and Speed are much better here. It even has still good defences. But, the trail may end there, which there is the some route as possible megas can go....

Mega Garnet Dianetta (Diancite)
New type:
Normal/Rock
New base stats: 75/168/73/174/99/150 (740), BUT, if you use Relic Song, you'll revert to 75/114/120/88/113/89 Dang Mix and Mega mechanics
New ability and desc: Magic Bounce
Notable moves: Relic Song, Moonblast, Earth Power, Focus Blast, Thunderbolt, Ice Punch, Diamond Storm, Calm Mind, Drain Punch, Explosion, Hyper Voice, Knock Off, Close Combat, Return, Thunder Punch, Fire Punch, Zen Headbutt, Magic Coat, Reflect, Light Screen, Calm Mind, Energy Ball, Low Kick, U-Turn, Taunt, Heal Bell, Psychic, Psyshock, Frustration
Role identification: Pretty interesting, a mega with one side that is good with another side that is just bad. The good side, the one that usually Mega Evolves to, is the one that is the best. At having great 168/174/150 Attacking stats and decent 75/73/99 defences, this pretty surely what it's proud to have. It gets Magic Bounce which makes status moves go to the opponent, that is alone very good. Then we reach the bad side, Ruby Form. If using this, stick to the regular one, it has much better stats and typing. This alone marks it's main weakness. Yeah sure it has better defences, but it's main point is to attack, not to take hits.

EDIT: Since SpartanMalice pointed my numerous flaws, I majority revamp this to a passable grade.
 
Last edited:

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
[Aria]

DNA Donors:
Meloetta and Gardevoir
Offspring name: Melovoir
New type: Normal / Psychic
New base stats: 94/71/81/147/132/85 (+10 HP, +20 Sp. Attack, +10 Sp. Defense)
New ability and desc: Synchronized Grace (Synchronize + Serene Grace) If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status and this Pokemon's moves have their secondary effect chance doubled.
Notable moves: Attract, Psychic, Focus Blast, Destiny Bond, Hyper Voice, Calm Mind, Relic Song, Magic Coat, Perish Song, Psyshock, Hyper Beam, Thunderbolt, Moonblast, Disable, Heal Bell, Healing Wish, Confuse Ray, Stored Power, Encore, Light Screen, Reflect, Will-o-Wisp, Wish, Shadow Ball, Grass Knot, Energy Ball, Future Sight, Trick.
Role Identification: A special offensive and defensive Pokemon with a movepool to easily defend itself off in battle. This Pokemon can be used to easily sweep teams especially after calm mind boost. Its only downsides are its speed and defense.

[Pirouette]

DNA Donors:
Meloetta and Gardevoir
Offspring name: Melovoir
New type: Normal / Fighting
New base stats: 94/117/88/101/96/104 (+10 HP, +20 Attack, +10 Defense)
New ability and desc: Traced Grace (Trace + Serene Grace) On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability and this Pokemon's moves have their secondary effect chance doubled.
Notable moves: Attract, Close Combat, Knock Off, Acrobatics, Destiny Bond, Relic Song, Will-o-Wisp, Reflect, Light Screen, Encore, Healing Wish, Heal Bell, Disable, Low Kick, Magic Coat, Power-Up Punch, Thunder Punch, Ice Punch, U-Turn, Zen Headbutt, Wish, Trick, Brick Break, Facade, Hone Claws.
Role Identification: A physically offensive and defensive Pokemon who's movepool is slightly more limited than Meloetta [Aria]'s. This Pokemon can also do big damage against teams but requires more strategy.

[Mega Aria]

DNA Donors:
Meloetta and Gardevoir
Offspring name: Melovoir-Mega
New type: Normal / Psychic
New base stats: 94/91/71/187/152/105
New ability and desc: Pixilate - This Pokemon's Normal-type moves become Fairy type and have 1.3x power.
Notable moves: Attract, Psychic, Focus Blast, Destiny Bond, Hyper Voice, Calm Mind, Relic Song, Magic Coat, Perish Song, Psyshock, Hyper Beam, Thunderbolt, Moonblast, Disable, Heal Bell, Healing Wish, Confuse Ray, Stored Power, Encore, Light Screen, Reflect, Will-o-Wisp, Wish, Shadow Ball, Grass Knot, Energy Ball, Future Sight, Trick.
Role Identification: A special offensive and defensive Pokemon with a movepool to easily defend itself off in battle. This Pokemon can be used to easily sweep teams especially after calm mind boost. It has some speed, a lot of Special Attack, and a lot of Special defense raised.

[Mega Pirouette]

DNA Donors:
Meloetta and Gardevoir
Offspring name: Melovoir-Mega
New type: Normal / Fighting
New base stats: 94/137/88/141/116/124
New ability and desc: Pixilate - This Pokemon's Normal-type moves become Fairy type and have 1.3x power.
Notable moves: Attract, Close Combat, Knock Off, Acrobatics, Destiny Bond, Relic Song, Will-o-Wisp, Reflect, Light Screen, Encore, Healing Wish, Heal Bell, Disable, Low Kick, Magic Coat, Power-Up Punch, Thunder Punch, Ice Punch, U-Turn, Zen Headbutt, Wish, Giga Impact, Double Edge, Trick, Brick Break, Facade, Hone Claws, Body Slam.
Role Identification: A physically offensive and defensive Pokemon who's movepool is slightly more limited than Meloetta [Aria]'s. This Pokemon can also do big damage against teams but requires more strategy. Now, some moves are better because of Pixilate and now has even higher speed and attack.



[Aria]

DNA Donors:
Meloetta and Gallade
Offspring name: Mellade
New type: Normal / Psychic
New base stats: 94/101/71/117/132/85 (+10 HP, +20 Sp. Attack, +10 Sp. Defense)
New ability and desc: Steadfast Grace (Steadfast + Serene Grace) If this Pokemon flinches, its Speed is raised by 1 stage and this Pokemon's moves have their secondary effect chance doubled.
Notable moves: Calm Mind, Destiny Bond, Dazzling Gleam, Grass Knot, Focus Blast, Psychic, Future Sight, Psyshock, Thundebolt, Signal Beam, Stored Power, Encore, Hyper Voice, Hyper Beam, Disable, Light Screen, Reflect, Heal Bell, Wish, Relic Song, Magic Coat, Perish Song, Thunderbolt, Trick.
Role Identification: A special offensive and defensive Pokemon who's movepool is slightly more limited than Meloetta [Pirouette]'s. This Pokemon can easily sweep teams especially after a calm mind boost, but requires more strategy somewhat. Its only downsides are its speed and defense.

[Pirouette]

DNA Donors:
Meloetta and Gallade
Offspring name: Mellade
New type: Normal / Fighting
New base stats: 94/147/88/71/96/104 (+10 HP, +20 Attack, +10 Defense)
New ability and desc: Steadfast Grace (Steadfast + Serene Grace) If this Pokemon flinches, its Speed is raised by 1 stage and this Pokemon's moves have their secondary effect chance doubled.
Notable moves: Close Combat, Drain Punch, Psycho Cut, Brick Break, Earthquake, Bulk Up, Disable, Reflect, Light Screen, Giga Impact, Heal Bell, Relic Song, Encore, Wish, Low Kick, Facade, Hone Claws, Destiny Bond, Knock Off, Night Slash, Leaf Blade, Poison Jab, Fire Punch, Thunder Punch, Stone Edge, Swords Dance, Rock Slide, X-Scissor, Zen Headbutt.
Role Identification: A physically offensive and specially defensive Pokemon with a movepool to easily defend itself off in battle. This Pokemon can be used to easily sweep teams especially after bulk up or hone claws boost.

[Mega Aria]

DNA Donors:
Meloetta and Gallade
Offspring name: Mellade-Mega
New type: Normal / Psychic
New base stats: 94/141/101/117/132/115
New ability and desc: Inner Focus - This Pokemon cannot be made to flinch.
Notable moves: Calm Mind, Destiny Bond, Dazzling Gleam, Grass Knot, Focus Blast, Psychic, Future Sight, Psyshock, Thundebolt, Signal Beam, Stored Power, Encore, Hyper Voice, Hyper Beam, Disable, Light Screen, Reflect, Heal Bell, Wish, Relic Song, Magic Coat, Perish Song, Thunderbolt, Trick.
Role Identification: A special offensive and defensive Pokemon who's movepool is slightly more limited than Meloetta [Pirouette]'s. This Pokemon can easily sweep teams especially after a calm mind boost, but requires more strategy somewhat. Its only downsides are its speed and defense. The only gain in stats this Pokemon has that benefits are its Speed and Defense.

[Mega Pirouette]

DNA Donors:
Meloetta and Gallade
Offspring name: Mellade-Mega
New type: Normal / Fighting
New base stats: 94/187/118/71/96/134
New ability and desc: Inner Focus - This Pokemon cannot be made to flinch.
Notable moves: Close Combat, Drain Punch, Psycho Cut, Brick Break, Earthquake, Bulk Up, Disable, Reflect, Light Screen, Giga Impact, Heal Bell, Relic Song, Encore, Wish, Low Kick, Facade, Hone Claws, Destiny Bond, Knock Off, Night Slash, Leaf Blade, Poison Jab, Fire Punch, Thunder Punch, Stone Edge, Swords Dance, Rock Slide, X-Scissor, Zen Headbutt.
Role Identification: A physically offensive and specially defensive Pokemon with a movepool to easily defend itself off in battle. This Pokemon can be used to easily sweep teams especially after bulk up or hone claws boost. The beneficial stats this Pokemon gains are its attack, defense, and speed.
 
Last edited:
DNA Donors:
Deoxys-Attack and Victini
Offspring name: Vicxys-Attack
New type: Fire / Psychic
New base stats: 80/150/65/150/65/130 (+5 HP, +10 Atk, +5 Def, +10 SpA, +5 Spd, +5 Spe)
New ability and desc: Victory Pressure- any move with less than 100% accuracy that the opponent uses costs 3 PP.
Notable moves: V-Create, Blue Flare, Psychic, Psycho Boost, Zen Headbutt, Bolt Strike, Knock Off, Extreme Speed, U-Turn, Taunt
Role Identification: Hi, I want to see everything burned! /me uses V-Create
 
Last edited:
If I've understood correctly, one parent of the new fusions must be on this list:
  • Bug: Genesect
  • Dark: Darkrai
  • Dragon: Kyurem/Lati@s/Zygarde
  • Electric: Raikou/Thundurus/Zapdos
  • Fairy: (none)
  • Fighting: (none)
  • Fire: Entei/Moltres/Heatran (Volcanion?)
  • Flying: Tornadus
  • Ghost: (none)
  • Grass: Shaymin/Virizon
  • Ground: Landorus
  • Ice: Articuno/Regice
  • Normal: Meloetta
  • Poison: Nidoqueen
  • Psychic: Azelf/Celebi/Cresselia/Deoxys/Hoopa/Mesprit/Mew/Unown/Uxie
  • Rock: Diancie/Regirock/Terrakion
  • Steel: Cobalion/Jirachi/Registeel
  • Water: Keldeo/Suicune
Still no Fairy/Ghost or Fighting/Ghost, but at least you can now have Fighting/Dragon without using a Mega stone, and Bug/Fairy is also now possible:
DNA Donors: Genesect / Florges
Offspring name: Geneses
New type: Bug / Fairy
New base stats: 77 / 92 / 92 / 126 / 126 / 101 (+3 HP, +11 Def, +10 SpA, +2 SpD, +14 Spe ) [614 BST]
New ability and desc: Fairy Veil [This pokemon and any allies sharing a type cannot have their stats lowered]
Notable moves: Aromatherapy, Bug Buzz, Calm Mind, Energy Ball, Flamethrower, Ice Beam, Moonblast, Psychic, Synthesis, Techno Blast, Thunderbolt, U-Turn, Wish
Role identification: Geneses can set up with Calm Mind or just use its 126 SpA to hit hard with its array of coverage options. (Technically its best coverage move is Techno Blast but that only has limited PP and locks you into using the Douse Drive.)
 

T.I.A.

formerly Ticktock
DNA Donors: Golurk / Diancie
Offspring name: Dianlurk
New type: Ground/Rock
New base stats: 69/112/125/87/125/72 [580] (+20 Speed, +10 Special Attack, +10 Defence, +10 Special Defence)
New ability and desc: Iron Body (Iron Fist + Clear Body) It cannot have it's stats lowered. If it does get one stat lowered, it's punching moves are increased by 1.2x.
Notable moves: Rock Polish, Moonblast, Earth Power, Focus Blast, Thunderbolt, Ice Punch, Diamond Storm, Calm Mind, Drain Punch, Explosion, Earthquake, Flash Cannon, Heavy Slam, Shadow Punch, Thunder Punch, Fire Punch, Zen Headbutt, Magic Coat, Reflect, Light Screen, Ice Beam, Grass Knot, Low Kick, Magic Coat, Taunt, Heal Bell, Psychic, Psyshock, Shadow Ball
Role identification: Mega Evolve now from this thing...

Mega Dianlurk (Diancite)
New type:
Ground/Rock
New base stats: 80/172/85/147/85/132 [680]
New ability and desc: Magic Bounce
Notable moves: Rock Polish, Moonblast, Earth Power, Focus Blast, Thunderbolt, Ice Punch, Diamond Storm, Calm Mind, Drain Punch, Explosion, Earthquake, Flash Cannon, Heavy Slam, Shadow Punch, Thunder Punch, Fire Punch, Zen Headbutt, Magic Coat, Reflect, Light Screen, Ice Beam, Grass Knot, Low Kick, Magic Coat, Taunt, Heal Bell, Psychic, Psyshock, Shadow Ball
Role identification: Pretty good sweeper, with very large coverage and high speed. It can go Physical which is pretty much the best option, though Mixed is still a good idea.
 
Last edited:

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
Ghetsis done did it again, but instead of fusing Kyurem with Reshiram and Zekrom, He fused it with Garchomp! Ladies and gentlemen, I present you to...


DNA Donors: Garchomp and Kyurem
Offspring name: Garurem
New type: Dragon
New base stats: 117/150/93/105/88/119 (+20 Attack, +20 Speed)
New ability and desc: Sand Pressure (Sand Veil + Pressure) In sandstorm, if this Pokemon is the target of a foe's move, that move loses one additional PP. In addition to that, this Pokemon's evasiveness is increased to 1.25x with an immunity to Sandstorm. Also in addition, When this Pokemon uses sandstorm, it always last the maximum number of turns (8).
Notable moves: Sandstorm, Swords Dance, Earthquake, Dragon Claw, Outrage, Facade, Iron Head, Draco Meteor, Fire Blast, Stone Edge, Crunch, Poison Jab, Stealth Rock, Giga Impact, Aqua Tail, Zen Headbutt, Substitute, Dual Chop.
Role Identification: This is a great fusionmon with excellent stats. Its role is mainly based on its Attack in which it sets up with Swords Dance and then sweeps. This thing is a monster with its ability Sand Pressure. One of the very few downsides of this Pokemon is its single typing. This is mainly a downside because it has lower availability for STAB moves.

[Mega]

DNA Donors:
Garchomp and Kyurem
Offspring name: Garurem-Mega
New type: Dragon
New base stats: 117/190/123/145/98/109
New ability and desc: Sand Force - This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm and is immune to Sandstorm.
Notable moves: Sandstorm, Swords Dance, Earthquake, Dragon Claw, Outrage, Facade, Iron Head, Draco Meteor, Fire Blast, Stone Edge, Crunch, Poison Jab, Stealth Rock, Giga Impact, Aqua Tail, Zen Headbutt, Substitute, Dual Chop.
Role Identification: This is a great fusionmon with excellent stats. Its role is mainly based on its Attack in which it sets up with Swords Dance and then sweeps. This thing is a monster with its ability Sand Pressure. One of the very few downsides of this Pokemon is its single typing. This is mainly a downside because it causes the Fusionmon has lower availability for STAB moves. Its mega form may have stat benefits like in Attack, Defense, Special Attack, and Special Defense but a decrease in speed and an ability worse than the regular. Even though Garurem-Mega is good, I wouldn't recommend mega evolving it into this.

 
Last edited:

canno

formerly The Reptile

DNA Donors:
Scizor / Klang
Offspring name: Klazor
New type: Bug / Steel
New base stats: 75 / 105 / 100 / 82 / 85 / 61 ( +10 HP / +3 Def / +20 SpA / +3 SpDef / +4 Spe ) [508 BST]
New ability and desc: Math Surge (Swarm + Minus / Plus) [Increases Special Attack to 1.5x at 1/3 max HP or less]
Notable moves: Shift Gear, Gear Grind, Roost, U-Turn, Wild Charge, Superpower, Defog, Swords Dance, Bullet Punch, Bug Buzz, Thunderbolt, Flash Cannon, Volt Switch
Role Identification: By itself, Klazor is a decent enough Shift Gear abuser that can go mixed thanks to its ability. It doesn't hit hard and it's not that bulk, but its good typing and access to Shift Gear makes base Klazor a possiblity. Of course, the main reason why you're going to use this (and the main reason why I used Klang over Klinklang) is...

~~~


DNA Donors: Mega Scizor / Klang
Offspring name: Mega Klazor
New type: Bug / Steel
New base stats: 75 / 125 / 140 / 92 / 105 / 71 [608 BST]
New ability and desc: Technician [Strengthens moves of 60 base power or less to 1.5x their power.]
Notable moves: Shift Gear, Gear Grind, Roost, U-Turn, Wild Charge, Superpower, Defog, Swords Dance, Bullet Punch, Bug Buzz, Thunderbolt, Flash Cannon, Volt Switch
Role Identification: ...Mega Klazor! This monster might not look powerful at first - it only has a base 125 attack, afterall. However, a close look reveals a very powerful Technician Gear Grind, which reaches a monsterous 150 BP with no drawback and can break subs! Yes, this is the reason why I chose Klang over Klinklang - with Klinklang this monster would be broken. As it stands, it's just powerful. It's very similar to Mega Scizor in STABmons, except for one main factor - it is much weaker. To put it into perspective - this thing is weaker than normal Scizor, which can hold an item to further boost its power. This I feel balances it out. It can also run a bulky defog set like normal Mega Scizor can, although normal Mega Scizor is probably better unless you plan on using Volt Switch for some reason.
 

SpartanMalice

Y'all jokers must be crazy
Ransei, I know you tried to nerf Mega Garurem as much as people but as far as a mega stone goes you have to stick to it's boosts: Garchompite boosts are +40 attack, +40 SpA, +20 Def, +10 Def, - 10 Spe. Yours seem custom.
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
From the deep depths of the steel ruins, 2 mysterious Pokemon (known as Aegislash and Registeel) were found by scientists and tested on. The scientists wanted these 2 Pokemon to fuse, so they gave each of the 2 half of the Chromo Stone. The Chromo Stone is a stone used to give to Pokemon and fuse them. After the 2 Pokemon were given half of the Chromo Stone, they were placed into a special machine. A couple minutes later the 1 fused Pokemon came out in its first forme. After the Fusionmon came out, It changed formes and attacked the lab. The scientists sent out their Pokemon and the mysterious Fusionmon escaped. Soon after the Fusionmon escaped, it was discovered by a few trainers who didn't intend to catch this fusionmon, but instead, to try to find out what 2 Pokemon were fused into it. The trainers soon discovered that the two Pokemon fused to create this Fusionmon, were Aegislash and Registeel. They send the Fusionmon back to the cave it belonged to and by that moment, it was safe again. When the scientists visited the cave the second time, they saw the Fusionmon there, but with a bunch of other Pokemon who seemed mad, so they quickly left; never to return again. When the trainers came back to the cave on their 2nd time, they also found the Fusionmon. They decided to name it Aegisteel. They watched it for a while, and then it got into combat with a Zubat that just happens to appear in every cave. When it got into combat with Zubat, it changed formes. The new forme they discovered was offensive to Zubat, and the Zubat fled the cave; moving off to a fire cave. The trainers named that new forme, Aegisteel-Blade and rename the previous form of Aegisteel, Aegisteel-Shield. After the trainers left the cave, they did an analysis predicting what Aegisteel and Regislash's stats were along with its ability. They also added what moves could become noticeably good for it. Here is what they analyzed:


[Shield]

DNA Donors:
Aegislash and Registeel
Offspring name: Aegisteel-Shield
New type: Steel
New base stats: 70/63/170/63/170/55 (+20 Defense, +20 Sp. Defense)
New ability and desc: Clear Change (Clear Body + Stance Change) If Aegislash or any Aegislash fusion, changes Forme to Blade before attacks and Shield before King's Shield and it prevents other Pokemon from lowering this Pokemon's stat stages.
Notable moves: King's Shield, Destiny Bond, Autotomize, Reflect, Substitute, Swords Dance, Rest, Hone Claws, Rock Polish, Toxic, Amnesia, Lock-On, Counter, Block, Sleep Talk, Thunder Wave, Curse, Stealth Rock.
Role Identification: This extremely bulky Fusionmon's role is just to set up, defend itself, and prepare for when it turns into Aegisteel-Blade.

[Blade]

DNA Donors:
Aegislash and Registeel
Offspring name: Aegisteel-Blade
New type: Steel
New base stats: 70/163/70/163/70/55
New ability and desc: Clear Change (Clear Body + Stance Change) If Aegislash or any Aegislash fusion, changes Forme to Blade before attacks and Shield before King's Shield and it prevents other Pokemon from lowering this Pokemon's stat stages.
Notable moves: Flash Cannon, Earthquake, Shadow Sneak, Focus Blast, Hammer Arm, Power-Up Punch, Zap Cannon, King's Shield, Rock Slide, Explosion, Secret Sword, Night Slash, Iron Head, Pursuit, Shadow Ball, Gyro Ball, Head Smash, Facade, Destiny Bond, Superpower, Ice Punch, Thunder Punch, Thunderbolt, Shadow Claw.
Rple Identification: This extremely offensive Fusionmon's role is mainly to go all out offense, but to still be able to defend itself with King's Shield. After set up From Aegisteel-Shield, this Pokemon can sweep teams entirely.

 
Last edited:

SpartanMalice

Y'all jokers must be crazy
Oh boy.
DNA Donors: Diancie / Meloetta
Offspring name: Dianetta
New type: Normal/Rock (Normal/Fighting)
New base stats: Sapphire Form: 85/119/124/124/149/100 (+20 Attack, +20 Speed) (701), Ruby Form: 85/149/100/119/124/124 (701)
New ability and desc: Clear Grace (Serene Grace + Clear Body) Cannot have it's stats lowered nor be effected by secondary effects. In addition,it's moves that have secondary effects have them doubled in chance.
Notable moves: Relic Song, Moonblast, Earth Power, Focus Blast, Thunderbolt, Ice Punch, Diamond Storm, Calm Mind, Drain Punch, Explosion, Hyper Voice, Knock Off, Close Combat, Return, Thunder Punch, Fire Punch, Zen Headbutt, Magic Coat, Reflect, Light Screen, Calm Mind, Energy Ball, Low Kick, U-Turn, Taunt, Heal Bell, Psychic, Psyshock, Frustration
Role identification: This is a quite annoying Pokemon, with 2 forms with equally annoying sides, with one that goes mostly mixed with it's good 119/124/100 attacking stats while the other forms goes to the Physical side with even less defence but has a better Speed and Attack as well as a much better type. However, it does have a mega which makes it even more scary...

Mega Garnet Dianetta (Diancite)
New type:
If in Sapphire Form: Normal/Rock, If in Sapphire Form: Normal/Fighting
New base stats: When in Sapphire Form before Mega: 85/179/84/184/109/160 (801), When in Ruby Form before Mega: 85/209/60/179/84/184 (801)
New ability and desc: Magic Bounce
Notable moves: Relic Song, Moonblast, Earth Power, Focus Blast, Thunderbolt, Ice Punch, Diamond Storm, Calm Mind, Drain Punch, Explosion, Hyper Voice, Knock Off, Close Combat, Return, Thunder Punch, Fire Punch, Zen Headbutt, Magic Coat, Reflect, Light Screen, Calm Mind, Energy Ball, Low Kick, U-Turn, Taunt, Heal Bell, Psychic, Psyshock, Frustration
Role identification: This is a scary mega. With 2 routes to choose from and both having the highest base stat total ever, it can be very unpredictable of which one it's going to mega evolve into. When Mega Evolving from Sapphire form, it gains high offensives and still decent defenses. In Ruby, it gains very ruthless Attack, high Speed, and a superb typing, all while having pretty low defences. Both have a great ability and the ability to go flip macro with thier still good sets. Not to mention that it has no Special Rock STAB nor having a good typing, as it has a 4x weakness to Fighting.
Not only is this incredibly OP, there are a number of things wrong with this.

First of all, you are not supposed to add +10 to all stats and add +40. Meloetta and Diancie both part of the undiscovered group, hence the correct stats should be, prior to the addition of +40: 75/88/113/114/139/70 for Aria, and 75/114/120/88/113/89 for Pirouette. Using your boosts of +20 attack and +20 Speed, this would be 75/108/113/114/139/90 for Aria and 75/134/120/88/113/109 for Pirouette.

Based on your Diancie + Golurk post, where you did the same thing - adding +10 to all stats, you also rounded up the stats when the rules on page 1 clearly state rounding down your stats. In other words, you averaged it, got 69.5, you rounded it to 70 and added 10 for 80 HP, when it should be 69.5 rounded down to 69.

Lastly, since Eevee mentioned that the mega stones follow Mix and Mega mechanics, Meloetta-Pirouette does not get the Diancite boosts as it is an in-battle forme change. Tested here: http://replay.pokemonshowdown.com/mixandmega-253159203

Basically, post mega, no matter what forme you are in, you will always revert back to Aria form. If you relic song post mega, your stats revert to that of the base form Meloetta-Pirouette. So your Dianetta's regular form is 75/108/113/114/139/90, mega evolves into 75/168/73/174/99/150, but if it uses relic song to switch into Pirouette form, it reverts to 75/114/120/88/113/89. And I'm not even sure if you're supposed to average the stats for Meloetta Pirouette as it is a forme change much like a mega stone and stats should be added and subtracted, but Eevee didn't specify that so I'll ignore that. But you're gonna have to correct your mistakes everywhere else.

Tagging Eevee General to mark your post for corrections, otherwise this submission is invalid.

Note to any other users: If you're making a DNA Fusion, DO NOT add +10 to all stats after averaging. You're supposed to add +40 on your own for DNA Fusions and +10 to all stats for regular fusions, not stack them up. We made it this way because the DNA Fusions we are all incredibly strong and we had decided to nerf it for competitive balance as well as flavour. This was mentioned right in the beginning of the submission phase, please pay attention next time.

There's a reason why your fusion has the "biggest BST ever", Ticktock. Because for everyone else, the average of two 600 BST mons was 600. After the addition of +40, it was around 640. Meaning if they mega, the maximum amount they will get it to 740. Your fusion got 701 BST off two mons with 600 BST, and a mega BST of 801. When it was supposed to be a straight average +40 stat addition resulting in 640. Please think this through and read the rules next time before posting.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top