Ok, this is my new team and I have to say I've been winning a lot of matchups lately....it's based off frustrating the opponent as much as possible until they either quit or can't do anything to block a set up.
I know people are gonna make stupid comments like, that's a stupid moveset! It's to luck reliant! Bla Bla Bla! I will ingnore those posts as I don't CARE! They ALWAYS work for me and I'm just posting this to get other peoples outputs on it and to get ideas for the things I need to add in here. So, here they are!! YAY! THIS IS FOR THE UU METAGAME ONLY! NOT OU METAGAME!!! AGH! lol Changes are in BOLD.
Froslass(female)@Brightpowder/Timid Nature
Evs: 252Speed 58HP 100Defense 100Sp.Defense-Snow Cloak
-Attract
-Thunder Wave
-Spikes
-Confuse Ray
Ok, I know ur looking at this moveset thinking, how can a lead pull off a ridiculous set like that and still help the team? Well, when you battle it, you'll be sorry you ever made that comment. She does great against most leads as all she has to do it T-Wave them and then launch attract(if they're male which is very likely), from there they have a LOW chance of hitting her and with that she can set up one or two layers or spikes and then Confuse 'em anytime inbeween to add on to the frustration. She has never given me ANY problems, only with a VERY small select few leads which I will go over in the negatives box for this pokemon. Also, if she gets all three layers up(which happens a lot) I can save her in my party for later in order to block rapid spin attempts, but I also have Rotom in my team somewhere to help that issue as well. :)
Problems I've found with this Froslass: I've had no problems with many common leads but the ones that give me the most grief are Nidoqueen leads with Lum Berry(god I HATE those!) and anything that has a priority move or has a scarf... Otherwise, she annoys the you know what out of the opp. while she sets up her layers of spikes! YAY! And I know she has no way to attack.
-_- I'd also like to know if I can fit substitute in this. I'm testing brightpowder over Focus Sash to maybe add on to the annoynce this pokemon is easily capable of causing.
Plus, if opponents switch out to escape 2 out of the 3 status inflicted, she can just spread around paralysis more which is pretty much the theme of the team!
Lanturn(male)@Leftovers/Calm Nature
Evs: 120HP 136Sp.A 252Sp.D-Volt Absorb
-Thunder Wave
-Thunderbolt
-Ice Beam
-Confuse Ray
Ok, again, I know ur thinking, isn't this moveset almost identical to my leads? Yes, all but Ice Beam and Discharge which is for attacks that I only use when I have all the inflictions on. He can paralyse things with T-Wave further spreading the paralysis and use confuse ray to add on to the annoyance. He also takes electric attacks aimed at Articuno and Kingler and such....to absorb health and can serve as special wall as well against many of the common special attacks out there... Lanturn is a great pokemon as well. :) Hasn't let me down yet. But again, there are some issues I have with Lanturn....
Issues with my Lanturn: The only real issues I've had with Lanturn are not pokemon getting hits on him, but the fact that if he comes in on one of the very few totally healthy physical attacks, he doesn't handle it well, and won't have time to do anything. So, yeah. Plus, I think his attack optioin is very limited and is easily walled by Quagsire who is an overall pain to this team.
Rotom(no gender)@Choice Scarf OR Choice Specs(help me decide.)
-Bold Nature
Evs: 252Sp.A 240Speed 12Def-Levitate
-Thunderbolt
-Shadow Ball
-Trick
-Thunder WAve
Ok, Rotom. IMO, essential to this teams succes. He does many things that
keep this team functioning and stable. First of all Thunderbolt and Shadow ball are for powerful STAB. The last slot is T-WAve to further spread the awesome paralysis. Second of all, he has Levitate to block those pesky ground attacks and he's ghost so he can block fighting attacks on my two normal types AND block rapid spin as well! >.< He now has Shadow Ball to at least hit Quagsire better and Trick is to screw common wall switch-ins with a Choice scarf or Choice Specs(fun.) and well that's all for the little guy!
Jumpluff@Leftovers/Jolly Nature
Evs: 252Speed 188Def 68Sp.Def-Chorophyll
-Leech Seed
-Substitute
-Encore/Aromatherepy(what should I keep? lol)
-Bounce
Ok, Articuno wasn't fitting the theme to well, so.....I got an awesome jumpluff instead! This little guy is awesome! With all the paralyzed and confused opponents, it'll be easy to get a sub up and the launch leech seed. Since they're paralyzed, eventually, or very commonly their attack will fail thus letting me keep my sub up. I have a 0 IV in HP because now, no matter what is being sapped...she'll be taking back A LOT of health, nearly all of the HP the sub took away. And if they have a high HP count, it'll be fully replenishing her every turn! (the sub cut.) And with bounce, it's an extra turn of leech seed healing and sapping, and the sub won't be touched, then hits and then, yeah. It makes the sapping go a little faster, not to mention it has a chance to paralyze something that isn't paralyzed already.(not many.) Thanks to all this "hax" support, Jumpluff will a "thorn in the opponents side" to take down. So, yeah. When you face her in my battle, many people can tell you she's a pain in the a** . By far, the best member of my team to take advantage of hax. :) Not to mention Jumpluff has always been one of my favorite pokemon.
Dunsparce@Leftovers/Adamant NAture
Evs: 144HP 252atk 36Defense 76Sp.Def-Serene Grace
-Glare
-Heatbutt
-Rock Slide
-Earthquake
OK! Dunsparce! I'm so glad diinbong recomended thus guy as he is awesome! Instead of using Stantler for Para hax, I'm gonna use little ol' Dunsparce. I changed to the flinch hax set as it has proved to be much more useful to this team. Ok, one thing I have to mention...you're probably wondering why I chose Glare over Thunder WAve or Body Slam. The reason for that is that ground types will have fun not taking any paralysis. So, Glare still hits the pesky ground types and the ghost types as well for paralysis. And the acccuracy doesn't really bother me as the opponent is so caught up in escaping status, that a miss once in a while is not going to determine whether I lose or not. So, yeah! All his moves abuse Serene Grace to flinch the slow paralyzed pokemon for a very fun time. :)
#6 is Supposed to be something else that I forgot. lol.
So, yeah! You've seen my hax team. Soo, yeah! Read the Underline conclusion at the bottom after you finish reading the bold! I'm having Clefable problems and that's about it. Most of the UU threats are taken care of by major hax. :) Seriously, this team is THAT annoying. I've had people read this thread and then get matched up with me on shoddy and complain at the beginning, I don't wanna play ur hax team! >.< And I've had spectators multiple times comment on... "wow, that has got to be THE most annoying team ever created for UU or even the whole pokemon metagame." And well, that's the goal! ^-^ I know I've lost my phazer by bringing in Jumpluff, but who needs a phazer, when you've got the best subseeder ever? :)
Well, my team is near to how I want it! Just a few more little things, but overall, thanks to everyone who posted here helping me perfect team "OMFG hAx! >.<"! I really appreciate it! If there is ever a competition of some sort to compete for a best team of certain categories, I'd enter annoying UU and win! And man, does it deserve it! ASk anyone who's battled me!
I know people are gonna make stupid comments like, that's a stupid moveset! It's to luck reliant! Bla Bla Bla! I will ingnore those posts as I don't CARE! They ALWAYS work for me and I'm just posting this to get other peoples outputs on it and to get ideas for the things I need to add in here. So, here they are!! YAY! THIS IS FOR THE UU METAGAME ONLY! NOT OU METAGAME!!! AGH! lol Changes are in BOLD.
Froslass(female)@Brightpowder/Timid Nature
Evs: 252Speed 58HP 100Defense 100Sp.Defense-Snow Cloak
-Attract
-Thunder Wave
-Spikes
-Confuse Ray
Ok, I know ur looking at this moveset thinking, how can a lead pull off a ridiculous set like that and still help the team? Well, when you battle it, you'll be sorry you ever made that comment. She does great against most leads as all she has to do it T-Wave them and then launch attract(if they're male which is very likely), from there they have a LOW chance of hitting her and with that she can set up one or two layers or spikes and then Confuse 'em anytime inbeween to add on to the frustration. She has never given me ANY problems, only with a VERY small select few leads which I will go over in the negatives box for this pokemon. Also, if she gets all three layers up(which happens a lot) I can save her in my party for later in order to block rapid spin attempts, but I also have Rotom in my team somewhere to help that issue as well. :)
Problems I've found with this Froslass: I've had no problems with many common leads but the ones that give me the most grief are Nidoqueen leads with Lum Berry(god I HATE those!) and anything that has a priority move or has a scarf... Otherwise, she annoys the you know what out of the opp. while she sets up her layers of spikes! YAY! And I know she has no way to attack.
-_- I'd also like to know if I can fit substitute in this. I'm testing brightpowder over Focus Sash to maybe add on to the annoynce this pokemon is easily capable of causing.
Plus, if opponents switch out to escape 2 out of the 3 status inflicted, she can just spread around paralysis more which is pretty much the theme of the team!
Lanturn(male)@Leftovers/Calm Nature
Evs: 120HP 136Sp.A 252Sp.D-Volt Absorb
-Thunder Wave
-Thunderbolt
-Ice Beam
-Confuse Ray
Ok, again, I know ur thinking, isn't this moveset almost identical to my leads? Yes, all but Ice Beam and Discharge which is for attacks that I only use when I have all the inflictions on. He can paralyse things with T-Wave further spreading the paralysis and use confuse ray to add on to the annoyance. He also takes electric attacks aimed at Articuno and Kingler and such....to absorb health and can serve as special wall as well against many of the common special attacks out there... Lanturn is a great pokemon as well. :) Hasn't let me down yet. But again, there are some issues I have with Lanturn....
Issues with my Lanturn: The only real issues I've had with Lanturn are not pokemon getting hits on him, but the fact that if he comes in on one of the very few totally healthy physical attacks, he doesn't handle it well, and won't have time to do anything. So, yeah. Plus, I think his attack optioin is very limited and is easily walled by Quagsire who is an overall pain to this team.
Rotom(no gender)@Choice Scarf OR Choice Specs(help me decide.)
-Bold Nature
Evs: 252Sp.A 240Speed 12Def-Levitate
-Thunderbolt
-Shadow Ball
-Trick
-Thunder WAve
Ok, Rotom. IMO, essential to this teams succes. He does many things that
keep this team functioning and stable. First of all Thunderbolt and Shadow ball are for powerful STAB. The last slot is T-WAve to further spread the awesome paralysis. Second of all, he has Levitate to block those pesky ground attacks and he's ghost so he can block fighting attacks on my two normal types AND block rapid spin as well! >.< He now has Shadow Ball to at least hit Quagsire better and Trick is to screw common wall switch-ins with a Choice scarf or Choice Specs(fun.) and well that's all for the little guy!
Jumpluff@Leftovers/Jolly Nature
Evs: 252Speed 188Def 68Sp.Def-Chorophyll
-Leech Seed
-Substitute
-Encore/Aromatherepy(what should I keep? lol)
-Bounce
Ok, Articuno wasn't fitting the theme to well, so.....I got an awesome jumpluff instead! This little guy is awesome! With all the paralyzed and confused opponents, it'll be easy to get a sub up and the launch leech seed. Since they're paralyzed, eventually, or very commonly their attack will fail thus letting me keep my sub up. I have a 0 IV in HP because now, no matter what is being sapped...she'll be taking back A LOT of health, nearly all of the HP the sub took away. And if they have a high HP count, it'll be fully replenishing her every turn! (the sub cut.) And with bounce, it's an extra turn of leech seed healing and sapping, and the sub won't be touched, then hits and then, yeah. It makes the sapping go a little faster, not to mention it has a chance to paralyze something that isn't paralyzed already.(not many.) Thanks to all this "hax" support, Jumpluff will a "thorn in the opponents side" to take down. So, yeah. When you face her in my battle, many people can tell you she's a pain in the a** . By far, the best member of my team to take advantage of hax. :) Not to mention Jumpluff has always been one of my favorite pokemon.
Dunsparce@Leftovers/Adamant NAture
Evs: 144HP 252atk 36Defense 76Sp.Def-Serene Grace
-Glare
-Heatbutt
-Rock Slide
-Earthquake
OK! Dunsparce! I'm so glad diinbong recomended thus guy as he is awesome! Instead of using Stantler for Para hax, I'm gonna use little ol' Dunsparce. I changed to the flinch hax set as it has proved to be much more useful to this team. Ok, one thing I have to mention...you're probably wondering why I chose Glare over Thunder WAve or Body Slam. The reason for that is that ground types will have fun not taking any paralysis. So, Glare still hits the pesky ground types and the ghost types as well for paralysis. And the acccuracy doesn't really bother me as the opponent is so caught up in escaping status, that a miss once in a while is not going to determine whether I lose or not. So, yeah! All his moves abuse Serene Grace to flinch the slow paralyzed pokemon for a very fun time. :)
#6 is Supposed to be something else that I forgot. lol.
So, yeah! You've seen my hax team. Soo, yeah! Read the Underline conclusion at the bottom after you finish reading the bold! I'm having Clefable problems and that's about it. Most of the UU threats are taken care of by major hax. :) Seriously, this team is THAT annoying. I've had people read this thread and then get matched up with me on shoddy and complain at the beginning, I don't wanna play ur hax team! >.< And I've had spectators multiple times comment on... "wow, that has got to be THE most annoying team ever created for UU or even the whole pokemon metagame." And well, that's the goal! ^-^ I know I've lost my phazer by bringing in Jumpluff, but who needs a phazer, when you've got the best subseeder ever? :)
Well, my team is near to how I want it! Just a few more little things, but overall, thanks to everyone who posted here helping me perfect team "OMFG hAx! >.<"! I really appreciate it! If there is ever a competition of some sort to compete for a best team of certain categories, I'd enter annoying UU and win! And man, does it deserve it! ASk anyone who's battled me!