Well, a week after Platinum changes were implemented on Shoddy, I decided to make a team that used a lot of these changes, and surprisingly 10 minutes of thought spawned a team that actually does quite well. Here it is, enjoy, and excuse me for my somewhat poor descriptive skills.
Team ...what?
Azelf @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Stealth Rock
- U-Turn
- Explosion
Typical Azelf lead, but with it's new Platinum move Trick, which I think is a big move for it. Trick comes unexpectedly and screws up a lot of leads, including Deoxys-S. Sometimes I'm able to pull off a double trick and screw up two pokemon. Usually I Trick then set up rocks, or U-Turn if something like Deoxys-S Taunts me. Against any unfavorable leads I simply U-Turn first and hope I can come back soon, or on leads that I tend to dislike, like Shaymin-S, I'll just explode. Anyways this is a lead that helps get the momentum on my side very quickly.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Thunderwave
Standard Zapdos, with his new useful move Heat Wave, making him a great Lucario and Scizor counter, as well as Mamoswine who likes to get in on Thunderbolt or Thunderwave. Thunderwave helps me out in a pinch on a team that's not particularly defensive, crippling fast hard hitters and stat boosters. It's kind of the safe option to go to, and sometimes he can win by just pressure stalling stuff.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP/252 SAtk/6 Spd
Modest nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Rest
- Sleep Talk
Seems gimmicky, but it works very nicely, any team with a Heatran usually switches into a predicted FB right away, expects me to switch out and FB's, and I KO it with EP. If it decides to EP, it's still screwed. Shuca also helps me against pokemon like Shaymin-S and Metagross, or any other time when I'm in a pinch. Other than that it's your typical resttalk Heatran, the status absorber of the team. Fire Blast does not give me PP issues and I like the extra power, which helps me take out bulky waters if I get a flash fire boost.
Shaymin-S @ Life Orb
Ability: Serene Grace
EVs: 252 SAtk/6 SDef/252 Spd
IVs: 29 HP
Timid nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Air Slash
- Leech Seed
The new god of hax, as you all are aware this little guy is quite a powerful sweeper and difficult to counter, especially with SDef drops and flinching. Leech Seed helps when I know the opponent is going to switch to something I can't deal with, like Blissey, and recovers some of the damage I take from SR and LO. Other than that the set speaks for itself
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Ice Punch
- Trick
Metagross was good with Choice Scarf before Trick, and with it, it just gets better. Many teams still aren't catching on to speedy Metagrosses and I get a lot of KOs on things like Mamo and DDtar. If I feel like I don't need the Scarf, I trick it off (Forretress really likes to come in on Meta and accept it).
Kingdra @ Life Orb
Ability: Sniper
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Return
- Waterfall
Kingdra's new move really helped it out, doing massive damage to bulky waters that would have countered it before, and now able to hit his fellow dragons. Kingdra has the added benefit of a much more useful secondary STAB than Salamence and better typing. I often get a good couple KOs with it a game, as it isn't extremely difficult to get in. I give it max speed to outspeed neutral mamos and tie with scarf heras, just in case. Does a very good job at late game sweeping.
Threat List
Salamence - Not so great for my team, sometimes I lure it to Outrage with Kingdra then switch to Metagross, or sacrifice Kingdra, since Meta can sometimes be 2HKOed. Or I'll Twave with Zapdos and hope for the best from there... Or I switch to Azelf on the DD if I still have a scarf and explode. I usually end up sacrificing something.
Tyranitar - the leads I U-turn on with Azelf and switch to Metagross for the Crunch, since Heatran can't do enough damage with Earth Power. The DD ones cause me a bit of trouble but Meta outspeeds after the dance and so does Skymin, and both OHKO.
Metagross - I Trick Scarf onto leads, who usually don't threaten me much with or without it. Anything else doesn't really pose a threat either, Zapdos does a good job countering it.
Lucario - Zapdos, or Metagross if it has its scarf.
Rotom - I really hate these, and usually resort to Heatran or stall them out with Zapdos, and if I can get Shaymin in, it usually does massive damage to it with Seed Flare, after SR I can OHKO with Seed Flare occasionally or safely I can hax with Air Slash then KO.
Zapdos - hate these too
Azelf - Heatran, and I steal their sash lol, but sometimes both azelfs trick each other, but yea they're called suicide leads for a reason...
Deoxys-S - Metagross can handle the offensive ones, as can heatran. As for the leads, I trick scarf onto them but sometimes screens still end up causing me problems in some way, though they lose their clay which is nice.
Celebi - I have yet to see one carry Earth Power, but even if it did, Heatran makes a pretty ideal counter, and shaymin can 2HKO it with air slash but does massive damage.
Heatran - My own usually lures them in then kapow. I have seen a few sub-status type crap versions though, which can be minor issues, but in the end i have metagross, shaymin, zapdos, all who can deal with it.
Swampert - I don't like this thing very much. I can trick scarf onto it which eases prediction. Usually when it first comes out I can switch in shaymin safely and at least scare it away, and when heatran has a flash fire boost, it can 3HKO it and almost 2HKO, while being protected with shuca.
Magnezone - will revenge kill Metagross alot, but other than that, heatran and zapdos deal with it, and shaymin can threaten it if it gets a free ride in.
Kingdra (is a threat? zomg) - yea Kingdra kinda sucks, but zapdos can take it and paralyze it and...unless its somehow within tbolt KO range. Or I can lure it into outraging on my own kingdra and bring in metagross or something.
Gengar - As long as I predict well I can take it
If you think I'm missing any counters or explanations, tell me, and of course leave suggestions on what would make this better. I feel all the pokemon play an important role but the weakest link would probably be metagross.
Team ...what?
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Stealth Rock
- U-Turn
- Explosion
Typical Azelf lead, but with it's new Platinum move Trick, which I think is a big move for it. Trick comes unexpectedly and screws up a lot of leads, including Deoxys-S. Sometimes I'm able to pull off a double trick and screw up two pokemon. Usually I Trick then set up rocks, or U-Turn if something like Deoxys-S Taunts me. Against any unfavorable leads I simply U-Turn first and hope I can come back soon, or on leads that I tend to dislike, like Shaymin-S, I'll just explode. Anyways this is a lead that helps get the momentum on my side very quickly.
Ability: Pressure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Thunderwave
Standard Zapdos, with his new useful move Heat Wave, making him a great Lucario and Scizor counter, as well as Mamoswine who likes to get in on Thunderbolt or Thunderwave. Thunderwave helps me out in a pinch on a team that's not particularly defensive, crippling fast hard hitters and stat boosters. It's kind of the safe option to go to, and sometimes he can win by just pressure stalling stuff.
Ability: Flash Fire
EVs: 252 HP/252 SAtk/6 Spd
Modest nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Rest
- Sleep Talk
Seems gimmicky, but it works very nicely, any team with a Heatran usually switches into a predicted FB right away, expects me to switch out and FB's, and I KO it with EP. If it decides to EP, it's still screwed. Shuca also helps me against pokemon like Shaymin-S and Metagross, or any other time when I'm in a pinch. Other than that it's your typical resttalk Heatran, the status absorber of the team. Fire Blast does not give me PP issues and I like the extra power, which helps me take out bulky waters if I get a flash fire boost.
Ability: Serene Grace
EVs: 252 SAtk/6 SDef/252 Spd
IVs: 29 HP
Timid nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Air Slash
- Leech Seed
The new god of hax, as you all are aware this little guy is quite a powerful sweeper and difficult to counter, especially with SDef drops and flinching. Leech Seed helps when I know the opponent is going to switch to something I can't deal with, like Blissey, and recovers some of the damage I take from SR and LO. Other than that the set speaks for itself
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Ice Punch
- Trick
Metagross was good with Choice Scarf before Trick, and with it, it just gets better. Many teams still aren't catching on to speedy Metagrosses and I get a lot of KOs on things like Mamo and DDtar. If I feel like I don't need the Scarf, I trick it off (Forretress really likes to come in on Meta and accept it).
Ability: Sniper
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Return
- Waterfall
Kingdra's new move really helped it out, doing massive damage to bulky waters that would have countered it before, and now able to hit his fellow dragons. Kingdra has the added benefit of a much more useful secondary STAB than Salamence and better typing. I often get a good couple KOs with it a game, as it isn't extremely difficult to get in. I give it max speed to outspeed neutral mamos and tie with scarf heras, just in case. Does a very good job at late game sweeping.
Threat List
Salamence - Not so great for my team, sometimes I lure it to Outrage with Kingdra then switch to Metagross, or sacrifice Kingdra, since Meta can sometimes be 2HKOed. Or I'll Twave with Zapdos and hope for the best from there... Or I switch to Azelf on the DD if I still have a scarf and explode. I usually end up sacrificing something.
Tyranitar - the leads I U-turn on with Azelf and switch to Metagross for the Crunch, since Heatran can't do enough damage with Earth Power. The DD ones cause me a bit of trouble but Meta outspeeds after the dance and so does Skymin, and both OHKO.
Metagross - I Trick Scarf onto leads, who usually don't threaten me much with or without it. Anything else doesn't really pose a threat either, Zapdos does a good job countering it.
Lucario - Zapdos, or Metagross if it has its scarf.
Rotom - I really hate these, and usually resort to Heatran or stall them out with Zapdos, and if I can get Shaymin in, it usually does massive damage to it with Seed Flare, after SR I can OHKO with Seed Flare occasionally or safely I can hax with Air Slash then KO.
Zapdos - hate these too
Azelf - Heatran, and I steal their sash lol, but sometimes both azelfs trick each other, but yea they're called suicide leads for a reason...
Deoxys-S - Metagross can handle the offensive ones, as can heatran. As for the leads, I trick scarf onto them but sometimes screens still end up causing me problems in some way, though they lose their clay which is nice.
Celebi - I have yet to see one carry Earth Power, but even if it did, Heatran makes a pretty ideal counter, and shaymin can 2HKO it with air slash but does massive damage.
Heatran - My own usually lures them in then kapow. I have seen a few sub-status type crap versions though, which can be minor issues, but in the end i have metagross, shaymin, zapdos, all who can deal with it.
Swampert - I don't like this thing very much. I can trick scarf onto it which eases prediction. Usually when it first comes out I can switch in shaymin safely and at least scare it away, and when heatran has a flash fire boost, it can 3HKO it and almost 2HKO, while being protected with shuca.
Magnezone - will revenge kill Metagross alot, but other than that, heatran and zapdos deal with it, and shaymin can threaten it if it gets a free ride in.
Kingdra (is a threat? zomg) - yea Kingdra kinda sucks, but zapdos can take it and paralyze it and...unless its somehow within tbolt KO range. Or I can lure it into outraging on my own kingdra and bring in metagross or something.
Gengar - As long as I predict well I can take it
If you think I'm missing any counters or explanations, tell me, and of course leave suggestions on what would make this better. I feel all the pokemon play an important role but the weakest link would probably be metagross.