Either way, when I run any of those (especially Duosion) they continue to wall and stall untill the enemy gets a critical hit. Then I'm either KO'd or dropped too low and they finish me off before I can recover.Eviolite's boosts aren't negated by Criticals since they aren't technically "+1", since the effect lasts outside of battle also. I've read this from Thorhammer I believe, but he knows more about game mechanics than I do so I probably didn't explain it that well.
Seed is Base 50 Attack versus Thorn's Base 92. Thorn's still hits harder.Either way, when I run any of those (especially Duosion) they continue to wall and stall untill the enemy gets a critical hit. Then I'm either KO'd or dropped too low and they finish me off before I can recover.
Eviolite users also make better Trick Roomers, as they are usully much slower than their evolved forms. Ferroseed can actually compare to Ferrothorn. His defenses are still lower than it's evolution (I think....) but he gets access to a more powerful Gyro Ball.
Just thought I'd mention it because I saw someone use it in VGC on Pokemon Online and I couldn't think of any other reason of why they would.Seed is Base 50 Attack versus Thorn's Base 92. Thorn's still hits harder.
I actually suggested a similar set for emboar a while back.Ok, i'm going do propose something crazy now:
Pignite @ Eviolite
252 hp/252 SpD/ 6 def
Sassy
-Curse
-Flare Blitz/Hammer Arm
Rest
-Sleep Talk
Use this on sun. 2 of 3 typings fire is weak to (and one of the reasons defensive fire pokes are... weird) are gone; water and rock (thanks to sun and fighting typing respectively).
With this spread Pignite has 384/219/342 defenses (the physical side is going to be boosted, of course). Decent enough, i guess.
Flare Blitz is really powerful under sun, but losing life while attacking is... counterprodutive. Hammer Arm is there, but beware to not get walled.
I THINK GAMEFREAK GAVE CURSE JUST FOR PIGNITE, SINCE IT CAN'T LEARN BULK UP LIKE EMBOAR
Chandelure is suddenly bad now?I actually suggested a similar set for emboar a while back.
Optimal set, to me, would seem to be Flare Blitz/Will-o-Wisp/Curse/filler (rest, most likely). Getting rid of Heatran is not difficult, especially with team preview. If you're high enough on the ladder, you won't see chandelure :P
Essentially just Will-o-wisp whatever your opponent sends in first turn you have it out. as long as their counter isn't Lati@s or Reuniclus, you're fine.
Chandelure has always been badChandelure is suddenly bad now?
It's rather useful with Scarf. It's pretty much exactly like Heatran, but with a slightly worse defensive typing. How does that make it terrible?Chandelure has always been bad
Why use it at all when you can use Heatran?It's rather useful with Scarf. It's pretty much exactly like Heatran, but with a slightly worse defensive typing. How does that make it terrible?
What do they do different, other than Heatran being weaker?Why use it at all when you can use Heatran?
Flame Charge is a terrible move, it'll never activate when you need it to (If the chance is 50% like I believe it is). Timid Scarf gives you 426 Speed and 389 SpA, when used alongside a simple moveset of Overheat/Shadow Ball/HP-Ice/Energy Ball, it becomes a pretty good "sweeper" (if you'd call it that, I'd maybe call it more of a late-game cleaner but things don't have to be worn-down too much) or revenge-killer.Scarf is shit on Chandelure, it's simple.
Just capitalize on it's huge power to sweep and you're good to go (sweep with Chandelure = Butterfly Dance passing or Flame Charge set, which can be potent with Sun or/and Flash Fire boost. No, you won't sweep with Calm Mind). Since it's immune to the most common priority attacks over there, unlike Heatran.
Otherwise you're playing with a worse Heatran.
Yeah, I know that now. Also, speaking of Gurdurr, I've seen it used very well with Eviolite; it seems bulkier than Conkeldurr (I'm not sure if it's statistically bulkier though) and still does good damage.Um, Flame Charge's boost in Speed is a 100% chance side effect. Chandelure isn't as good outside DW tier because Shadow tag is its main hype. Tran is sturdier and has less weaknesses, particularly with the invaluable Balloon. But isn't this an Eviolite discussion...?
You know, one where Gurdurr, Seadra, Tangela, Duosion, P2, Gligar, Dusclops, Chanseyand Pignite are good.
While this does sound pretty interesting I really see no reason to use it. With 40/32/52 base defenses and pitiful attacking stats, I dont really see any use for it. Taunt would really screw him over, not to mention SR weakness and no recovery move. And hes also super slow at 65 speed.Has anyone tried Surskit with an Eviolite? Its unique typing of Bug/Water grants really useful resistances of Ground, Water, and Fighting and Dream World grants Surskit Rain Dish which gives him leftovers recovery along with boosted defences. On a rain team with Drizzle of course. He can even possibly baton pass agility boosts to something more deadly like Azumarill.
This is most likely true, I just thought his interesting type combo was something to note as also being one of the few Eviolite users to actually get leftovers recovery. Another thing to note is that Surskit actually resists all forms of common priority in Mach Punch, Aqua Jet, Bullet Punch and Ice Shard.While this does sound pretty interesting I really see no reason to use it. With 40/32/52 base defenses and pitiful attacking stats, I dont really see any use for it. Taunt would really screw him over, not to mention SR weakness and no recovery move. And hes also super slow at 65 speed.
I guess he could be interesting with struggle bug to lower SpAtk and force switches?
Yeah, but it doesn't exist yet.Hooray, but just saying, Eviolite Pignite should be used with Thick Fat. IIRC he was one of the best checks to Darmanitan.