Pikachu315111
Ranting & Raving!
Especially when you can grow Leppa Berries which are easily obtainable in-game and you can grow more of them.Why don't stores sell ethers and elixirs
Especially when you can grow Leppa Berries which are easily obtainable in-game and you can grow more of them.Why don't stores sell ethers and elixirs
It's cargo cult RPG design. PP is essentially move-specific MP, and MP recovery items in RPGs are usually not sold in shops and only found rarely as loot, and that got carried over into Pokemon.Why don't stores sell ethers and elixirs
Well since BW you can now buy Rare Candies from the Battle Facilities BP shops. Evolution Stones is an odd case as you can sort of obtain the "common" ones from a few sources though the others you at this point you have to jump through a few hoops to get (mainly from Super Training). Though looking through several ways you can obtain evolution stones I can come up with a new complaint:It's cargo cult RPG design. PP is essentially move-specific MP, and MP recovery items in RPGs are usually not sold in shops and only found rarely as loot, and that got carried over into Pokemon.
Same reason Rare Candies and most evolution items can't be purchased, I imagine. Another thing I really wish they'd fix, actually
Wait, your scored is solely determined on how many Critical Hits you do? What sense does that make? I should get a batch of points for knocking out his Pokemon with a super effective move on that Pokemon's first turn instead of just one.Actually the problem with Inver's rewards is that it's INCREDIBLY easy to only score a 4-5 at best. Since the levels of his Pokemon don't change, unless you are prepared for it with a team made to score a lot of super effective hits against, it's easy to sweep his team. I didn't even know it was possible to receive things other than berries from him until recently.
Ratio of SEM moves used + the less times you attacked the more points you get.See what the problem is? You're hitting things for super effective damage, but since you are, they go down faster so it's easier to NOT get anything good because you take him down quicker.
I really should be based on the ratio of Super Effective Moves to all others.
One of the things I find super annoying. You could buy a few in X/Y, but it's ridiculously hard to get any stones not available in a shop.Why have they made stones harder to get? I remember you could buy them in Celandon City in gen 1 and 3.
On the no Gym Leader rematches, the most annoying thing about that is the Gym Leaders are marked on your Battle Nav which tells you when a trainer is ready to re-battle! Yet their mark never lights up so it's just a tease.No gym leader rematches+no battle frontier (yes, we got the resort, but emerald Battle frontier was just the best)
It was actually like that in the original Ruby and Sapphire. Still annoying.On the no Gym Leader rematches, the most annoying thing about that is the Gym Leaders are marked on your Battle Nav which tells you when a trainer is ready to re-battle! Yet their mark never lights up so it's just a tease.
I would assume it would be extremely easy to implement because it's not a huge change.Hey, would programming Gym Leader rematches be possible through a patch? I mean they won't need to make anything knew, just give them some new dialogue and a better team.
True, but mot of their work now will be on the upcomming game for this year. They won't updte ORAS now. Its a shame for ORAS, as I felt it was rushed, and not given the proper care/attention needed. Probs rushed due to the 20th anniversary game.It was actually like that in the original Ruby and Sapphire. Still annoying.
I would assume it would be extremely easy to implement because it's not a huge change.
Yes, but why would they do that? Extending the longevity of a product they've already sold to you? It'd be like publishing an addendum to yesterday's newspaper. Game Freak considers ORAS to be a shipped and sold product, which the players should ideally grow tired of when the next game is announced. They need the next game to look as new, fresh and promising as possible in comparison to previous games, so players will but those aside and buy the new one instead. If the new one has Gym Leader rematches and the old one doesn't, that's a selling point for the new game. If they add rematches to the old one, they take away that selling point.Hey, would programming Gym Leader rematches be possible through a patch? I mean they won't need to make anything knew, just give them some new dialogue and a better team.
They still could have let X and Y players battle their Hoenn cousins. This way, when they see the new Megas and see how powerful they can be against them, but are unable to use them, it could be a form of advertisement.Yes, but why would they do that? Extending the longevity of a product they've already sold to you? It'd be like publishing an addendum to yesterday's newspaper. Game Freak considers ORAS to be a shipped and sold product, which the players should ideally grow tired of when the next game is announced. They need the next game to look as new, fresh and promising as possible in comparison to previous games, so players will but those aside and buy the new one instead. If the new one has Gym Leader rematches and the old one doesn't, that's a selling point for the new game. If they add rematches to the old one, they take away that selling point.
It's the same reason why there never was a patch to add the ORAS megas to XY. When ORAS came out, XY were yesterday's newspaper. ORAS had all the new Megas, XY had not, ergo players were incited to drop XY and buy ORAS to check out the new content.
Adding DLC to Pokémon like that would require a fundamental change to the business model. It might be possible in the future, but I don't see that happening this generation.
Well I mean, that's not exactly what my post was about though it is a fair point... were it not for the fact that those evolution areas are probably the least intrusive. You literally need a forest, an icy terrain/cave and a place with considerable electromagnetic activity... which every Pokémon game has. HGSS of all things has two regions with which to spread this across; even if they wanted to keep it until after Johto (because they really didn't want you to get new evolutions unless absolutely necessary), there's Viridian Forest, Seafoam Islands and Route 10 - all of which underwent large design changes regardless, so if we're talking about those evolution areas there's no excuse. Regardless, it wasn't really my point and it's far from something that annoys me since it's a (at the time) new evolution gimmick that is honestly not intrusive at all.Kurona I'll point you to this thread: http://www.smogon.com/forums/threads/sustainability-of-the-pokémon-model.3525512/
CRoll makes some excellent points about certain things having to be shoe-horned in to the newer games because of odd choices in earlier gens. Leafeon/Glaceon/Magnezone etc need to have areas added to be able to evolve.
I think you would have just probably preferred the Moss Rock in like Santalune Forest wouldn't you?Well I mean, that's not exactly what my post was about though it is a fair point... were it not for the fact that those evolution areas are probably the least intrusive. You literally need a forest, an icy terrain/cave and a place with considerable electromagnetic activity... which every Pokémon game has. HGSS of all things has two regions with which to spread this across; even if they wanted to keep it until after Johto (because they really didn't want you to get new evolutions unless absolutely necessary), there's Viridian Forest, Seafoam Islands and Route 10 - all of which underwent large design changes regardless, so if we're talking about those evolution areas there's no excuse. Regardless, it wasn't really my point and it's far from something that annoys me since it's a (at the time) new evolution gimmick that is honestly not intrusive at all.
DefinetelyI think you would have just probably preferred the Moss Rock in like Santalune Forest wouldn't you?