Break This Team (Voting)

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Just take ONE look at Gliscor and tell me he's not gonna troll you for the next 80 turns. That's the face of a sadist, I swear.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Rock Slide
- Sludge Wave

Gliscor almost 6-0s this stall team, as it has been one of the premier stallbreakers since Gen 4 when it first debuted. Basically the way it works is you activate your Toxic Orb safely and Gliscor can basically no longer die before it runs out of PP. The strategy is to Toxic all the foes and use Earthquake to slowly chip them all down. Use Taunt on Alomomola to prevent Wish passing, Azumarill to prevent Perish Song, Quagsire to prevent Recover, and Lanturn to prevent Heal Bell. After Taunting these 4, you are free to use Toxic or Earthquake on them to your heart's content.

Tentacruel and Empoleon are slightly more problematic, but really it's a nonissue. Earthquake gets a 2HKO on Tentacruel, which would otherwise attempt to do some Acid Spray shenanigans. For that reason, never switch Gliscor into Tentacruel to guarantee you win the 1v1. Empoleon's Scald can actually 2HKO Gliscor, but luckily Earthquake can 2HKO Empoleon. Beware of Torrent, which has a pretty good chance of activating after the first Earthquake. Gliscor must be at near full health to survive the Scald.

So basically, Taunt, Toxic, Earthquake, Roost when needed, rinse and repeat.

Noticeably, Gliscor "only" has 16 Earthquake PP, and 32 Taunt PP. This is where Landorus comes in. Landorus is the cleaner, as Gliscor inevitably will get off small amounts of damage on every foe as the stall water user futilely sends each one in. Truly, Landorus only needs 1 move in this matchup, so whatever your team needs for other matchups can be slotted into the other 3 moves. That one move needed is Earth Power. Landorus can't quite get a guaranteed OHKO on most of the Pokemon, but thanks to Gliscor that's not a problem!

Basically, use Earthquake once each on Empoleon, Tentacruel, and Quagsire. 2 or 3 Earthquakes are needed on Azumarill. Alomomola is a BIT more annoying, but like seriously it's not gonna do anything back. Oh, and of course if you get a Toxic on Alomomola or Azumarill, the game's basically over, as Landorus can break them even more easily. If you can get Stealth Rock up, you're in real good shape too for chipping them down. I mean, if Tentacruel Rapid Spins on Gliscor, it's choosing to die to do so, and that's really fine by us to be honest!

To be honest, I would let Alomomola Wish once or twice late-game. Force that stall player to sit through another 20 turns of Gliscor!

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Empoleon: 328-385 (88.1 - 103.4%) -- 25% chance to OHKO

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Tentacruel: 289-343 (79.3 - 94.2%) -- guaranteed 2HKO after Black Sludge recovery

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Quagsire: 321-380 (81.4 - 96.4%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 40+ SpD Azumarill: 239-282 (59.1 - 69.8%) -- guaranteed 2HKO

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 104 HP / 156 SpD Alomomola: 325-383 (65.3 - 77%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 40 HP / 216+ SpD Lanturn: 406-478 (101.2 - 119.2%) -- guaranteed OHKO

tl;dr Gliscor laughs at the team before Landorus cleans them up. Guaranteed win, pretty much.
 
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Diancie @ Diancite
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Heal Bell

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Zen Headbutt
- Earthquake

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Stealth Rock
- Recover
- Toxic

All right, in order to win this matchup, the first thing to understand is that it will requiere heavy prediction if the opponent is an actually decent player... Which considering it IS stall might not be such an issue. Basically, the first thing I noticed looking at Thimo's team is that the only actual Diancie Moonblast switch in that wouldn't immediately die to a diamond storm right after was Empoleon. Because of this, the main objective of the match is going to be wearing down Empoleon and Azumarill, as those are the only things that can actually switch in to either Mega Diancie or Banded Terrakion. Depending on what the opponent is doing, such as Defogging Rocks by Crad or Spinning them away, that is generally the opportunity to switch in Terrakion and hit something hard with Close Combat or Stone Edge. Cradily is there as a general Scald switchin, Rocks setter and (perhaps most importantly) bait for Emp/Tentacruel. (As a side note, remember that you can diamond storm predicting Mirror Coat from Alomomola)

Diancie calcs:
252 SpA Mega Diancie Moonblast vs. 104 HP / 156+ SpD Alomomola: 237-279 (47.6 - 56.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 Atk Mega Diancie Diamond Storm vs. 248 HP / 4 Def Tentacruel: 229-271 (63 - 74.6%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 SpA Mega Diancie Moonblast vs. 252 HP / 4 SpD Quagsire: 256-303 (64.9 - 76.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Diancie Earth Power vs. 40 HP / 216+ SpD Lanturn: 204-242 (50.8 - 60.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Empoleon: 164-194 (44 - 52.1%) -- 17.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Diancie Moonblast vs. 252 HP / 40 SpD Azumarill: 208-246 (51.4 - 60.8%) -- guaranteed 2HKO after Stealth Rock

Terrakion Calcs:
252 Atk Choice Band Terrakion Close Combat vs. 104 HP / 248+ Def Alomomola: 244-288 (49 - 57.9%) -- 59% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Terrakion Close Combat vs. 40 HP / 252 Def Lanturn: 321-378 (80 - 94.2%) -- 50% chance to OHKO after Stealth Rock
252 Atk Choice Band Terrakion Stone Edge vs. 248 HP / 4 Def Tentacruel: 345-406 (95 - 111.8%) -- guaranteed OHKO after Stealth Rock
252 Atk Choice Band Terrakion Stone Edge vs. 252 HP / 216 Def Azumarill: 229-271 (56.6 - 67%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Quagsire: 234-276 (59.3 - 70%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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Le Bulky Flying Core ;3

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Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 HP / 92 Def / 64 SpD / 100 Spe
Careful Nature
- Dragon Dance
- Crunch
- Rest
- Sleep Talk

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Toxic
- Discharge
- Roost

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Earthquake
- Superpower

Later ;)
 
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Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Earthquake
- Rapid Spin

Seismitoad @ Choice Specs
Ability: Water Absorb
EVs: 144 HP / 252 SpA / 4 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Grass Knot
- Sludge Bomb

You would think stall water vs offensive ground is a shit matchup for ground right? Wrong. Excadrill's raw attack power paired with a choice band and its strongest STAB earthquake has no switch ins on stall water. Paired with a Seismitoad, which acts as a water absorber, Excadrill gets to come in, click eq and go back into Seismitoad. Seismitoad comes in on Alomomola and Quagsire, which Exca struggles against at full health. Together, these two can 2HKO every mon on stall water and pave way for a sweep with the rest of the team, namely mons like band Mamoswine and Landorus

Seis Calcs
252+ SpA Choice Specs Seismitoad Earth Power vs. 104 HP / 156 SpD Alomomola: 259-306 (52.1 - 61.5%) -- 96.1% chance to 2HKO after Leftovers recovery

252+ SpA Choice Specs Seismitoad Earth Power vs. 252 HP / 4 SpD Quagsire: 256-303 (64.9 - 76.9%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Seismitoad Sludge Bomb vs. 252 HP / 40+ SpD Azumarill: 252-298 (62.3 - 73.7%) -- guaranteed 2HKO

Exca Calcs

252+ Atk Choice Band Excadrill Earthquake vs. 252 HP / 216 Def Azumarill: 261-307 (64.6 - 75.9%) -- guaranteed 2HKO

252+ Atk Choice Band Excadrill Earthquake vs. 104 HP / 248+ Def Alomomola: 231-273 (46.4 - 54.9%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Excadrill Earthquake vs. 252 HP / 252+ Def Quagsire: 220-261 (55.8 - 66.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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rimz wins, congrats to them

week 10
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i've been raiding the sample teams section on the monotype hub and i chose this balanced team by Acast.
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and
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may not be the type your pokemon share, if you believe that other types should be banned from being posted, pm me with your reasoning. you have until friday 1st to post cores. oh and ignore the whole mega sableye suspect for this week. by the way, i like how most people laid out their post last round with sets | desc | calcs, that is how a good post is presented so be sure to lay it out like that if you want!
 
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rimz wins, congrats to them

week 10
Ghost.png

gourgeist-super.gif
chandelure.gif
jellicent.gif
golurk.gif
sableye.gif
gengar.gif

i've been raiding the sample teams section on the monotype hub and i chose this balanced team by Acast.
Dark.png
and
Ghost.png
may not be the type your pokemon share, if you believe that other types should be banned from being posted, pm me with your reasoning. you have until friday 1st to post cores. oh and ignore the whole mega sableye suspect for this week. by the way, i like how most people laid out their post last round with sets | desc | calcs, that is how a good post is presented so be sure to lay it out like that if you want!
Yes, the team I built all on my own. Definitely not generic Ghost+Gourgeist at all. Purely original and unique Ghost team right here.

Heck, I'll take credit for it either way. Let's go fellas. Break this Grass/Fire/Water core!
 
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Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Steam Eruption
- Hidden Power [Grass]
- Sludge Wave

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Waterfall
- Protect
- Ice Fang

Sharpedo basically OHKOs Gengar, Chandelure, Jellicent and Golurk after rocks, due to its sash. Where as Volcanion can check both Sableye and Gourgorist since Sharpedo cant do that itself, an option for this core is something that can break Golurks focus sash so maybe a stealth rocker such as Swampert, Empoleon or Seismitoad, since ghost doesnt have and spinner/defogger, but i wont be putting that in my core since its not the main focus

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 4 Def Jellicent: 552-650 (136.6 - 160.8%) -- guaranteed OHKO

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Chandelure: 452-534 (173.1 - 204.5%) -- guaranteed OHKO

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 260-308 (69.5 - 82.3%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 4 HP / 0 Def Gengar: 626-738 (238.9 - 281.6%) -- guaranteed OHKO

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Golurk: 498-588 (156.1 - 184.3%) -- guaranteed OHKO

252+ SpA Choice Specs Volcanion Fire Blast vs. 252 HP / 4 SpD Sableye: 415-490 (136.5 - 161.1%) -- guaranteed OHKO

252+ SpA Choice Specs Volcanion Fire Blast vs. 252 HP / 4 SpD Gourgeist-Super: 746-878 (199.4 - 234.7%) -- guaranteed OHKO
 
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Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Energy Ball
- Psyshock

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Transform

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Stealth Rock
- Aromatherapy

Meloetta being on of the largest threats to the Ghost Typing easily able to wall 90% of available attacks from them and return with an extremely powerful specs boosted Shadow Ball can nearly handle entire Ghost Teams by itself however Cursed Body Jellicent and Sableye could stop Meloetta's ability to sweep with Cursed Body or being neutral to Shadow Ball and possibly specially defensive. Chansey can help Meloetta's sweep by passing a Wish to Meloetta while using Aromatherapy/Cleric Move to stop all status aliments making it harder for Meloetta to sweep while restoring all of its HP due to Chansey's Great Natural Bulk allowing Meloetta to come in as new. The use of the move stealth rocks allows Meloetta to ohko Pokemon such as Gourgeist and glourk on impact. This Meloetta set let;'s it outspeed jolly golurk enabling Meloetta to ohko golurk hassle free after rocks or other damage. While Ditto allows for a great check to Golurk being able to absorb any Dynamic Punches threatening the teams ability to sweep. Overall this defensive built core is basically giving Meloetta multiple chances to take down Ghost which it already pretty simply does without having to worry about attacks such as Dynamic Punch from Golurk which can take quite a chunk out of Normal teams.

252+ SpA Choice Specs Meloetta Shadow Ball vs. 0 HP / 4 SpD Gengar: 360-424 (138.9 - 163.7%) -- guaranteed OHKO

252+ SpA Choice Specs Meloetta Shadow Ball vs. 0 HP / 4 SpD Chandelure: 310-366 (118.7 - 140.2%) -- guaranteed OHKO

252+ SpA Choice Specs Meloetta Psyshock vs. 252 HP / 4+ Def Jellicent: 259-306 (64.1 - 75.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Choice Specs Meloetta Psyshock vs. 252 HP / 4 Def Jellicent: 285-336 (70.5 - 83.1%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Meloetta Dazzling Gleam vs. 252 HP / 144+ SpD Sableye: 304-358 (100 - 117.7%) -- guaranteed OHKO

252+ SpA Choice Specs Meloetta Shadow Ball vs. 4 HP / 0 SpD Golurk: 342-404 (106.8 - 126.2%) -- guaranteed OHKO

252+ Atk Golurk Dynamic Punch vs. 200 HP / 0 Def Meloetta: 144-170 (36.8 - 43.4%) -- guaranteed 3HKO

252+ SpA Choice Specs Meloetta Shadow Ball vs. 252 HP / 104 SpD Gourgeist-Large: 316-374 (89.2 - 105.6%) -- guaranteed OHKO after Stealth Rock
 
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Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Recover
- Taunt

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Trick
- Nasty Plot
- Filler

so basically the only counter play is x or switching up a few sets. Deoxys D has enough speed to meme on jolly golurk and prevent rocks from going up, and is bulky enough to survive the 3hko from adamant golurk. The only things that can stop you from getting multiple hazards are gengar and chandy but against anything else you can get up a few hazards. Hoopa outspeeds gengar by 1 point so you meme on that while still getting maximum spatk and an ok amount of bulk. So you basically survive the only thing that outspeeds you and 2hko the only thing that walls you. If you feel like asserting dominance or need to break past sableye if it tries to setup on you feel free to trick and nasty plot your way to victory. You only need gengar out of the way since you survive chandelure and outspeed everything else

with no rocks you ohko chandy gengarand gour
252+ SpA Hoopa Unbound Dark Pulse vs. 0 HP / 4 SpD Chandelure: 384-452 (147.1 - 173.1%) -- guaranteed OHKO
252+ SpA Hoopa Unbound Dark Pulse vs. 4 HP / 0 SpD Gengar: 446-528 (170.2 - 201.5%) -- guaranteed OHKO
252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 4 SpD Gourgeist-Super: 444-524 (118.7 - 140.1%) -- guaranteed OHKO

after rocks to break golurks sash you ohko that
252+ SpA Hoopa Unbound Dark Pulse vs. 0 HP / 4 SpD Golurk: 422-498 (132.2 - 156.1%) -- guaranteed OHKO

and after rocks + spikes or 2 spikes you ohko sab
252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 4 SpD Sableye: 247-292 (81.2 - 96%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 4 SpD Sableye: 247-292 (81.2 - 96%) -- 81.3% chance to OHKO after 2 layers of Spikes

after max hazards you might ohko +1 sab and jelli but its usually better to trick them and nasty plot to victory
252+ SpA Hoopa Unbound Dark Pulse vs. +1 252 HP / 4 SpD Sableye: 166-196 (54.6 - 64.4%) -- 25% chance to OHKO after Stealth Rock and 3 layers of Spikes
252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 252+ SpD Jellicent: 246-290 (60.8 - 71.7%) -- 81.3% chance to OHKO after Stealth Rock and 3 layers of Spikes

after a nasty plot
+2 252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 252+ SpD Jellicent: 492-578 (121.7 - 143%) -- guaranteed OHKO
+2 252+ SpA Hoopa Unbound Dark Pulse vs. +1 252 HP / 4 SpD Sableye: 331-391 (108.8 - 128.6%) -- guaranteed OHKO

but what about chandelure who outspeeds and jellicent and sableye who survive a hit if you dont have enough boosts or hazards?
0 SpA Jellicent Scald vs. 104 HP / 0 SpD Hoopa Unbound: 60-72 (18.3 - 22%) -- possible 5HKO
252 SpA Chandelure Fire Blast vs. 104 HP / 0 SpD Hoopa Unbound: 156-184 (47.7 - 56.2%) -- 84% chance to 2HKO
0 SpA Sableye Snarl vs. 104 HP / 0 SpD Hoopa Unbound: 33-40 (10 - 12.2%) -- possible 9HKO

if you get max rolls its 22 + 12 + 56 (90 total) so even if everything survives and hits you and gets the max possible roll you still live. The only way to beat hoopa is toxicing it with jelli and sacking enough things so it dies or destiny bonding it with gengar after it tricks the scarf.
 
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Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Dragon Dance
- Substitute

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Brave Bird
- Taunt
- Spikes

Basically, you lead with Hazard stacker skarm to set rocks and spikes up, and possibly taunting the sab for your gyara to come in clean. It is Naive to maximize the effectiveness of getting into custap range. Once Mega Gyara comes in, you can sub and ddance and proceed to sweep up with crunch and waterfall.

+1 252+ Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 252+ Def Gourgeist-Large: 306-362 (86.4 - 102.2%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
 
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Offensive Mega Camerupt + Specially Defensive SD Gliscor + SubCoil Zygarde
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Ancient Power
- Will-O-Wisp

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Knock Off
- Swords Dance
- Roost

Zygarde @ Leftovers
Ability: Aura Break
EVs: 200 HP / 252 SpD / 56 Spe
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail
Gliscor has a great matchup against this team, as it walls everything decently well, and, can easily set up Swords Dance safely. However, Mega Camerupt and Zygarde provide extra insurance; Mega Camerupt helps cover Chandelure, Gourgeist, and Sableye, while SubCoil Zygarde sets up in front of Jellicent, Gourgeist, and Mega Sableye. Unless Zygarde gets statused somehow, the Ghost team will struggle breaking through this core.
 
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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Taunt
- Roost

So basically this core pressures this ghost monotype build with their powerful attacks. Banded tyranitar pretty much gets a kill each time it comes in and infact if sableye is in, hydreigon can switch in without fearing anything really as wisp doesn't bother it since it is going to be attacking with special attacks anyways. Pretty straight forward but noticing how some mons on this build like to use recovery, jellicent and sableye for example. Hydreigon can limit their recovery and status moves with taunt, making them utterly useless against it while it can proceed to drop dark pulses without any inconveniences. So yea this powerful offensive core rips up this team pretty much, since tyranitar can pursuit trap chandelure with ease or just click crunch.
You can't submit a Dark Core.
 
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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Taunt
- Roost

So basically this core pressures this ghost monotype build with their powerful attacks. Banded tyranitar pretty much gets a kill each time it comes in and infact if sableye is in, hydreigon can switch in without fearing anything really as wisp doesn't bother it since it is going to be attacking with special attacks anyways. Pretty straight forward but noticing how some mons on this build like to use recovery, jellicent and sableye for example. Hydreigon can limit their recovery and status moves with taunt, making them utterly useless against it while it can proceed to drop dark pulses without any inconveniences. So yea this powerful offensive core rips up this team pretty much, since tyranitar can pursuit trap chandelure with ease or just click crunch.
You can't submit a Dark Core.
Yeah, you can't -- feel free to submit a different type core other than ghost or dark, however.

sobedit: thanks for changing it
 
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voting

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Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Steam Eruption
- Hidden Power [Grass]
- Sludge Wave

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Waterfall
- Protect
- Ice Fang

Sharpedo basically OHKOs Gengar, Chandelure, Jellicent and Golurk after rocks, due to its sash. Where as Volcanion can check both Sableye and Gourgorist since Sharpedo cant do that itself, an option for this core is something that can break Golurks focus sash so maybe a stealth rocker such as Swampert, Empoleon or Seismitoad, since ghost doesnt have and spinner/defogger, but i wont be putting that in my core since its not the main focus

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 4 Def Jellicent: 552-650 (136.6 - 160.8%) -- guaranteed OHKO

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Chandelure: 452-534 (173.1 - 204.5%) -- guaranteed OHKO

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 260-308 (69.5 - 82.3%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 4 HP / 0 Def Gengar: 626-738 (238.9 - 281.6%) -- guaranteed OHKO

252 Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Golurk: 498-588 (156.1 - 184.3%) -- guaranteed OHKO

252+ SpA Choice Specs Volcanion Fire Blast vs. 252 HP / 4 SpD Sableye: 415-490 (136.5 - 161.1%) -- guaranteed OHKO

252+ SpA Choice Specs Volcanion Fire Blast vs. 252 HP / 4 SpD Gourgeist-Super: 746-878 (199.4 - 234.7%) -- guaranteed OHKO
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Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Energy Ball
- Psyshock

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Transform

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Stealth Rock
- Aromatherapy

Meloetta being on of the largest threats to the Ghost Typing easily able to wall 90% of available attacks from them and return with an extremely powerful specs boosted Shadow Ball can nearly handle entire Ghost Teams by itself however Cursed Body Jellicent and Sableye could stop Meloetta's ability to sweep with Cursed Body or being neutral to Shadow Ball and possibly specially defensive. Chansey can help Meloetta's sweep by passing a Wish to Meloetta while using Aromatherapy/Cleric Move to stop all status aliments making it harder for Meloetta to sweep while restoring all of its HP due to Chansey's Great Natural Bulk allowing Meloetta to come in as new. The use of the move stealth rocks allows Meloetta to ohko Pokemon such as Gourgeist and glourk on impact. This Meloetta set let;'s it outspeed jolly golurk enabling Meloetta to ohko golurk hassle free after rocks or other damage. While Ditto allows for a great check to Golurk being able to absorb any Dynamic Punches threatening the teams ability to sweep. Overall this defensive built core is basically giving Meloetta multiple chances to take down Ghost which it already pretty simply does without having to worry about attacks such as Dynamic Punch from Golurk which can take quite a chunk out of Normal teams.

252+ SpA Choice Specs Meloetta Shadow Ball vs. 0 HP / 4 SpD Gengar: 360-424 (138.9 - 163.7%) -- guaranteed OHKO

252+ SpA Choice Specs Meloetta Shadow Ball vs. 0 HP / 4 SpD Chandelure: 310-366 (118.7 - 140.2%) -- guaranteed OHKO

252+ SpA Choice Specs Meloetta Psyshock vs. 252 HP / 4+ Def Jellicent: 259-306 (64.1 - 75.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Choice Specs Meloetta Psyshock vs. 252 HP / 4 Def Jellicent: 285-336 (70.5 - 83.1%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Meloetta Dazzling Gleam vs. 252 HP / 144+ SpD Sableye: 304-358 (100 - 117.7%) -- guaranteed OHKO

252+ SpA Choice Specs Meloetta Shadow Ball vs. 4 HP / 0 SpD Golurk: 342-404 (106.8 - 126.2%) -- guaranteed OHKO

252+ Atk Golurk Dynamic Punch vs. 200 HP / 0 Def Meloetta: 144-170 (36.8 - 43.4%) -- guaranteed 3HKO

252+ SpA Choice Specs Meloetta Shadow Ball vs. 252 HP / 104 SpD Gourgeist-Large: 316-374 (89.2 - 105.6%) -- guaranteed OHKO after Stealth Rock
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Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Recover
- Taunt

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Trick
- Nasty Plot
- Filler

so basically the only counter play is x or switching up a few sets. Deoxys D has enough speed to meme on jolly golurk and prevent rocks from going up, and is bulky enough to survive the 3hko from adamant golurk. The only things that can stop you from getting multiple hazards are gengar and chandy but against anything else you can get up a few hazards. Hoopa outspeeds gengar by 1 point so you meme on that while still getting maximum spatk and an ok amount of bulk. So you basically survive the only thing that outspeeds you and 2hko the only thing that walls you. If you feel like asserting dominance or need to break past sableye if it tries to setup on you feel free to trick and nasty plot your way to victory. You only need gengar out of the way since you survive chandelure and outspeed everything else

with no rocks you ohko chandy gengarand gour
252+ SpA Hoopa Unbound Dark Pulse vs. 0 HP / 4 SpD Chandelure: 384-452 (147.1 - 173.1%) -- guaranteed OHKO
252+ SpA Hoopa Unbound Dark Pulse vs. 4 HP / 0 SpD Gengar: 446-528 (170.2 - 201.5%) -- guaranteed OHKO
252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 4 SpD Gourgeist-Super: 444-524 (118.7 - 140.1%) -- guaranteed OHKO

after rocks to break golurks sash you ohko that
252+ SpA Hoopa Unbound Dark Pulse vs. 0 HP / 4 SpD Golurk: 422-498 (132.2 - 156.1%) -- guaranteed OHKO

and after rocks + spikes or 2 spikes you ohko sab
252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 4 SpD Sableye: 247-292 (81.2 - 96%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 4 SpD Sableye: 247-292 (81.2 - 96%) -- 81.3% chance to OHKO after 2 layers of Spikes

after max hazards you might ohko +1 sab and jelli but its usually better to trick them and nasty plot to victory
252+ SpA Hoopa Unbound Dark Pulse vs. +1 252 HP / 4 SpD Sableye: 166-196 (54.6 - 64.4%) -- 25% chance to OHKO after Stealth Rock and 3 layers of Spikes
252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 252+ SpD Jellicent: 246-290 (60.8 - 71.7%) -- 81.3% chance to OHKO after Stealth Rock and 3 layers of Spikes

after a nasty plot
+2 252+ SpA Hoopa Unbound Dark Pulse vs. 252 HP / 252+ SpD Jellicent: 492-578 (121.7 - 143%) -- guaranteed OHKO
+2 252+ SpA Hoopa Unbound Dark Pulse vs. +1 252 HP / 4 SpD Sableye: 331-391 (108.8 - 128.6%) -- guaranteed OHKO

but what about chandelure who outspeeds and jellicent and sableye who survive a hit if you dont have enough boosts or hazards?
0 SpA Jellicent Scald vs. 104 HP / 0 SpD Hoopa Unbound: 60-72 (18.3 - 22%) -- possible 5HKO
252 SpA Chandelure Fire Blast vs. 104 HP / 0 SpD Hoopa Unbound: 156-184 (47.7 - 56.2%) -- 84% chance to 2HKO
0 SpA Sableye Snarl vs. 104 HP / 0 SpD Hoopa Unbound: 33-40 (10 - 12.2%) -- possible 9HKO

if you get max rolls its 22 + 12 + 56 (90 total) so even if everything survives and hits you and gets the max possible roll you still live. The only way to beat hoopa is toxicing it with jelli and sacking enough things so it dies or destiny bonding it with gengar after it tricks the scarf.
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Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Dragon Dance
- Substitute

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Brave Bird
- Taunt
- Spikes

Basically, you lead with Hazard stacker skarm to set rocks and spikes up, and possibly taunting the sab for your gyara to come in clean. It is Naive to maximize the effectiveness of getting into custap range. Once Mega Gyara comes in, you can sub and ddance and proceed to sweep up with crunch and waterfall.

+1 252+ Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 252+ Def Gourgeist-Large: 306-362 (86.4 - 102.2%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
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Offensive Mega Camerupt + Specially Defensive SD Gliscor + SubCoil Zygarde
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Ancient Power
- Will-O-Wisp

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Knock Off
- Swords Dance
- Roost

Zygarde @ Leftovers
Ability: Aura Break
EVs: 200 HP / 252 SpD / 56 Spe
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail
Gliscor has a great matchup against this team, as it walls everything decently well, and, can easily set up Swords Dance safely. However, Mega Camerupt and Zygarde provide extra insurance; Mega Camerupt helps cover Chandelure, Gourgeist, and Sableye, while SubCoil Zygarde sets up in front of Jellicent, Gourgeist, and Mega Sableye. Unless Zygarde gets statused somehow, the Ghost team will struggle breaking through this core.
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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power

So basically this core pressures this ghost monotype build with their powerful attacks. Banded tyranitar pretty much gets a kill each time it comes in and infact if sableye is in, mega diancie can switch in without fearing anything really as wisp doesn't bother it since it has magic bounce :d. Pretty straight forward but noticing how some mons on this build like to use recovery, jellicent and sableye for example. Tyranitar can come in and pursuit trap jellicent or go for crunch while mega diancie can take out sable or force it out. So yea this powerful offensive core rips up this team pretty much, since tyranitar can pursuit trap chandelure with ease or just click crunch. While mega diancie 2 hit koes all mons on this team with prior damage (ie sand + rocks).

Edit: Made the change requested by sobi and dece1t, thnx oo.

vote for one core
 
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