Ultra Space Variants (Submissions: TENTAQUIL and LOLWUTCAR)

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T.I.A.

formerly Ticktock
Meganium: Mygavolt
Typhlosion: Mygavolt
Feraligatr: JungleB
Decidueye: alephgalactus
Incineroar: alephgalactus
Primarina: Hourai
 
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alephgalactus

Banned deucer.
Tallying up the votes, it comes to:
Meganium - Mygavolt, with 5 votes
Typhlosion - Mygavolt, with 3 votes
Feraligatr - Mygavolt/JungleB, with 3 votes each
Decidueye - alephgalactus, with 5 votes
Incineroar - alephgalactus, with 4 votes
Primarina - alephgalactus/Hourai, with 3 votes each

How are ties broken exactly?
 

AquaticPanic

Intentional Femboy Penguin
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Considering Plans let people submit already existing Ultra Variants during FFA I assume both will be accepted.
 
Tallying up the votes, it comes to:
Meganium - Mygavolt, with 5 votes
Typhlosion - Mygavolt, with 3 votes
Feraligatr - Mygavolt/JungleB, with 3 votes each
Decidueye - alephgalactus, with 5 votes
Incineroar - alephgalactus, with 4 votes
Primarina - alephgalactus/Hourai, with 3 votes each

How are ties broken exactly?
Ties are broken with my vote.

I break Feraligator's vote by voting for....@JungleB!
I break Primarina's vote by voting for...@alephgalactus!

Also, thank you for tallying up the votes! I kinda forgot due to a family emergency...
 

alephgalactus

Banned deucer.
UB-774 Planetoid (Minior)
Base Stats: 97/103/103/103/103/61 (570)
Type: Rock/Psychic
Ability: Gravitational Pull - Gravity intensifies while this Pokémon is active, and no active Pokémon other than the bearer of this Ability can switch out. Gravity returns to normal when this Pokémon switches out. (HA: Levitate)
Removed Moves: Acrobatics, Take Down, Double-Edge
Added Moves: Confusion, Psybeam, Psywave, Psycho Cut, Psyshock, Shadow Ball, Dark Pulse, Knock Off, Ally Switch, Stored Power, Earth Power, Energy Ball, Flamethrower, Thunderbolt, Ice Beam, Moonblast, Astro Beam (90 power, Rock type, special, 100% accuracy, 20% chance to lower target’s Speed)
Description: Minior adapted very well to Ultra Space, where it absorbed power from the cosmic energies and radiation around it and became much larger and much, MUCH heavier, to the point of having its own gravitational field. The space debris and super-dense hydrocarbon crystals it ate have hardened its shell so it no longer cracks, and it has absorbed so much radiation and energy that its core has turned into superheated plasma, which it can eject from various holes in its shell to both propel itself and attack opponents. It has total control over the energy contained in its body, and can use it in a myriad of ways.
Competitive Analysis: Bulkier and harder-hitting than either form of regular Minior, and possessing a great Ability that lets it trap opponents and bring Flying-types hurtling to the ground (as well as actually scoring a hit with Stone Edge), Minior can fill any of a number of roles for a team. Make it a Stealth Rock setter, a Flying-type trapper, or go on the offensive with Shell Smash and access to a huge number of good moves. You want a physically offensive set? Knock Off, an Earthquake that hits everything and a more-accurate Stone Edge sound good to me. Special set? Psyshock, Shadow Ball, Dark Pulse, Earth Power, Energy Ball, Flamethrower, Thunderbolt, Ice Beam, Moonblast, the new move Astro Beam, or (coupled with Shell Smash) a 140 BP Stored Power are there for you to work with.


UB-337 Lunar (Lunatone)
Base Stats (Shell Form): 73/5/199/5/199/29 (510)
Base Stats (Core Form): 73/139/5/199/5/149 (570)
Type: Rock/Ice
Ability: Cosmic Shell - This Pokémon changes into its Core Form when its HP drops below 50% (same mechanics as Shields Down). While in its Shell Form, it cannot be inflicted with a status condition or damaged by super-effective attacks.
Removed Moves: Zen Headbutt, Body Slam, Double-Edge, Acrobatics, Earthquake
Added Moves: Hail, Aurora Veil, Freeze-Dry, Shadow Ball, Dark Pulse, Shell Smash, Moongeist Beam, Astro Beam (90 power, Rock type, special, 100% accuracy, 20% chance to lower target’s Speed)
Description: Lunatone was deposited in a nebula, where it evolved to feast on the space dust, rocks and ice crystals that were then integrated into its shell. Underneath the shell is its core, made of a material that has baffled scientists which have studied it due to its ability to essentially reverse entropy, absorbing heat energy from its surroundings and converting it into other more useful types of energy. As a side effect, Lunatone is always surrounded by near absolute-zero temperatures.
Competitive Analysis: This thing is so bulky in its Shell Form that you’re probably going to have to use multiple Shell Smashes if you want to get into Core Form, but that only means that you can destroy even more things than you previously could. Its Ability turns its completely garbage defensive typing into an unimaginably bulky powerhouse, being unaffected by Fighting, Grass, Ground, Rock, Steel, and Water moves until it’s below 50% HP. Once it gets below 50%, its typing doesn’t really matter anymore, because you’ve got base 5 defenses and at least a +2 to your base 199 Sp. Atk and base 149 Speed, so you can wreck just about anything that stands in your way that doesn’t have a priority attack.


UB-338 Solar (Solrock)
Base Stats (Shell Form): 73/5/199/5/199/29 (510)
Base Stats (Core Form): 73/199/5/139/5/149 (570)
Type: Rock/Fire
Ability: Cosmic Shell - This Pokémon changes into its Core Form when its HP drops below 50% (same mechanics as Shields Down). While in its Shell Form, it cannot be inflicted with a status condition or damaged by super-effective attacks.
Removed Moves: Psychic, Psyshock, Psywave, Confusion, Earth Power, Telekinesis, Signal Beam
Added Moves: Head Smash, Flame Charge, Shell Smash, Morning Sun, Sunsteel Strike, Astro Beam (90 power, Rock type, special, 100% accuracy, 20% chance to lower target’s Speed)
Description: Solrock was deposited directly in the center of a star. Most Pokémon could not survive this experience; however, Solrock benefited greatly, due to it both originating from the sun and having the ability to absorb solar energy. Absorbing all the energy of the star, Solrock’s core became a nuclear fusion reactor, protected by a thick shell made from all of the material previously forming its body.
Competitive Analysis: Like Lunatone, Solrock’s awful defensive typing is mitigated by its Ability, which allows it to actually be defensive at all until it dips below 50% HP, at which point it no longer needs defenses. Afterwards, it tears apart the opponent with moves like Head Smash, Flare Blitz and Sunsteel Strike.


UB-036 Stall (Clefable)
Base Stats: 199/2/181/2/181/5 (570)
Type: Fairy/Steel
Ability: Magic Bounce (HA: Filter)
Removed Moves: Psyshock, Ice Beam, Blizzard, Hyper Beam, Solar Beam, Thunderbolt, Thunder, Psychic, Shadow Ball, Flamethrower, Fire Blast, Focus Blast, Dream Eater
Added Moves: Power Trick, Mirror Coat, Spikes, Toxic Spikes, Sticky Web, Whirlwind, Defog, Sandstorm, Hail, Iron Defense, Leech Seed, Will-O’-Wisp, Trick Room
Description: It is unknown where exactly Clefable ended up, as all expeditions into that part of Ultra Space have resulted in annihilation at the subatomic level. The current theory for how Clefable managed to survive and adapt involves constant usage of the move Magic Coat until it developed a permanent magical shroud around itself. Its body consists entirely of neutronium, an ultradense metal made completely out of neutrons. This metal is far sturdier than any substance previously known.
Competitive Analysis: This might be the most disgustingly minmaxed thing you could possibly make Clefable into. With access to every entry hazard, both screens, Whirlwind, Defog, Counter, Mirror Coat, Aromatherapy, Leech Seed and all the weather moves, this is the ultimate bulky support. It fits nicely into any team, playing basically any role that doesn’t involve attacking—basically, it’s an entire stall team rolled into one. Magic Bounce gives it hazard control, and Filter makes it practically impossible to OHKO this monstrosity. For a nasty surprise, you can even use Power Trick and moves like Knock Off, Drain Punch and Meteor Mash to psych out your opponent and do serious damage, especially with Trick Room support.


UB-442 Unleashed (Spiritomb)
Base Stats: 43/173/43/131/43/137 (570)
Type: Dark/Ghost
Ability: Malice - Indirect damage taken by opponents is doubled. (HA: Haunting - When this Pokémon is KO’d, the Pokémon that KO’d it is inflicted with Curse and cannot switch out.)
Removed Moves: Nothing.
Added Moves: Shadow Punch, Shadow Bone, Spectral Thief, Shadow Claw, Night Slash, Night Daze, Knock Off, Brutal Swing, Fire Punch, Thunder Punch, Ice Punch, U-Turn
Description: Spiritomb was deposited near a temporally distorted area in which time was dilated so that one second outside of the area was one million years inside of it. Over the course of several days (billions of years), the curse binding Spiritomb to the Odd Keystone wore off, and the evil spirits were freed, fashioning their ancient prison into all manner of deadly weapons. As the spirits are no longer bound to a physical object, similar to Golurk’s Ultra Space variant, they are very frail but extremely fast.
Competitive Analysis: With blistering Speed and an amazing Attack stat, Spiritomb works well with a Choice Band or Scarf. U-Turn is a great option if you need a fast pivot, and STAB Knock Off is always a good thing. Also, if you get KO’d and have Haunting, you can really ruin an opponent’s day by bringing in something they can’t touch and getting four or five free turns of setup.


...dear lord what have i done to clefable
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
UB-774 Planetoid (Minior)
Base Stats: 97/103/103/103/103/61 (570)
Type: Rock/Psychic
Ability: Gravitational Pull - Gravity intensifies while this Pokémon is active, and no active Pokémon other than the bearer of this Ability can switch out. Gravity returns to normal when this Pokémon switches out. (HA: Levitate)
Removed Moves: Acrobatics, Take Down, Double-Edge
Added Moves: Confusion, Psybeam, Psywave, Psycho Cut, Psyshock, Shadow Ball, Dark Pulse, Knock Off, Ally Switch, Stored Power, Earth Power, Energy Ball, Flamethrower, Thunderbolt, Ice Beam, Moonblast, Astro Beam (90 power, Rock type, special, 100% accuracy, 20% chance to lower target’s Speed)
Description: Minior adapted very well to Ultra Space, where it absorbed power from the cosmic energies and radiation around it and became much larger and much, MUCH heavier, to the point of having its own gravitational field. The space debris and super-dense hydrocarbon crystals it ate have hardened its shell so it no longer cracks, and it has absorbed so much radiation and energy that its core has turned into superheated plasma, which it can eject from various holes in its shell to both propel itself and attack opponents. It has total control over the energy contained in its body, and can use it in a myriad of ways.
Competitive Analysis: Bulkier and harder-hitting than either form of regular Minior, and possessing a great Ability that lets it trap opponents and bring Flying-types hurtling to the ground (as well as actually scoring a hit with Stone Edge), Minior can fill any of a number of roles for a team. Make it a Stealth Rock setter, a Flying-type trapper, or go on the offensive with Shell Smash and access to a huge number of good moves. You want a physically offensive set? Knock Off, an Earthquake that hits everything and a more-accurate Stone Edge sound good to me. Special set? Psyshock, Shadow Ball, Dark Pulse, Earth Power, Energy Ball, Flamethrower, Thunderbolt, Ice Beam, Moonblast, the new move Astro Beam, or (coupled with Shell Smash) a 140 BP Stored Power are there for you to work with.


UB-337 Lunar (Lunatone)
Base Stats (Shell Form): 73/5/199/5/199/29 (510)
Base Stats (Core Form): 73/139/5/199/5/149 (570)
Type: Rock/Ice
Ability: Cosmic Shell - This Pokémon changes into its Core Form when its HP drops below 50% (same mechanics as Shields Down). While in its Shell Form, it cannot be inflicted with a status condition or damaged by super-effective attacks.
Removed Moves: Zen Headbutt, Body Slam, Double-Edge, Acrobatics, Earthquake
Added Moves: Hail, Aurora Veil, Freeze-Dry, Shadow Ball, Dark Pulse, Shell Smash, Moongeist Beam, Astro Beam (90 power, Rock type, special, 100% accuracy, 20% chance to lower target’s Speed)
Description: Lunatone was deposited in a nebula, where it evolved to feast on the space dust, rocks and ice crystals that were then integrated into its shell. Underneath the shell is its core, made of a material that has baffled scientists which have studied it due to its ability to essentially reverse entropy, absorbing heat energy from its surroundings and converting it into other more useful types of energy. As a side effect, Lunatone is always surrounded by near absolute-zero temperatures.
Competitive Analysis: This thing is so bulky in its Shell Form that you’re probably going to have to use multiple Shell Smashes if you want to get into Core Form, but that only means that you can destroy even more things than you previously could. Its Ability turns its completely garbage defensive typing into an unimaginably bulky powerhouse, being unaffected by Fighting, Grass, Ground, Rock, Steel, and Water moves until it’s below 50% HP. Once it gets below 50%, its typing doesn’t really matter anymore, because you’ve got base 5 defenses and at least a +2 to your base 199 Sp. Atk and base 149 Speed, so you can wreck just about anything that stands in your way that doesn’t have a priority attack.


UB-338 Solar (Solrock)
Base Stats (Shell Form): 73/5/199/5/199/29 (510)
Base Stats (Core Form): 73/199/5/139/5/149 (570)
Type: Rock/Fire
Ability: Cosmic Shell - This Pokémon changes into its Core Form when its HP drops below 50% (same mechanics as Shields Down). While in its Shell Form, it cannot be inflicted with a status condition or damaged by super-effective attacks.
Removed Moves: Psychic, Psyshock, Psywave, Confusion, Earth Power, Telekinesis, Signal Beam
Added Moves: Head Smash, Flame Charge, Shell Smash, Morning Sun, Sunsteel Strike, Astro Beam (90 power, Rock type, special, 100% accuracy, 20% chance to lower target’s Speed)
Description: Solrock was deposited directly in the center of a star. Most Pokémon could not survive this experience; however, Solrock benefited greatly, due to it both originating from the sun and having the ability to absorb solar energy. Absorbing all the energy of the star, Solrock’s core became a nuclear fusion reactor, protected by a thick shell made from all of the material previously forming its body.
Competitive Analysis: Like Lunatone, Solrock’s awful defensive typing is mitigated by its Ability, which allows it to actually be defensive at all until it dips below 50% HP, at which point it no longer needs defenses. Afterwards, it tears apart the opponent with moves like Head Smash, Flare Blitz and Sunsteel Strike.


UB-036 Stall (Clefable)
Base Stats: 199/2/181/2/181/5 (570)
Type: Fairy/Steel
Ability: Magic Bounce (HA: Filter)
Removed Moves: Psyshock, Ice Beam, Blizzard, Hyper Beam, Solar Beam, Thunderbolt, Thunder, Psychic, Shadow Ball, Flamethrower, Fire Blast, Focus Blast, Dream Eater
Added Moves: Power Trick, Mirror Coat, Spikes, Toxic Spikes, Sticky Web, Whirlwind, Defog, Sandstorm, Hail, Iron Defense, Leech Seed, Will-O’-Wisp, Trick Room
Description: It is unknown where exactly Clefable ended up, as all expeditions into that part of Ultra Space have resulted in annihilation at the subatomic level. The current theory for how Clefable managed to survive and adapt involves constant usage of the move Magic Coat until it developed a permanent magical shroud around itself. Its body consists entirely of neutronium, an ultradense metal made completely out of neutrons. This metal is far sturdier than any substance previously known.
Competitive Analysis: This might be the most disgustingly minmaxed thing you could possibly make Clefable into. With access to every entry hazard, both screens, Whirlwind, Defog, Counter, Mirror Coat, Aromatherapy, Leech Seed and all the weather moves, this is the ultimate bulky support. It fits nicely into any team, playing basically any role that doesn’t involve attacking—basically, it’s an entire stall team rolled into one. Magic Bounce gives it hazard control, and Filter makes it practically impossible to OHKO this monstrosity. For a nasty surprise, you can even use Power Trick and moves like Knock Off, Drain Punch and Meteor Mash to psych out your opponent and do serious damage, especially with Trick Room support.


UB-442 Unleashed (Spiritomb)
Base Stats: 43/173/43/131/43/137 (570)
Type: Dark/Ghost
Ability: Malice - Indirect damage taken by opponents is doubled. (HA: Haunting - When this Pokémon is KO’d, the Pokémon that KO’d it is inflicted with Curse and cannot switch out.)
Removed Moves: Nothing.
Added Moves: Shadow Punch, Shadow Bone, Spectral Thief, Shadow Claw, Night Slash, Night Daze, Knock Off, Brutal Swing, Fire Punch, Thunder Punch, Ice Punch, U-Turn
Description: Spiritomb was deposited near a temporally distorted area in which time was dilated so that one second outside of the area was one million years inside of it. Over the course of several days (billions of years), the curse binding Spiritomb to the Odd Keystone wore off, and the evil spirits were freed, fashioning their ancient prison into all manner of deadly weapons. As the spirits are no longer bound to a physical object, similar to Golurk’s Ultra Space variant, they are very frail but extremely fast.
Competitive Analysis: With blistering Speed and an amazing Attack stat, Spiritomb works well with a Choice Band or Scarf. U-Turn is a great option if you need a fast pivot, and STAB Knock Off is always a good thing. Also, if you get KO’d and have Haunting, you can really ruin an opponent’s day by bringing in something they can’t touch and getting four or five free turns of setup.


...dear lord what have i done to clefable
And I thought my weedle was fat...
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Yeah, my Clefable has the highest defensive bulk mathematically possible while keeping prime numbers and 570 BST in mind.
Combining that to Cosmic Power and Recovery... Let's just be thankful it cannot directly damage anything with that potato attack stats
 

alephgalactus

Banned deucer.
+2 252+ Atk UB-Solar (199 base Attack, Fire STAB) Flare Blitz vs. 252 HP / 252+ Def Filter UB-Stall (the Clefable): 418-492 (69.4 - 81.7%) -- guaranteed 2HKO after Leftovers recovery

OHKOs are out of the question.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
252+ SpA Life Orb Slakoth Boomburst vs. 4 HP / 252 SpD Filter Clefable: 374-445 (69.2 - 82.4%) -- guaranteed 2HKO after Leftovers recovery


All hail Lord Peeko. Considering it does 4x to everything...
 
Name: Solrock (UB XX: Solarian)
New Stats: 151/2/181/2/181/5 (BST 524)
New Typing: Steel/Ground
Added Moves: Sunsteel Strike, Recover, Earth Power, Seismic Toss
Abilities: Unaware
Appearance: It looks mostly the same as regular Solrock, but with Solgaleo's patterns and such on it.
Possible moveset(s):
THE ULTIMATE WALL

Solrock-Ultra @ Leftovers
Ability: Unaware
EVs: 252 HP / 128 Def / 124 SpD
Relaxed/Sassy Nature
- Seismic Toss
- Toxic
- Recover
- Cosmic Power
AND YOU THOUGHT COMPLETE ZYGARDE WAS STUPIDLY BULKY. THIS SOLAR METAL ABOMINATION ABSORBS ANY HIT YOU THROW AT, AND CAN HEAL IT ALL AWAY. THERE IS NO STOPPING THIS WALL, YOU CAN'T EVEN OVERPOWER IT WITH BOOSTS.

Name: Lunatone (UB XX: Lunarian)
New Stats: 5/151/2/181/2/181 (BST 524)
New Typing: Ghost/Ground
Added Moves: Moongeist Beam, Earth Power
Abilities: Moonlit (Dazzling clone)
Appearance: It looks mostly the same as regular Lunatone, but with Lunala's patterns and such on it
Possible moveset(s):
THE ULTIMATE NUKE

Lunatone-Ultra @ Focus Sash
Ability: Moonlit
EVs: 252 SpA / 252 Spe
Timid Nature
- Power Gem
- Moongeist Beam
- Earth Power
- Ice Beam

AND YOU THOUGHT ATTACK DEOXYS WAS INSANE. IT IS THE FASTEST THING IN ALL OF EXISTENCE, AND IF IT EXISTED IN OURS IT WOULD CAUSE A UNIVERSE-WIDE APOCALYPSE. WALLS EVERYWHERE FEAR IT, AND FOR GOOD REASON.
 
Name: Solrock (UB XX: Solarian)
New Stats: 151/2/181/2/181/5 (BST 524)
New Typing: Steel/Ground
Added Moves: Sunsteel Strike, Recover, Earth Power, Seismic Toss
Abilities: Unaware
Appearance: It looks mostly the same as regular Solrock, but with Solgaleo's patterns and such on it.
Possible moveset(s):
THE ULTIMATE WALL

Solrock-Ultra @ Leftovers
Ability: Unaware
EVs: 252 HP / 128 Def / 124 SpD
Relaxed/Sassy Nature
- Seismic Toss
- Toxic
- Recover
- Cosmic Power
AND YOU THOUGHT COMPLETE ZYGARDE WAS STUPIDLY BULKY. THIS SOLAR METAL ABOMINATION ABSORBS ANY HIT YOU THROW AT, AND CAN HEAL IT ALL AWAY. THERE IS NO STOPPING THIS WALL, YOU CAN'T EVEN OVERPOWER IT WITH BOOSTS.

Name: Lunatone (UB XX: Lunarian)
New Stats: 5/151/2/181/2/181 (BST 524)
New Typing: Ghost/Ground
Added Moves: Moongeist Beam, Earth Power
Abilities: Moonlit (Dazzling clone)
Appearance: It looks mostly the same as regular Lunatone, but with Lunala's patterns and such on it
Possible moveset(s):
THE ULTIMATE NUKE

Lunatone-Ultra @ Focus Sash
Ability: Moonlit
EVs: 252 SpA / 252 Spe
Timid Nature
- Power Gem
- Moongeist Beam
- Earth Power
- Ice Beam

AND YOU THOUGHT ATTACK DEOXYS WAS INSANE. IT IS THE FASTEST THING IN ALL OF EXISTENCE, AND IF IT EXISTED IN OURS IT WOULD CAUSE A UNIVERSE-WIDE APOCALYPSE. WALLS EVERYWHERE FEAR IT, AND FOR GOOD REASON.
Can they defeat the false god, UB 36?
 
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