Zoroark (Analysis)

JRank

Jonny
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Zoroark

QC Checks: 2/2
GP Checks: 2/2

[Overview]

<p>Zoroark's ability, Illusion, is both a blessing and a curse. Illusion allows Zoroark to appear as the last Pokemon in the party, giving it the element of surprise and possibly allowing Zoroark to net a KO. However, Team Preview alerts the opponent to Zoroark's presence, meaning that much of Zoroark's surprise factor is gone. Because of this, many players are discouraged from using Zoroark. However, Zoroark still has the potential to be a devastating factor in any VGC match, and should not be overlooked when considering a possible teammate.</p>

[SET]
name: Special Attacker
move 1: Dark Pulse / Night Daze
move 2: Flamethrower
move 3: Hidden Power Ice
move 4: Protect / Sucker Punch
item: Focus Sash / Life Orb / Dark Gem
nature: Timid / Naive
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is able to heavily damage almost all Trick Room users, and even some of its sweepers. Dark Pulse hits most common Trick Room users for super effective damage. Night Daze has more power than Dark Pulse, but lower accuracy. Night Daze also has the downside of immediately giving away Zoroark's disguise, making Dark Pulse the better choice in most situations. Flamethrower deals heavy damage to Amoonguss and Whimsicott. Hidden Power Ice OHKOes Landorus lacking Yache Berry and 2HKOes Hydregion, who resists the rest of Zoroark's moves. Protect is always useful in VGC, allowing your partner to set up Tailwind or to stall out an opponent's Trick Room. Sucker Punch is useful for attacking while Trick Room is up and picking off weakened Pokemon, but Protect is generally the superior option for longevity.</p>

[ADDITIONAL COMMENTS]

<p>If you are running Sucker Punch, Naive is the best nature so as not to drop Zoroark's Attack. However, if running Protect, Timid is optimal to avoid dropping Zoroark's already low defenses. Focus Sash lets Zoroark live an extra turn, because with its frail defenses, it won't last long. Still, one cannot deny the value of Life Orb's significant power boost. Zoroark is a fast and frail attacker, so it needs all the Speed and power it can get. Dark Gem gives Zoroark a one-time, very strong Dark Pulse, possibly allowing it to OHKO some of the less bulky Trick Room setters such as Chandelure, Reuniclus, and Jellicent.</p>

<p>Musharna partners well with Zoroark to give it a Helping Hand boost, and, given the right Illusion, can make the opponent think you are running a Trick Room Team. Tailwind greatly supports Zoroark, making Tornadus and Whimsicott good allies. Tornadus has the added benefit of taking out Fighting-types that threaten Zoroark with Acrobatics.</p>

<p>This set is best when Zoroark disguises itself as Chandelure or Jellicent, so you won't be getting hit with Fake Out or Fighting-type moves. Masquerading as Conkeldurr is viable to make opposing Reuniclus try and hit you with Psychic. One must remember that thanks to Team Preview, Zoroark will not always be a surprise. However, this can be used to one's advantage. Having Zoroark at the front of the party and a Pokemon such as Chandelure in the back may discourage the opponent from using a Pokemon that could beat Chandelure. Instead, they may bring their Fighting-type, allowing you to lead with Chandelure and take out the threat to Zoroark.</p>

[SET]
name: Counter
move 1: Counter
move 2: Sucker Punch
move 3: Low Sweep / Flamethrower
move 4: Protect
item: Focus Sash
nature: Hasty
evs: 4 HP / 252 Atk / 252 Spe
ivs: 0 Def

[SET COMMENTS]

<p>While its effectiveness has been reduced by Team Preview, this set is still viable. When Zoroark is hit by a physical attack, it survives using the Focus Sash and doles out twice the damage with Counter! If you think you're getting hit with a special attack, then Sucker Punch can take out the threat. Low Sweep can lower the foe's Speed, while also allowing Zoroark to support its team. Flamethrower can be used if you have problems with Amoonguss. Protect helps stall and allow time for threats to be taken out.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is needed so Zoroark can survive strong physical attacks, and Hasty lowers Defense to maximize the damage from Counter. Furthermore, the 0 Defense IV also increases the amount of damage Zoroark takes, and thus, the amount of damage Counter deals. The EV spread maximizes Attack and Speed, with the rest dumped into HP. This set works best when disguised as Terrakion or Scrafty, or any Pokemon weak to Fighting or Bug, as most Fighting-type moves tend to come from the physical side. Disguising it as Amoonguss is an alternative to attract Acrobatics, as well as Heat Waves from Pokemon such as Chandelure.</p>

[Other Options]

<p>Grass Knot hits Water-types such as Samurott and Seismitoad hard, but Hidden Power Ice has better overall coverage. Extrasensory could be used for Fighting-types, but Hidden Power Ice hits more Pokemon and Extrasensory won't OHKO most Fighting-types anyway. Night Slash could be used on the Counter set if you don't like Sucker Punch, but the priority from the latter is usually too good to pass up. Taunt is always useful in VGC, but it's often better utilized by a Pokemon with Prankster, such as Tornadus or Thundurus. Furthermore, the Pokemon you would be using Taunt against are Trick Room users, which are weak to Dark, so you are usually better off just attacking. Aerial Ace is also an option on the Counter set, dealing with Fighting-types to an extent. Focus Blast can hit Dark-types such as Hydregion hard, but the 70% accuracy is very unattractive. A Choice Scarf set could be utilized to come in late-game and clean up the remaining Pokemon, but with Zoroark's paper defenses, this doesn't always work.</p>

[Checks and Counters]

<p>Ironically, the main check to Zoroark is not a Pokemon itself. Team Preview allows Zoroark's opponent to plan for it, possibly leading to Zoroark being OHKOed. Otherwise, Fighting-types can hit it very hard, and outside of Extrasensory, Aerial Ace, or Counter, Zoroark can't damage Fighting-types. Bug-types such as Escavalier also give Zoroark trouble.</p>
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Talked this over a bunch with JRank on irc QC Approved 1/2 (after he makes the changes I mentioned)

EDIT: Temporarely taken back because of team preview
 

sandman

Bum bum bum bum
is a Forum Moderator Alumnus
Snatch is a pretty cool move for Other Options letting you steal Tail Wind, Imprison, Quick Guard, Wide Guard, Subs, and Safe Guard.

It gets Detect so if the Pokemon its disguised learns it, it wont raise suspicion when zoroark uses it Protect.
 

Ace Emerald

Cyclic, lunar, metamorphosing
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I would argue the two out of three format adds to zorak's use. After round 1, your opponate knows you have zorak, but you can switch pokes so the lead isn't zorak anymore. If you play your typings right, it can buy you turns.
 

Kinneas

puffoon
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Could do with a bit of a more formal description on the counter set, but it's good to go really.

QC Approved 2/2
 

Chou Toshio

Over9000
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Zoroark


[Overview]

<p>Zoroark's ability has the most potential in VGC, but it is widely undervalued. With STAB Sucker Punch and a great ability in Illusion, it is nearly always able to net one KO a match, and sometimes more if the opponent is oblivious.</p>

[SET]
name: Special Attacker
move 1: Dark Pulse / Night Daze
move 2: Flamethrower
move 3: Hidden Power Ice
move 4: Protect / Sucker Punch
nature: Timid / Naive
item: Focus Sash / Life Orb
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With the correct disguise, this set can net a 2HKO on basically all Trick Room users, as the first turn they don't realize it's Zoroark, and it's too late the second turn. Dark Pulse hits all common Trick Room users for Super Effective damage, but Night Daze has more power, albeit lower accuracy. Flamethrower deals heavy damage to Amoonguss and Whimsicott. Hidden Power Ice OHKOs non-Yache Landorus as well as nd Hydregion, who resists the rest of Zoroark's moves. Protect is always useful in VGC, for allowing your partner to set up Tailwind or stall out an opponent's Trick Room. Sucker Punch is useful for attacking while Trick Room is up and for picking off weakened Pokemon, but Protect is generally the superior option for longevity.</p>

[ADDITIONAL COMMENTS]

<p>If you are running Sucker Punch, then Naive is the best nature so as not to drop Attack. However, if running Protect, then Timid doesn't drop is optimal to avoid dropping Zoroark's already low defenses. Focus Sash lets Zoroark live an extra turn, because with its frail defenses it won't live long without Sash. but Life Orb give Zoroark the power boost it lacks Still one cannot deny the value of Life Orb's significant power boost. Zoroark is a fast and frail attacker, so it needs all the Speed and power it can get.</p>

<p>Musharna partners well with Zoroark to give it a Helping Hand boost, and (given the right Illusion) can make the opponent think you are running a Trick Room Team. Tailwind greatly supports Zoroark, making Tornadus and Whimsicott good allies. Tornadus has the added benefit of taking out Fighting-types that threaten Zoroark.</p>

<p>This set is best when Zoroark disguises itself as Chandelure or Jellicent, so you won't be getting hit with Fake Out or Fighting-type moves. Masquerading as Conkeldurr is viable to make opposing Reuniclus try and hit you with Psychic.</p>

[SET]
name: Counter
move 1: Counter
move 2: Sucker Punch
move 3: Low Sweep / Flamethrower
move 4: Protect
nature: Hasty
item: Focus Sash
evs: 252 Atk/ 4 SpA/ 252 Spe
ivs: 0 Def

[SET COMMENTS]

<p>This set has shock value, for when they think they've OHKOed you with a Fighting-type attack, they get OHKOed by Counter! If you think you're getting hit with a special-based attack, then Sucker Punch. Ankle Sweep can lower the foe's Speed, helping the rest of your team out. Flamethrower can be used if you have problems with Amoonguss. Protect helps stall out and allow time for threats to be taken out.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is needed so Zoroark can survive strong physical attacks, and Hasty lowers Defense so Counter deals maximum damage. Furthermore, the 0 Defense IV also increases the amount of damage Counter deals. The EV spread increases Attack and Speed while not investing in Defenses.</p>

<p>This set works best when disguised as Terrakion or Scrafty, or any Pokemon weak to Fighting (or Bug for that matter), as most Fighting-type moves tend to come from the physical side. Disguising it as Amoonguss is an alternative to attract Acrobatics, and Heat Waves can be Sucker Punched.</p>

[Other Options]

<p>Grass Knot hits Water-types such as Samurott and Seismitoad hard, but Hidden Power Ice has better overall coverage. Hidden Power Flying could be used for Fighting-types, but Ice hits more Pokemon and Flying won't OHKO most Fighting-types anyway. Night Slash could be used on the Counter set if you don't like Sucker Punch, but the priority is usually too good to pass up. Taunt is always useful in VGC, but it's often better utilized by a Prankster Pokemon. Furthermore, the Pokemon you would be Taunting are Trick Room setters, which are weak to Dark and you are usually better off just attacking. Aerial Ace is also an option on the Counter set, dealing with Fighting-types to an extent. Focus Blast can hit Dark-types such as Hydregion hard, but the 70% accuracy is a big turn-off very unattractive. A Scarf set could be utilized to come in late-game and clean up the remaining Pokemon, but with Zoroark's paper defenses this doesn't always work.

[Checks and Counters]

<p>Ironically, the main check to Zoroark is not a Pokemon itself. In a best of three environment, Zoroark loses its surprise value and then becomes a liability with its frailness. Otherwise, Fighting-types can hit it very hard and outside of Hidden Power Flying or Aerial Ace, Zoroark can't damage Fighting-types. Bug-types also give Zoroark trouble.</p>




1/2
 
The first set probably needs redoing, or at least changing the description, now the US/Europe rules have been announced. Quite possibly re-playtesting, as well. (Team Preview is turned on, so the opponent knows whether you have a Zoroark in your 6.)
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Yeah I'm gonna move this back into Quality Control until its more up to date with team preview.
 

JRank

Jonny
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Changed to reflect team preview.

EDIT: @shllybkwrm: changed Ankle Sweep to Low Sweep, thanks.

EDIT2: @callforjudgement: okay yeah I see, I'll change it.
 
Shouldn't the Counter set run the spare 4 EVs in HP, and possibly even more? Unlike Defence investment that reduces Counter's damage, HP investment increases Counter's maximum damage, and so should definitely be considered.
 

cosmicexplorer

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[Overview]

<p>Zoroark's ability, Illusion, is both a blessing and a curse. Illusion allows Zoroark to appear as the last Pokemon in the party, giving it the element of surprise and possibly allowing Zoroark to net a KO. However, Team Preview alerts the opponent to Zoroark's presence, meaning that much of Zoroark's surprise factor is gone. Because of this, many players are discouraged from using Zoroark. However, Zoroark still has the potential to be a devastating factor in any VGC match, and should not be looked over when considering a possible teammate.</p>

[SET]
name: Special Attacker
move 1: Dark Pulse / Night Daze
move 2: Flamethrower
move 3: Hidden Power Ice
move 4: Protect / Sucker Punch
nature: Timid / Naive
item: Focus Sash / Life Orb / Dark Gem
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is able to heavily damage almost all Trick Room users, and even some of its sweepers. Dark Pulse hits most common Trick Room users for super effective damage. Night Daze has more power, though lower accuracy, than Dark Pulse. Night Daze also has the downside of immediately giving away Zoroark's disguise, making Dark Pulse the better choice in most situations. Flamethrower deals heavy damage to Amoonguss and Whimsicott. Hidden Power Ice OHKOs non-Yache Berry Landorus and 2HKOes Hydregion, who resists the rest of Zoroark's moves. Protect is always useful in VGC, for allowing your partner to set up Tailwind or to stall out an opponent's Trick Room. Sucker Punch is useful for attacking while Trick Room is up and picking off weakened Pokemon, but Protect is generally the superior option for longevity.</p>

[ADDITIONAL COMMENTS]

<p>If you are running Sucker Punch, then Naive is the best nature so as not to drop Zoroark's Attack. However, if running Protect, Timid is optimal to avoid dropping Zoroark's already low defenses. Focus Sash lets Zoroark live an extra turn, because with its frail defenses, it won't last long without a Focus Sash. Still, one cannot deny the value of Life Orb's significant power boost. Zoroark is a fast and frail attacker, so it needs all the Speed and power it can get. Dark Gem gives Zoroark a one-time very strong Dark Pulse, possibly allowing it to OHKO some of the less bulky Trick Room setters such as Chandelure, Reuniclus and Jellicent.</p>

<p>Musharna partners well with Zoroark to give it a Helping Hand boost, and (, given the right Illusion), can make the opponent think you are running a Trick Room Team. Tailwind greatly supports Zoroark, making Tornadus and Whimsicott good allies. Tornadus has the added benefit of taking out Fighting-types that threaten Zoroark with Acrobatics.</p>

<p>This set is best when Zoroark disguises itself as Chandelure or Jellicent, so you won't be getting hit with Fake Out or Fighting-type moves. Masquerading as Conkeldurr is viable to make opposing Reuniclus try and hit you with Psychic. One must remember that thanks to Team Preview Zoroark will not always be a surprise, h. However, this can be used to one's advantage. Having Zoroark at the front of the party and a Pokemon such as Chandelure in the back may discourage the opponent from using a Pokemon that could beat Chandelure; i. Instead, they may bring their Fighting-type, allowing you to lead with Chandelure and take out the threat to Zoroark.</p>

[SET]
name: Counter
move 1: Counter
move 2: Sucker Punch
move 3: Low Sweep / Flamethrower
move 4: Protect
nature: Hasty
item: Focus Sash
evs: 4 HP / 252 Atk / 252 Spe
ivs: 0 Def

[SET COMMENTS]

<p>This set, while its effectiveness has been reduced by Team Preview, is still viable. When Zoroark is hit by a physical attack, it survives using the Focus Sash and doles out twice the damage with Counter! If you think you're getting hit with a special attack, then Sucker Punch can take out the threat. Low Sweep can lower the foe's Speed, while also allowing Zoroark to support its team. Flamethrower can be used if you have problems with Amoonguss. Protect helps stall and allow time for threats to be taken out.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is needed so Zoroark can survive strong physical attacks, and Hasty lowers Defense so Counter deals maximum damage. Furthermore, the 0 Defense IV also increases the amount of damage Zoroark takes, and thus, the amount of damage Counter deals. The EV spread increasmaximizes Attack and Speed, while not investing in Defense, while the 4 HP EVs actually increases the amount of damage Counter does. With a higher HP stat Zoroark takes more damage from moves such as Mach Punch and can almost certainly OHKO with Counter.</p> make this into a single paragraph

<p>
ith the rest dumped in HP. This set works best when disguised as Terrakion or Scrafty, or any Pokemon weak to Fighting (or Bug for that matter), as most Fighting-type moves tend to come from the physical side. Disguising it as Amoonguss is an alternative to attract Acrobatics, and Heat Waves from Pokemon such as Chandelure can be Sucker Punched.</p>

[Other Options]

<p>Grass Knot hits Water-types such as Samurott and Seismitoad hard, but Hidden Power Ice has better overall coverage. Hidden Power Flying Extrasensory? could be used for Fighting-types, but Ice hits more Pokemon and Flying won't OHKO most Fighting-types anyway. Night Slash could be used on the Counter set if you don't like Sucker Punch, but the priority is usually too good to pass up. Taunt is always useful in VGC, but it's often better utilized by a Prankster Pokemon with Prankster such as Tornadus or Thundurus. Furthermore, the Pokemon you would be using Taunt on Taunting are Trick Room setters users, which are weak to Dark and you are usually better off just attacking. Aerial Ace is also an option on the Counter set, dealing with Fighting-types to an extent. Focus Blast can hit Dark-types such as Hydregion hard, but the 70% accuracy is very unattractive. A Choice Scarf set could be utilized to come in late-game and clean up the remaining Pokemon, but with Zoroark's paper defenses this doesn't always work.</p>

[Checks and Counters]

<p>Ironically, the main check to Zoroark is not a Pokemon itself. Team Preview allows Zoroark's opponent to plan for it, possibly leading to Zoroark being OHKOed. Otherwise, Fighting-types can hit it very hard and outside of Hidden Power Flying Extrasensory, Aerial Ace, or Counter, Zoroark can't damage Fighting-types. Bug-types such as Escavalier also give Zoroark trouble.</p>


GP 1/2
 

Nix_Hex

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Cap/decap
[Overview]

<p>Zoroark's ability, Illusion, is both a blessing and a curse. Illusion allows Zoroark to appear as the last Pokemon in the party, giving it the element of surprise and possibly allowing Zoroark to net a KO. However, Team Preview alerts the opponent to Zoroark's presence, meaning that much of Zoroark's surprise factor is gone. Because of this, many players are discouraged from using Zoroark. However,(comma) Zoroark still has the potential to be a devastating factor in any VGC match, and should not be looked overlooked when considering a possible teammate.</p>

[SET]
name: Special Attacker
move 1: Dark Pulse / Night Daze
move 2: Flamethrower
move 3: Hidden Power Ice
move 4: Protect / Sucker Punch
item: Focus Sash / Life Orb / Dark Gem
nature: Timid / Naive
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is able to heavily damage almost all Trick Room users, and even some of its sweepers. Dark Pulse hits most common Trick Room users for super effective damage. Night Daze has more power, though lower accuracy, than Dark Pulse,(comma) but has lower accuracy. Night Daze also has the downside of immediately giving away Zoroark's disguise, making Dark Pulse the better choice in most situations. Flamethrower deals heavy damage to Amoonguss and Whimsicott. Hidden Power Ice OHKOes non-Yache Berry Landorus lacking Yache Berry, and 2HKOes Hydregion, who resists the rest of Zoroark's moves. Protect is always useful in VGC, allowing your partner to set up Tailwind or to stall out an opponent's Trick Room. Sucker Punch is useful for attacking while Trick Room is up and picking off weakened Pokemon, but Protect is generally the superior option for longevity.</p>

[ADDITIONAL COMMENTS]

<p>If you are running Sucker Punch, then Naive is the best nature so as not to drop Zoroark's Attack. However, if running Protect, Timid is optimal to avoid dropping Zoroark's already low defenses. Focus Sash lets Zoroark live an extra turn, because with its frail defenses,(comma) it won't last long. Still,(comma) one cannot deny the value of Life Orb's significant power boost. Zoroark is a fast and frail attacker, so it needs all the Speed and power it can get. Dark Gem gives Zoroark a one-time,(comma) very strong Dark Pulse, possibly allowing it to OHKO some of the less bulky Trick Room setters such as Chandelure, Reuniclus, and Jellicent.</p>

<p>Musharna partners well with Zoroark to give it a Helping Hand boost, and, given the right Illusion, can make the opponent think you are running a Trick Room Team. Tailwind greatly supports Zoroark, making Tornadus and Whimsicott good allies. Tornadus has the added benefit of taking out Fighting-types that threaten Zoroark with Acrobatics.</p>

<p>This set is best when Zoroark disguises itself as Chandelure or Jellicent, so you won't be getting hit with Fake Out or Fighting-type moves. Masquerading as Conkeldurr is viable to make opposing Reuniclus try and hit you with Psychic. One must remember that thanks to Team Preview,(comma) Zoroark will not always be a surprise. However, this can be used to one's advantage. Having Zoroark at the front of the party and a Pokemon such as Chandelure in the back may discourage the opponent from using a Pokemon that could beat Chandelure. Instead, they may bring their Fighting-type, allowing you to lead with Chandelure and take out the threat to Zoroark.</p>

[SET]
name: Counter
move 1: Counter
move 2: Sucker Punch
move 3: Low Sweep / Flamethrower
move 4: Protect
item: Focus Sash
nature: Hasty
evs: 4 HP / 252 Atk / 252 Spe
ivs: 0 Def

[SET COMMENTS]

<p>This set, While its effectiveness has been reduced by Team Preview, this set is still viable. When Zoroark is hit by a physical attack, it survives using the Focus Sash and doles out twice the damage with Counter! If you think you're getting hit with a special attack, then Sucker Punch can take out the threat. Low Sweep can lower the foe's Speed, while also allowing Zoroark to support its team. Flamethrower can be used if you have problems with Amoonguss. Protect helps stall and allow time for threats to be taken out.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is needed so Zoroark can survive strong physical attacks, and Hasty lowers Defense so Counter deals maximum damage to maximize the damage from Counter. Furthermore, the 0 Defense IV also increases the amount of damage Zoroark takes, and thus, the amount of damage Counter deals. The EV spread maximizes Attack and Speed, with the rest dumped into HP.(space)This set works best when disguised as Terrakion or Scrafty, or any Pokemon weak to Fighting (or Bug,(comma) for that matter), as most Fighting-type moves tend to come from the physical side. Disguising it as Amoonguss is an alternative to attract Acrobatics, as well as and Heat Waves from Pokemon such as Chandelure.</p>

[Other Options]

<p>Grass Knot hits Water-types such as Samurott and Seismitoad hard, but Hidden Power Ice has better overall coverage. Extrasensory could be used for Fighting-types, but Hidden Power Ice hits more Pokemon,(comma) and while Hidden Power Flying won't OHKO most Fighting-types anyway. (Why is HP Flying mentioned here? Are you still referring to Extrasensory?) Night Slash could be used on the Counter set if you don't like Sucker Punch, but the priority from the latter is usually too good to pass up. Taunt is always useful in VGC, but it's often better utilized by a Pokemon with Prankster,(comma) such as Tornadus or Thundurus. Furthermore, the Pokemon you would be using Taunt on against are Trick Room users, which are weak to Dark,(comma) and so you are usually better off just attacking. Aerial Ace is also an option on the Counter set, dealing with Fighting-types to an extent. Focus Blast can hit Dark-types such as Hydregion hard, but the 70% accuracy is very unattractive. A Choice Scarf set could be utilized to come in late-game and clean up the remaining Pokemon, but with Zoroark's paper defenses,(comma) this doesn't always work.</p>

[Checks and Counters]

<p>Ironically, the main check to Zoroark is not a Pokemon itself. Team Preview allows Zoroark's opponent to plan for it, possibly leading to Zoroark being OHKOed. Otherwise, Fighting-types can hit it very hard and,(comma) outside of Extrasensory, Aerial Ace, or Counter,(comma) Zoroark can't damage Fighting-types. Bug-types such as Escavalier also give Zoroark trouble.</p>


Mostly good, just some comma stuff. Take a look at that orange sentence and fix or leave it, if it is appropriate. Otherwise....



[GP 2/2]
 

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