Yes, it has. Well, my buddy is now able to hit his seed every single attempt, but PIDRNG is still screwing everything up. Target IV frame is 9, so he has to walk 256 steps, which affects the PIDRNG by an uncontrollable amount. I'm stll thinking of a way to calculate the PIDRNG. My new idea is an extended initial frame calibration for PIDRNG which helps finding out the PIDRNG after those 256 steps. I'm not quite sure if walking advances PIDRNG completely inconsistently but even although he says he walked exactly the same steps (same amount of steps, same amount of turning) I cannot find out the PIDRNG. I'm going to think of a different way, and of course not just picking a MTRNG frame 1 result.