This is a team I made with the help of my tutor during a Smogon tutoring session. It performs well, and has gotten me to a CRE of 1345 without creating an alt - which is higher than I've even been. Note that the team must be possible to make on both Shoddy and Wi-Fi.
Changes are italicized.
I wanted to build a team that could rely on its bulk while sweeping. Agiligross was the first Pokemon that came to mind, and it got stuck there. Metagross also has the stats to back it up. So my next step was to add something that compliments it.
Suicune and Celebi/Shaymin have good synergy with Metagross, absorbing eachother's weaknesses without issue. As I looked into the problems with both Shaymin and Celebi, Celebi's Psychic-type kept seeming like more and more of a hindrance. Due to that, Shaymin was selected.
My next step was to find two Pokemon to lead with. Dragonite seemed like a viable, uncommon choice that would throw opponents off their guard. Swampert and Dragonite shared few weaknesses, and also meshed well with the rest of the team. Dragonite would get rid of the opposing leads, Swampert would set up Stealth Rock.
I tested Flygon, Jirachi, Togekiss, and Heatran - all scarfed - in the remaining slot of the team to handle threats to the other five. Heatran worked out the best.
Team adjustments, a custom-made Machamp was added in place of Dragonite to do its job better. As usage of Stealth Rock dropped due to the quick loss of Swampert in battles, and I continued to win, I discovered that I didn't really need Stealth Rock. As Swampert barely got to do anything, I added Gyarados in its place. A few other fairly minor changes are made.
JU-DOH the Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 252 Att/232 Def/16 SpD/10 Spe
Adamant nature (+Att, -SpA)
- Dynamicpunch
- Bullet Punch
- Payback
- Substitute
Machamp acts as an Anti-Lead, but works somewhat differently. With this set, the idea is basically to Sub up on Stealth Rock, hit the opposing lead for as hard as possible, then use Bullet Punch for the KO. If the opposing lead will just kill it or wall it, Swampert is called in. This Machamp is designed to be able to survive a hit from Breloom's Focus Punch if a Substitute has not yet been put up. Furthermore, it can nearly OHKO with DynamicPunch. It also 2HKOs Rotom-A. As a lead, its only issues have been smart opponents, Slowbro, Heatran, or opposing Machamp (those last two are merely because Heatran's Overheat OHKOs and Machamp can nullify the confusion with Lum Berry and usually critical hits for an OHKO).
ANGER the Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 88 HP/252 Att/170 Spe
Jolly nature (+Spe, -SpA)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Gyarados was added to actually make use of this team slot. While it, like Metagross, almost never gets to use its setup move, the results are explosive if it is pulled off successfully. Waterfall and Stone Edge provide fairly nice coverage, Bounce adds power and paralysis.
BRAINIAC the Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/232 Att/12 Def/14 Spe
Adamant nature (+Att, -SpA)
- Stealth Rock
- Meteor Mash
- Earthquake
- Zen Headbutt
Metagross comes in and uses Stealth Rock as they switch. I then proceed to switch out of their Metagross counter and counter it. When this comes in later, nobody will expect the Choice Band. Double STAB from Zen Headbutt and Meteor Mash allow for maximum power, Earthquake adds more coverage.
HEALTH the Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 HP/252 SpA/226 Spe
Timid nature (+Spe, -Att)
- Seed Flare
- Hidden Power [Fire]
- Earth Power
- Rest
Nobody expects Shaymin. This thing easily trounces Celebi in terms of offense. Seed Flare is a move that too many people forget about, and it usually leads to an OHKO. Hidden Power Fire gets rid of the Scizors that try to U-Turn me, forgetting that I have Base 100 Speed. Rest, followed by switching, results in a perfectly healthy Shaymin to come back in again, so the recoil from Life Orb only matters when it results in a draw between two Pokemon (usually with Sandstorm adding more damage in there). However, Shaymin is badly hurt by forcibly losing all speed ties against Base 100s because it needs a Speed IV of 30 to have Hidden Power Fire.
BREEZE the Suicune @ Leftovers
Ability: Pressure
EVs: 172 HP/120 SpA/218 Spe
Timid nature (+Spe, -Att)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Suicune's bulk is amazing - it's even managed to survive a Gyarados' Earthquake after 3 Dragon Dances. Unfortunately, nobody lets it do its job, Suicune is usually torn apart and tossed aside by Rotom-A or Paralysis messing up its moves. Another problem is Pseudo Hazers and opposing Suicune. Those two things stop it from getting anywhere.
INCINERATE the Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 SpA/252 Spe
Naive nature (+Spe, -SpD)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Ice]
Heatran gets me some handy KOs, but it's also seen as an opportunity by most opponents I've faced. As everyone should know, it's somewhat cruel to Paralyze a Scarfed Pokemon, as it is to bring something in that will take almost nothing from its moves (I'm looking at you, Blissey!). It typically dies to Blissey, Snorlax, Breloom with its sub already up, Rotom-A, and a handful of other things.
Changes are italicized.
I wanted to build a team that could rely on its bulk while sweeping. Agiligross was the first Pokemon that came to mind, and it got stuck there. Metagross also has the stats to back it up. So my next step was to add something that compliments it.
Suicune and Celebi/Shaymin have good synergy with Metagross, absorbing eachother's weaknesses without issue. As I looked into the problems with both Shaymin and Celebi, Celebi's Psychic-type kept seeming like more and more of a hindrance. Due to that, Shaymin was selected.
My next step was to find two Pokemon to lead with. Dragonite seemed like a viable, uncommon choice that would throw opponents off their guard. Swampert and Dragonite shared few weaknesses, and also meshed well with the rest of the team. Dragonite would get rid of the opposing leads, Swampert would set up Stealth Rock.
I tested Flygon, Jirachi, Togekiss, and Heatran - all scarfed - in the remaining slot of the team to handle threats to the other five. Heatran worked out the best.
Team adjustments, a custom-made Machamp was added in place of Dragonite to do its job better. As usage of Stealth Rock dropped due to the quick loss of Swampert in battles, and I continued to win, I discovered that I didn't really need Stealth Rock. As Swampert barely got to do anything, I added Gyarados in its place. A few other fairly minor changes are made.
JU-DOH the Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 252 Att/232 Def/16 SpD/10 Spe
Adamant nature (+Att, -SpA)
- Dynamicpunch
- Bullet Punch
- Payback
- Substitute
Machamp acts as an Anti-Lead, but works somewhat differently. With this set, the idea is basically to Sub up on Stealth Rock, hit the opposing lead for as hard as possible, then use Bullet Punch for the KO. If the opposing lead will just kill it or wall it, Swampert is called in. This Machamp is designed to be able to survive a hit from Breloom's Focus Punch if a Substitute has not yet been put up. Furthermore, it can nearly OHKO with DynamicPunch. It also 2HKOs Rotom-A. As a lead, its only issues have been smart opponents, Slowbro, Heatran, or opposing Machamp (those last two are merely because Heatran's Overheat OHKOs and Machamp can nullify the confusion with Lum Berry and usually critical hits for an OHKO).
ANGER the Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 88 HP/252 Att/170 Spe
Jolly nature (+Spe, -SpA)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Gyarados was added to actually make use of this team slot. While it, like Metagross, almost never gets to use its setup move, the results are explosive if it is pulled off successfully. Waterfall and Stone Edge provide fairly nice coverage, Bounce adds power and paralysis.
BRAINIAC the Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/232 Att/12 Def/14 Spe
Adamant nature (+Att, -SpA)
- Stealth Rock
- Meteor Mash
- Earthquake
- Zen Headbutt
Metagross comes in and uses Stealth Rock as they switch. I then proceed to switch out of their Metagross counter and counter it. When this comes in later, nobody will expect the Choice Band. Double STAB from Zen Headbutt and Meteor Mash allow for maximum power, Earthquake adds more coverage.
HEALTH the Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 HP/252 SpA/226 Spe
Timid nature (+Spe, -Att)
- Seed Flare
- Hidden Power [Fire]
- Earth Power
- Rest
Nobody expects Shaymin. This thing easily trounces Celebi in terms of offense. Seed Flare is a move that too many people forget about, and it usually leads to an OHKO. Hidden Power Fire gets rid of the Scizors that try to U-Turn me, forgetting that I have Base 100 Speed. Rest, followed by switching, results in a perfectly healthy Shaymin to come back in again, so the recoil from Life Orb only matters when it results in a draw between two Pokemon (usually with Sandstorm adding more damage in there). However, Shaymin is badly hurt by forcibly losing all speed ties against Base 100s because it needs a Speed IV of 30 to have Hidden Power Fire.
BREEZE the Suicune @ Leftovers
Ability: Pressure
EVs: 172 HP/120 SpA/218 Spe
Timid nature (+Spe, -Att)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Suicune's bulk is amazing - it's even managed to survive a Gyarados' Earthquake after 3 Dragon Dances. Unfortunately, nobody lets it do its job, Suicune is usually torn apart and tossed aside by Rotom-A or Paralysis messing up its moves. Another problem is Pseudo Hazers and opposing Suicune. Those two things stop it from getting anywhere.
INCINERATE the Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 SpA/252 Spe
Naive nature (+Spe, -SpD)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Ice]
Heatran gets me some handy KOs, but it's also seen as an opportunity by most opponents I've faced. As everyone should know, it's somewhat cruel to Paralyze a Scarfed Pokemon, as it is to bring something in that will take almost nothing from its moves (I'm looking at you, Blissey!). It typically dies to Blissey, Snorlax, Breloom with its sub already up, Rotom-A, and a handful of other things.
Changes Made said:
- Leftovers on Metagross was changed to Lum Berry.
- Dragonite was replaced by a Machamp.
- Lum Berry on Metagross was changed to Life Orb.
- Swampert was replaced by Gyarados.
- Gyarados was changed to a more offensive variant.
- Metagross was changed to a wierd version of the Choice Band variant.