Separate names with a comma.
You have no idea how much I didn't want to do that.
Heh, for what it's worth I think you did a really good job with the edits for Gen 6. I'm glad the 8 pixel overlap I went with for the battle sidebars looks way better than I expected! :)
Heh yea I had actually been meaning to suggest the overlap since I knew those would rarely ever overlap. MegaRay and ZardX being the two biggest offenders. Glad it got done, I have sprites to edit and compile now : U
I have a problem. I already asked 2 other admins about this and they haven't responded I forgot the password to my showdown account and I can't remember what it was. I looked on google to find ways on reseting it, and I came across someone who said you have to ask a admin about it. and I looked at the list of admins and I found you. so, long story short, think you can help me please?
hi friend grats
also Metal Burst fail when called by metronome, even if the user could use metal burst that turn. Is it normal?
That would be pretty hard to test, but I assume it shouldn't fail if the conditions are right. The way counter moves are implemented right now on PS makes it not easy to fix though. :(
Grats on Global Admin
Gz! Stop johning me in randbats though...
Thanks! We'll play soon™!
Hey I was wondering how you calc'd Zygarde's defense? When I did it I got a value of 117. I assumed that the two clips had Pokemon with the same EV spreads. Made sure both were at level 50 and assumed neutral natures.
Oh, I also assumed Zygarde had 31 across the board, which is standard when they show off a new Pokemon.
I did make a little error. However, here's what I got. I had them both at Level 50, both with neutral natures, both 31 IVs and both 0 EV investment:
I got your calc of 99-105 if Chomp had a -Atk nature
i love your post count :D (dota 2 significant number)
hey I noticed that surf + lightningrod is legal on raichu on the simulator atm but i didn't see anything on serebii about it, is it wrong or i just missed some event? also congrats on your badge, love your work
Thanks! That's pretty weird since there are no Pikachu events with both and it seems to be illegal in Gen 5 formats as intended. I'll look into it.
for what it's worth, there is this post as well http://www.smogon.com/forums/threads/np-pu-stage-6-spread-crustle-across-the-block.3560703/page-5#post-6772214
Congrats! Long overdue!
so well deserved!!! congrats marty :)
congrats marty :)
Congrats on the Programmer badge :)
Marty you might check this out, I think you didn't see the notification http://www.smogon.com/forums/threads/gen-3-on-ps-final-fixes.3527268/page-4#post-6659456
I don't get notifications for any RoA threads, but I did see your post. That issue's been known for a while but no one's figured out any good ways of fixing it yet. :(
Oh.. That's kinda awful :/ can't PS check Ninjask's moveset and allows only one move if the level is higher ? I know it's only a strange case and almost nobody uses Shedinja but :s
Excuse me but, how did Quick Attack and Pursuit work in both RBY (QA) and GSC (Pursuit) respectively? I've been told that they aren't exactly Priority +1 and Priority +7. Oh and do you have an accurate source for it?
Quick Attack: https://github.com/pret/pokered/blob/351146024bdd386c328af0f2abdb04e728e4c133/engine/battle/core.asm#L460-L470
Do Gems activate for damageCallback moves? Psywave/Counter/Endeavor/Mirror Coat/Final Gambit/Metal Burst/Super Fang
Yeah, as long as they actually hit the target. I just fixed the Endeavor issue but the counter moves might have the same problem. Will check.
Does Shed Shell allow you to escape from Sky Drop?
Nope! Not considered trapping.
https://github.com/Zarel/Pokemon-Showdown/pull/2293 Can you verify that I'm doing the speed calculations properly?
Can you confirm how Trick Room works in-game? Does it affect the order that abilities activate in double switches? Bulbapedia claims it's only moves, but I think it also implies the order that Pokemon switch as well
Ability activation order is the same as Speed order, and Speed in Trick Room is (0x2710 - speed) & 8191.
Is this the cause for the trick room glitch? Since 1808 becomes 0, and 1809 rolls over to 8191?
And along that vein, entering 1810 becomes 8190, which is "slower" than 1809's value, so if two Pokemon with speeds higher than 1809 clash in Trick Room, will the slower one move first?
I've linked to your thread in the info section of my video of the glitch. sorry, I didnt know about your thread til today.
glad you/somebody pointed it out. thanks!
Hey, no worries, there was no way you could have known until that good Samaritan linked to it. Thanks for linking back though, your video does a fine job of explaining the bug, kudos!
Yo Marty, Could you check out this game-breaking mechanic? https://www.youtube.com/watch?v=5rzKTt0LEUk I know that it isn't implemented in Showdown but check it out.
PS: In the comments there's a list with all the items that are affected by this mechanic
Oh, I didn't know tho. Well now you know that he's claiming that award xdd (anyway I found that in Reddit)
MARTY. do you have a twitter handle?
thanks for putting in a lot of legwork in on this glitch.
Nope, I'm not on Twitter. And no problem, I'm glad you had a good time playing around with it. :)
I'm posting a VM that doesn't make you research :o