JalapeñoFor people wanting a Fire/Grass combo, how about this: a spicy pepper plant! Could start out as a tame green pepper plant, then evolve into hotter and hotter peppers.
JalapeñoFor people wanting a Fire/Grass combo, how about this: a spicy pepper plant! Could start out as a tame green pepper plant, then evolve into hotter and hotter peppers.
Now that's an interesting typing. I would like to see this as well. I think only Surskit has this typing so far.Im hopeing for a Water/Bug pokemon with Swift Swim or Huge Power, massive atack and speed stats, decent movepool to replace Kabutops in Rain Dance teamsas a physical sweeper.
I think that Wolfen meant to say in his post that the name Ludicolo is rather unusual. I don't think he means to say that Ludicolo is a horrible Pokemon. It's kind of a given that Ludicolo is a menace in rain. We all know that, but what he most likely was trying to get at is that the name, "Ludicolo" sounds rather ridiculous in the English language.yes what is the world comming to, next thing you know somone is going to compare kabutops to beedril.
yes ludicolo is a menacing pokemon under the rain and anyone dose not see that deserves to get sweeped by it.
http://www.gamefaqs.com/gba/918915-pokemon-firered-version/faqs/29343I think that McLuvdisc meant to say in his post that the name Ludicolo is rather unusual. I don't think he means to say that Ludicolo is a horrible Pokemon. It's kind of a given that Ludicolo is a menace in rain. We all know that, but what he most likely was trying to get at is that the name, "Ludicolo" sounds rather ridiculous in the English language.
Well, that's what I got ~__~Ludicolo- (ludic-colocynth) A really tough one if you don't know your vocab. Ludic means "playful in an aimless way," much like the energetic Ludicolo, who loves to dance. A colocynth is "a plant bearing a round, yellow and green fruit." A perfect description of Ludicolo's appearance. Ludicolo's entire name could also be a play off of "ridiculo," the Spanish word for ridiculous.
I never said anything about Ludicolo...you must be thinking of someone else. I love our little pineapple friend, even though I've always suspected that GameFreak making him Mexican and part Grass type was some kind of underhanded racial comment on the drug cartels...maybe I'm reading too deeply into their design choices.I think that McLuvdisc meant to say in his post that the name Ludicolo is rather unusual. I don't think he means to say that Ludicolo is a horrible Pokemon. It's kind of a given that Ludicolo is a menace in rain. We all know that, but what he most likely was trying to get at is that the name, "Ludicolo" sounds rather ridiculous in the English language.
That's interesting. I always knew that the first part of Ludicolo's name was based on "Ludicrous" but I never understood the suffix.Well, that's what I got ~__~
right how can I forget water,lolI can't remember for sure but I believe both bug and water are neutral to poison.
Edit: Water is resistant to water, so there's another on that list
Only as an Arbok evo.there needs to be a major buff in Poison type next gen.
anyone think a Poison/Dragon would work?
See, Surskit would have done all that had it retained its typing and got more stat upon evolution, they abandoned such a good concept, a water/ bug with swift swim...Im hopeing for a Water/Bug pokemon with Swift Swim or Huge Power, massive atack and speed stats, decent movepool to replace Kabutops in Rain Dance teamsas a physical sweeper.
The viability of the type would rely on the individual pokemon themselves, but with pseudo-legendary BST (600) it could definitely work. Resistances to bug, electric, fighting, fire, grass, and water, with immunity to toxic and the ability to absorb toxic spikes would be very nice. It is weak to dragon, ground, ice, and psychic, but it wouldn't be 4x weak to any of them. Something like 120 / 90 / 110 / 85 / 95 / 100 would be pretty cool. Two abilities like Shield Dust and Levitate would be nice. Support options could be Toxic Spikes, Roar, Whirlwind, Sleep Powder, Knock Off, Taunt, and Roost. It would be able to counter things like Choice Scarf Jirachi (if Shield Dust) or be nearly broken with Levitate as a tank (though then you can't absorb Toxic Spikes).there needs to be a major buff in Poison type next gen.
anyone think a Poison/Dragon would work?
Agreed. Perhaps either Surskit or Masquerain will gain an evolution with Bug/Water typing and/or Swift Swim. Also, it'd be nice if its base stat total were higher than 414, where Masquerain currently sits.See, Surskit would have done all that had it retained its typing and got more stat upon evolution, they abandoned such a good concept, a water/ bug with swift swim...
i always though it was a pity to make it just another bug/flying.
That would be pretty cool, and I think they should actually implement the following idea:Agreed. Perhaps either Surskit or Masquerain will gain an evolution with Bug/Water typing and/or Swift Swim. Also, it'd be nice if its base stat total were higher than 414, where Masquerain currently sits.
Actually, you know what we need? We need an item that when equipped on a Bug/Flying type allows it to doge all Rock-type attacks. That would go a long way toward making a lot of Pokémon viable. Maybe allow it to affect all Pokémon with insect wings: Butterfree, Beedrill, Venomoth, Scyther, Ledyba, Ledian, Yanma, Scizor, Beautifly, Dustox, Masquerain, Ninjask, Volbeat, Illumise, Kricketot, Kricketune, Mothim, Combee, Vespiquen, and Yanmega.
EDIT: Let's have that item allow the Pokémon to avoid Stealth Rock damage, too, just to sweeten the deal.
an Ouraburos? hmm, so it's name would be Sorubaro?Only as an Arbok evo.
My degree is in Earth Sciences, but I only did a little palaeobiology, my main areas were geophysics and mineralogy.Man...so many paleontologists on this forum or a bunch of dorky kids...you guys tell me.
Pseudo-legendary dragon/poison sounds pretty good. That will make poison types awesome along with Gengar. How will it be about the joke Unown in gen 5. Will it be more laughable jokes about Unown like now and before, or it will finally get a movepool how are so broken to make Unown the uber of the ubers? Even more uber than Arceus?The viability of the type would rely on the individual pokemon themselves, but with pseudo-legendary BST (600) it could definitely work. Resistances to bug, electric, fighting, fire, grass, and water, with immunity to toxic and the ability to absorb toxic spikes would be very nice. It is weak to dragon, ground, ice, and psychic, but it wouldn't be 4x weak to any of them. Something like 120 / 90 / 110 / 85 / 95 / 100 would be pretty cool. Two abilities like Shield Dust and Levitate would be nice. Support options could be Toxic Spikes, Roar, Whirlwind, Sleep Powder, Knock Off, Taunt, and Roost. It would be able to counter things like Choice Scarf Jirachi (if Shield Dust) or be nearly broken with Levitate as a tank (though then you can't absorb Toxic Spikes).
lol. Unown evolves into Arceusya know what would be cool?
Give unown an evo (still psychic, still levitate)
Keep its current movepool
But give it arceus stats
It would be really good stat wise
But the trade off is having only one move
Or Weezing evo w/ Levitate + Steel/Poison typing and RecoverOnly as an Arbok evo.
so a broken version of Magic Guard?lol. Unown evolves into Arceus
Or Weezing evo w/ Levitate + Steel/Poison typing and Recover
Or maybe, as mentioned, Smog/Acid Rain weather effects.
I was thinking this the other night; what about a weather affect that powered up entry hazards. Acts as an entry hazard + powers up all entry hazards on the field, maybe makes levitating/flying Pokemon hurt by Spikes...
And maybe a Pokemon w/ an ability that ignores everything besides damage. Very similar to Bidoof's unaware, but it's stats aren't effected by stat modifiers, either. SD and CP raise the stat, but the effects are ignored. Burn will not halve attack and Paralysis not speed. Will-O-Wisp/T-Wave doesn't even work on it. Taunt, SR, Screens, weather attack/defense boosts, all ignored. The enemy will always deal the same amount of damage it will regularly deal, weather it's +6 or -6, and the same goes for the Pokemon w/ this ability......
Sorry dude, Gen 6 title's got minerals covered.Speaking of mineralogy, I think they could makes some cool Pokemon based on certain minerals. Haematite might be cool one, for the typical shape, as might pyrite for its colour. They'd proibably land up being either pure Rock or Rock/Steel though, neither of which are great typings.
This sounds really cool. Could prevent a sweep by say, +2 DD Gyara if it had the right typing/stats too.lol. Unown evolves into Arceus
Or Weezing evo w/ Levitate + Steel/Poison typing and Recover
Or maybe, as mentioned, Smog/Acid Rain weather effects.
I was thinking this the other night; what about a weather affect that powered up entry hazards. Acts as an entry hazard + powers up all entry hazards on the field, maybe makes levitating/flying Pokemon hurt by Spikes...
And maybe a Pokemon w/ an ability that ignores everything besides damage. Very similar to Bidoof's unaware, but it's stats aren't effected by stat modifiers, either. SD and CP raise the stat, but the effects are ignored. Burn will not halve attack and Paralysis not speed. Will-O-Wisp/T-Wave doesn't even work on it. Taunt, SR, Screens, weather attack/defense boosts, all ignored. The enemy will always deal the same amount of damage it will regularly deal, weather it's +6 or -6, and the same goes for the Pokemon w/ this ability......
Now I just want Gen 6 to be "Pokemon Minerals" and "Pokemon Vespene." New Zerg type?Sorry dude, Gen 6 title's got minerals covered.
Well, we do already have Gyro Ball. Of course, that's more powerful the slower you are compared to your opponent, so it seems much more balanced than what you're suggesting.Today I had this weird idea of attacking moves which don't work off attack or special attack, but rather the speed stat. In all kinds of RPG's I'm kind of a speed whore, and I always thought the speed stat in pokemon did too little. Also taking speed into account for the damage calculation isn't too far fetched either, as the faster you move the more potential energy you have. Of course this kind of moves would have to be balanced very carefully to prevent stuff like Ninjask and Yanmega becoming broken beyond imagination. But it would be a welcome boost to pokes like Electrode or Dugtrio.
Breath of Fire III has a bunch of those--attacks that calculate damage based on a different stat, like speed or defense. In my experience, they're not all that broken, even on Peco the mutant onion (he's got Shuckle's defenses, but with way more HP). Of course, with STAB and possibly super-effective-ness behind them, they might hit a lot harder in the Pokemon world. What I want to blurt is "well, just make them a stupid type like Normal or Poison!" so that Crobat can use a STAB Poison move just because it uses his base 130 Speed to determine damage.Today I had this weird idea of attacking moves which don't work off attack or special attack, but rather the speed stat. In all kinds of RPG's I'm kind of a speed whore, and I always thought the speed stat in pokemon did too little. Also taking speed into account for the damage calculation isn't too far fetched either, as the faster you move the more potential energy you have. Of course this kind of moves would have to be balanced very carefully to prevent stuff like Ninjask and Yanmega becoming broken beyond imagination. But it would be a welcome boost to pokes like Electrode or Dugtrio.