Long and boring intro:
It's been quite a while since I last posted a rmt, I think my previous one dates back to when latias was still OU. I took a break from smogon shortly after I posted that rmt, and just before salamence was banned I came back. Then world cup came along and I really wanted to be on a team so I practiced for a few days and then tried out for US South, and made it. I lost the first qualifier match against twash which got pretty controversial I guess but I let it go because I didn't care that much. Then shortly after I got haxed and lost my second match. About that time I also did poorly in the frontier, making some dumb misplays which got me removed from the frontier early. I guess it's normal to slump but I slumped at the worst possible time, and I was disappointed with myself. Naturally I lost interest in pokemon yet again and took a ~2 month break, failing to complete my last qualifier match (even though it didn't matter).
After summer was almost over I visited smogon just to check things out and to see if some other pokemon like breloom got banned while I was gone, and also to see if any of my wcop teammates had sent me hate messages or anything like that. I realized that I had completely deserted my tutor, phil, for 2 months (well, "tutor"...more of an excuse to hang out and make some teams). I felt bad, and surprisingly after all that time gone, I was still his tutee according to the thread, so we met up a couple times on irc to brain storm for one last team. I won't get into specifics, but basically phil theorymoned CB Crobat at one point and it sounded interesting, so he helped me build a team to test it using it in the lead spot. It took me a bit of time to make this team solid, especially since I had been away from pokemon for a while, and the fact that I lack the free time I had last spring does not help my cause. However, this team has become one of my best and certainly my most favorite team to use in a long time. I know that I didn't exactly make a comeback from leaving during wcop; I reached ~1550 cre which isn't too bad considering the small amount of free time I had for shoddy, even though I know I could get higher for sure. When the smogon server was down for a while, I went to play on team uber, and I didn't lose a single game there, which was at least 20 or so battles. I didn't enter any tournaments with this team either. In fact, I hardly ever enter any tournaments around here or really get involved, which is why hardly anyone even knows who I am, unless you happened to catch me on irc or saw one of my previous rmts. Unfortunately I think it's too late for me now with Black and White being released, I'm not really interested in learning everything over again. But hey, it's definitely been fun just chillin in the background and doing w/e.
Brief team-building:
I normally don't start off building teams with the lead, but in this case I did. Metagross matches up very well with Crobat because it can get Stealth Rock up quickly after Crobat U-turns to it, which is usually easy to do because of the typing. Bullet Punch is also what sets Metagross apart from other partners for Crobat because U-turn and Bullet Punch can take out many common leads like azelf, roserade, smeargle, etc. The two were so good together that it was too much to pass up.
After I had those two I wanted a nice bulky water-type that could handle Heatran with ease. I chose offensive Suicune with leftovers because it is very effective which I already know from previous experience, and it checks a ton of stuff like dragonite and gyarados. I knew that adding suicune would help give me a good foundation for the rest of the team. So after I had half of the team done, I used the marriland team-builder thing to help motivate me to pick something else because I didn't really have a team goal in mind. Without really looking at the marriland team-builder, I thought of heatran because it is very popular, and I also knew that I could use 4 useful moves instead of 3 moves + stealth rock since metagross already had stealth rock. After a few minutes of thinking about what kind of heatran would be nice for this team, I chose magma storm heatran with taunt because it helps me beat stall and of course trap blissey, which is amazing considering blissey is suicune's main counter.
I had two slots left, and at this point I am trying to think of two more pokemon that have nice synergy with the rest of my team and that can patch up any weaknesses I still have. I noticed a slight weakness to ground-type moves which usually isn't good, even with a shuca berry on tran and suicune countering most users of ground-type attacks. I also noticed a larger weakness to electric-type attacks which needed to be fixed. Flygon naturally came to me as a great choice for that 5th spot on my team with its great typing, and the fact that I would then have two fast u-turners sealed the deal. The last spot on my team was up for debate for a little while, like with any team, and I had to focus on what I still lacked, which wasn't much, or what I could double check. I was still a little weak to special attackers, so something like snorlax would have been nice, but I didn't want to get set up on by stuff like dragonite, and I also wanted to abuse the fact that blissey would almost always be trapped (damn magma storm's accuracy). Eventually I went with Lanturn literally just because it takes on most special attackers with ease, often utilizing volt absorb to its fullest extent, and it also takes advantage of blissey not being around alongside suicune.
With the sixth slot filled and some testing done to fix up some moves and ev spreads, Team Probat was finished, and I am very satisfied with the final product.
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In-depth:
Crobat @ Choice Band
Ability: Inner Focus
EVs: 72 HP / 252 Atk / 36 Def / 148 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Taunt
- Super Fang
CB Crobat must be my favorite mon to use right now because it's just such a boss, and not just as a lead. I think phil saw rem use it before telling me but I don't know exactly who started using CB Crobat first. Thanks to whoever did though, and a huge thanks for not spreading the set around as well. Anyways, Brave Bird pretty much 2HKOes everything that doesn't resist it like Gliscor and Swampert after sr damage, and it even OHKOes some fairly bulky stuff like offensive Kingdra and Gyarados. Crobat is an amazing counter to all grass-types and fighting-types due to the 4x resistance to both, and Brave Bird OHKOes them all, including but certainly not limited to, Celebi, Shaymin, Machamp, and Breloom. One might think that Crobat's Stealth Rock weakness combined with the recoil from Brave Bird would mean that Crobat does not stay alive very long after it u-turns or gets switched out, and there's some truth to that, but Crobat always has time to at least fire off some Brave Birds or finish something off / scout with U-turn. Crobat is a great lead because it never lets my opponent gain any early momentum. Since it's faster than almost everything, I can just U-turn out to another mon if I get a bad match-up.
Since Phil hadn't actually used CB Crobat yet, I wasn't really sure what moves or spread I should use. U-turn and Brave Bird are a must for Crobat because that's what Crobat uses 99% of the time. I tested a few other options like Pursuit, Cross Poison, and even Zen Headbutt (yeah I don't know either...ask rem). I'm not a fan of choiced Taunt, but it really saves my ass against stupid Baton Pass teams, and it's also occasionally useful for forry/skarm/etc. Super Fang is mainly for when Crobat is about to die and Brave Bird doesn't do enough. Don't let the speed EVs throw you off (it's pointless to run max speed just to tie with Aerodactyl and Jolteon); Crobat is still faster than all base 115s, Scarftar, and stuff that beat scarftar by 1 point. After maxing Crobat's Attack, I decided to use 72 HP EVs for a good SR number and then dumped the rest in Defense so Close Combats, Seed Bombs, Focus Punches, Dynamicpunches, u-turns, etc. would be easier to take and switch into.
I know a lot of people like the lead match-up thing so here it is:
Azelf - U-turn to Metagross and Bullet Punch
Aerodactyl - Switch to Metagross and use Bullet Punch. If it didn't taunt, then I set up stealth rock.
Swampert - U-turn to Heatran (it won't Earthquake) and use Hidden Power Grass
Metagross - U-turn to Heatran and use Magma Storm
Machamp - Brave Bird
Jirachi - Switch to Metagross, use Stealth Rock
Infernape - Brave Bird 2HKO (sash), Fake Out can't flinch
Ninjask - Taunt
Tyranitar - U-turn to Metagross, then normally I use stealth rock and then Hammer Arm, possibly Bullet Punch if I'm slower
Heatran - U-turn to Suicune
Roserade - U-turn to Metagross and Bullet Punch
Hippowdon - U-turn to Suicune
Uxie - U-turn to Metagross, use Stealth Rock
Smeargle - U-turn to Metagross and Bullet Punch
Gliscor - U-turn to Suicune
Bronzong - U-turn to Metagross, use Stealth Rock
Dragonite - U-turn to Metagross for the STAB attack (Extremespeed doesn't do much to Crobat), then switch to Suicune
Worst match-ups include aerodactyl and some random choice stuff like scarf azelf and CB dragonite, but as you can see, no common lead is anything more than bothersome.
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Metagross @ Lum Berry
Ability: Clear Body
EVs: 228 HP / 252 Atk / 28 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Bullet Punch
- Explosion
- Hammer Arm
Metagross is a great partner for Crobat because it handles many of the leads that Crobat has trouble with. The two leads that actually outpace Crobat, Scarfrachi and Aerodactyl, are easily dealt with by Metagross. I usually don't like using lead Metagross because it's boring and predictable and just not very effective, but LumGross with Bullet Punch is just so good with Crobat that I needed to use it. Stealth Rock and Bullet Punch was a must, and I really wanted explosion so I can blow up shit I don't like. I tried Earthquake and Meteor Mash in the last spot, but they both sucked, so I searched Metagross' moves for something useful. I ended up trying Hammer Arm, and it wasn't completely useless, so I kept it. With Hammer Arm, Metagross doesn't have to blow up on Blissey or Snorlax, and I still can still OHKO Tyranitar. Also, Magnezone usually fails to trap me, especially if it tries to Magnet Rise, lol. I need the Lum Berry for sleep powder/spore/twave leads and also to scout other pokemon like blissey for status moves.
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Suicune @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Suicune is such a great pokemon because it checks a ton of stuff, it's easy to use, and it's extremely hard to take down as well without Blissey or LO/Specs T-bolt. Even if my opponent tricks a choice item, they now have to deal with a choiced +1 Hydro Pump, and their Rotom/Jirachi is probably dead now, too. With Heatran everywhere these days, I think it is very important to have something like Suicune or Vaporeon to safely switch into it. Suicune is usually my first Dragonite switch-in as well because they usually try to eq or fire blast stuff on my team before using Dragon Dance, if they have it. Because I have leftovers, my opponent won't know immediately if I have Ice Beam / Hidden Power Electric or not. Unfortunately, leftovers plus 3 attacks has become more common so people are more careful, but for every four or five people that play it safe on the ladder, there is one person that foolishly switches in their Breloom or bulky Gyarados. Speaking of Gyarados, Hidden Power Electric is my main way of beating Gyarados as well as Empoleon and Vaporeon if the last member of my team isn't around. I definitely prefer Hydro Pump over Surf for the extra power, especially with leftovers.
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Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- Toxic
I liked Flygon before Latias got banned, I liked Flygon after Latias got banned, and now I like it even more with Salamence gone as well. It's sort of hard to explain why Flygon is so good because it doesn't look too good on paper (or at least that's what I thought at first), but after playing with it for a few games, one realizes that it is actually quite effective. Flygon is the first of two much-needed Electric-immune pokemon on my team as well as the second of two much-needed Ground-immune pokemon as well, and Flygon has many more useful resistances that the rest of this team benefits from too. It is also my second U-turn user on my team, which is so useful because I can finish something off with one U-turn user and go to the other U-turn user to U-turn the switch-in. Since Latias and Salamence are banned, teams are less prepared for the leftover OU Dragons, making it easier to spam Outrage mid and late-game. I don't need stone edge or thunderpunch because gyarados/gengar are not problems at all, and fire blast sort of sucks. Toxic may seem ridiculous but it helps with bulky waters, namely vaporeon, which can be a real pain.
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Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 128 HP / 168 Spd / 212 SAtk
Modest nature (+SAtk, -Atk)
- Magma Storm
- Taunt
- Hidden Power [Grass]
- Earth Power
Next up is Heatran, or "HeaTrap" as some call it. When Salamence was banned, the FGW became very popular. The Water and Grass part of the core changes from team to team; the water-type could be Vaporeon, Suicune, Gyarados, Starmie, Kingdra, or even something else, and the grass-type could be Celebi, Shaymin, Breloom, or Roserade. However, the fire-type of the FGW core is always the same - Heatran - and that is why I think Heatran is the #1 used pokemon right now. Anyways, the common battler doesn't need much explanation about Heatran and what it does, but I will briefly review. Heatran provides great resistances for the team, and it's STAB fire attack can really devastate unprepared teams. I chose this kind of Heatran because it really helps tear stall teams apart, especially by trapping and killing blissey. With Blissey gone, Suicune can pretty much sweep if it is in good health. With 212 SpA and a Modest nature, Magma Storm will really dent almost anything that switches in, even if it resists the attack. Hidden Power Grass is very important because otherwise Swampert is quite annoying for this team to deal with. Earth Power is useful for stuff that Magma Storm and Hidden Power Grass can't hit as hard like opposing Heatran as well as Tyranitar and Roosting Zapdos, or just when I don't want to risk using Magma Storm because of the low accuracy. Taunt is essential on this set because it stops blissey/vappy/etc. from healing, and it really helps me beat stall. I honestly don't really know what the EV spread does, I just copied it from the analysis and it works fine for me so I just left it.
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Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 52 HP / 60 Spd / 252 SAtk / 144 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Thunder Wave
- Charge Beam
- Substitute
Last, but certainly not least, is Lanturn. Lanturn was the last member to join the team, and to be honest it is probably the weakest link, however it still does it's job pretty well and it's also incredibly underrated. Lanturn is my second Electric-immune Pokemon, and boy does that come in handy. Lanturn is a great switch-in for many special attackers including Rotom-a, Starmie, Jolteon, Zapdos, Suicune, Vaporeon, and more. The difference between my Lanturn set and the OU Sub Charge Beam set in C&C is that I have Thunder Wave instead of Ice Beam. I prefer Thunder Wave because it is easy to spread paralysis around and it is easy to abuse it as well. With Thunder Wave, it is very hard for my opponent to set up on me unless it is a trick room bronzong. I usually use substitute the first time I bring Lanturn in to see what my opponent has for it because a lot of people expect Thunder Wave or another electric move so they switch in their ground-type like Flygon, which puts me in an unfavorable position. With Leftovers, Substitute and Thunder Wave, my opponent will usually think my attacks are pretty weak and therefore underestimate the power of Lanturn's attacks. Some relevant notable calcs include the following: Surf 2HKOes offensive Rotom-a, Charge Beam with a single boost 2HKOes Vaporeon as well as offensive Suicune, and Surf 2HKOes Jolteon. Ice Beam would be useful for Grass-types, however there are a lot more times when I prefer to have Thunder Wave. Crobat can come in usually for free against Shaymin and Celebi to fire off a Brave Bird or use U-turn, and if I paralyze them with Thunder Wave, Heatran can also usually come in on the STAB grass attack. This Lanturn is cool because it can usually beat Blissey 1v1 even with sandstorm up, and unless I have truly horrible luck, I'm pretty sure Lanturn can always beat Blissey with no sandstorm (I've always beaten it when that was the case). After Blissey is gone, I usually have a sub and +6 special attack, so something else will have to go down on my opponent's team as well. The biggest problem I think Lanturn has in general is the fact that it cannot heal itself, however I normally don't mind this because it still manages to stay alive for quite a while most of the time, long enough for me to weaken stuff and spread some paralysis around at least. One might think at first that Lanturn is redundant with Suicune in many ways, but it totally isn't; in fact the only thing they really have in common is their STAB water attack. The EVs are pretty standard because the spread in C&C seemed just fine and exactly what I wanted: enough HP for 101 subs, maxed out special attack, and the rest in SpD. At first I did not want any speed EVs because I did not think it would matter, having Thunder Wave, but then I read what the speed EVs were for and I changed my mind; I definitely needed to outpace Vaporeon so I could sub before it uses Toxic against me, because Lanturn getting poisoned sucks big time. Besides Metagross setting up Stealth Rock, thankfully my team does not give Forretress a chance to set up anything (Toxic Spikes) unless Flygon is locked into something that Forretress can switch into.
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Final Thoughts
Final Thoughts
There isn't really a goal that the team aims to accomplish; my strategy changes from one battle to the next. For example, if the other team has blissey, my strategy is all about trapping blissey so my special attackers can eventually sweep the team. This team is very bulky with lots of resistances/immunites, and my play is based around that, while still maintaining offensive pressure and not letting my opponent gain any momentum. I utilize my two U-turners to the fullest extent in every battle. When Crobat comes in to use U-turn, I will see what kind of steel-type my opponent has to switch in, and then when I weaken the steel-type enough or it dies, Crobat has a great time with Brave Bird, even 2hkoing offensive rotom-a (and defensive zapdos is rare). The style of this team is a little different than other balanced and bulky offense teams, which is why I wouldn't mind if raters tested this team out a bit before making a rate if they are unsure about how this team works or something of that nature.
In conclusion, this team has been extremely fun to use, and I highly recommend the use of CB Crobat, now that I don't care about people knowing about it, and I also recommend the use of Lanturn in OU as well. A big thanks to Phil for helping me and answering all my questions as well as for just being a cool guy, and thanks to icepick for that sick graphic at the beginning of this rmt (slightly edited by me)!