The Sandstorm Team
As you may know I origianlly ran Swampert, but because of my Fighting weakness I needed someone to cover that weakness. Who could I incorporate into a SS team? Then it hit me... Garchomp or Gliscor? I knew it had to be Gliscor since I could stall in a particular way and to help with my fighting weakness in which I could switch this bat in. Well, now for the complete coverage. Earthquake is for stab and the Ev's go for atk and defense because those are the two main stats that I will actually put to use. Okay, as you might know I was using Ice Beam on Swampert and as you might also know I have a Dragon problem, so I use Ice Fang on this guy to take care of that. Next, I am probably going to use Aerial Ace to take care of fighting types, but Roost is to stall for a long time. Protect is to scout out moves, and to gain Hp. Finally, his ability raises his evasiveness. All in all, a better choice than the original pert and I STILL LI3K MUDKIPZ.
Heatran / Air Baloon
Evs:252 HP 4 SpA 252 SpD
Ability: Flash Fire
Nature: Calm (+SpD, -Atk)
The Lead
Ferrothorn / Leftovers
Ability: Iron Barbs
EVs: 252 Hp / 252 Def / 4 Spd
Nature : Impish (+Def, -SpA)
-Leech Seed
-Protect
-Stealth Rock
- Power Whip
This spiky is a versatile lead with Stealth Rock. Plus with the inclusion of Leech Seed and Protect it can slowly take out enemy Hp and not be damaged as much with its crazy defenses. Also, Iron Barbs will continually damage a physical attacker which is a good thing for me… Who doesn’t love the free hit points? The only problem I have is other bulk-up Conkeldurr which could be hard to deal with throughout this team. Furthermore, this is basically as stall set and he can for the most part take out a lot of other leads except for Heatran who is the biggest threat for this guy.
The Pseudo-Legend
TTAR / Air- Baloon
Ability: Sandstream
EVs: 180 Hp / 252 Atk / 76 Spd
Nature: Adamant (+Atk, -SpA)
-Dragon Dance
- Stone Edge
- Crunch
-Fire Punch
Here comes the standard 4th gen set that was a beast back then, just like it is now. His ability basically helps a special someone out which is why that special someone is also perfect with him. Dragon Dance will work effectively since it will boost his already wonderful attack and Speed and I try to have well balanced Evs for him mainly so I won't get terribly outclassed by other Tyranitars. Also, SE and Crunch/Pursuit are for STAB even though I might switch out Crunch for Pursuit which definitely helps for Latio(a)s. Another thing I just want to state is that without a Fire Punch I will have to switch out at any given moment against any steel-type pokemon that have terrible speed compared to this monster and I can always have an ace up my sleeve.
The Sand Sweeper
Exadrill / Air Baloon
Ability: Sand Rush
EVs: 20 HP / 252 Atk / 236 Spe
Nature: Jolly (+Spd, -SpA)
- Swords Dance
- Earthquake
- Rock Slide
- X- Scissor
Here is that special someone who has the best ability ever for the sandstorm which allows him to gain speed to his already legit one and with Swords dance I can sweep with his two primary attacks which are both for great coverage. He is a great partner for TTAR. I love this naked mole rat…er… Excadrill. There is a problem I might have against other Excadrill which is why I have almost maxed out his speed, but not completely because the smallest amount of HP extra will make him that much harder to kill (l-l...that much). Jolly nature is for the extra speed and again he will be faster in the SS. He kind of has the same momentum as Alakazam because it's either I OHKO or I do substantial damage until he faints... so I cannot throw him around willy nilly. X-Scissor is to destroy psychics.
The Burning Ogre
Conkeldurr / Flame Orb
Ability: Guts
EVs: 252 HP/ 252 Atk/ 4 SpD
Nature: Adamant (+Atk, -SpA)
- Stone Edge
- Mach Punch
- Drain Punch
- Payback
This ogre is ripped with good meaning. Flame orb and Guts allows him to have raised attack and the burn effect is not applied which is a good thing. He has obvious Ev spreads as well as nature. Stone Edge and Payback take care of weaknesses and they are good for coverage. Drain punch helps since he is going to be losing a lot of Hp and he loves eating it. Mach punch helps with slow speed and he can take out a lot of Pokémon late game. If I do perhaps get choiced it won't be too much of a problem which is one of the main reasons that I don't want to use Bulk up, but if it somehow does not work I will have to switch that with EQ, but now I have decided to stick with Payback. If his special defense was better than I would most likely have used a BULKUPerdurr set rather than the GUTS/ORB reliability which would benefit a BU set because that would definitely recommend OHKO's.
The Lazy Tank
Gliscor / Leftovers
Ability: Sand Veil
EVs: 4 Hp, 252 Atk, 252 Def
Nature: Adamant (+Atk, -SpA)
- Earthquake
- Ice Fang
- Aerial Ace/Roost
- Protect
As you may know I origianlly ran Swampert, but because of my Fighting weakness I needed someone to cover that weakness. Who could I incorporate into a SS team? Then it hit me... Garchomp or Gliscor? I knew it had to be Gliscor since I could stall in a particular way and to help with my fighting weakness in which I could switch this bat in. Well, now for the complete coverage. Earthquake is for stab and the Ev's go for atk and defense because those are the two main stats that I will actually put to use. Okay, as you might know I was using Ice Beam on Swampert and as you might also know I have a Dragon problem, so I use Ice Fang on this guy to take care of that. Next, I am probably going to use Aerial Ace to take care of fighting types, but Roost is to stall for a long time. Protect is to scout out moves, and to gain Hp. Finally, his ability raises his evasiveness. All in all, a better choice than the original pert and I STILL LI3K MUDKIPZ.
The Support
Heatran / Air Baloon
Evs:252 HP 4 SpA 252 SpD
Ability: Flash Fire
Nature: Calm (+SpD, -Atk)
-Flamethrower
-Earth Power
-Toxic
-Roar
Well, you are going through this team saying it has as many holes as Swiss cheese and then you see this and *Facepalm*. Yeah, Heatran and even though he fits into this semi- SS team that is not his complete role. I need him to use Roar with his nice defenses because of SR and Spikes and to get rid of other Set Up sweepers. I was originally using Arcanine, but he doesn't have as much defense. Futhermore, Toxic helps with a stat-I effect which I definietly need. Two other moves which are Earth Power and Flamethrower are his only special moves which I can actually usefor good coverage, but his 4x ground weakness is a problem so I might switch leftovers for air balloon. He is my only Special Attacker which is why I won't show him until atleast the near end and he has to be used with Ferrothorn for Flashfire. This makes them wonderful partners. TTar and Excadrill are in the same boat and Conkeldurr and Swampert are my Offensive/Defensive tanks respectively.
All in all, I understand if this team isn’t that great this is my first team competitively, so be nice and have fun bashing it and such. I would just like to say that this became a sandstorm team out of sheer luck and I don't know why it worked this way.
One Final Look: