Recent content by Beastly Grant

  1. Beastly Grant

    Resource SM OU Sample Teams

    U-Turn Offense Tapu Koko @ Choice Specs Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Dazzling Gleam - U-turn - Hidden Power [Ice] Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 252 HP / 216 Def / 24 SpD / 16 Spe Impish Nature -...
  2. Beastly Grant

    SM OU Believers (Peaked #4 - 1700+)

    After trying out using Toxic instead of Haze, I find myself catching off-guard offensive threats much easier (Latios, Zapdos really love getting in front of Toxapex). While dealing with Bisharp SD and sometimes Clefable CM harder (especially the Stored Power variant, which isn't that common...
  3. Beastly Grant

    SM OU Believers (Peaked #4 - 1700+)

    I will say Haze > Toxic, simply because Toxapex has to deal with stuff that Clefable cannot deal with (namely, SD Bisharp / Kartana / Scizor-M whom Clefable all cannot fare against well. I know I have Mandibuzz to deal with but occasionally Any +2 Z-Move can kill Mandi pretty easily so it isn't...
  4. Beastly Grant

    SM OU Believers (Peaked #4 - 1700+)

    ..:: INTRODUCTION ::.. ..::: TEAM OVERVIEW ::.. :::::::::: ..:: DETAILS ::.. Sableye @ Sablenite Ability: Prankster EVs: 248 HP / 8 Def / 252 SpD Careful Nature - Knock Off - Will-O-Wisp - Recover - Protect Chansey @ Eviolite Ability: Natural Cure EVs: 248 HP / 252 Def / 8 SpD Bold...
  5. Beastly Grant

    Official SM OU Suspect Process, Round 1, Voting

    Genesect: Do Not Ban
  6. Beastly Grant

    SM OU Suspect Process, Round 1 - Voter Identification Thread

    Reconfirming as Mighty Machamp since last alt does not qualify limit of matches.
  7. Beastly Grant

    Why? D:

    Why? D:
  8. Beastly Grant

    ORAS OU End Fast Plz (Top 10 Laddering - Peak 1945)

    ~ INTRODUCTION ~ ~ TEAM OVERVIEW ~ ~ DETAIL ~ Furion (Breloom) @ Focus Sash Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Spore - Mach Punch - Rock Tomb - Bullet Seed Classic Breloom set and one of my choice of lead in certain situation. Breloom is pretty...
  9. Beastly Grant

    ORAS OU Deadly Sins (Hyper Offensive - Peak #5 - 1851)

    1. It's unexpected: People usually lead with Landorus-T/Landorus-I or Garchomp or sth that can do SR early game after spotting Talonflame AND Gyarados in my team, and most things with SR are usually hurted by SashTar. 2. Sandstorm. Tyranitar is selected for the quick Sand to allow Excadrill to...
  10. Beastly Grant

    ORAS OU Deadly Sins (Hyper Offensive - Peak #5 - 1851)

    I don't think you understand Mew and Tyranitar' role pretty much, since its effectiveness is based on its luring ability and so for common Mew switch-in such as Tyranitar it will be a free kill on the spot. As for Tyranitar, it is an effective anti-setup from common mons such as Landorus-T...
  11. Beastly Grant

    Resource ORAS Good Cores (Check Post #714)

    I don't agree they are an effective core. To begin with, they share similar weaknesses and do not form a really solid synergy (Common threat such as opp's Mega Altaria, Mega Metagross, and sometimes Scizor and Bisharp and so on). Offensively, it's more like "Mega Altaria + something that hurts...
  12. Beastly Grant

    ORAS OU Deadly Sins (Hyper Offensive - Peak #5 - 1851)

    UPDATE: Turned out Band Talonflame is not so great in the current meta, and after trying SD Talonflame as suggested by most people I find that it definitely makes the team even more offensive while still retaining sustainability. Edited 1st post, and also fixed image errors.
  13. Beastly Grant

    ORAS OU Cataclysmic Eclipse (Sun Offensive)

    UPDATE: Tested the team in the Tourney and won too! :D
  14. Beastly Grant

    ORAS OU Cataclysmic Eclipse (Sun Offensive)

    Thanks for the suggestion! :D I will definitely give it a try for Venusaur set and Cobalion over Bisharp, although less priority from Bisharp can be problematic and Bisharp/Weavile can definitely be played around.
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