Precisely, which I think it’s wise to address it now. As [Black Knight] Gawain stated, if Shed Tail gets wider distribution either through DLC or future games it won’t be shocking if there are eventual calls for suspect testing Shed Tail or re-suspecting Baton Pass.
The action there would most certainly wind up being a Shed Tail ban if it was the sole enabler of a number of `mons, not re-suspecting Baton Pass. Any complex ban around BP is too exploitable, especially with all of the ways `mons have to boost stats outside of boosting moves. You'd either have to ban any combination of a `Mon with BP and an item, move, or ability that *could* raise stats, or else it would have to be akin to Sleep Clause where the move just fails (which would give your opponent options to just block your Baton Pass usage with, say, Swagger). Either choice would be a significant amount of effort for the team maintaining Showdown just waiting for exploits to be found.
Unrelated, what Tera Types is everybody running on Garchomp? Because I'm struggling to come up with a great reason to run something other than Fire. The swapping of Ice and Fairy into resists is an obvious benefit, as is the wisp immunity if you need to check Dirge or similar that doesn't have the option to Tera, but the Steel resist is the unheralded icing on the cake. Improving your MUs into Scizor (to force it to eat more chip than it deals) and Gholdengo (so Scarf sets can't just Make it Rain on you as soon as you hit 60%) is really nice. As the last person on the planet running EdgeQuake coverage, it also lets you eat Volc for breakfast. I guess Ghost lets you block Spin, but then you're not getting contact chip on Spinners.
Been running:
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Fire
EVs: 116 HP / 140 Atk / 252 Spe
Serious Nature
- Earthquake
- Stone Edge
- Spikes
- Stealth Rock / Dragon Tail / Fire Blast
140 Atk guarantees the OHKO against uninvested Dengo. I personally prioritize Spikes over Rocks, even if it makes me weird. Too many steel/ground/fighting types around plus not enough Rock-weak `mons who aren't wearing boots (combined with reduced Knock-Off distribution) makes me really prefer the flat 1/8 chip if I only have time to get one layer of hazards up.
Finally: y'all, stop running Ice Spinner on Chien-Pao. Unless terrain and/or covert cloak really start to catch on, the 100% accuracy isn't worth taking Helmet chip *and* losing the flinch chance over the long haul. Just on top of mind because I've had multiple people lead Pao into Garchomp and rage quit when I looked at their team comp and YOLO Tera'd, taking their top offensive threat to Stedge + contact chip on an Ice Spinner. Without the chip, I wouldn't have KO'd, not to mention a timely flinch would have put me in a really bad position, likely forcing me to switch out (a second flinch or a stone edge miss would probably cost me the game) with my Tera blown for the rest of the match. Super specific example, but similar situations pop up all the time.