I'd love to work on the visbility rankings, I'll try to make a little draft and pass it too OP :) If he wants to!
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Aegislash, oh you debil you... So I used to think Aegislash was just so... Borderline. Like it was tip-toeing on the verge of Ubers/OU. But recently I've actually played an OU based metagame with Aegislash in it again, and let me tell you. Aegislash is not borderline. Aegislash is
as far above the rest of the OU metagame as Primal Groudon is above the other Ubers. You have a pokemon which in practise has 700 BST, nothing comes close while also being so... Versatile. Aegislash is just so good... It has very few unfavorable situation. It's a pokemon with the ability handle almost any pokemon. And the sets.
I want you to open up your best Showdown team right now... You ready? One of these Aegislash sets break your team, one of them kills your check then... if I'm going to quote Heather Dunbar from house of cards,
dismantle the safety and leave people out to dry. Because that's what Aegislash does. It's very rarely used as a sweeper, but as a wallbreaker. It takes standard cores that work fine verse standard offensive cores, such as fire/water/grass, and it has the capabilities to break them all on his own. But the fun doesn't end her, his versatility is quite literally unmatched. I don't think Aegislash is healthy for the metagame, neither are the other ubers. I'm going too be brief about this, but I saw discussion about it and Lcass brought it up. The answer should be no.
This is a metagame where none of these Ubers lose anything, they purely gain from this. And if you haven't noticed, you nominated two S rank pokemon and one A ranked, if I remember my ubers correctly. These pokemon are unbelievably broken, you want to talk about Centralising?
Ho-oh walls almost all the special attackers in the tire, even though there's so damn few of them. I mean, all three of these are massive pains too stall, but Ho-oh outright invalidates it,
Zangooser can probably testify as of how difficult Choice banded Ho-oh is to play against for bulky teams, being immune to most residual damage and having two excellent offensive stabs coupled with Sacred fire burning its checks, and yes, the choice banded set will appreciate it being able to run fire -ate. For god sake, look at this ridicules calc
252+ Atk Choice Band Ho-Oh Double-Edge vs. 172 HP / 0 Def Azumarill: 258-305 (67.1 - 79.4%) -- guaranteed 2HKO, that's
resisted...
252+ Atk Choice Band Ho-Oh Double-Edge vs. 252 HP / 232+ Def Slowbro: 147-174 (37.3 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Ho-Oh Double-Edge vs. 252 HP / 164+ Def Garchomp: 174-204 (41.4 - 48.5%) -- guaranteed 3HKO
Yveltal
252+ Atk Choice Band Dark Aura Yveltal Frustration vs. 252 HP / 0 Def Togekiss: 255-300 (68.1 - 80.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Dark Aura Yveltal Frustration vs. 252 HP / 164+ Def Garchomp: 393-463 (93.5 - 110.2%) -- 62.5% chance to OHKO
252+ Atk Choice Band Dark Aura Yveltal Frustration vs. 240 HP / 0 Def Azumarill: 293-345 (73 - 86%) -- guaranteed 2HKO
Here are the ten most used & best sets!
Physically based Three attacks + KS
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield
Autotomize LO
Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Flash Cannon
- Shadow Ball
- Autotomize
- King's Shield
Choice banded
Aegislash @ Choice Band
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Head Smash
- Iron Head
- Pursuit
- Shadow Sneak
Choice specs
Aegislash @ Choice Specs
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Hidden Power [Ice]
- Shadow Ball
- Flash Cannon
- Sacred Sword
Speedy Aegislash - Bisharp lure
Aegislash @ Life Orb
Ability: Stance Change
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Sacred Sword
- Swords Dance
- Shadow Sneak
- King's Shield
SubToxic - Mandibuzz murderer
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- King's Shield
- Substitute
- Toxic
- Shadow Ball
Bulky pursuit trapper Aegislash
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- Pursuit
- King's Shield
Specially based three attacks + KS
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
BULKY SD
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Sacred Sword
- Shadow Sneak
- Swords Dance