Golurk (Analysis) [QC 3/3] [GP 0/2]


autobots, move out

QC [3/3]: Oglemi, Snunch, PK Gaming

[Overview]
<p>The fifth generation provided an interesting shift in the world of Ghost-type Pokemon. Having lost the "appliance" formes of Rotom as Ghost-types, a new trio of Ghost-types emerged. Each has it's own uses in its own metagame, and the Ground/Ghost-typed automaton does not disappoint. Thanks to a whopping 124 base attack and the ability Iron Fist, Golurk is a force to be reckoned with, as it is currently the physically strongest Ghost-type (something that Ghost-types were severely lacking). Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake and can also double as a spin-blocker. Golurk is often a wall's worst nightmare, with immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with SubPunch or a powerful Choice Band Hammer Arm. However, Golurk possesses a somewhat mediocre movepool, with no stat-boosting moves outside of Rock Polish and also a low speed stat, which leaves it susceptible to its five weaknesses. As such, Golurk should make up by setting up a Substitute when possible, or switch in and out as a powerful Choice Bander.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>Perhaps Golurk's best set in the UU environment is a Substitute+Focus Punch set. Thanks the Iron Fist ability, Golurk's Focus Punch reaches 180 base power, which is a large threat to anything that can't resist it when coming from Golurk's massive 381 Attack stat. Golurk also has access to its STAB Iron Fist-boosted Shadow Punch, which creates an un-resisted combo with Focus Punch. Golurk can easily come in and set up a Substitute many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Due to this, getting a Substitute up is often not an issue for Golurk, and allows him to threaten and break stall teams. It is especially viable for being one of the top switch-ins on Chansey, resisting both Thunder Wave and Seismic Toss, and setting up a Substitute to block Toxic while dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a toss-up depending on what you feel Golurk needs most. Earthquake is an ever-reliable STAB move, and while it falls short in power to Focus Punch, it allows Golurk to pose more of a threat before it gets a Substitute up. It's your best bet against Nidoking and Nidoqueen and can also hit things like Arcanine for higher damage. Stone Edge is another option which allows Golurk to hit Flying-type enemies such as Zapdos and Crobat who could otherwise switch into Focus Punch. Lastly, due to the un-resisted Fighting/Ghost coverage,Toxic is an option in the last spot, which allows Golurk to poison common switch-ins and Substitute allows you to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximize attacking power, and it allows it to outspeed 4 Speed Empoleon while dumping the rest into HP for maximum bulk. Due to the mechanics of SubPunching, the ability to outspeed Empoleon could be forfeited for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Lastly, Leftovers is Golurk's item of choice as it allows him to heal enough HP to create an extra Substitute. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains optimal due to more Substitutes available.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's attack stat reaches a massive 571. A Choice Banded Golurk should be played like a standar hit-and-run attacker. While Golurk's base 55 speed may seem very slow, 252 Speed EVs allows Golurk to outspeed even bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other power-hitters of UU. Golurk's strengths lie in its powerful STABs and Iron Fist-boosted coverage with Earthquake, Hammer Arm, and Shadow Punch. With many powerful defensive Pokemon in UU, Golurk's movepool and power can deal a large amount of damage to all of them, given the right predictions. The trade-off of using this Golurk set is obviously that you get a lot of power right off the bat, being able to threaten Rapid Spinners such as Hitmontop and Donphan when spin-blocking. Choice Band Golurk must be played as a hit-and-run Pokemon given its large amount of weaknesses.</p>

[ADDITIONAL COMMENTS]
<p>As with all Pokemon using Stone Edge, Rock Slide could be used over Stone Edge if you really hate Stone Edge's accuracy, but in the end, you're losing out on a lot of power and some important OHKOs and 2HKOs. Plus, Golurk doesn't exactly have the speed to take advantage over Rock Slide's hax, and the things that it does outspeed aren't scared of Rock Slide anyways. Choice Band Golurk is bound to cause a lot of switches, so Stealth Rock and Spikes support would be helpful when using him on your team. This works especially well due to Golurk's Ghost-typing and ability to block Rapid Spin.</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk, as at +2 max speed allows it to outspeed Scarf Rotom-A. However, Golurk lacks the raw power of many other sweepers in the metagame, such as Shell Smash and Quiver Dance sweepers. Despite a decent base attack stat, a +0 LO Golurk isn't exactly frightening in the UU metagame. Along the lines of speed, Golurk could also attempt a Choice Scarf set, but this is also outclassed by other Pokemon, such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which removes its ability to come in and scare Pokemon like Hitmontop and Donphan.</p>

<p>Golurk possesses a decent special movepool, such as Ice Beam, Grass Knot, and Shadow Ball. While at first glance, it seems that this gives Golurk an easy way to deal with threats like Flygon, Eviolite Gligar, and Gastrodon, Golurk's abysmal base special attack makes special attacks near useless and a waste of investment. In that sense, Golurk's high base attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the special attacks having the type advantage. Aside from its special movepool, Golurk has other options for unexpected moves, such as Rain Dance, which allows Golurk to provide surprise Rain Dance support to counter weather teams or support rain-abuse Pokemon such as Kingdra. Lastly, Fly is Golurk's strongest physical attack not yet covered (excluding Giga Impact), and can cover Grass and Bug-types and whatnot, but in the end, it's two-turn set-up obviously hurts its usefulness badly. Lastly, Golurk has another ability aside from Iron Fist, Klutz. This ability is useless in just about every imaginable way and Iron Fist should be used in every available instance.</p>


  • Klutz? Useless. >_>
[Checks and Counters]
<p>Bulky waters such as Milotic and Suicune are not hit super-effectively by Golurk's STAB moves or Focus Punch. Depending on Golurk's speed EVs, many bulky waters may also outspeed and OHKO or 2HKO Golurk with a STAB Water-attack. The only answer Golurk has to these bulky waters is Toxic, which comes at the cost of a loss of coverage. Aside from the bulky waters, several other bulky Pokemon can shut down most Golurk sets. Pokemon like Donphan, Spiritomb, Tangrowth, Eviolite Hippopotas, and Eviolite Gligar can all effectively shut down nearly everything Golurk has to offer. Due to the threat and power of Golurk's SubPunching, countering it may be difficult with an offensive Pokemon, but a Bullet Seed user like Shaymin could effectively break through Substitutes and blast it with STAB Bullet Seeds.</p>

[Dream World]
<p>Dream World Golurk gets No Guard as its hidden ability. This ability basically means Dynamic Punch abuse and 100% accurate Stone Edge in the UU environment. This allows Golurk to be a hard-hitting annoyer (basically the Machamp of UU). No Guard could be considered on Choice Band sets and perhaps a Rock Polish set as well. However, the classic SubPunch set is better off with Iron Fist.</p>
 
I've been exploring this guys move pool, and I think a mixed set should at least a mention in the OC, if not get its own set.

name: Mixed
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Beam
move 4: Grass Knot
item: Life Orb / Expert Belt
ability: Iron Fist
nature: Quiet
evs: 4 Hp / 252 Atk / 252 SAtk

Ice beam destroys Gligar, Altariia, Tangrowth, etc. While Grass Knot 2koes many bulky waters with Stealth Rock support.

You also could run some speed to outspeed certain threats. A Mild or Rash nature is also viable.
 
I've been exploring this guys move pool, and I think a mixed set should at least a mention in the OC, if not get its own set.

name: Mixed
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Beam
move 4: Grass Knot
item: Life Orb / Expert Belt
ability: Iron Fist
nature: Quiet
evs: 4 Hp / 252 Atk / 252 SAtk

Ice beam destroys Gligar, Altariia, Tangrowth, etc. While Grass Knot 2koes many bulky waters with Stealth Rock support.

You also could run some speed to outspeed certain threats. A Mild or Rash nature is also viable.
I'll be mentioning his special movepool in the Other Optionss section. I've ran a few calcs, and the damage outputs are actually decent with Life Orb/Expert Belt, however, the lack of speed and/or bulk in these sets means Golurk will probably die or get set-up on before it can pull off anything spectacular. It's decent to catch people off-guard I suppose, but it does not warrant its own set.

EDIT: Just noticed, but when will Golurk have time to get TWO hits on "many bulky waters"?
 

breh

強いだね
I'd say GK isn't worth it.

LO GK vs. max HP, 252 Def + Suicune: 40.1% - 47.5% (36.6% - 43.3% with Adamant EQ)
LO GK vs. max HP, 252 Def + Slowbro: 44.7% - 52.8% (38.8% - 45.7% with Adamant EQ)
LO GK vs. max HP, 252 Def + Milotic: 38.1% - 45.2% (48% - 56.6% with Adamant EQ)
LO GK vs. max HP Azumarill: 32.7% - 38.6% (67.1% - 79.5% with Adamant EQ)

You're not breaking Suicune either way (CM or it OHKOes you due to a lack of bulk investment), Slowbro is KOed with the addition of Iron Fist Shadow Punch and SR, and the others simply take more from EQ.
 
Kk, did some work on the analysis. Will make sure to include some of the stuff about special attacks in Other Options section.
 
Why would you not run Max Speed on the Choice Band set if it means you outpace Hitmontop AND Milotic - you 2HKO both of them with CB Earthquake (Hitmontop needs a layer of Spikes or residual damage to be guaranteed). You even outpace Min speed Suicune who you 2HKO with Stealth Rocks, but I'm not certain Suicune actually runs min Speed since you only outrun it by 3 points.
 
Why would you not run Max Speed on the Choice Band set if it means you outpace Hitmontop AND Milotic - you 2HKO both of them with CB Earthquake (Hitmontop needs a layer of Spikes or residual damage to be guaranteed). You even outpace Min speed Suicune who you 2HKO with Stealth Rocks, but I'm not certain Suicune actually runs min Speed since you only outrun it by 3 points.
Oh, I figured Golurk would appreciate the bulk more, given his low base speed. But now that you mention it, outrunning certain bulky enemies is better in general. Changes have been made.
 
I've never been a fan of the Rock Polish set but I haven't tested it in a while. What do other QCers think?
 
I've never been a fan of the Rock Polish set but I haven't tested it in a while. What do other QCers think?
It was listed in the OU analysis, so I thought I might give it a shot. IMO, the SubPunch set is leagues ahead of the other sets anyways, but CB is somewhat effective. Rock Polish is Golurk's sole means of boosting its stats, so I thought that it'd be somewhat useful (it has its niche in hitting faster attackers).

Mention Ice Beam in OO, it can kill Gligar
Got it.
 

sandshrewz

POTATO
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[Overview]
<space>
<p>The fifth generation or just use 'BW' provided an interesting shift in the world of Ghost-type Pokemon. Having lost the "appliance" formes of Rotom as Ghost-types With the retype of the Rotom formes, a new trio of Ghost-types emerged. Each has it'<remove>s own uses in its own metagame tier, and the Ground<space> / <space>Ghost-typed automaton certainly optional does not disappoint. Thanks to a whopping 124 base Attack and the ability Iron Fist, Golurk is a force to be reckoned with, as it is currently the physically strongest physcially oriented Ghost-type (something that Ghost-types were severely lacking). Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake and can also double as a spin-blocker. Golurk is often a wall's worst nightmare, with immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with Sub Focus Punch or a powerful Choice Band Hammer Arm. However, Golurk possesses a somewhat mediocre or shallow movepool, with no stat-boosting moves outside of or other than Rock Polish and also a low Speed stat, which leaves it susceptible to its five weaknesses. As such, Golurk should make up for its slow Speed by setting up a Substitute when possible, or switch in and out as a powerful Choice Bander or aim to deal as much damage as possible with a Choice Band equipped and immediately switch out the next turn.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>Perhaps Golurk's best set in the UU environment is a Substitute+Focus Punch or simply 'SubPunch' set. Thanks to the Iron Fist ability, Golurk's Focus Punch reaches 180 Base Power, which is a large threat to anything that can't doesn't resist it especially whencoming from Golurk's has a massive 381 Attack stat. Golurk also has access to its STAB Iron Fist-boosted Shadow Punch, which creates an un-resisted combo has perfect type coverage with Focus Punch. Golurk can easily come in and set up a Substitute many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Due to this, getting a Substitute up is often not an issue for Golurk, and allows him to threaten and break stall teams. It is especially viable for being one of the top switch-ins on Chansey, resisting as it is immune to both Thunder Wave and Seismic Toss, and setting up a Substitute to block Toxic while dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a toss-up matter of preference no luck involved here :)depending on what you feel Golurk needs most. Earthquake is an ever-reliable STAB move, and while it falls short in power to Focus Punch, it allows Golurk to pose more of remain as a threat before it gets a Substitute up. It's your best bet against Nidoking and Nidoqueen and can also hit things like such as Arcanine for higher greater optional damage. Stone Edge is another option to consider which as it allows Golurk to hit Flying-types enemies such as Zapdos and Crobat who could otherwise switch into Focus Punch or 'would otherwise wall this set'. Lastly, due to the as it already has an optional un-<remove>resisted Fighting- and/Ghost-type coverage,Toxic is an option in the last spot, which allows Golurk to poison common switch-ins and Substitute allows you to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximize its attacking power, and it allows it to outspeed 4 Speed Empoleon while dumping the rest into HP for maximum bulk. Due to the mechanics of SubPunching Due to the negative priority of Focus Punch, the ability to outspeed Empoleon could be forfeited for maximum bulk the Speed EVs can be redistributed for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Lastly, Leftovers is Golurk's item of choice as it allows him to heal enough HP to create an extra or more? Substitute. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains optimal or best choice due to more Substitutes available being able to be made.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's Attack stat reaches a massive 571. A Choice Banded Golurk should be played like a standard hit-and-run attacker. While Golurk's base 55 Speed may seem very slow, 252 Speed EVs allows Golurk to outspeed even bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other power-hitters or hard hitters? of UU. Golurk's strengths lie in its powerful STABs moves, and Iron Fist-boosted, and wide coverage with Earthquake, Hammer Arm, and Shadow Punch the examples are not really needed tough. With many powerful or strong? powerful seems too offensive to me :P defensive Pokemon in UU, Golurk's movepool and power can deal a large amount of damage to all of them, given the right predictions. The trade-off of using this Golurk set is obviously that you by get having a lot of power right off the bat, being able to it can threaten Rapid Spinners such as Hitmontop and Donphan when spin-blocking. Choice Band Golurk but it must be played as a hit-and-run Pokemon given its large amount of many weaknesses.</p>

[ADDITIONAL COMMENTS]
<space>
<p>As with all Pokemon using Stone Edge, Rock Slide could be used over Stone Edge if you really hate Stone Edge's accuracy, but in the end, you're losing out on a lot of power and some important OHKOs and 2HKOs. Plus, Golurk doesn't exactly have the speed to take advantage over of Rock Slide's hax flinch effect, and the.<period> Furthermore, things that it does outspeed aren't scared of weak to Rock Slide anyways. Choice Band Golurk is bound to cause or force a lot of switches, so Stealth Rock and Spikes support would be helpful when using him it just for consistency on your team. This works especially well due to Golurk's Ghost-<remove>typing and ability to block Rapid Spin.</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk, as at +2 max Speed with 252 Speed EVs, allows it to can outspeed Choice Scarf Rotom-A. However, Golurk lacks the raw power of which many other sweepers such as... ? possess in the metagame, such as Shell Smash and Quiver Dance sweepers. Despite having a decent base Attack stat, a +0 LO Golurk with Life Orb isn't exactly frightening in the UU metagame. Along the lines of speed, Golurk could also attempt a Choice Scarf set, but this is also outclassed by other Pokemon, such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which removes its ability to come in and scare force Pokemon like Hitmontop and Donphan out.</p>

<p>Golurk possesses a decent special movepool, with access to moves such as Ice Beam, Grass Knot, and Shadow Ball. While at first glance, it seems that this gives Golurk an easy way to deal with threats like such as Flygon, Eviolite Gligar, and Gastrodon,but Golurk's abysmal base Special Attack makes special attacks those moves near or pretty? useless, and a waste of investment it is wasteful to invest EVs into Special Attack. In that sense, Golurk's high base Attack stat means that Golurk's physical attacks deal more damage than its special attacks, even with the special attacks having the type advantage. Aside from its special movepool, Golurk has other options for unexpected moves, such as Rain Dance, which allows Golurk to provide surprise Rain Dance support to counter weather teams or support rain-abuse Pokemon which can abuse the rain such as Kingdra. Lastly, Fly is one of Golurk's strongest physical attack not yet covered (excluding Giga Impact) Focus Punch is stronger than Giga Impact with Iron Fist..., and can cover Grass- <hyphen> and , <comma> Bug-types, and whatnot. but In the end, it's two-turn of setting-<remove>up obviously hurts its usefulness utility badly. Lastly, Golurk has another ability aside from Iron Fist, Klutz. This ability is useless in just about every imaginable way and Iron Fist should be used in every available instance. It can use Fling though.... Do you want to mention that?</p>

[Checks and Counters]
<space>
<p>Bulky Waters-types such as Milotic and Suicune are not hit super-effectively by Golurk's STAB moves or Focus Punch. Depending on Golurk's the amount of Speed EVs invested on Golurk, many bulky Waters-types may also outspeed and OHKO or 2HKO or just KO Golurk with a STAB Water-type attack. The only answer Golurk has to these bulky waters them is Toxic Or the best thing Golurk can do to them, which comes at the cost of a loss of coverage. Aside from the bulky Waters-types, several other bulky Pokemon can shut down most Golurk sets. Pokemon like such as Donphan ?? you mentioned it can scare it out..., Spiritomb, Tangrowth, Eviolite Hippopotas, and Eviolite Gligar can all effectively shut down nearly everything all variants of Golurk has to offer. Due to the threat and power of Golurk's SubPunching set, countering it may be difficult with an offensive Pokemon, but a Bullet Seed user like such as Shaymin could effectively break through Substitutes and blast it with STAB Bullet Seeds.</p>

[Dream World]
<space>
<p>Dream World Golurk gets No Guard as its hidden ability. This ability basically means 100% accurate Dynamic Punch abuse and 100% accurate Stone Edge can be abused in the UU environment. This allows Golurk to be a hard-hitting annoyer (basically the just like Machamp of UU). No Guard could be considered on Choice Band sets and perhaps a Rock Polish set as well. However, the classic or standard SubPunch set is better off with Iron Fist.</p>


Note that bulky waters must be written as bulky Water-types.
Do not use hyphens excessively.
Otherwise, great job :)

I'm still learning :D

EDIT: DONE
 

breh

強いだね
This needs a hell of a lot of updates before anything is written. Hippowdon did not exist at time of writing.
 
actually the only thing i would mention about hippowdon is the fact that it can counter it if it carries roar / ice fang and slack off. It doesn't gain much from sand in terms of boosts.
 
GP check

Unofficial GP check

Additions
Removals
Comments (do not add)

[Overview]
<p>The fifth generation provided an interesting shift in the world of Ghost-type Pokemon. Having lost the "appliance" formes of Rotom as Ghost-types, a new trio of Ghost-types emerged. Each has it's (Use "its" when showing ownership.) own uses in its own metagame, and the Ground/Ghost-typed automaton does not disappoint. Thanks to a Its whopping 124 base aAttack and the ability Iron Fist ability, enable Golurk to act as a wrecking ball; is a force to be reckoned with, as it is currently the most physically powerful strongest Ghost-type (something that Ghost-types were severely lacking). Due to With its unique typing, Golurk can smash opponents with powerful moves such as its STAB Earthquake and can also double as a Rapid Sspin-(space)blocker. Golurk is often a wall's worst nightmare, with carrying immunityies to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with SubPunch or a powerful Choice Band Hammer Arm. However, Golurk possesses a somewhat mediocre movepool, with no zero stat-boosting moves outside of Rock Polish and also a low sSpeed stat, which leaves it susceptible to its five weaknesses. As such, Golurk should make up for its drawbacks by setting up a Substitute when possible, or switch in and out as a powerful Choice Band(space)user.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>Perhaps Golurk's best set in the UU environment is a Substitute(space)+(space)Focus Punch set. Thanks the to its Iron Fist ability, Golurk's Focus Punch reaches 180 base power, which is a large threat to anything that can't resist it when coming from Golurk's massive 381 Attack stat. Golurk also has access to its STAB Iron Fist-boosted Shadow Punch, which creates forms an un-resisted comboination with Focus Punch. Golurk can easily come in and set up a Substitute many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Due to this, getting a Substitute up is often not an issue for Golurk, and allows him to threaten and break stall teams. It is especially viable for being one of the top switch-ins on Chansey, resisting packing immunities to both Thunder Wave and Seismic Toss, and setting up a Substitute to block Toxic, while dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a toss-up depending on what you feel Golurk needs most. Earthquake is an ever-reliable STAB move, and while it falls short in power to Focus Punch, it allows Golurk to pose more of a threat before it gets a Substitute up. It's your best bet against Nidoking and Nidoqueen and can also hit things like such as Arcanine for higher damage. Stone Edge is another option which allows Golurk to hit Flying-type enemies such as Zapdos and Crobat who could otherwise switch into Focus Punch. Lastly, due to the un-resisted Fighting(space)/(space)Ghost coverage,(space)Toxic is an option in the last spot, which allows Golurk to badly poison common switch-ins, and while Substitute allows you to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximizes attacking power, and it allows it to outspeed 4 Speed Empoleon; while dumping the rest is dumped into HP for maximum to take advantage of Golurk's bulk. Due to the mechanics of Sub Focus Punching, the ability to outspeedpace Empoleon could be forfeited for maximum bulk. The one advantage that this EV spread gives is being able to pick off Empoleon with Earthquake before it breaks your Substitute. Lastly, Leftovers is Golurk's item of choice as it allows him to heal enough HP to create an extra Substitute. Using a power-boosting item such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers still remains the optimal item due to provide more Substitutes available.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's attack stat reaches a massive 571. A Choice Banded Golurk should be played like as a standard hit-and-run attacker. While Golurk's base 55 speed may seem very slow screams for maximum bulk, 252 Speed EVs allows (EVs is a plural.) Golurk to outspeed even bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other power-hitters of UU. Golurk's strengths lie in its powerful STABs and Iron Fist-boosted coverage with Earthquake, Iron Fist-boosted Hammer Arm, and Iron Fist-boosted Shadow Punch. With many powerful defensive Pokemon in UU, Golurk's movepool and power can deal a large amount of damage to all of them, given the right predictions. The trade-off of using this Golurk set is obviously that you get a lot of power right off the bat receive immediate raw power, being able to threaten Rapid Spin(space)nusers such as Hitmontop and Donphan when spin-blocking Rapid Spin. Choice Band Golurk must be played as a hit-and-run Pokemon given its large amount of weaknesses.</p>

[ADDITIONAL COMMENTS]
<p>As with all Pokemon using Stone Edge, Rock Slide could be used over Stone Edge if you feel that really hate Stone Edge's accuracy is undesirable, but in the end, you're loseing out on a lot of more power in one blow, and some important OHKOs and 2HKOs. Plus In addition, Golurk doesn't exactly have the speed to take advantage over of Rock Slide's hax flinch chance, and the things Pokemon that it does outspeed aren't scared of can absorb multiple Rock Slides anyways. Choice Band Golurk is bound to cause force a lot of switches,; so this makes Stealth Rock and Spikes support would be helpful when using him on your team (Explain to the readers how Stealth Rock and Spikes are helpful when using Choice Band Golurk.). This works especially well due to Golurk's Ghost-typing, and granting it the ability to block Rapid Spin.</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk,; after a Rock Polish, it outspeeds Choice Scarf Rotom-A (Explain to the reader what nature and how many Speed EVs Golurk needs to outspeed Choice Scarf Rotom-A. Also explain what nature Rotom-A uses.) as at +2 max speed allows it to outspeed Scarf Rotom-A. However, Golurk lacks the raw power, of compared to many other sweepers in the metagame, such as Shell Smash and Quiver Dance sweepers users. Despite a decent base aAttack stat, a +0 LO Life Orb Golurk isn't exactly frightening in the UU metagame. Along the lines of speed, Golurk could also attempt a Choice Scarf set,; however, it but this is also outclassed by is more viable on other Pokemon, such as Krookodile. Choice Scarf also makes bestows Golurk lose out on bulk and power a loss in bulk and power, which removes its ability to come in and scare Pokemon like such as Hitmontop and Donphan.</p>

<p>Golurk possesses a decent special movepool, such as Ice Beam, Grass Knot, and Shadow Ball. While at first glance, it seems appears that this gives Golurk an easy way to deal with threats like such as Flygon, Eviolite Gligar, and Gastrodon, Golurk's abysmal base sSpecial aAttack makes special attacks near useless and a waste of investment. In that sense, Golurk's high base aAttack stat means dictates that Golurk's physical attacks deal more damage than its special attacks, even with the special attacks having the type advantage. Aside from its special movepool, Golurk has other options for unexpected moves, such as Rain Dance, which allows Golurk to provide surprise Rain Dance support to counter weather teams or support rain-abusedriven Pokemon such as Kingdra. Lastly, Fly is Golurk's strongest physical attack not yet covered (excluding Giga Impact) (Giga Impact is as strong as STAB Earthquake, so no. -.-), and can cover Grass- and Bug-types and whatnot, but in the end, it's two-turn set-up obviously hurts its usefulness badly if you feel that Golurk can pass a turn before attacking. Lastly, Golurk has packs another ability aside from Iron Fist,: Klutz. This ability is useless in just about every imaginable way and Iron Fist should be used in every available instance. If you’re planning on using the useless, item-nullifying Klutz, change the ability to Iron Fist and work from there.</p>

  • Klutz? Useless. >_>
[Checks and Counters]

<p>Bulky wWater-types such as Milotic and Suicune are not hit super-effectively by Golurk's STAB moves or Focus Punch. Depending on Golurk's sSpeed EVs, many bulky wWater-types may also outspeed and OHKO or 2HKO Golurk with a STAB Water-attack. The only answer Golurk has to these bulky wWater-types is Toxic, which comes at the cost of a loss of coverage. Aside from the bulky wWater-types, several other bulky Pokemon can shut down most Golurk sets. Pokemon like such as Donphan, Spiritomb, Tangrowth, Eviolite Hippopotas, and Eviolite Gligar can all effectively shut down pretty much nearly everything Golurk set has to offer. Due to tThe threat and power of Golurk's SubPunching set, makes countering it may be difficult with an offensive Pokemon,; but a Bullet Seed user like such as Shaymin could effectively break through the Substitutes and blast it with super effective STAB Bullet Seeds.</p>

[Dream World]

<p>Dream World Golurk’s gets gift from the Dream World is No Guard as its hidden ability. This ability basically means translates to DynamicPunch (Combined the words.) abuse and 100% perfectly accurate Stone Edge in the UU environment. This allows Golurk to be a hard-hitting annoyer (basically the Machamp of UU). No Guard could be considered is a consideration on Choice Band sets and perhaps a Rock Polish set as well. However, the classic SubPunch set is better off performs better with Iron Fist.</p>


You got everything, but some of the words, like such as Attack, did not have a capital letter for initial letters. ;D Hehehe
 

Stratos

Banned deucer.
Amateur GP Check add drop change

[Overview]
<p>The fifth generation provided an interesting shift to the world of Ghost-type Pokemon. With Rotom's Appliance forms having lost their Ghost-type, three new Ghost-types emerged. Each has its own uses in its own metagame, and the Ground/Ghost-typed automaton does not disappoint. Thanks to a whopping 124 base Attack and the ability Iron Fist, Golurk is a force to be reckoned with. It is currently the physically strongest Ghost-typesomething that Ghost-types were severely lacking. Due to its unique typing, Golurk can smash opponents with powerful moves such as Earthquake and can also double as a spinblocker. Golurk is often a wall's worst nightmare, with immunity to common moves such as Thunder Wave and Seismic Toss. This allows it to come in and immediately threaten Chansey with SubPunch or a powerful Choice Band Hammer Arm. However, Golurk possesses a somewhat mediocre movepool, with no stat-boosting moves outside of Rock Polish and also a low speed stat, leaving it susceptible to its five weaknesses. As such, Golurk should make up by setting up a Substitute when possible, or by switching in and out as a powerful Choice Band user.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Shadow Punch
move 4: Earthquake / Stone Edge / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]

<p>Perhaps Golurk's best set in the UU environment is a Substitute + Focus Punch set. Thanks to the Iron Fist ability, Golurk's Focus Punch reaches 180 Base Power, which is a large threat to anything that can't resist it when coming from Golurk's massive 381 Attack stat. Golurk also has access to its STAB Iron Fist-boosted Shadow Punch, which when combined with Focus Punch creates an unresisted combo with Focus Punch. Golurk can easily come in and set up a Substitute on many of UU's top threats, such as Chansey, Hitmontop, and Heracross. Due to this, getting a Substitute up is often not an issue for Golurk, and allows him to threaten and break stall teams. It is especially useful for being one of the top switch-ins on Chansey, being immune to both Thunder Wave and Seismic Toss, and setting up a Substitute to block Toxic while dealing massive damage with Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>The last move option on this set is a toss-up depending on what you feel Golurk needs most. Earthquake is an ever-reliable STAB move, and while it falls short in power to Focus Punch, it allows Golurk to pose more of a threat before it uses Substitute. It's your best bet against Nidoking and Nidoqueen and can also hit things like Arcanine for greater damage. Stone Edge is another option which allows Golurk to hit Flying-type enemies such as Zapdos and Crobat who could otherwise switch into Focus Punch without fear. Lastly, due to unresisted Fighting/Ghost coverage, Toxic is an option in the last slot, as it allows Golurk to poison common switch-ins and Substitute allows you to Toxic stall to an extent if necessary.</p>

<p>Golurk's EV spread is meant to maximize attacking power and it allows it to outspeed 4 Speed Empoleon while dumping the rest into HP for maximum bulk. Due to the mechanics of SubPunching, the ability to outspeed Empoleon could be forfeited for maximum bulk. However, this spread allows Golurk to pick off Empoleon with Earthquake before it breaks your Substitute. Lastly, Leftovers is Golurk's item of choice as it allows him to heal enough HP to create an extra Substitute. Using power-boosting items such as Expert Belt and Life Orb may seem desirable due to the raw offensive power they provide, but Leftovers is optimal due to more Substitutes being available.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hammer Arm
move 3: Shadow Punch
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With an Adamant nature and a Choice Band equipped, Golurk's Attack stat reaches a massive 571. A Choice Banded Golurk should be played like a standard hit-and-run attacker. While Golurk's base 55 Speed may seem very slow, 252 Speed EVs allows Golurk to outspeed even bulky variants of Suicune and Rotom-A. However, this still leaves it too slow to keep up with many of the other power-hitters of UU. Golurk's strengths lie in its powerful STABs and Iron Fist-boosted coverage with Earthquake, Hammer Arm, and Shadow Punch. Given the right prediction, Golurk's combination of movepool and power allow it to deal massive damage to all of the defensive Pokemon in UU. The purpose of using this Golurk set is obviously that you get a lot of power right off the bat, being able to threaten Rapid Spinners such as Hitmontop and Donphan when spin-blocking. However, Choice Band Golurk must be played as a hit-and-run Pokemon given its large amount of weaknesses.</p>

[ADDITIONAL COMMENTS]
<p>As with all Pokemon using Stone Edge, Rock Slide could be used over Stone Edge if you really hate Stone Edge's accuracy, but in the end, you're losing out on a lot of power and some important OHKOs and 2HKOs. Plus, Golurk doesn't exactly have the speed to take advantage of Rock Slide's flinch chance, and the things that it does outspeed aren't scared of Rock Slide anyways. Choice Band Golurk is bound to cause a lot of switches, so Stealth Rock and Spikes support would be helpful when using him on your team. This works especially well due to Golurk's Ghost-typing and ability to block Rapid Spin.</p>

[Other Options]

<p>A Rock Polish set could be considered for Golurk, as at +2 max Speed it can outspeed Scarf Rotom-A. However, Golurk lacks the raw power of many other sweepers in UU, such as Shell Smash and Quiver Dance users. Despite a decent base Attack stat, a +0 LO Golurk isn't exactly frightening in the UU metagame. Along the lines of speed, Golurk could also attempt a Choice Scarf set, but this is yet again outclassed by other Pokemon, such as Krookodile. Choice Scarf also makes Golurk lose out on bulk and power, which removes its ability to come in and scare out Pokemon like Hitmontop and Donphan.</p>

<p>Golurk possesses a decent special movepool, with moves such as Ice Beam, Grass Knot, and Shadow Ball. While at first glance it seems that this gives Golurk an easy way to deal with threats like Flygon, Eviolite Gligar, and Gastrodon, Golurk's abysmal base Special Attack makes special attacks near useless and a waste of investment. Typically, Golurk's high base Attack stat means that Golurk's physical attacks deal more damage than its special attacks, even when the special attacks have the type advantage. Aside from its special movepool, Golurk has other options for unexpected moves, such as Rain Dance, which allows Golurk to provide surprise Rain Dance support to counter weather teams or support rain-abuse Pokemon such as Kingdra. Lastly, Fly is Golurk's strongest physical attack not yet covered (excluding Giga Impact), and can cover Grass-, Fighting- and Bug-types and whatnot, but in the end its two-turn set-up obviously hurts its usefulness badly. Lastly, Golurk has another ability aside from Iron Fist, Klutz. This ability is useless in just about every imaginable way and Iron Fist should be used in every available instance.</p>

[Checks and Counters]
<p>Bulky waters such as Milotic and Suicune are not hit super-effectively by Golurk's STAB moves or Focus Punch. Depending on Golurk's speed EVs, many bulky waters may also outspeed and OHKO or 2HKO Golurk with a STAB Water-attack. The only answer Golurk has to these Pokemon is Toxic, which comes at the cost of a loss of coverage. Aside from bulky waters, several other bulky Pokemon can shut down most Golurk sets. Pokemon like Donphan, Spiritomb, Tangrowth, Eviolite Hippopotas, and Eviolite Gligar can all effectively soak up nearly everything Golurk has to offer. Due to the threat and power of Golurk's SubPunching, countering it may be difficult with an offensive Pokemon, but a Bullet Seed user like Shaymin could effectively break through Substitutes and blast it with STAB Bullet Seeds.</p>

[Dream World]
<p>Dream World Golurk gets No Guard as its hidden ability. This ability basically means Dynamic Punch abuse and 100% accurate Stone Edge in the UU environment. This allows Golurk to be a hard-hitting annoyer similar to Machamp. No Guard could be considered on Choice Band sets and perhaps a Rock Polish set as well. However, the classic SubPunch set is better off with Iron Fist.</p>[/QUOTE]
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
why are you people doing GP checks when kaonohiokala hasn't even implemented the first one yet ._______________________.

Stop
 

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