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Marty
Joined:
Mar 3, 2012
Messages:
293
Trophy Points:
0
    1. Swagcaliber
      Swagcaliber
      Excuse me but, how did Quick Attack and Pursuit work in both RBY (QA) and GSC (Pursuit) respectively? I've been told that they aren't exactly Priority +1 and Priority +7. Oh and do you have an accurate source for it?
      1. Marty
    2. The Immortal
      The Immortal
      Do Gems activate for damageCallback moves? Psywave/Counter/Endeavor/Mirror Coat/Final Gambit/Metal Burst/Super Fang
      1. Marty
        Marty
        Yeah, as long as they actually hit the target. I just fixed the Endeavor issue but the counter moves might have the same problem. Will check.
        Jan 21, 2016
    3. ascriptmaster
      ascriptmaster
      Does Shed Shell allow you to escape from Sky Drop?
      1. Marty
        Marty
        Nope! Not considered trapping.
        Dec 20, 2015
    4. ascriptmaster
      ascriptmaster
    5. ascriptmaster
      ascriptmaster
      Can you confirm how Trick Room works in-game? Does it affect the order that abilities activate in double switches? Bulbapedia claims it's only moves, but I think it also implies the order that Pokemon switch as well
      1. Marty
        Marty
        Ability activation order is the same as Speed order, and Speed in Trick Room is (0x2710 - speed) & 8191.
        Nov 13, 2015
      2. ascriptmaster
        ascriptmaster
        Is this the cause for the trick room glitch? Since 1808 becomes 0, and 1809 rolls over to 8191?

        And along that vein, entering 1810 becomes 8190, which is "slower" than 1809's value, so if two Pokemon with speeds higher than 1809 clash in Trick Room, will the slower one move first?
        Nov 13, 2015
    6. avos5
      avos5
      I've linked to your thread in the info section of my video of the glitch. sorry, I didnt know about your thread til today.
      glad you/somebody pointed it out. thanks!
      1. Marty
        Marty
        Hey, no worries, there was no way you could have known until that good Samaritan linked to it. Thanks for linking back though, your video does a fine job of explaining the bug, kudos!
        Aug 30, 2015
      2. avos5
        avos5
        <3
        Aug 31, 2015
    7. xJoelituh
      xJoelituh
      Yo Marty, Could you check out this game-breaking mechanic? https://www.youtube.com/watch?v=5rzKTt0LEUk I know that it isn't implemented in Showdown but check it out.

      PS: In the comments there's a list with all the items that are affected by this mechanic
      1. View previous comments...
      2. xJoelituh
        xJoelituh
        Oh, I didn't know tho. Well now you know that he's claiming that award xdd (anyway I found that in Reddit)
        Aug 30, 2015
      3. avos5
        avos5
        MARTY. do you have a twitter handle?
        thanks for putting in a lot of legwork in on this glitch.
        Aug 30, 2015
      4. Marty
        Marty
        Nope, I'm not on Twitter. And no problem, I'm glad you had a good time playing around with it. :)
        Aug 30, 2015
    8. Rhythms
      Rhythms
      I'm posting a VM that doesn't make you research :o
    9. ascriptmaster
      ascriptmaster
      How exactly is the Forewarn message structured? Does it mention the Pokemon the move belongs to?
      1. Marty
        Marty
        Yeah, but only since Gen 5 - "It was alerted to POKEMON’s MOVE!"

        In Gen 4 it just said "POKEMON’s Forewarn alerted it to MOVE!"

        Incidentally that's also why it's now officially illegal to nickname two Pokemon identically, or nickname one with the species name of another, to avoid confusion on messages like this.
        Jul 28, 2015
    10. Starbloom~
      Starbloom~
      In PS, Defeatist is coded that AtK/SpA is halved when below 50%.
      In-game description and a few other sources I checked says it's equals or less than 50%.
      Do you know which is correct?
      1. Marty
        Marty
        Good catch, it is actually less than or equal to, but looks like it's already been fixed!
        Jul 27, 2015
      2. Rhythms
        Rhythms
        I did that :o
        Aug 14, 2015
    11. duck
      duck
      Parental Bond + Rollout/Ice ball?
      The simulator double the damage to every hit. Is that right? And then in the 3rd attack second hit (the "6th" turn of rollout), just halves the damages of the 5th hit like standard parental bond. Is this right in game?
      Also, echoed voice. Same thing? No?
      1. Marty
        Marty
        Parental Bond doesn't affect Rollout or Ice Ball.

        Echoed Voice does work with Parental Bond, but it only boosts the damage every turn, not every hit. Echoed Voice checks whether a Pokemon used it last turn; it doesn't boost damage during a turn if multiple Pokemon use it (or the same Pokemon uses it twice in this case).
        Jul 22, 2015
    12. McMeghan
      1. Marty
        Marty
        Whoops, fixed! Thanks for the notification :)
        Jul 19, 2015
    13. ascriptmaster
      ascriptmaster
      1. Marty
        Marty
        > assuming we trust in-game descriptions
        Nah. Most websites are wrong about Metal Powder; it's only 1.5x to both defenses in Gen 2. Since Gen 3, it's 2x to Defense only.
        Jul 16, 2015
      2. Marty
        Marty
        It also keeps working through Transform in Gen 2!
        Jul 16, 2015
    14. ascriptmaster
      ascriptmaster
      Does Mold Breaker block Liquid Ooze?
      1. Marty
        Marty
        Nope!
        Jul 14, 2015
    15. ascriptmaster
      ascriptmaster
      Is Mold Breaker supposed to negate the move-redirection effect of Lightning Rod / Storm Drain? And on an unrelated note, what is the effect across all gens for Flash Fire when the Pokemon is frozen?
      1. Marty
        Marty
        Yeah redirection is ignored.

        For Flash Fire, in Gen 3 and 4 being frozen makes you take damage from Fire moves (and they also thaw you), presumably because Ability immunity checks come after the accuracy check. Since Gen 5, Ability immunity checks come before the accuracy check, so you can't be thawed by them since Flash Fire prevents them earlier. Will-O-Wisp does nothing while the target's frozen, as you would expect, in all gens.
        Jul 13, 2015
      2. Marty
        Marty
        Just to clarify that Will-O-Wisp part, I meant it won't thaw a frozen target; it fails in Gen 3 and 4 and gets absorbed by Flash Fire in Gen 5 and 6.
        Jul 13, 2015
    16. ascriptmaster
      ascriptmaster
      Can you give me that haste bin you had of Protean procs again?
      1. Marty
        Marty
        Jul 9, 2015
    17. SolarisFox
      SolarisFox
      Is a Pokemon in a semi-invulnerable state like Shadow Force supposed to dodge Future Sight (on the turn it's used) and thus prevent the attack from landing in the future?
      1. Marty
        Marty
        Nope. Is that happening on PS? :/
        Jul 1, 2015
      2. SolarisFox
        SolarisFox
        Yes. I thought it seemed like a bug.
        Jul 6, 2015
    18. ascriptmaster
      ascriptmaster
      If a Klutz Pokemon holds Mail, can it be stolen via Thief?
      1. View previous comments...
      2. ascriptmaster
        ascriptmaster
        What about Magician, then?
        Jun 28, 2015
      3. Marty
        Marty
        There are no Mail items in Gen 6. They are probably not coming back either because the PSS exists now.
        Jun 28, 2015
      4. Marty
        Marty
        But assuming there are any unstubbed, able to be hacked in, and still holdable, then Magician would act like Covet/Thief since it uses the same effect.
        Jun 28, 2015
    19. ascriptmaster
      ascriptmaster
      Can you Knock Off a Plate in gen 6 from a Klutz Arceus? And while we're on the subject of Arceus mechanics, can Arceus without Plate use Trick or Thief to obtain a Plate? Can it Knock Off a Plate?
      1. View previous comments...
      2. ascriptmaster
        ascriptmaster
        Ahah. It should be pretty easy for me to fix the issue of Arceus knocking off a Plate, but I'll have to think about how to deal with Klutz since currently the plates are the ones preventing the item removal...
        Jun 27, 2015
      3. ascriptmaster
        ascriptmaster
        What about using Knock Off against a Drive Klutz Genesect? And all the things relating to that that I asked about Arceus?
        Jun 28, 2015
      4. Marty
        Marty
        Blue Orb, Red Orb, Griseous Orb, Plates, Drives, and Mega Stones are all the same in this regard. Ignoring the item has no effect on whether or not you can remove them from or give them to their respective species. The only effects ignored are the type boosts provided by the Griseous Orb and Plates, and the type changes to Judgment and Techno Blast from Plates and Drives.
        Jun 28, 2015
    20. SolarisFox
      SolarisFox
      Are Sleeping pokemon able to be flinched? If so, and they do not wake up, which message is shown that states they can't move, asleep or flinch?
      1. Marty
        Marty
        You have to pass all these checks in order to use a move; it stops checking if one stops you, and it'll show the message for it. Gravity and Heal Block might be in the wrong order, but there's currently no way to tell since no moves exist that are blocked by both effects.

        Sleep/Freeze
        Truant
        Flinch
        Disable
        Heal Block
        Gravity
        Taunt
        Imprison
        Confusion
        Attract
        Paralysis

        This is why it's possible to flinch or hit yourself in confusion or whatever while frozen if you're using a move that will defrost you - it skips that check but not the others. Same idea for Sleep Talk/Snore and sleep.
        Jun 21, 2015
      2. SolarisFox
        SolarisFox
        Okay, so sense the sleep check is first I guess it makes sense that the sleep message would get shown, but does this mean that if you were to finch while asleep, it would still count as trying to burn off a turn of the sleep counter, even if you weren't going to be able to move?
        Jun 21, 2015
      3. Marty
        Marty
        Yeah, that's correct, because you went by the "fast asleep" part.
        Jun 21, 2015
    21. ascriptmaster
      ascriptmaster
      Two semi-related questions about targetting your ally. If you target your ally but your ally fainted, what happens? What if an opponent uses Follow Me, given the same situation?
      1. Marty
        Marty
        Same thing that happens when there's no target ("But it failed!"). For Follow Me, it redirects to the Follow Me user as normal.

        It's impossible to target an empty position in Gen 3 and 4 though.
        Jun 17, 2015
    22. ascriptmaster
      ascriptmaster
      What is supposed to happen if a Pokemon uses a move but there's no target? It still loses 1 PP, yes?
      1. Marty
        Marty
        Yep, whenever "POKEMON used MOVE!" happens, PP deduction happens.
        Jun 17, 2015
    23. ascriptmaster
      ascriptmaster
      What are the conditions for Thousand Arrows to ignore effectiveness on Flying-type Pokemon? Is it their immunity to Ground, or their airborne property? For example, what happens to Ring Target Aerodactyl?
      1. View previous comments...
      2. Marty
        Marty
        I assume Gravity, Ingrain, and the "smacked down" effect just override Iron Ball's effect.
        Jun 15, 2015
      3. ascriptmaster
        ascriptmaster
        So if I'm understanding this correctly, if a Pokemon is already grounded (Iron Ball, Gravity, Ingrain), Smack Down and Thousand Arrows don't smack them down. Is this for Flying types only, or are Levitaters subject to this rule as well?
        Jun 15, 2015
      4. Marty
        Marty
        Yeah that part applies to Levitate as well. I just checked your PR again now (apparently I'm a little late) and the tests look good. Nice work!
        Jun 16, 2015
    24. ascriptmaster
      ascriptmaster
      Levitating Fan Rotom holds a Ring Target, opposing Pokemon uses a Ground move. What happens?
      1. ascriptmaster
        ascriptmaster
        nevermind i misread the code
        Jun 13, 2015
    25. ascriptmaster
      ascriptmaster
      How does Pressure interact with Follow Me?
      1. Marty
        Marty
        Pressure doesn't affect Follow Me or Rage Powder. Didn't you ask me this a few weeks ago or was that someone else?
        Jun 12, 2015
      2. ascriptmaster
        ascriptmaster
        I asked about field-targetting and side-targetting moves a few weeks ago.

        Also, to clarify my question, what I meant was: If a Follow Me Pokemon redirects a move to or away from a Pressure Pokemon, how much PP is deducted?
        Jun 12, 2015
      3. Marty
        Marty
        Oh, I see. Well, since targeting is resolved before PP deduction, Pressure only applies to the final target after Follow Me/Rage Powder/Lightning Rod/Storm Drain redirect moves.

        Essentially, redirecting away from the original Pressure target deducts 1 and redirecting to it deducts 1 more.
        Jun 12, 2015
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