Hello my fellow Smogon members. Here is my most recent team to be used on the ladder. This team in my book of teams gets the title of most annoying team.
Using a combination of some of my own sets and some of smogon's sets I have created the most annoying team ever. The main purpose of this team is to t-wave everything in site and wear down opposing pokes as well as annoy them. So without further wasting your time here is my team:
At a Glance:
In Depth:
Changes in Blue
@ Leftovers
EV's: 196Hp 216spe 96SpA
Nature: Timid
Ability: Natural Cure
Moves:
Grass Knot
Stealth Rock
Thunder Wave
Recover
Quick Explanation: Tried out nesan idea of a bulky celebi instead of my trick scarf one, so after testing and tuning, celebi is now perfectly suited for my team's need and also retains bulk. Once again t-wave is the crux of this set and is what my team is based on. Also celebi is my status absorber from annoying status like toxic.
Purpose: Celebi's purpose is to set up SR and possibly t-wave the opposing lead. Grass Knot is here for coverage and STAB and makes sure I'm not taunt bait. Recover allows celebi to last much longer and that makes celebi that much more useful. SR is once again useful for reducing the number of times sweepers like Mence or Gyara can switch in on me.
EV's/Nature/Ability: The EV's let celebi outrun max speed gliscor and i have some EV's in sp. attack for a little extra kick in Grass Knot and the rest are put into hp for added bulk. Natural cure is very useful for status absorbing and is very useful on my team because i wouldn't want to get one of my pokes inflicted with toxic or anything.
@ Leftovers
EV's: 248Hp 252Atk 8Spe
Nature: Adamant
Ability: No Guard
Moves:
Substitute
Dynamic Punch
Payback
Stone Edge
Quick Explanation: Here is the best paralysis abuser ever in my opinion, after spreading paralysis around machamp can easily set up a sub and sweep entire teams. Since a lot of people suggested this poke i decided to choose it over scizor instead of flygon because if paralysis isn't spread like it should then flygon can revenge kill.
Purpose: Machamp's main purpose is to scare away my opponents poke, letting me sub and basically I use the appropriate move from there. DP is STAB and with no guard has 100% accuracy, payback compliments DP nicely by hitting ghost types for SE damage and stone edge is to hit those annoying flyers like togekiss or mence who would otherwise cause problems for me if it isn't eliminated. Sub is very useful for blocking status as well as scouting switches.
EV's/Nature/Ability: The EV's: are standard, near max hp to sub up as much as possible max atk to hit as hard as possible, and the rest into speed. Adamant nature is a must for hard hitting. No guard is the best ability for machamp because it can abuse 100% accurate SE and most importantly DP
@ Leftovers
EV's: 252Hp 180Def 76SpD
Nature: Bold
Ability: Volt Absorb
Moves:
Thunder wave
Thunderbolt
Surf
Ice Beam
Quick Explanation: Lanturn is my team's water/electric/ice attker. She is also my first of three t-wave abusers. Her fantastic base 125Hp and her unique typing along with volt absorb make her an invaluable team
member. I chose Lanturn instead of blissey because I needed a water/electric/ice user because my team lacked it and since lanturn has both STAB on surf and t-bolt she was chosen for the job and she also has t-wave which is also nice.
Purpose: The first purpose of Lanturn is to t-wave everything in sight and its second purpose is to provide superb coverage with boltbeam and surf. Lanturn is also my general wall when miltank is down. Lanturn takes care of all the gaps that my team cant take. She acts as an excellent wall taking both special and physical atks for my team and she also keeps fire types as well as dragon's, ground, and opposing water types. Lanturn fills up the gaps that my teammates make. She also keeps fire types at bay, so scizor and jirachi and have a nice time on the feild.
EV's/Nature/Ability:The EV's maximize Lanturn's bulk. Max hp is to let me take the most amount of hits possible. The defense Ev's ensure that a breloom's seed bomb will never OHKO and the SpD EV's ensure that a LO heatran's earth power will never OHKO me. A bold nature helps with lanturns lack of def. Volt absorb lets lanturn heal herself when it comes in on an electric atk.
@ Leftovers
EV's: 252Hp 80Spe 176SpD
Nature: Calm
Ability: Serene Grace
Moves:
Thunder wave
Air Slash
Aura Sphere
Roost
Quick Explanation: Here is t-wave user number 2 and also flinch hacker number 1. Togekiss is an absuloute annoyance especially if t-wave is in effect. Air slash provides a reliable STAB and good flinch chance which is also why togekiss is paraflincher number 1 and is the prince of hax. Aura sphere is to keep away rock types as well as ice types who try to switch in. Roost lets togekiss prolong its life and give my opponent one hard time.
Purpose: The purpose of togekiss is to t-wave things left and right and when they are t-waved i proceed to flinch hax/aura sphere them to death. Roost is to heal when im low on health and to help with SR damage on switching in. Togekiss is one of the few pokemon able to abuse serene grace because of air slash's boosted 60% flinch rate, i have gotten out of some pretty tight situations with just that 60% flinch chance.
EV's/Nature/Ability: The ev's allow togekiss to take hits as well as have some speed. The spD ev's allow me to take special hits better and the nature also helps. Serene grace is the chosen ability to abuse hax and annoy the opponenet to hell.
@ Leftovers
EV's: 164Hp 168Atk 176Spe
Nature: Jolly
Ability: Serene Grace
Moves:
Substitute
Body Slam
Fire Punch
Iron Head
Quick Explanation: This is paraflincher number two and paralysis abuser number two. Jirachi is the king of hax in OU and provides a good dragon and ice resist. I have no idea why people are not using him a lot in OU. Jirachi is very important to my team. In one battle if it wasn't for jirachi i would've lost, he comes through for me when i need him the most.
Purpose: Jirachi's purpose is pretty much the same as togekiss's, but i have sub instead of roost, but even without instant recovery Jirachi is a bitch to take down. Iron head has a 60% flinch rate and is the crux of this sett along with body slam of course. Fire punch takes care of scizor as well as breloom, heracross and any other steel type. When i saw Pride and Dj use this kind of Jirachi I wanted to try it out, but never had the chance, so now after I tried it out it is AWESOME!! Great job on thinking up this set Pride and Dj.
EV's/Nature/Ability: The Ev's were taken off Pride and Dj's Rachi so they are standard and allow Rachi to sub up a bit and also to pack a punch still when attking. The nature lets me outrun most threats after they have been t-waved. And of course serene grace is to abuse iron head and piss off my opponent.
@ Choice Scarf
EV's: 4Hp 252Atk 252Spe
Nature: Jolly
Ability: Levitate
Moves:
Earthquake
Outrage
Stone Edge
U-Turn
Quick Explanation: This is the standard scarf gon and works extremely well with scizor weakening pokes and scouting with U-turn. The moves are very standard and give me the beset coverage available.
Purpose: To scout and come out late game after everything has been t-waved and weakend and to destroy the rest of their team with STAB outrage or EQ stone edge keeps gyara and other dragon types away. Flygon is also used to scout and weaken pokes within KO range for other pokes.
EV's/Nature/Ability: The Ev's are once again very standard, max speed and jolly nature to outspeed other base 100 sarfers that run a neutral speed nature. Max atk to hit as hard as possible and the rest put into hp. Levitate lets me take care of an EQ weakness that tow of my pokes share.
Threat List (thanks to Haunter in the RMT sticky)
Red means problematic.
Orange means could-be problems.
Changes will be marked in Bold.
Offensive Threats
Aerodactyl - Jirachi can iron head it and Lanturn can ice beam it.
Azelf -Machamp can easilt take care of it
Breloom - Celebi takes the sleep and hopefully jirachi can kill it if not then go to plan b which is outrage with flygon.
Dragonite -Lanturn can kill it and flygon or machamp can dispose of it
Electivire - Could be a problem if flygon is down and it gets a motor boost
Empoleon -Lanturn can rape it, flygon can revenge it and celebi can take a hit and KO with seed bomb
Flygon -Hope for the best to win the speed tie with another scarf gon, if not then hack it to death with rachi or lanturn can OHKO with ice beam.
Gengar -Machamp can KO it and flygon can revenge it if it comes to that
Gyarados - Lanturn can paralyze it and hit with STAB thunderbolt, machamp can stone edge it and flygon can revenge kill it.
Heatran - Lanturn does well and so does togekiss and machamp and flygon can kick its ass.
Heracross - Togekiss can own it and rachi can fire punch it.
Infernape - Flygon or lanturn can shut it down
Jirachi - Flygon and rachi
Jolteon - Lanturn can take a t-bolt and flygon can revenge it, although with some good prediction it could pose a threat.
Kingdra - Flygon can revenge kill it.
Latias - (Uber)
Lucario - Fygon can revenge it
Machamp - Togekiss can shut it down
Magnezone - Flygon can OHKO it and machamp cna scare it away.
Mamoswine - Jirachi, lanturn, and machamp all do well against it.
Metagross - Flygon can revenge it and jirachi could paralyze and then flinch hax it until fire punch can KO it.
Ninjask - t-wave the bastard if its not hiding behind a sub.
Roserade - take sleep with celebi and jirachi can scare it away.
Salamence - Flygon can revenge it after a kill and machamp will dent it.
Scizor - Jirachi can set up on it.
Smeargle - Celebi takes sleep and flygon can revenge it.
Starmie - Lanturn and machamp can take care of it
Togekiss - Lanturn for Twave versions. Lanturn can own it otherwise flygon can kill it.
Tyranitar - MACHAMP!!!!! and Jirachi and flygon.
Weavile - Set up on it with machamp or jirachi
Defensive Threats
Blissey - MACHAMP!!!
Bronzong - Pray to god jirachi can hax it to death.
Celebi - Jirachi can hax it to death and flygon and celebi can repeatedly U-turn it.
Dusknoir - Machamp can switch in after WoW.
Forretress - Jirachi can set up on it, similar case with machamp
Gliscor - Lanturn
[Hippowdon] - Lanturn can take care of it.
Rotom-A - Machamp and maybe flygon can take care of it.
Skarmory - Lantrun can take care of it and jirachi can set up on it.
Snorlax- Machamp can rape it.
Suicune - Lanturn walls. And celebi can dent it a little with seed bomb
Swampert - Celebi
Tentacruel - Flygon can kick its tentacules
Vaporeon - Lanturn when it can avoid toxic and celebi
Zapdos - Lanturn when it can avoid toxic. Heatran can dent it.
Hope you enjoyed my RMT!
Using a combination of some of my own sets and some of smogon's sets I have created the most annoying team ever. The main purpose of this team is to t-wave everything in site and wear down opposing pokes as well as annoy them. So without further wasting your time here is my team:
At a Glance:
In Depth:
Changes in Blue
EV's: 196Hp 216spe 96SpA
Nature: Timid
Ability: Natural Cure
Moves:
Grass Knot
Stealth Rock
Thunder Wave
Recover
Quick Explanation: Tried out nesan idea of a bulky celebi instead of my trick scarf one, so after testing and tuning, celebi is now perfectly suited for my team's need and also retains bulk. Once again t-wave is the crux of this set and is what my team is based on. Also celebi is my status absorber from annoying status like toxic.
Purpose: Celebi's purpose is to set up SR and possibly t-wave the opposing lead. Grass Knot is here for coverage and STAB and makes sure I'm not taunt bait. Recover allows celebi to last much longer and that makes celebi that much more useful. SR is once again useful for reducing the number of times sweepers like Mence or Gyara can switch in on me.
EV's/Nature/Ability: The EV's let celebi outrun max speed gliscor and i have some EV's in sp. attack for a little extra kick in Grass Knot and the rest are put into hp for added bulk. Natural cure is very useful for status absorbing and is very useful on my team because i wouldn't want to get one of my pokes inflicted with toxic or anything.
EV's: 248Hp 252Atk 8Spe
Nature: Adamant
Ability: No Guard
Moves:
Substitute
Dynamic Punch
Payback
Stone Edge
Quick Explanation: Here is the best paralysis abuser ever in my opinion, after spreading paralysis around machamp can easily set up a sub and sweep entire teams. Since a lot of people suggested this poke i decided to choose it over scizor instead of flygon because if paralysis isn't spread like it should then flygon can revenge kill.
Purpose: Machamp's main purpose is to scare away my opponents poke, letting me sub and basically I use the appropriate move from there. DP is STAB and with no guard has 100% accuracy, payback compliments DP nicely by hitting ghost types for SE damage and stone edge is to hit those annoying flyers like togekiss or mence who would otherwise cause problems for me if it isn't eliminated. Sub is very useful for blocking status as well as scouting switches.
EV's/Nature/Ability: The EV's: are standard, near max hp to sub up as much as possible max atk to hit as hard as possible, and the rest into speed. Adamant nature is a must for hard hitting. No guard is the best ability for machamp because it can abuse 100% accurate SE and most importantly DP
EV's: 252Hp 180Def 76SpD
Nature: Bold
Ability: Volt Absorb
Moves:
Thunder wave
Thunderbolt
Surf
Ice Beam
Quick Explanation: Lanturn is my team's water/electric/ice attker. She is also my first of three t-wave abusers. Her fantastic base 125Hp and her unique typing along with volt absorb make her an invaluable team
member. I chose Lanturn instead of blissey because I needed a water/electric/ice user because my team lacked it and since lanturn has both STAB on surf and t-bolt she was chosen for the job and she also has t-wave which is also nice.
Purpose: The first purpose of Lanturn is to t-wave everything in sight and its second purpose is to provide superb coverage with boltbeam and surf. Lanturn is also my general wall when miltank is down. Lanturn takes care of all the gaps that my team cant take. She acts as an excellent wall taking both special and physical atks for my team and she also keeps fire types as well as dragon's, ground, and opposing water types. Lanturn fills up the gaps that my teammates make. She also keeps fire types at bay, so scizor and jirachi and have a nice time on the feild.
EV's/Nature/Ability:The EV's maximize Lanturn's bulk. Max hp is to let me take the most amount of hits possible. The defense Ev's ensure that a breloom's seed bomb will never OHKO and the SpD EV's ensure that a LO heatran's earth power will never OHKO me. A bold nature helps with lanturns lack of def. Volt absorb lets lanturn heal herself when it comes in on an electric atk.
EV's: 252Hp 80Spe 176SpD
Nature: Calm
Ability: Serene Grace
Moves:
Thunder wave
Air Slash
Aura Sphere
Roost
Quick Explanation: Here is t-wave user number 2 and also flinch hacker number 1. Togekiss is an absuloute annoyance especially if t-wave is in effect. Air slash provides a reliable STAB and good flinch chance which is also why togekiss is paraflincher number 1 and is the prince of hax. Aura sphere is to keep away rock types as well as ice types who try to switch in. Roost lets togekiss prolong its life and give my opponent one hard time.
Purpose: The purpose of togekiss is to t-wave things left and right and when they are t-waved i proceed to flinch hax/aura sphere them to death. Roost is to heal when im low on health and to help with SR damage on switching in. Togekiss is one of the few pokemon able to abuse serene grace because of air slash's boosted 60% flinch rate, i have gotten out of some pretty tight situations with just that 60% flinch chance.
EV's/Nature/Ability: The ev's allow togekiss to take hits as well as have some speed. The spD ev's allow me to take special hits better and the nature also helps. Serene grace is the chosen ability to abuse hax and annoy the opponenet to hell.
EV's: 164Hp 168Atk 176Spe
Nature: Jolly
Ability: Serene Grace
Moves:
Substitute
Body Slam
Fire Punch
Iron Head
Quick Explanation: This is paraflincher number two and paralysis abuser number two. Jirachi is the king of hax in OU and provides a good dragon and ice resist. I have no idea why people are not using him a lot in OU. Jirachi is very important to my team. In one battle if it wasn't for jirachi i would've lost, he comes through for me when i need him the most.
Purpose: Jirachi's purpose is pretty much the same as togekiss's, but i have sub instead of roost, but even without instant recovery Jirachi is a bitch to take down. Iron head has a 60% flinch rate and is the crux of this sett along with body slam of course. Fire punch takes care of scizor as well as breloom, heracross and any other steel type. When i saw Pride and Dj use this kind of Jirachi I wanted to try it out, but never had the chance, so now after I tried it out it is AWESOME!! Great job on thinking up this set Pride and Dj.
EV's/Nature/Ability: The Ev's were taken off Pride and Dj's Rachi so they are standard and allow Rachi to sub up a bit and also to pack a punch still when attking. The nature lets me outrun most threats after they have been t-waved. And of course serene grace is to abuse iron head and piss off my opponent.
EV's: 4Hp 252Atk 252Spe
Nature: Jolly
Ability: Levitate
Moves:
Earthquake
Outrage
Stone Edge
U-Turn
Quick Explanation: This is the standard scarf gon and works extremely well with scizor weakening pokes and scouting with U-turn. The moves are very standard and give me the beset coverage available.
Purpose: To scout and come out late game after everything has been t-waved and weakend and to destroy the rest of their team with STAB outrage or EQ stone edge keeps gyara and other dragon types away. Flygon is also used to scout and weaken pokes within KO range for other pokes.
EV's/Nature/Ability: The Ev's are once again very standard, max speed and jolly nature to outspeed other base 100 sarfers that run a neutral speed nature. Max atk to hit as hard as possible and the rest put into hp. Levitate lets me take care of an EQ weakness that tow of my pokes share.
Threat List (thanks to Haunter in the RMT sticky)
Red means problematic.
Orange means could-be problems.
Changes will be marked in Bold.
Offensive Threats
Defensive Threats
Hope you enjoyed my RMT!