Yes, they all work. TI somehow made it so that egg move + Sketch move are legal together.Wait guys, FakeSpeed lop is legal? And SuckerSuit and SpinSuit TTar too?!?
Plz answer my question. If so, I mah ladder with my HO team. If not, Fuk the meta it is.
PS My fuk the meta team needs a reboot, as obviously Espeed and -ate powers are the new shit.
At first i was kinda skeptical but now i see how ridiculous espeed is. I've never found espeed too much of an issue (mainly because my team has 2 hard checks lol), after hearing what other people have to say about it it does make sense. I've seen good players demolished by espeed spam. When your team HAS to have 1 or 2 checks to something otherwise you are at a colossal disadvantage, you KNOW it's broken. I vouch for some action on the subject of espeedThe problem is that too many espeed users are just flat out unhealthy and hideously overcentralizing. If we were ranking things on effectiveness, Ditto would be top tier literally because it beats basically everything and counter-sweeps almost every team. Espeed has several abusers that are unhealthy; ursaring can kill almost anything with a neutral +2 burned espeed because its more powerful than +3 ekiller. Pinsir can run stone edge to handle flying types, and has no true counters at +2. It basically requires you to run scarf flying resists or ditto. There are a lot of these espeeders and I don't want to bother with banning them all; they make the meta unhealthy and it's so bad skill literally has no definition in the meta.
This seems like the best option tbh. Other move based metas (STABmons, Inh) doesn't ban moves, but they added clauses (Chatter is an exception ofc). Espeed alone isn't that problematic, but Espeed spam is. This also helps control Shell Smash and Geomancy spam. If you worry about teams multiple recoveries, don't worry. There are many variations of recovery and healing moves (Recover, Softboiled, Heal Order, Milk Drink, Roost, Heal Bell, Aromatherapy) so this won't nerf Stall.Move clause of 1 of each sketched move makes the most sense to me in the meta. Obviously if someone wants to run Espeed Dragonite and also a sketched espeed diggers, that'd be fine. But only 1 sketch of each move doesn't really restrict teambuilding and helps the meta imo. I'd be fine with this.
One should never forget that Mantine has the same stats as Skarmory, swapping out its physical and special stats. Water/Flying its a good defensive typing too despite the crippling Electric weakness.A couple things I've been having fun with:
Initially there is Mantine.
I've tested a couple sets. First of all there is the obvious choice of giving Mantine a recovery move. With Milk Drink/Recover/Soft Boiled, Mantine is a great special wall, and is capable of shutting down many popular Geomancy sweepers like Manaphy thanks to recovery and Haze.
But my preferred set has been this:
Mantine @ Flame Orb
Ability: Water Veil
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
- Trick
- Scald
- Haze
- Toxic / Defog
Basically, having very high special defence and low physical defence, means a lot of people will try to bring in strong physical attackers to remove Mantine. Water Veil prevents the burn status so they can't tell that you have a Flame Orb, then you Trick it to them to cripple them for the rest of the game. The great thing about Tricking Flame Orb is that even if they have cleric support the Burn will just continue to come back. Has helped to win me quite a few games.
Another thing which I've enjoyed using is Assault Vest Thundurus-T with Oblivion Wing. Its a solid check to most special attackers that don't use set up, and electric types. My favorite thing about it however and one of the main reasons I'm using Thundurus-T in particular is that it completely destroys Mega Sceptile + Electrify.
The biggest problem with this is that it dies to pretty much everything relevant on offense. It's beaten by Talonflame, Ice Shard (Kyub, though I haven't seen any yet), -atespeed (it's weak to all three RIP), nearly every scarfer, it's outsped by +1 Serp so it can't come in on it, etc. I wouldn't call it unexpected, anyone who's played MnM should recognise the sets.well this isn't my idea fought someone and thought it was a good set so i decided to post this little gimmick
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Giga Drain
- Dragon Pulse / Subsitute
- Electrify
ahh yum. This thing claims souls. Electrify is unexpected and catches people off guard and you get that +1 spA boost due to lightning rod. The best thing is it outspeeds most of the meta ;] but gets stopped by scarfers ;;
Stupid means the OHKO on Hoopa with Water Shuriken and a flinch, aka 49% chance to OHKO BEFORE SMASH. Yup we should ban King's Rock and Razor Fang.Ok can we PLEASE ban kings rock? Cloyster is just stupid with it :/
I could build one for you, it won't be any great but enough to get started with the metagame.can anyone give me a team?
Darn just when I started running this:Can we get Gothorita banned as well? It's not really any worse at the job of Perish Trapping than Gothitelle, it's just a little more bothered by losing its item and a bit slower, really.